For Dwarf priest I'm pretty sure 18/50 is much more important than DEX.
Maybe Two Dwarf Priests, one with 6, 12, 6, and one with 6,6,6,6 for next comp.
We really should have some RL time counter for this to show real speed of the game. All of those turn counters do that pretty weakly: resting doesn't take time almost at all, but OTOH neither does running, and that takes active turns, while resting doesn't, which means that player turns that penalize resting isn't' good for the job, but neither is active turns because it penalizes running, and game turns isn't any better because it has same limitations as player turns + speed twisting counts to benefit RoS, Escaping and haste.
That 18/50 at start has huge effect of how fast you gain levels. clvls, that is. Which in turn helps diving to get dlvls. So much effect that it is important to buy PB3 ASAP, because you might be very close to clvl 9 by the time you go back to town for first time, if not already there. OoD makes life easy after that.
Maybe Two Dwarf Priests, one with 6, 12, 6, and one with 6,6,6,6 for next comp.
We really should have some RL time counter for this to show real speed of the game. All of those turn counters do that pretty weakly: resting doesn't take time almost at all, but OTOH neither does running, and that takes active turns, while resting doesn't, which means that player turns that penalize resting isn't' good for the job, but neither is active turns because it penalizes running, and game turns isn't any better because it has same limitations as player turns + speed twisting counts to benefit RoS, Escaping and haste.
That 18/50 at start has huge effect of how fast you gain levels. clvls, that is. Which in turn helps diving to get dlvls. So much effect that it is important to buy PB3 ASAP, because you might be very close to clvl 9 by the time you go back to town for first time, if not already there. OoD makes life easy after that.
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