Competition 148

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  • debo
    Veteran
    • Oct 2011
    • 2402

    #31
    Yeah flanking is p.good. I posted every single one of my (3?) attempts, and didn't have much trouble staying alive thru the early game once I learned to run from sword spiders. Of course I didn't dive quite as hard as Psi did, but my "best attempt" was also my fastest diver so...

    I like flanking because it gives you more options for escape when you tackle things in open space, and dudes seem to waste a lot of turns moving around rather than attacking you. Charge for this guy was pretty handy provided you took momentum early, or somehow found a bigass weapon. (Even then, a shield seems preferable at 2 con)

    Knockback is handy but seems less useful than spending the XP to get more attacks. That could just be me though
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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    • debo
      Veteran
      • Oct 2011
      • 2402

      #32
      Sprinting in circles is a leet tech for fighting fast dudes without getting hit, also
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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      • taptap
        Knight
        • Jan 2013
        • 710

        #33
        Originally posted by half
        I'd intended to try this competition, but sadly didn't have time (well, I keep using my free time on the dev version...).

        I'm curious as to whether people used:
        - Sprinting
        - Knock Back

        and what you thought of them if so. It seems to me that these go very well with such a character.
        I did, but momentum came first. Momentum is basically good for everything when you are this strong and can charge.

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        • taptap
          Knight
          • Jan 2013
          • 710

          #34
          Originally posted by Psi
          What it has done is taught me how powerful flanking is. Since the comp I've been starting Noldor with 8 evasion and then going diving.
          Going to get the first place on the ladder back after christmas?

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          • Psi
            Knight
            • Apr 2007
            • 870

            #35
            Originally posted by taptap
            Going to get the first place on the ladder back after christmas?
            Not a hope - that top spot is just the most outrageous game of Sil that has ever been played. My current run was doing ok at 900' after around 8500-9000 turns - but I never realised before quite how dangerous Thurengwethil could be! Oops. If I'd have read her attack stats before I'd died, I'd have healed or buffed rather than attempting to flank her again...

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