Competition 154 (planning)

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  • Estie
    replied
    There seems to be some bug (ImMoreFun), probably related to the gnomes staff/wand auto-id:
    I pick up un-id wand. It reveals its type when picked up. The next wand of same type I find is shown with its colour though; when I pick it up, it identifies correctly, but lists its charge the same as the wand already in my inventory and my stack doesnt increase from the new wand (i.e., it gets effectively destroyed).

    Was this the reason the "autopickup items matching inventory" option wasnt set in Fizzix´s savefile ?

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  • clouded
    replied
    Oh, the competition savefile has selling enabled, I was wondering why I hadn't gone much above 30000 gold all game. The balance on that seems fine...

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  • Estie
    replied
    To answer my own question: yes it is.

    For some reason this setup is tiny compared to normal 3.5.0. I am trying to make it look like 3.5.0, but changing the font size to the default of 3.5.0 (16x24X) only affects the shop numbers, it doesnt inflate the dungeon map.

    Tile multiplyer is 1x1, same as in 3.5.0, so I dont want to change that. How do I get the good 3.5.0 angband size ?

    Edit: posted at same time as Fizzix´s answer.

    Edit 2: After getting stuck in the jungle of options for an hour, checking "enable nice graphics" seems to have done the trick.
    Last edited by Estie; March 21, 2014, 13:40.

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  • fizzix
    replied
    Originally posted by Estie
    Is that with randarts ?
    yeah, it's identical to the comp character, except it has randarts, no-selling and forced descent.

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  • Estie
    replied
    Originally posted by fizzix
    So I'm going to play the char file attached here. It already has my play preferences and some of my autoinscriptions assigned, sorry bout that.
    Is that with randarts ?

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  • fizzix
    replied
    So I'm going to play the char file attached here. It already has my play preferences and some of my autoinscriptions assigned, sorry bout that.
    Attached Files

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  • jasric
    replied
    That does sound brutal, I don't think I'd be ready for that yet. I hardly know what anything is past DL 50 or so

    @Fizzix I'm having fun

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  • debo
    replied
    Originally posted by fizzix
    It's ok, I can test it out myself. We all know I only care about my own opinion anyway.
    Sounds like you might be a good maintainer........

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  • fizzix
    replied
    Originally posted by debo
    I also didn't realize that forced descent would be required to get a really good grasp on these changes, which was def an oversight on my part.
    It's ok, I can test it out myself. We all know I only care about my own opinion anyway.

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  • debo
    replied
    Originally posted by Derakon
    To be clear: with forced-descent on, you can't ever go up or replay the current level. Word of Recall always takes you to max depth + 1, and you can't recall from level 99 until Sauron is dead, or level 100 until Morgoth is dead.
    Which is why I didn't turn it on As cool as this experiment is, I also don't want newbies to feel totally locked out of an angband comp. Forced descent is pretty brutal!

    I also didn't realize that forced descent would be required to get a really good grasp on these changes, which was def an oversight on my part.

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  • Derakon
    replied
    To be clear: with forced-descent on, you can't ever go up or replay the current level. Word of Recall always takes you to max depth + 1, and you can't recall from level 99 until Sauron is dead, or level 100 until Morgoth is dead.

    Leave a comment:


  • fizzix
    replied
    I think the idea behind forced-descend is that it really puts you under the gun as far as resources. With no TO, you have less options to handle difficult areas, and with forced descent you have less chances for easy areas to spawn. This really gets at the question of whether a no TO game is viable, which starts to ask the big question on whether we should be thinking about nerfing TO. That's more of a game design concern I'm interested in, not sure whether it should affect the competition.

    The counter-reason is that it's not as friendly to new players, which is why debo opposes it (i think).

    Randarts and no-selling are more of a personal preference.

    As long as people are having fun, I see no reason to restart the comp with a new savefile.

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  • Estie
    replied
    Wut what hope its with randarts. Thats about the only thing I really care for.
    Also, the windows executable crashes when I start it. Will try re-installing.

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  • jasric
    replied
    What would forced descend do?

    I like the changes with the summoning. I was able to beat the Queen Ant in a vault only because her escort was limited.

    I wouldn't mind if you restart the competition with better rules if it makes more sense. There's only one guy alive on the ladder, but he got super lucky with a exp potion he might be upset

    -jasric

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  • fizzix
    replied
    Originally posted by Gorbad
    Please make that one no_selling too then, I'd play the new one (and get rid of Gorlim in the process
    I'm guessing it's probably not ok to use it in the comp, so I'll just play alongside. I'll post the savefile here though (no-selling, forced descend, randarts).

    Leave a comment:

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