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=== The torn out bookplate from the front of your first spell book === These are words printed sideways and on top of each other in a crumbling ink that resembles dried blood. You struggle to make them out: You, who are born to be a true Master, hold the very first of your great works in your hands. The spells you find herein do not have the overt flamboyance of fire and lightning, but neither will your hands and face end up covered in soot, and your hair will remain unfrazzled and not stand on its ends like it dos some idiot wizzards and others. There are, however, important errors which you can make as a Master, and hence you should pay attention to the notes I have made: - Detect evil will find few, if any monsters when you first start out on your journey. But the most powerful and dangerous monsters you find will be evil, and should you survive long, it will become an invaluable tool. - Darkness will allow you to escape monsters which need lite to find you - the spell will also shutter your lantern and smother your torch - but you will have to put away your magical staff and any other light sources in order to benefit from this effect. - Shadowstep requires you be in darkenss, and will only transport you to similarly dark places. If you are not standing in such a region, attempting to cast this spell will not cost you time or mana. Since corridors are usually dark, and rooms are usually lit, this is a safer method of escape than some alternatives. - Chill will be your mainstay spell to start with. It takes several turns to apply its damaging effects so is most effective against those monsters which are immobile or when there are several moving through a corridor towards you. Be careful not to walk into the effects of chill yourself! - Stinging a target may initially appear less effective than your Chill spell. But in a situation when you are running low on mana, a well delivered set of stings will be a much more effecient use of this resource against a single target. - Find Familiar will summon a randomly chosen creature of the wild to be at your side. The familiar will grow in power with you, and you can dictate the additional powers it gains. Casting the spell again while your familiar is nearby will detect it for you; after a while your familiar will leave your service but it is easily summoned again. Beware: You will be given only one such gift and should your familiar die, you will not be able to replace it! - Saruman the Wise
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