Competition 93 is now available from the competition page - it is a Sangband 1.0.1 Dark-Elf.
Competition 93
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Heh, I was going to suggest S. I've only played Steam/Josh and Iron/Fuivie so far and S hasn't had a comp in 2 years. Is it stable though? I still see a lot of development activity on 1.0.1. -
It's one of the most stable variants there is. The activity you see is evolutionary change and related bug-squashing."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Ok, reckon I'll give this a go - I haven't played Sang in a while as I've been enjoying Crawl more, but I've also never done a competition before.
Not sure I'll have time to finish a game in the timeframe of the comp, but here goes...Comment
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Ok, there is a bug on the ladder: it's parsing the quest info incorrectly, and taking the first figure (the number of kills) instead of the second (the depth).
Also, I presume we are not messing with any game options (e.g. no_skill_cap, or never_haggle) in this comp. I haven't touched any, but I bet the anti-hagglers are weeping."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Also, I presume we are not messing with any game options (e.g. no_skill_cap, or never_haggle) in this comp. I haven't touched any, but I bet the anti-hagglers are weeping.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Just turn off haggling and note it in your dumps and also inform Nick directly if you happen to win. If Nick disqualifies you, accept that as the price you pay for having fun while you play.Comment
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With no selling in the latest version, getting money is very hard in the early game and you basically have to haggle the shopkeepers down to the lowest possible prices.
Edit: This is essentially why I think it should be removed entirely and not just an option that can be switched off.Last edited by NotMorgoth; October 22, 2010, 18:20.Comment
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Also, I presume we are not messing with any game options (e.g. no_skill_cap, or never_haggle) in this comp. I haven't touched any, but I bet the anti-hagglers are weeping.a chunk of Bronze {These look tastier than they are. !E}
3 blank Parchments (Vellum) {No french novels please.}Comment
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To quote the competition rules:
There are no prizes for the competition, and everyone is trusted to follow the rules - if you don't, it's really your problem. Savescumming (making a savefile more advanced than the starting one and reloading it when you die), wizard mode, debug mode and altering edit files and/or source code are not permitted (duh). The options of disconnected/connected stairs (dungeon_stair) and monsters knowing the players weakness in advance (smart_cheat) should not be changed to the easier setting if they were set on the harder setting in the starting savefile in variants where they can be changed. Other conditions imposed on any individual competition will be on the competition page.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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The thing is, turning off haggling is sub-optimal, as you always get charged more for anything you could have haggled for.
With no selling in the latest version, getting money is very hard in the early game and you basically have to haggle the shopkeepers down to the lowest possible prices.Comment
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Clear, but rather surprising. You are saying that there are only 2 specific difficulty options you are not allowed to change [from harder to easier], and that that applies to all variants. A message up Camlost mentions a multiple-life option. You didn't disallow that on the comp page, so I guess that means changing it is OK for this comp.
We thought that the rule was "no changing difficulty options". That seems like a fair rule, but it is ambiguous. Is no_haggle a difficulty option? It could be argued either way. In the context of ambiguity, I think the players should play for fun and saddle you with the decision later if they happen to win.Comment
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We thought that the rule was "no changing difficulty options". That seems like a fair rule, but it is ambiguous. Is no_haggle a difficulty option? It could be argued either way. In the context of ambiguity, I think the players should play for fun and saddle you with the decision later if they happen to win.
Also, that excerpt was from a paragraph entitled Honour System. My feeling is that this sort of issue will come up from time to time, but mostly it's easy to be reasonable.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Deepest Quest
Does deepest quest mean we can only take difficult quests? I just took an easy quest to try to dive faster but now that I think about it I'm not so sure.Comment
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