Couple of hours to go, guys (unless I've got the time wrong).
Competition 75
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OK, Competition 75 is officially finished now. Congrats to PowerDiver for a last minute win, and to everyone else for providing such excellent competition.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Wait .. I'm confused. The rules said the competition ends on the 15th; I assumed that meant that the competition *included* the 15th. Like when my boss says the deadline is Thursday, I give it to him on Thursday. Is the deadline 12:01am Prague time or something? I can accept the idea that just because it is still the 14th where I live doesn't count, but it is still the no later than the 15th anywhere right now.Comment
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Wait .. I'm confused. The rules said the competition ends on the 15th; I assumed that meant that the competition *included* the 15th. Like when my boss says the deadline is Thursday, I give it to him on Thursday. Is the deadline 12:01am Prague time or something? I can accept the idea that just because it is still the 14th where I live doesn't count, but it is still the no later than the 15th anywhere right now.Comment
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Wait .. I'm confused. The rules said the competition ends on the 15th; I assumed that meant that the competition *included* the 15th. Like when my boss says the deadline is Thursday, I give it to him on Thursday. Is the deadline 12:01am Prague time or something? I can accept the idea that just because it is still the 14th where I live doesn't count, but it is still the no later than the 15th anywhere right now.
At the very least, it shouldn't end a a full day early for anyone .
EDIT: Well, I finally found a Rod of Illumination. You never really know how important those are until you have to keep going deeper without one. Fighting everything in the dark sucks. A Ring of STR +1 gave me a 3rd blow with my dagger, but then a stupidly wielded another ring of STR {sticky cursed -1} took it away. I don't think I had anything to gain, even if it was +5.
EDIT 10-15-2009: Well since I've nowhere else to post, I'm going to continue here because this character, at least as one of my attempts, has some promise, even more because of the ironman status. This CL22 entry below would have been the last offical entry had the competition continued to a more reasonable end point.
CL22 DL27 188890 turns. Doh! I added a {cursed} amulet of inertia to my equipment, so the ring of teleportation has become a regular part of my kit in order to minimize the loss of speed. On the plus side, the hard leather cap of thranduil (ESP and resist blind) has been great since I have no detect spells (still only have spell book 2). I did manage to find a rod of detect traps. Just killed Bullroarer and he dropped a few yet to be ID'd items so maybe I'll get lucky. Also a few detected items on my current DL that may prove helpful if I can manage to round them up. The mature green dragon is making me nervous.
CL24 DL31 219930 turns. Killed the dragon, though I had to flee and rest up once. Still no remove curse, but I did find a staff of perception that helped me cleaned out my pack a little. Also found the 1st spell book. CLW rocks, and the various detections open up a few more inventory slots. The resists still suck. I came across a crossbow to go with my bolts of flame, so for the first time I have a missile weapon. The pick of earthquakes (+8 tunneling, +8 STR) is awesome. Carving my own shortcuts through solid granite is now a regular occurrence, and it's a functional melee weapon as well.
CL25 DL35 261524 turns. The big find is the Rod of Treasure Location. I'm putting it to frequent use still searching of an anything of Remove Curse. My big blunder was losing all of my CCW, which was all healing I had. I needed to kill off some cold hounds, easy enough, but I didn't want my CCW's getting destroyed 1 by 1, so I stashed them in what I thought was a safe corner of the room. Everything was going as planned until I failed to kill one of the hounds and it fled. Before I could finish it, it breathed, and from it's (unforeseen) fleeing trajectory, destroyed all my potions. That leaves me completely vulnerable to confusion.
CL26 DL38 282827 turns. This is probably why I never beat this game. I've been walking around, risking my life searching for remove curse when I've had it all the while. It's in spell book 2, I just never bothered to learn it. Good thing I found it too, cause I would have been dead without it. Regaining my speed and third blow led me to an otherwise unattainable staff of perception. The staff let me ID my previously {tried} wand of teleport other. The wand of TO was my salvation after a law, or maybe a balance drake, breathed chaos and confused/hallucinated me. Managed to TO him on my 5th try with only 43 HP left, though the confusion wore off the very next turn. Here's another reason I never win. After almost being killed by the drake, I wanted revenge and spent some time searching for him, though I still had no solution for his confusion. I had him down to 2 stars in our original match up. I was sure I could take him given a second chance. Accidently ditched my Defender when I squelched {ego} weapons. It's a good thing I had the ring of free action. Will probably start diving a bit more quickly now.
