Competition 110
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Yep. In O-variants, immunities are for the player not the inventory (though it does help to protect your stuff).Leave a comment:
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There are trees everywhere; no need to seek out a forest especially.
But the reason for coming to post was: Hey! Unfair! :-)
Found the little shield of Khazad-Dum, with ImmAcid, fine. Ancalagon breathes acid, excellent. EXCEPT that although I take no damage, apparently items can still be destroyed - in this case my staff of holiness. Bah, humbug.
Right now on Angband 95, slowly luring out denizens of a huge vault. Omarax is dead, Ancalagon in battle right now; Gothmog and Krotus among others still to come. I should just flee, but...Leave a comment:
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Maybe if you mention this in the description of the competition, the competition would become more balanced.
It should be in lib\user (if you're playing in windows).Gonna try it tomorrow.
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Where do I find the character dumps? I even searched the FAangband folder manually but can't find them.
Actually this is not so urgent... I've lost ten characters already, more than half of which did not even survive their first battle.Maybe you should add one more hint to the competition: "Be prepared to lose a lot of characters in the early game".
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The manual says that Edain "fight their best in the forests of Beleriand". Do they get advantages when standing on any kind of "tree" square? Please clarify in the manual as well.
Where do I find the character dumps? I even searched the FAangband folder manually but can't find them. Actually this is not so urgent... I've lost ten characters already, more than half of which did not even survive their first battle.Maybe you should add one more hint to the competition: "Be prepared to lose a lot of characters in the early game".
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On the plus side, if you're finding those scrolls, you're progressing well...Leave a comment:
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Next on the bug list
First scroll of electroproofing; every time I try to read it the game crashes completely.Leave a comment:
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Good stuff. Hope you fix it soon. I must admit I didn't quite understand the logic in good_ego. It looks like it treats egos with 0 max_to_h and max_to_d in the same way as those with negative values. Maybe that is intended, but I was concerned that would mean all armour egos would be classed like bad weapon egos? I haven't read the code closely enough, so I'm probably missing something.Leave a comment:
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Thanks for that - looks like it is close but not quite correct. It seems that there is something wrong with the logic in make_ego_item, so it never even gets to call good_ego.Leave a comment:
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Ok... shot in the dark time. There is a good_ego function in obj-make.c - if that always returned FALSE then I think we'd see exactly what we are seeing. I'm struggling to see where else in the code this bug could be hiding, so that is my guess.Leave a comment:
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Bottom line is, you can only get egos if the object is *NOT* guaranteed good...Leave a comment:
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OK, looks as though there is some problem with artifact magic devices; the wand 'Ilkhorin' has the same 'bad effect' issue.Leave a comment:
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Argh. Just recalled from Tol-in-Gaurhoth 61 (I think); selected 'do not replace' on my recall point, figuring that would make a new one - apparently not, I just lost it?
Grr.Leave a comment:
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