Selling your starting weapon will garner you enough GP to buy everything you might possibly want (mostly TL and CLW) from the starting town and still have quite a bit of GP left over.
It's probably the optimal starting strategy. Feels a little cheesy to me (though I did try it, just once).
Competition 110
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p.s. While I am here - just encountered some sort of huge theme levell heading back up from Mim; a zillion orcs, some Qs, Ps, etc. There's a bunch of giant paladins I am trying to lure out, and at least one scary storm troll, but there are also now piles of loot...Leave a comment:
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Nick -
- thanks for the explanations. The ring/amulet system makes sense now, at least.
Note, also, that none of this is complaint - it's good to have a tough challenge and to get out of ruts, no worries.Leave a comment:
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* lack of knowledge (player, not character): where are town(s)? What's a good survival direction? etc
* the bizarre change so that flavours do not stay constant - e.g. a Chalcedony amulet of DOOM does *NOT*, it seems, mean that the next Chalcedony amulet will be bad - it could be splendid. Which makes lack of ID that much harder.
For rings, that's:
Steel
Pewter
Galvorn
Brass
Bronze
Copper
Silver
Gold
Adamantite
Mithril
and for amulets:
Chalcedony
Malachite
Opal
Garnet
Pearl
Amethyst
Sapphire
Ruby
Emerald
Diamond
I'm on I think my 12th or so character, and have just had one survive to get to Mim. I have no clue what to do next :-/Leave a comment:
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Things causing problems:
* lack of WoR
* lack of ID (have had decent luck finding _ID, but not enough)
* lack of spell books
* lack of ability to restore stats
* lack of knowledge (player, not character): where are town(s)? What's a good survival direction? etc
* lack of significant healing
* the bizarre change so that flavours do not stay constant - e.g. a Chalcedony amulet of DOOM does *NOT*, it seems, mean that the next Chalcedony amulet will be bad - it could be splendid. Which makes lack of ID that much harder.
That'll do for now; the problems w/ the starting character location are real, but less interesting; scumming for some orcs to level up was annoying but not usually that bad, and if it failed the char was toast rapidly.
I'm on I think my 12th or so character, and have just had one survive to get to Mim. I have no clue what to do next :-/Leave a comment:
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1) Disconnected wilderness stairs in this competition - eek;
2) Not much in the stores initially in 1.2.x - so not many escapes;
3) There seem to be fewer ego armors, etc, in 1.2.x (although not played enough of this version to verify) - actually, that could be just that autoscum is turned off in this competition;
4) Competion time, so everyone's playing comparatively recklessly;
5) Adan Paladins are less of an optmised class than first appears - slow movement through both trees and rubble is occasionally an early killer;
6) You haven't been around to post a 150K turn winner yet.Leave a comment:
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Even after leveling up a bit and making it to Amon Rudh, life is a challenge. Escapes are still hard to come by (words of wisdom only has blink -- no portal spell). So while grinding to make it to the bottom of the dungeon is doable, getting strong enough to take on Mim has been very difficult for me.Leave a comment:
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Haven't played any bands for ages, but just noticed that the current comp is FA! Most of the chars on the comp ladder don't seem to have got very far - just interested to know what the stumbling blocks are?Leave a comment:
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* The 'map' view seems to capture far fewer monsters/objects than previous versions (previous versions would show 80%+ of monsters, etc; the current map barely shows 20% of visible monsters).Leave a comment:
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Yep, fixed in 1.2.4 (I think).
When moving through a terrain that takes more than 1 move (100 energy??? with enemies in proximity), if you change your mind and and try to move in a different direction on your subsequent turn, it will be ignored and you will instead move into the grid you first moved toward. At least that is what I think is happening.Leave a comment:
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A couple more 'maybe bugs, maybe features' points:
* Items that were always excellent in previous versions are now often 'perilous' with negative AC (armour) or +hit/+dam (weapons) - e.g. "Metal Cap of Serenity (3,-6);
* The 'map' view seems to capture far fewer monsters/objects than previous versions (previous versions would show 80%+ of monsters, etc; the current map barely shows 20% of visible monsters).Leave a comment:
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A couple more bugs, maybe fixed already, still playing v123.
Can't close open doors.
When moving through a terrain that takes more than 1 move (100 energy??? with enemies in proximity), if you change your mind and and try to move in a different direction on your subsequent turn, it will be ignored and you will instead move into the grid you first moved toward. At least that is what I think is happening.Leave a comment:
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If it's not too much trouble, can you delete my comp character from the comp ladder. I've got a better one that I can't post.Leave a comment:
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1.2.4 is now up at the download page or on the Variants tab.
It fixes all current known bugs except the "learn a prayer you don't have the book for bug", which is relatively harmless.
PS
This one is fixed.
PPS buzzkills new world map is included, too.Leave a comment:
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