Competition 104

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  • buzzkill
    Prophet
    • May 2008
    • 2939

    #16
    Originally posted by Hudstone
    Heh, came across an orange trap in a hallway, well, teleport or summon, neither is too bad, I'll try and disarm it. Ooops, Curse Equipment Trap??? Lost about 8-10 pts of AC, and lost +2 on my +5 Longbow, though melee weapon wasn't touched.

    In another vein, a teef stole sum of my munny, and after I killt him, there was no munny. Where did my munny go?
    Trap of Curse Equip... that's just great .

    Fay is based on an older variant. No money is completely normal for that era, only recently changed in Vanilla (I think).
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • Mikko Lehtinen
      Veteran
      • Sep 2010
      • 1246

      #17
      For your information, there are also Scrolls of *Curse Equipment*! And traps, too!

      Lesser curses normally just give some minuses to everything (ego items make a 50 % saving throw, and artifacts always resist). But they sometimes blast a weapon or armor instead (1/5 chance for either, artifacts get a saving throw).

      Greater curses blast both your weapon and body armour, and give minuses to everything.

      For the next version, I'm going to nerf the curses. Ordinary items will get a 40 % save against minor curses, and ego items a 80 % save. Greater curses will only blast one item, either weapon or body armour, and ego items get a 40 % save. Something like that.

      Comment

      • ewan
        Adept
        • Aug 2007
        • 108

        #18
        OS X problem solved

        A comment in another thread gave me an idea that turned out to work: taking all of the files out of the unzipped folder and moving them into the base user directory.

        So now I can die with the rest of you

        Comment

        • ewan
          Adept
          • Aug 2007
          • 108

          #19
          Argh - spoke too soon. Now it does indeed open in an X-window, but I can't find an option to import a savefile. Help?

          Comment

          • Darin
            Apprentice
            • Jun 2010
            • 53

            #20
            OSX problem

            The saved games are in the save subfolder of the lib folder. The problem is that it seems that the save file has to have a specific name, seemingly in the form <UID>.<uname>. So in my case it is "501.Dtake". One way to find what the name of the file has to be is to start a new game, and immediately save and quit (control-X). Then look in the save folder and see what new file has been created. Then rename the "104" file to that name, copy it into the save folder, and you should be good to go. Or maybe I should say "good to die with the rest of us"
            Last edited by Darin; June 9, 2011, 04:16.

            Comment

            • ewan
              Adept
              • Aug 2007
              • 108

              #21
              Thanks, Darin -

              - that works. Looks as though only one savefile is possible at a time, which is interesting, but at least now - as you say - I can die..

              Comment

              • Philip
                Knight
                • Jul 2009
                • 909

                #22
                Originally posted by ewan
                Looks as though only one savefile is possible at a time, which is interesting.
                Incorrect. There is no facility for multiple savegames but there is a workaround. Create a new folder and put a save you don't want to play now, but is alive in it and create a new game. The folder is best put in the save directory.

                Comment

                • Mikko Lehtinen
                  Veteran
                  • Sep 2010
                  • 1246

                  #23
                  I got one more insight out of this competition.

                  Low-level heavy (17+ lbs) weapons should probably cause more damage. (You can never get more than 1 blow with a weapon that weighs 17 lbs or more.) I want ultra-strong but clumsy characters to be playable!

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #24
                    Originally posted by Philip
                    Incorrect. There is no facility for multiple savegames but there is a workaround. Create a new folder and put a save you don't want to play now, but is alive in it and create a new game. The folder is best put in the save directory.
                    Incorrect
                    1. Open a terminal
                    2. cd into the FayAngband directory
                    3. ./angband -u<whatever>


                    will use the <whatever> savefile.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Darin
                      Apprentice
                      • Jun 2010
                      • 53

                      #25
                      Originally posted by Nick
                      Incorrect
                      1. Open a terminal
                      2. cd into the FayAngband directory
                      3. ./angband -u<whatever>


                      will use the <whatever> savefile.
                      Actually I tried that. When I type ./angband -u104 with the file "104" in the save directory the game says the savefile doesn't exist and prompts me for a new character.

