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  • pav
    Administrator
    • Apr 2007
    • 793

    #16
    Fixed, and sorry for my sloppy coding here.
    See the elves and everything! http://angband.oook.cz

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #17
      This is fun. I had not been playing for a while, and randarts combined with race I almost never select and pressure to dive fast from competition makes this much more fun than many of the last games I have played. This time I have much better char going...

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #18
        Originally posted by Nick
        I did vaguely wonder about that...

        I'll change it to player turns.
        Noticed that there are two "player turn" counters: Player Turns and Active Turns. What exactly does "Active Turns" count? My Active Turns counter is over 4000 less then Player Turns. Time used to rest excluded?

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #19
          Correct. I don't really follow why you'd want to exclude resting...but whatever.

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #20
            Warning to everybody:

            This new color scheme makes monsters harder to distinguish. Nalfeshnee and Lesser Balrog are now same color. If there is one case like this there can be several....At least Barrow Wights and Emperor Wights are now also same color.

            Be very careful around monsters. Look every single one what it is.

            This death was extremely infuriating. I would never ever have been killed by that should I have recognized that this Nalfeshnee is Lesser Balrog.

            Is there a way to restore old much better color scheme? Some pref-file copy perhaps?
            Last edited by Timo Pietilä; June 2, 2010, 16:58.

            Comment

            • PowerDiver
              Prophet
              • Mar 2008
              • 2820

              #21
              Originally posted by Timo Pietilä
              Is there a way to restore old much better color scheme? Some pref-file copy perhaps?
              Colors are set in monster.txt. The letter to color conversion is described in the comments at the top. One of my first hacks to vanilla, long ago, was to change dark grey monsters I couldn't see to light green. Now linux gamma correction is better, but it was horrible in the old days.

              It should be possible to write a script to read in the colors from an old monster.txt and then convert the colors in the current file. You cannot simply use an old file, as too many other things have changed.

              Comment

              • Magnate
                Angband Devteam member
                • May 2007
                • 5110

                #22
                Originally posted by Derakon
                Correct. I don't really follow why you'd want to exclude resting...but whatever.
                It's just interesting to see how much of a game you spend resting, that's all. It's not a big deal.

                I'd quite like to track "town turns" separately, as I'm convinced I spend waaay to much time shopping.
                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #23
                  Originally posted by Timo Pietilä
                  Warning to everybody:

                  This new color scheme makes monsters harder to distinguish. Nalfeshnee and Lesser Balrog are now same color. If there is one case like this there can be several....At least Barrow Wights and Emperor Wights are now also same color.

                  Be very careful around monsters. Look every single one what it is.

                  This death was extremely infuriating. I would never ever have been killed by that should I have recognized that this Nalfeshnee is Lesser Balrog.

                  Is there a way to restore old much better color scheme? Some pref-file copy perhaps?
                  As per the other thread, this is my fault. Sorry Timo - I didn't put much thought into changing purple non-unique monsters to other colours. Please feel free to suggest better colours for any clashes you come across. I've noted Nalfeshnee and Barrow Wights for now.
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #24
                    Originally posted by Magnate
                    It's just interesting to see how much of a game you spend resting, that's all. It's not a big deal.

                    I'd quite like to track "town turns" separately, as I'm convinced I spend waaay to much time shopping.
                    I also often go back and forth in shops buying and selling things, go back to home to pick some thing up and sell it to other side of the town shop and test not yet ID:d items against town monsters etc.

                    Resting is something that I do because in safe place it is safe and fast way to regain HP and mana. For player point of view resting is one turn. For game it is several.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #25
                      Strange rPoison case. No rPoison until 4450'. Then after one single "killthemall" -case against immunity to cold -dragon pit, I have suddenly three sources of rPoison. Not one of them are ring of Resist Poison.

                      Also RoS have been successfully avoiding me even after killing at least ~30 "drop good" monsters and countless number of lesser "drop something" monsters deeper than 4000'. Best boots are stealth-boots, have found only "slow descend" and "Free Action" boots. Stat-potions are avoiding me. Top three healing-potions are rare.

                      Have seen at least 15 Gondolin weapons. All of them lacking extra ability. I'm guessing they all got either See Inv or FA as extra ability.

                      There is something wrong in item distribution.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #26
                        Originally posted by Timo Pietilä
                        Strange rPoison case. No rPoison until 4450'. Then after one single "killthemall" -case against immunity to cold -dragon pit, I have suddenly three sources of rPoison. Not one of them are ring of Resist Poison.

                        Also RoS have been successfully avoiding me even after killing at least ~30 "drop good" monsters and countless number of lesser "drop something" monsters deeper than 4000'.
                        It seems that RNG is having fun with me. Itangast dropped not one, not two but *three* RoS. +13, +10 and +7 ones. Just before that I emptied a GV with a lot of ego-items and few artifacts, but no RoS. I seem to get my missing gears in single events.

                        What next? Someone drops five BoS? Vault full of augmentation potions?

                        Comment

                        • PowerDiver
                          Prophet
                          • Mar 2008
                          • 2820

                          #27
                          Originally posted by Timo Pietilä
                          Have seen at least 15 Gondolin weapons. All of them lacking extra ability. I'm guessing they all got either See Inv or FA as extra ability.
                          Are you 100% sure about that? Did you cast identify? Most abilities do not show up immediately through use. If you hit to use a slay you learn the ego, but not the random ability.

                          This has been fixed a few times, and I was sure that Gondolin *always* get an extra ability now. If you find another, please post the savefile.

                          Comment

                          • PowerDiver
                            Prophet
                            • Mar 2008
                            • 2820

                            #28
                            Originally posted by Timo Pietilä
                            It seems that RNG is having fun with me. Itangast dropped not one, not two but *three* RoS. +13, +10 and +7 ones. Just before that I emptied a GV with a lot of ego-items and few artifacts, but no RoS. I seem to get my missing gears in single events.

                            What next? Someone drops five BoS? Vault full of augmentation potions?
                            My wife goes on and on about the code getting stuck in a loop where it tends to generate the same thing over and over. A game where all immunities seem to be to the same element, etc.

                            Item generation has changed a bit with the maximum drop levels and drops independent of ML. I got all 4 brand rings, for the first time each, from a single orc pit once.

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 4096

                              #29
                              Originally posted by PowerDiver
                              Are you 100% sure about that? Did you cast identify? Most abilities do not show up immediately through use. If you hit to use a slay you learn the ego, but not the random ability.

                              This has been fixed a few times, and I was sure that Gondolin *always* get an extra ability now. If you find another, please post the savefile.
                              Yes, I'm sure. I cast ID to all items, because "ID by use" is still way too slow to be useful.

                              It isn't just Gondolin weapons, I just few minutes ago found *slay evil* weapon with no extra ability.

                              Need to save as soon as I find another one.

                              Comment

                              • PowerDiver
                                Prophet
                                • Mar 2008
                                • 2820

                                #30
                                I need a ruling. My comp char's gloves of thievery somehow got cursed with "no running". I.e. if I wield them, shift + direction does not let me run. I have no idea how it happened. I can't even guess what kind of data structure corruption could cause such a problem.

                                To what extent am I allowed to debug? It will undoubtedly involve save scumming to debug properly.

                                I could just toss the gloves, finish the char, and debug later. That's probably the fair answer since if it happened to a non-coder they might not have any other option, but I figured I might as well ask.

                                Comment

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