Yeah flanking is p.good. I posted every single one of my (3?) attempts, and didn't have much trouble staying alive thru the early game once I learned to run from sword spiders. Of course I didn't dive quite as hard as Psi did, but my "best attempt" was also my fastest diver so...
I like flanking because it gives you more options for escape when you tackle things in open space, and dudes seem to waste a lot of turns moving around rather than attacking you. Charge for this guy was pretty handy provided you took momentum early, or somehow found a bigass weapon. (Even then, a shield seems preferable at 2 con)
Knockback is handy but seems less useful than spending the XP to get more attacks. That could just be me though
I like flanking because it gives you more options for escape when you tackle things in open space, and dudes seem to waste a lot of turns moving around rather than attacking you. Charge for this guy was pretty handy provided you took momentum early, or somehow found a bigass weapon. (Even then, a shield seems preferable at 2 con)
Knockback is handy but seems less useful than spending the XP to get more attacks. That could just be me though
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