Competition 110

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  • Psi
    replied
    I've been into debug mode and tried 'v' which should create great items... so far I've only got {good} from it. I think that confirms it!

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  • ewan
    replied
    Follow-up: I used a stray scroll of Recharging on the Staff of Kelvar; it added one charge, but also reverted it somehow so that in my inventory it is now just listed as "a Staff"

    Fascinating indeed. But I'm going to drop it anyway .

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  • ewan
    replied
    My sense is that dungeon drops are OK, but no systematic testing.

    I have just had the game ask me to report a bug!

    "Bad effect passed to do_effect(). Please report this bug."

    I had just found something called the staff of Kelvar, and tried to activate it to see what it did (as the description is unrevealing).

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  • Psi
    replied
    Originally posted by Nick
    It seems to be looking like that (not that any of my attempts have got far enough), but I can't understand why - object generation was one thing I pretty much didn't touch at all going from 1.1 to 1.2. I'll have to do some debug testing, I guess.
    I guess the vaults *could* be because autoscum is off. Hence just {good} items and hence the poor level feeling. I'd be interested to hear if anyone has taken on a dungeon vault with guaranteed {excellent} gear yet (ewan, I'm looked at you!)? However {excellent} drops definitely seem to be broken.

    I'm not used to playing the wilderness with autoscum off, but I've yet to see a feeling above good and I've spent over 300k turns so far and have been as far afield as Belegost and SV36. I saved in the middle of another orc vault (the one with food), so I'll see if it yields anything better when I resume later.

    I'll also confirm what someone else said about the shops. Having now been to two full towns and three small towns, I can safely say that shop inventories are worryingly sparse everywhere I've been. I'm really struggling to collect healing and escapes. Aside from that, the two times I've bought a _Teleportation, it has got burnt/dissolved within about two minutes of leaving town. Hmph.

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  • Jungle_Boy
    replied
    Not sure but it seemed like becoming hungry while rested did not break the resting. I nearly starved to death. Although I was wearing a perilous ring I had not ID'ed so if there is a hunger curse maybe that was it.

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  • Nick
    replied
    Originally posted by Psi
    I reckon there is something up with object generation.
    It seems to be looking like that (not that any of my attempts have got far enough), but I can't understand why - object generation was one thing I pretty much didn't touch at all going from 1.1 to 1.2. I'll have to do some debug testing, I guess.

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  • Psi
    replied
    Originally posted by ewan
    There are wilderness vaults??

    Huh. Maybe I should treat the wilderness as something to be navigated/avoided as fast as possible?
    They used to be about the best way to quickly kit out a character. Now they seem to be just as dangerous, but with no reward.

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  • ewan
    replied
    There are wilderness vaults??

    Huh. Maybe I should treat the wilderness as something *other than just* to be navigated/avoided as fast as possible?

    Edited: because I managed to omit the *section* above, hence inverting my intended meaning!
    Last edited by ewan; September 16, 2011, 17:21.

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  • Psi
    replied
    Been through a few more wilderness vaults - still nothing. I've never seen levels with wilderness vaults have level feelings in white text before. I've also killed another player ghost zombie for another {good} item. I reckon there is something up with object generation.

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  • Psi
    replied
    When inspecting weapons it seems to show how many blows you get with your current weapon rather than the one you are considering switching to.

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  • Psi
    replied
    Ok... just killed Ulfast and he only dropped a good item too.

    The wilderness vaults have so far failed to yield a single ego item (not that I've done loads but still).

    No wonder this comp is so tough.

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  • Psi
    replied
    Originally posted by Seany C
    Minor: A player zombie just dropped a 'good' rather than 'great' item (unless, as often happens, he dropped nothing and a good item happened to be on the next square).
    I've just had this too. Thought I was finally going to get a decent object... bah.

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  • Nick
    replied
    Originally posted by Psi
    I just successfully picked the lock of a chest, but when I went to open it, it exploded. What's with that?
    Beats me.

    I'll put that on the bug list

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  • Psi
    replied
    I just successfully picked the lock of a chest, but when I went to open it, it exploded. What's with that?

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  • Nick
    replied
    You guys are doing an excellent job of finding bugs. I may have a chance to get a bug fix version up on the weekend.

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