CL28 DL51 339331 turns. Well, I did go quickly for a bit, but quickly got in over my head and had to put the brakes on again. A set of caesuts of power gave me a 4th blow with Dethanc and gave me the boost I needed to continue. The Rod of Identify is a godsend. Found the 3rd, 4th and 5th books though I didn't keep number 4. The staff of teleportation and rod/wands of TO make exploring less hazardous. Feeling confident now, let's see if it kills me. Resists still suck, but the armour is improving. I found my 4th pair of boots of slow decent, where's the speed?
CL32 DL59 387901 turns. Getting better all the time, but still no permanent speed. As I matter of fact, I just found my first staff of speed. Amulet of Wisdom +2 replaced regeneration. The mithril chain mail Belegennon (stealth +4, blink) is my walking around armour, but bronze dragon scale mail is my anti-confusion swap. The small metal shield of Thorin covers FA and acid immunity (my first immunity ever). Boots of stealth replaced the slow descent. The cloak of the magi also has plus stealth, so this is another of my stealthy paladins. So stealthy that I was able to sneak into a minor vault, collect loot, then leisurely kill off a horde of vrocks while their buddies napped peacefully. I use a {good} crossbow regularly, with blots of flame/frost, but I have a swap bow that stops XP drain, unfortunately no arrows. The pick of earthquakes is still AWSOME, quickly gaining on Dethanc's damage output. 2 sets of arftfact gloves found and left behind.
a few minutes later... I took the stairs down. Killed a sleeping Xaren. Eradicated a pack of fire and the earth hounds. I had cast detection and was moving off toward some tasty looking treasures when I stepped on a teleport trap. It must have been just outside of my trap detection range. It teleported me next to an ancient multi-hued dragon. He breathed. I died. Another full health insta-death. It appears I was wearing the wrong suit of armour. I put it on to fight the xaren, wasn't sure if he could confuse of not (and I just kind of assumed that the DSM had the 4 basic resists). Dump follows.
Code:[Angband 3.1.1 dev (r1626) Character Dump] Name Flingwin Self RB CB EB Best Sex Male Age 69 STR: 16 +1 +3 +9 18/110 Race Dunadan Height 85 INT: 9 +2 -3 +5 13 Class Paladin Weight 210 WIS: 17 +2 +1 +4 18/60 Title Guardian Social Known DEX: 16 +2 +0 +3 18/30 HP -192/403 Maximize Y CON: 18 +3 +2 +4 18/90 SP 73/73 CHR: 13 +2 +2 +0 17 Level 32 Armor [50,+85] Saving Throw 69% Cur Exp 340100 Fight (+10,+25) Stealth Superb Max Exp 340100 Melee (+15,+31) Fighting Heroic Adv Exp 430000 Shoot (+17,+3) Shooting Superb MaxDepth 3000' (L60) Blows 4/turn Disarming 46% Turns 390345 Shots 1/turn Magic Device Superb Gold 28266 Infra 0 ft Perception 1 in 35 Burden 167.0 lbs Speed Normal Searching 15% You are the illegitimate but acknowledged child of a Serf. You are a credit to the family. You have brown eyes, straight black hair, and a very fair complexion. rAcid:........*.... rConf:......+...... rElec:+............ Sound:........+.... rFire:............. Shard:............. rCold:............. Nexus:............. rPois:............. Nethr:............. rFear:........+.... Chaos:........+.... rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:.........+... Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.......+...+. ESP:.........+... Sear.:............. Invis:.......+..... Infra:............. FrAct:........+.... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You have 4 Bolts of Flame (1d5) (+7,+8) {@f3} (v). > You have nothing to activate. > The Dagger 'Dethanc' has recharged. > You zap the Fire hound. > You have slain the Fire hound. > The Fire hound misses you. > You miss the Fire hound. > You zap the Fire hound. > You miss the Fire hound. > You zap the Fire hound. > You have slain the Fire hound. > You found a trap! > You hit a teleport trap! > The Ancient multi-hued dragon breathes frost. > You die. Killed by an Ancient multi-hued dragon. [Character Equipment] a) The Dagger 'Dethanc' (2d4) (+5,+6) {@w2 !!