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  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #16
    Originally posted by Derakon
    Trying to make an illegal move should cost energy for another reason: otherwise, when fighting ghosts in corridors, you just walk into every wall and either automatically hit the ghost or narrow it down to a 50/50 shot of where it is.
    I don't agree with this design. I'd rather have a situation where moving into a wall does nothing unless you know there is a monster in it. (the monster is visible) If you want to attack a wall that does not have a known monster, you can use ctrl + direction or something like that.
    Last edited by fizzix; November 16, 2012, 20:08.

    Comment

    • debo
      Veteran
      • Oct 2011
      • 2402

      #17
      Originally posted by Derakon
      Trying to make an illegal move should cost energy for another reason: otherwise, when fighting ghosts in corridors, you just walk into every wall and either automatically hit the ghost or narrow it down to a 50/50 shot of where it is.
      For the record -- every *band that allows illegal moves to eat time makes me want to stab my eyes out, at one point or another
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • half
        Knight
        • Jan 2009
        • 910

        #18
        Originally posted by debo
        For the record -- every *band that allows illegal moves to eat time makes me want to stab my eyes out, at one point or another
        I agree and I apologise if there are remaining cases of this in Sil. Derakon's point about ghost fighting is good, but as fizzix says, it is better to design a solution to the ghost problem that doesn't involve wasting player turns (in a game where they are so critical). I was very happy when I eliminated the last wall-walking invisible creature from Sil -- now only visible creatures (a couple of types of wraith?) can move through walls. This is much friendlier for the player in general.

        Comment

        • Mikko Lehtinen
          Veteran
          • Sep 2010
          • 1246

          #19
          Originally posted by half
          I was very happy when I eliminated the last wall-walking invisible creature from Sil -- now only visible creatures (a couple of types of wraith?) can move through walls. This is much friendlier for the player in general.
          I was very happy when I removed the ability to melee attack creatures in walls. They can still attack you. This is pretty hostile towards the player.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #20
            Full inventory. Find lamp on ground. Wield lamp from ground. Previously wielded lantern goes into inventory. Quiver moves into inventory slot "x". Drop lantern. Quiver reverts to slot "w". Try to pick up lantern. "You have no room for a brass lantern"???

            EDIT: The avg price for stacked items in stores is off. 1365 avg actually sells for 810... and, oh my, it gets worse. If you don't have the avg price in your pocket, you can't enter into a buying dialog with the shopkeep. You're simply told "You don't have enough gold for this item".

            MORE: Competition winner is the game winner with the highest score/turns, or failing that the highest score/turns. Hmmm.
            Last edited by buzzkill; November 16, 2012, 22:19.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #21
              Originally posted by half
              I agree and I apologise if there are remaining cases of this in Sil. Derakon's point about ghost fighting is good, but as fizzix says, it is better to design a solution to the ghost problem that doesn't involve wasting player turns (in a game where they are so critical). I was very happy when I eliminated the last wall-walking invisible creature from Sil -- now only visible creatures (a couple of types of wraith?) can move through walls. This is much friendlier for the player in general.
              I actually can't think of any cases in Sil where this happens -- especially in the obvious (and very common) case of fear.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9634

                #22
                Originally posted by buzzkill
                Full inventory. Find lamp on ground. Wield lamp from ground. Previously wielded lantern goes into inventory. Quiver moves into inventory slot "x". Drop lantern. Quiver reverts to slot "w". Try to pick up lantern. "You have no room for a brass lantern"???
                Sounds right to me. Inventory was full, you have no room for the lantern you took off to wield the lamp.

                EDIT: The avg price for stacked items in stores is off. 1365 avg actually sells for 810... and, oh my, it gets worse. If you don't have the avg price in your pocket, you can't enter into a buying dialog with the shopkeep. You're simply told "You don't have enough gold for this item".
                OK, will check. Probably related to the 1.3.0 wackiness with staves.

                MORE: Competition winner is the game winner with the highest score/turns, or failing that the highest score/turns. Hmmm.
                Correct. Game winner with lower score/turns than non game winner wins
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #23
                  Originally posted by Nick
                  Sounds right to me. Inventory was full, you have no room for the lantern you took off to wield the lamp.
                  Yes, but it did go into (an already full) inventory and (I'm assuming) it would have stayed there had I not dropped it.
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9634

                    #24
                    Originally posted by buzzkill
                    Yes, but it did go into (an already full) inventory and (I'm assuming) it would have stayed there had I not dropped it.
                    Oh, I get it. Sounds like an annoying quiver/fail-to-reorder bug.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • nppangband
                      NPPAngband Maintainer
                      • Dec 2008
                      • 926

                      #25
                      Originally posted by Nick
                      Yes, embarrassing. Fixed in development.
                      Have a seat at the table. You are on good company on that one.


                      Originally posted by Nick
                      WAD - they're alive. FA doesn't have the V or NPP mimic thing - one area where it is arguably behind...
                      NPP 060 makes the mimics true objects so they hide even better, but I think there is one variant where you can actually pick up mimics and put them in your inventory, and they attack you leter. I didn't take it that far.
                      NPPAngband current home page: http://nppangband.bitshepherd.net/
                      Source code repository:
                      https://github.com/nppangband/NPPAngband_QT
                      Downloads:
                      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                      Comment

                      • Patashu
                        Knight
                        • Jan 2008
                        • 528

                        #26
                        You can place mimics in your inventory in a roguelike series called 'Shiren the Wanderer'
                        My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                        Comment

                        • buzzkill
                          Prophet
                          • May 2008
                          • 2939

                          #27
                          Originally posted by nppangband
                          NPP 060 makes the mimics true objects so they hide even better, but I think there is one variant where you can actually pick up mimics and put them in your inventory, and they attack you leter. I didn't take it that far.
                          DaJ, but it's not perfect. Mimics can't stack with similar potions, but it's still pretty cool when, in a tight spot, you quaff that recently found potion of healing and it harms you (I don't recall exactly what happens) rather than heals.
                          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                          My banding life on Buzzkill's ladder.

                          Comment

                          • Fendell Orcbane
                            Swordsman
                            • Apr 2010
                            • 460

                            #28
                            Originally posted by buzzkill
                            DaJ, but it's not perfect. Mimics can't stack with similar potions, but it's still pretty cool when, in a tight spot, you quaff that recently found potion of healing and it harms you (I don't recall exactly what happens) rather than heals.
                            We have very different definitions of the word "cool."

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #29
                              Originally posted by Fendell Orcbane
                              We have very different definitions of the word "cool."
                              Well, it's cool if you survive it.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • Fendell Orcbane
                                Swordsman
                                • Apr 2010
                                • 460

                                #30
                                I wish more people were playing this one. Its a good challenge too. Plus FA is pretty damn awesome too. I didn't even get past a few levels before I gave up on the new V. But FA has me hooked : ) Granted the short wilderness levels is kinda wonky, because sometimes they are short...but other times its the same old same old.

                                Comment

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