                      Comment

                      • Max Stats
                        Swordsman
                        • Jun 2010
                        • 324

                        #26
                        Originally posted by Darin
                        Actually I tried that. When I type ./angband -u104 with the file "104" in the save directory the game says the savefile doesn't exist and prompts me for a new character.
                        It depends on how savefile names are formatted on your system. In Linux, the format is [UID].[Username] where UID is the user identity of the user account running the game, and Username is the name under which you are playing (which can be different from the character name; it defaults to your login name). In Windows, I think the name is just the user name, with a default of 'Player'. What you should do is start a new character, save+exit, then look in your save directory at the name of your savefile. Now, rename this game file similarly, substituting the username from your test character with the username you want to use (e.g., if the test savefile is named 1000.Bob and you want to play this game under the name Joe, rename it 1000.Joe and run the game with 'angband -uJoe').
                        If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #27
                          Originally posted by Max Stats
                          In Windows, I think the name is just the user name, with a default of 'Player'.
                          Windows uses character name for savefile.

                          Comment

                          • Matthias
                            Adept
                            • Apr 2007
                            • 201

                            #28
                            Originally posted by Mikko Lehtinen
                            I got one more insight out of this competition.

                            Low-level heavy (17+ lbs) weapons should probably cause more damage. (You can never get more than 1 blow with a weapon that weighs 17 lbs or more.) I want ultra-strong but clumsy characters to be playable!
                            Wait does that extra blow for Shamans using blunt not apply to very heavy weapons?

                            Comment

                            • Mikko Lehtinen
                              Veteran
                              • Sep 2010
                              • 1246

                              #29
                              Originally posted by Matthias
                              Wait does that extra blow for Shamans using blunt not apply to very heavy weapons?
                              Yep, that's right. In EyAngband the number of blows is based on Dexterity, but every weapon has a maximum number of blows, based on its weight. Very light weapons may get up to 7 blows, while very heavy weapons never get more than one.

                              Warriors and Shamans have a slightly more beneficial weapon weight/max blows table than other characters. In Fay, I've adjusted their bonuses a little to make medium-heavy weapons more attractive to them.

                              Actually Shamans get better blows with sharp weapons, too. But they won't get critical hits with them, and spellcasting will suffer.

                              Comment

                              • Matthias
                                Adept
                                • Apr 2007
                                • 201

                                #30
                                Originally posted by Mikko Lehtinen
                                Actually Shamans get better blows with sharp weapons, too. But they won't get critical hits with them, and spellcasting will suffer.
                                Did a little bit of codediving to better understand what's going on and help me in my future weapon choice... Correct me if I missed something
                                This is a the max blows array and I added another one that I calculated by shifting the first 12 by 1, and the rest by 2

                                Code:
                                byte weapon_wgt_blows[30] = { 7,7,6,6,5,5,4,4,3,3,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 };
                                byte simulatio_shaman[30] = { 7,7,7,6,6,5,5,4,4,3,3,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1 };
                                The two big ones are 10lbs where warrios and shamans get 3 blows instead of 2, and 15,16 lbs where they get two instead of one. The depth 95 katata weights 10lbs so the first gap is a huge improvement. Any brand or slay evil diamond katana: 3*2*2d96. Can I have one please. Any normal brand katana would still do 360 damage. There are no blunt 10lb endgame weapons so the competition character should propably look out for a katana anyways. For midgame there is also the depth 30 10lb ball-and-chain.

                                Now the other gap, at 15, 16lbs looks even better at first with twice the blows... but the problem is that there are no weapons at 15, and only a 2d7 at 16 lbs. So medium-heavy weapons are more attractive but they almost don't exist unless you find one of the heavy weapons with the right -weight prefix like a gripli bec de faucon 2*4d37. Doesn't beat a no prefix katana and is most likely a lot harder to find.




                                Also noticed this while looking at the object file, should probably be 95 instead of 5
                                N:501:& Executioner's Sword~
                                W:5:0:250:50000

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