Competition 101

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  • nppangband
    NPPAngband Maintainer
    • Dec 2008
    • 926

    #16
    Originally posted by Derakon
    But you still see them all the time, right?

    This is one aspect of squelch in which IMO Vanilla is superior. Squelched items are invisible but are not destroyed, so they don't interfere with gameplay, but when you unsquelch them they also aren't gone. The recent addition of the 'K' key to toggle visibility of squelched items just makes this easier.

    Yes, you still see them. I am going to change to the vanilla-style (invisible, but doesn't get destroyed then you step on them) for the squelch option soon. Not sure what to do about the never-pickup. Those will remain visible.

    I also kind of want to add an "auto-use" option for those always beneficial potions/scrolls, such potions of heroism or scrolls of holy chant. The way it would work is, as long as there are no monsters in line-of-site, a player would automatically use every consumable they step on with the "auto-use" setting, & they wouldn't have to hit any keypresses.
    NPPAngband current home page: http://nppangband.bitshepherd.net/
    Source code repository:
    https://github.com/nppangband/NPPAngband_QT
    Downloads:
    https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      Originally posted by buzzkill
      The only advantage That V has, as I see it, is the ability to change your mind about wanting a squelched item after you have both walked over it and declined to pick it up, and less flavor/screen clutter if that matters that much to you, but I guess that why NPP has options.
      Yeah, it's the "less clutter" that I appreciate here. Unlike you, I don't even want to know that squelched items exist...until I decide that whoops, squelching Word of Recall scrolls doesn't work so well when your rod's been stolen, maybe that vault I just finished clearing has some?

      Comment

      • murphy
        Adept
        • Sep 2009
        • 101

        #18
        one thing I noticed in quickband is that the "normal depth" in the monster descriptions doesnt seem to correspond to reality. e.g. hounds description says found at 1000' but in fact seem to appear regularly at 250'

        Comment

        • Antoine
          Ironband/Quickband Maintainer
          • Nov 2007
          • 1010

          #19
          Originally posted by murphy
          one thing I noticed in quickband is that the "normal depth" in the monster descriptions doesnt seem to correspond to reality. e.g. hounds description says found at 1000' but in fact seem to appear regularly at 250'
          Thanks, will fix.

          A.
          Ironband - http://angband.oook.cz/ironband/

          Comment

          • murphy
            Adept
            • Sep 2009
            • 101

            #20
            also seems like sometimes I cast detect evil and get a message that says i detect evil creatures, but none are shown. Ive seen it happen both in town and in the dungeon

            Comment

            • murphy
              Adept
              • Sep 2009
              • 101

              #21
              Originally posted by Derakon
              But you still see them all the time, right?

              This is one aspect of squelch in which IMO Vanilla is superior. Squelched items are invisible but are not destroyed, so they don't interfere with gameplay, but when you unsquelch them they also aren't gone. The recent addition of the 'K' key to toggle visibility of squelched items just makes this easier.
              I remember finding this aspect of V quite confusing; being unable to drop an item on a square, because there is an unseen object already there; or the occasional "the potion of xx shatters" message when no potion was ever visible. I would rather have squelch items indicated on the map

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #22
                Originally posted by murphy
                I remember finding this aspect of V quite confusing; being unable to drop an item on a square, because there is an unseen object already there
                That would be a bug that got fixed a long time ago. Have you seen this in 3.2.0?

                Comment

                • murphy
                  Adept
                  • Sep 2009
                  • 101

                  #23
                  Originally posted by PowerDiver
                  That would be a bug that got fixed a long time ago. Have you seen this in 3.2.0?
                  No ... I havent played much V in a while. If its been fixed then I probably should retract my complaint

                  Comment

                  • Antoine
                    Ironband/Quickband Maintainer
                    • Nov 2007
                    • 1010

                    #24
                    Originally posted by PowerDiver
                    That would be a bug that got fixed a long time ago. Have you seen this in 3.2.0?
                    Stop worrying about nonexistent squelch bugs and go win the competition!

                    A.
                    Ironband - http://angband.oook.cz/ironband/

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2820

                      #25
                      Originally posted by Antoine
                      Stop worrying about nonexistent squelch bugs and go win the competition!
                      Nonexistence is great! There's a squelch bug only when something acts like it exists.

                      Comment

                      • Antoine
                        Ironband/Quickband Maintainer
                        • Nov 2007
                        • 1010

                        #26
                        By the way folks, try not to fight Saruman without RDark (See my latest dump)

                        A.
                        Ironband - http://angband.oook.cz/ironband/

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9633

                          #27
                          Comp 101 is now officially finished - congratulations to Ewan McNay for the only game winner.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Antoine
                            Ironband/Quickband Maintainer
                            • Nov 2007
                            • 1010

                            #28
                            Originally posted by Nick
                            Comp 101 is now officially finished - congratulations to Ewan McNay for the only game winner.

                            For posterity

                            (The comp character was called Imbar, as opposed to Umbar)

                            Code:
                            # The Light Crossbow of Imbar
                            
                            N:141:of Imbar
                            I:19:23:-4
                            W:10:20:110:3000
                            P:0:4d1:10:10:0
                            F:STEALTH | RES_ELEC | RES_LIGHT
                            F:IGNORE_ACID | IGNORE_ELEC
                            F:IGNORE_FIRE | IGNORE_COLD | HIDE_TYPE | SHOW_MODS
                            D:Imbar was a dwarven Paladin of legend and this was allegedly his crossbow.
                            D: Not a great brazen arbalest per se, but a reasonably good crossbow if you
                            D: haven't got anything better. Well, adequate anyway. ... I hear slings 
                            D: are good, perhaps you should try a sling instead.
                            Ironband - http://angband.oook.cz/ironband/

                            Comment

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