} Branded with lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4 blows/round. Average damage/hit: 46.6 vs. creatures not resistant to electricity, and 36.3 vs. others. b) a Heavy Crossbow (x4) (+7,+3) {squelch} c) a Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. d) a Ring of Damage (+0,+13) e) an Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. f) a Lantern (Everburning) {squelch} Cannot be harmed by fire. Radius 2 light. No fuel required. g) Bronze Dragon Scale Mail (-2) [30,+21] (charging) Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. When aimed, it allows you to breathe confusion for 120 damage. Takes 451 to 900 turns to recharge. h) an Elven Cloak of the Magi [6,+7] (+3) +3 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants the ability to see invisible things. i) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Caestus of Power (+3,+5) [2,+8] (+5) +5 strength. l) a Pair of Steel Shod Boots of Stealth [6,+12] (+2) +2 stealth. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] {@m1} b) 2 Holy Books of Prayers [Words of Wisdom] {@m2} c) a Holy Book of Prayers [Chants and Blessings] {@m3} d) a Holy Book of Prayers [Godly Insights] {@m5} Cannot be harmed by acid, electricity, fire, cold. e) 2 Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. f) 3 Potions of Restore Mana When drunk, it restores your mana points to maximum. g) a Scroll of Teleport Level When read, it teleports you one level up or down. h) a Scroll of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. i) a Scroll of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. j) 3 Rods of Treasure Location {!! @z8} When activated, it detects gold and objects nearby. Takes 50 turns to recharge. k) a Rod of Teleport Other {!!} When aimed, it teleports a target monster away. Takes 25 turns to recharge. l) 2 Rods of Light {!! @z2} When aimed, it lights up part of the dungeon in a straight line. Takes 9 turns to recharge. m) 2 Rods of Illumination (1 charging) {!! @z1} When activated, it lights up an area and inflicts 2d8 damage on li ght-sensitive creatures. Takes 30 turns to recharge. n) 2 Rods of Identify {!! @z9} Cannot be harmed by electricity. When activated, it reveals to you the extent of an item's magical powers. Takes 10 turns to recharge. o) 3 Wands of Teleport Other (14 charges) When aimed, it teleports a target monster away. p) 2 Wands of Drain Life (2 charges) When aimed, it drains up to 150 hit points of life from a target c reature. q) a Staff of Teleportation (5 charges) When activated, it teleports you randomly up to 100 squares away. r) a Staff of Speed (8 charges) When activated, it hastens you for 2d10+20 turns. s) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. t) a Pick of Earthquakes (1d3) (+7,+6) (+8) {@w3} +8 strength, tunneling. Branded with acid. Combat info: 3 blows/round. Average damage/hit: 46.2 vs. creatures not resistant to acid, and 41.9 vs. others. Sometimes creates earthquakes on impact. u) a Long Bow of Lothlorien (x3) (+15,+13) (+1) +1 dexterity, shooting power. Cannot be harmed by acid, fire. Prevents paralysis. Stops experience drain. v) 4 Bolts of Flame (1d5) (+7,+8) {@f3} Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 171.3 vs. creatures not resistant to fire, and 57.1 vs. others. 25% chance of breaking upon contact. w) 23 Bolts of Frost (1d5) (+14,+8) {@f2} Branded with frost. Cannot be harmed by cold. Combat info: Hits targets up to 140 feet away. Average damage/hit: 173 vs. creatures not resistant to cold, and 57.6 vs. others. 25% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1494 50' 2 Reached level 2 7551 150' 3 Reached level 3 7931 150' 3 Killed Grip, Farmer Maggot's dog 8942 200' 4 Reached level 4 11935 250' 5 Reached level 5 18648 300' 6 Reached level 6 23981 400' 7 Reached level 7 26237 450' 8 Reached level 8 40557 550' 9 Reached level 9 47347 600' 10 Reached level 10 48347 600' 11 Reached level 11 60671 600' 12 Reached level 12 69744 650' 13 Reached level 13 86552 750' 14 Reached level 14 95395 800' 15 Reached level 15 107256 900' 15 Killed Lagduf, the Snaga 110716 950' 15 Killed Wormtongue, Agent of Saruman 112136 950' 15 Killed Fang, Farmer Maggot's dog 112916 950' 16 Reached level 16 118184 1000' 17 Reached level 17 125496 1100' 18 Reached level 18 129125 1100' 19 Reached level 19 137742 1100' 20 Reached level 20 