Competition 120

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  • ewan
    Adept
    • Aug 2007
    • 108

    #31
    Sorry to be picky here: if we're going to do that, presumably the criterion on statgain has to take into account permadrain from uninformed use of the One?

    I'm actually less stressed about this than I was when I didn't see myself ever getting >1 blow; now up to 5, the basic issue is just healing supplies. Pallando just cost me two !Heal and when I only have 5, that's a big deal.

    Maybe limit store services to maxed-stats and dlvl98, though?

    Comment

    • Cold_Heart
      Adept
      • Mar 2012
      • 141

      #32
      Any competition ttyrecs available?

      Comment

      • Bodkin
        Scout
        • Apr 2007
        • 34

        #33
        I'm really enjoying this competition!

        Comment

        • Fendell Orcbane
          Swordsman
          • Apr 2010
          • 460

          #34
          Is there anyway to keep he monster memory if you died and would like to play again? Or is that cheating?

          Comment

          • nppangband
            NPPAngband Maintainer
            • Dec 2008
            • 926

            #35
            Originally posted by Fendell Orcbane
            Is there anyway to keep he monster memory if you died and would like to play again? Or is that cheating?
            It would be difficult, since I hacked the code to have the extra food, the rod of mass identify, the one-ring and the phial generated at birth. You really can't re-create the character at startup without modifying the source code.
            NPPAngband current home page: http://nppangband.bitshepherd.net/
            Source code repository:
            https://github.com/nppangband/NPPAngband_QT
            Downloads:
            https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

            Comment

            • Fendell Orcbane
              Swordsman
              • Apr 2010
              • 460

              #36
              Originally posted by nppangband
              It would be difficult, since I hacked the code to have the extra food, the rod of mass identify, the one-ring and the phial generated at birth. You really can't re-create the character at startup without modifying the source code.
              BTW I noticed that if you start another character after one has died the towns people are alive, but the stores are still closed.

              Comment

              • nppangband
                NPPAngband Maintainer
                • Dec 2008
                • 926

                #37
                Originally posted by Fendell Orcbane
                BTW I noticed that if you start another character after one has died the towns people are alive, but the stores are still closed.
                Yes, I just banished the town at startup, but when the player returns to the town the townpeople will be generated as they normally are.
                NPPAngband current home page: http://nppangband.bitshepherd.net/
                Source code repository:
                https://github.com/nppangband/NPPAngband_QT
                Downloads:
                https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                Comment

                • ewan
                  Adept
                  • Aug 2007
                  • 108

                  #38
                  Follow-up to the 'One activation' sub-thread: stat maxes do NOT appear to be affected. That is, Rogo is still maxing out at self-stat of 18/100, not reduced by having been drained from misfiring activations.

                  I don't know whether that's the *intended* behavior, but it appears to be the reality. And that makes the One once again a useful card to have available, even at high level.

                  [dlvl 86, clvl 50, just maxed out the first stats: STR, INT and CON, all from one !Aug.]

                  Comment

                  • Fendell Orcbane
                    Swordsman
                    • Apr 2010
                    • 460

                    #39
                    Originally posted by ewan
                    Follow-up to the 'One activation' sub-thread: stat maxes do NOT appear to be affected. That is, Rogo is still maxing out at self-stat of 18/100, not reduced by having been drained from misfiring activations.

                    I don't know whether that's the *intended* behavior, but it appears to be the reality. And that makes the One once again a useful card to have available, even at high level.

                    [dlvl 86, clvl 50, just maxed out the first stats: STR, INT and CON, all from one !Aug.]
                    The "One" is probably the most useful item in the game...I suspect that the game becomes easy after you round out your gear and get resist confusion.

                    Comment

                    • ewan
                      Adept
                      • Aug 2007
                      • 108

                      #40
                      Yes, sorry, I was unclear: I meant to say that _activation_ of the One is in fact a decent option, as opposed to being a major likelihood of permanent damage.

                      Comment

                      • Fendell Orcbane
                        Swordsman
                        • Apr 2010
                        • 460

                        #41
                        Originally posted by ewan
                        Yes, sorry, I was unclear: I meant to say that _activation_ of the One is in fact a decent option, as opposed to being a major likelihood of permanent damage.
                        Yeah the One can kill off some early uniques or at least soften them up a bit.

                        Comment

                        • Jungle_Boy
                          Swordsman
                          • Nov 2008
                          • 434

                          #42
                          Playing the competition character I decided to try playing with a mouse for the first time since the comp page lists enhanced mouse support as a plus for this variant and I found a couple odd things. Not sure if they are bugs or not, first clicking on a door does not open it and if you manually open it I could not click on the other side of it and have @ move past it, however once I clicked on @ and told him to run in the direction of the open door he did it properly and seems to run through open doors correctly now. However i still cannot get him to step on the stairs except by clicking @ and telling him to run in the direction of the stairs while standing right next to them. also is there a way to clear -more- messages with the mouse?
                          My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9634

                            #43
                            Competition 120 is now officially finished - congratulations to ewan for winning by beating his previous game-winning entry, and to Jeff for winning his own game (no mean feat).
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • nppangband
                              NPPAngband Maintainer
                              • Dec 2008
                              • 926

                              #44
                              Originally posted by Nick
                              Competition 120 is now officially finished - congratulations to ewan for winning by beating his previous game-winning entry, and to Jeff for winning his own game (no mean feat).
                              But to demonstrate how thoroughly Ewan dominated this comp, the combined turncount for both of his winners easily beat mine. I beleive if he tried he probaby could have worked in a third winner in less total combined turncount than my single one.

                              Thanks to Nick for hosting another NPP comp.
                              NPPAngband current home page: http://nppangband.bitshepherd.net/
                              Source code repository:
                              https://github.com/nppangband/NPPAngband_QT
                              Downloads:
                              https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                              Comment

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