156565 1200' 21 Reached level 21 179666 1300' 22 Reached level 22 188297 1350' 22 Killed Bullroarer the Hobbit 193202 1350' 23 Reached level 23 198025 1400' 23 Killed Ufthak of Cirith Ungol 206198 1450' 24 Reached level 24 237605 1650' 25 Reached level 25 249522 1700' 25 Killed Orfax, Son of Boldor 263995 1750' 25 Killed Gorbag, the Orc Captain 265476 1750' 26 Reached level 26 268770 1750' 26 Killed Ulwarth, Son of Ulfang 289369 2050' 27 Reached level 27 292839 2050' 27 Killed Shagrat, the Orc Captain 305066 2300' 27 Killed Boldor, King of the Yeeks 305894 2300' 27 Found The Broad Axe 'Barukkheled' (LOST) 313399 2350' 28 Reached level 28 340882 2550' 28 Killed Azog, King of the Uruk-Hai 341008 2550' 28 Found The Mithril Chain Mail 'Belegennon' 342588 2600' 28 Found The Set of Gauntlets 'Paurnimmen' (LOST) 344132 2600' 29 Reached level 29 344302 2600' 29 Found The Set of Leather Gloves 'Cammithrim' (LOST) 362069 2750' 29 Killed Bolg, Son of Azog 374819 2900' 30 Reached level 30 375086 2900' 30 Found The Small Metal Shield of Thorin 378037 2900' 31 Reached level 31 379729 2900' 31 Found The Iron Helm of Gorlim (LOST) 384780 2950' 32 Reached level 32 390151 3000' 32 Found The Iron Crown of Beruthiel [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : yes (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Last edited by buzzkill; October 22, 2009, 14:33.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Sorry for the confusion. The way the page works is that when I'm setting up the competition, I put in a start date and an end date. There's an option for time, too, but I have been just leaving that as the default, which is 0:00:00. So this competition finished as soon as it was the 15th in Prague. I haven't really given it a great deal of thought before now - probably because this is the first competition that has come down to the wire.
As to what we do from here, I'm open to opinions. The time has to be relative to somewhere, and Prague seems as good a choice as any; it's possible, though that pav may be able to set it up so that it shows the user's date and time (like the forum does).
All opinions, comments, abuse etc welcome.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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So after a little more research I'd vote for ending all comps using the time zone UTC-11 (American Samoa- Pago Pago) 11:59 PM, for no other reason than it's the very last time zone before the date line, so no would would be surprised by an early end.
If my calculations are correct, this would cause competitions to run 36 hours longer than they currently do. That's a sizable chunk of time.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Nothing to be done about it now I suppose, but I think that the cutoff should be the *end* of the specified day, rather than the begining. I don't particularly object to Prague time, as long as it is written down somewhere in the contest description. Personally, I'd opt for GMT as something approaching a standard, but realistically anything is fine as long as it is spelled out.
The competition end just caught me by surprise. I didn't have a realistic shot at winning or anything, but it would have only taken a few more minutes of play for me to advance to third, and with my name, that's something of a psychological victory (i.e. the "bron's" medal :-)Comment
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I like the countdown idea, and it's now implemented on the competition page.See the elves and everything! http://angband.oook.czComment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Much like Bron, I too managed a winner out of my competition character today. Took me a while, as I just moved into a new house and didn't have much time for Angbanding. This guy was actually a little overpowered - I was very cautious and farmed probably 150 wyrms for loot by abusing -Clone Monster.
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Another competition 75 character bites the dust.
So long Flingwin, you will be missed...
Insta-killed by an Ancient Multi-Hued Dragon.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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