Competition 75

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    #31
    Couple of hours to go, guys (unless I've got the time wrong).
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      #32
      OK, Competition 75 is officially finished now. Congrats to PowerDiver for a last minute win, and to everyone else for providing such excellent competition.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • bron
        Knight
        • May 2008
        • 515

        #33
        Wait .. I'm confused. The rules said the competition ends on the 15th; I assumed that meant that the competition *included* the 15th. Like when my boss says the deadline is Thursday, I give it to him on Thursday. Is the deadline 12:01am Prague time or something? I can accept the idea that just because it is still the 14th where I live doesn't count, but it is still the no later than the 15th anywhere right now.

        Comment

        • NiJabbieJabba
          Rookie
          • Sep 2009
          • 14

          #34
          Originally posted by bron
          Wait .. I'm confused. The rules said the competition ends on the 15th; I assumed that meant that the competition *included* the 15th. Like when my boss says the deadline is Thursday, I give it to him on Thursday. Is the deadline 12:01am Prague time or something? I can accept the idea that just because it is still the 14th where I live doesn't count, but it is still the no later than the 15th anywhere right now.
          That had been my impression as well. Not that I had a chance of passing up PowerDiver in the time remaining - indeed, I think it probably cheated him of a winner on the ladder, from the looks of it.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #35
            Originally posted by bron
            Wait .. I'm confused. The rules said the competition ends on the 15th; I assumed that meant that the competition *included* the 15th. Like when my boss says the deadline is Thursday, I give it to him on Thursday. Is the deadline 12:01am Prague time or something? I can accept the idea that just because it is still the 14th where I live doesn't count, but it is still the no later than the 15th anywhere right now.
            I agree, and not just because I have a horse in the race. For ease of understanding I'd recommend leaving the comp open until the 11:59 pm of whatever time zone gets there last. It would be better to leave it open too long, than cut it short, especially in a comp with this much activity. You could always kick the late submissions after the fact.

            At the very least, it shouldn't end a a full day early for anyone .

            EDIT: Well, I finally found a Rod of Illumination. You never really know how important those are until you have to keep going deeper without one. Fighting everything in the dark sucks. A Ring of STR +1 gave me a 3rd blow with my dagger, but then a stupidly wielded another ring of STR {sticky cursed -1} took it away. I don't think I had anything to gain, even if it was +5.

            EDIT 10-15-2009: Well since I've nowhere else to post, I'm going to continue here because this character, at least as one of my attempts, has some promise, even more because of the ironman status. This CL22 entry below would have been the last offical entry had the competition continued to a more reasonable end point.

            CL22 DL27 188890 turns. Doh! I added a {cursed} amulet of inertia to my equipment, so the ring of teleportation has become a regular part of my kit in order to minimize the loss of speed. On the plus side, the hard leather cap of thranduil (ESP and resist blind) has been great since I have no detect spells (still only have spell book 2). I did manage to find a rod of detect traps. Just killed Bullroarer and he dropped a few yet to be ID'd items so maybe I'll get lucky. Also a few detected items on my current DL that may prove helpful if I can manage to round them up. The mature green dragon is making me nervous.

            CL24 DL31 219930 turns. Killed the dragon, though I had to flee and rest up once. Still no remove curse, but I did find a staff of perception that helped me cleaned out my pack a little. Also found the 1st spell book. CLW rocks, and the various detections open up a few more inventory slots. The resists still suck. I came across a crossbow to go with my bolts of flame, so for the first time I have a missile weapon. The pick of earthquakes (+8 tunneling, +8 STR) is awesome. Carving my own shortcuts through solid granite is now a regular occurrence, and it's a functional melee weapon as well.

            CL25 DL35 261524 turns. The big find is the Rod of Treasure Location. I'm putting it to frequent use still searching of an anything of Remove Curse. My big blunder was losing all of my CCW, which was all healing I had. I needed to kill off some cold hounds, easy enough, but I didn't want my CCW's getting destroyed 1 by 1, so I stashed them in what I thought was a safe corner of the room. Everything was going as planned until I failed to kill one of the hounds and it fled. Before I could finish it, it breathed, and from it's (unforeseen) fleeing trajectory, destroyed all my potions. That leaves me completely vulnerable to confusion.

            CL26 DL38 282827 turns. This is probably why I never beat this game. I've been walking around, risking my life searching for remove curse when I've had it all the while. It's in spell book 2, I just never bothered to learn it. Good thing I found it too, cause I would have been dead without it. Regaining my speed and third blow led me to an otherwise unattainable staff of perception. The staff let me ID my previously {tried} wand of teleport other. The wand of TO was my salvation after a law, or maybe a balance drake, breathed chaos and confused/hallucinated me. Managed to TO him on my 5th try with only 43 HP left, though the confusion wore off the very next turn. Here's another reason I never win. After almost being killed by the drake, I wanted revenge and spent some time searching for him, though I still had no solution for his confusion. I had him down to 2 stars in our original match up. I was sure I could take him given a second chance. Accidently ditched my Defender when I squelched {ego} weapons. It's a good thing I had the ring of free action. Will probably start diving a bit more quickly now.

            CL28 DL51 339331 turns. Well, I did go quickly for a bit, but quickly got in over my head and had to put the brakes on again. A set of caesuts of power gave me a 4th blow with Dethanc and gave me the boost I needed to continue. The Rod of Identify is a godsend. Found the 3rd, 4th and 5th books though I didn't keep number 4. The staff of teleportation and rod/wands of TO make exploring less hazardous. Feeling confident now, let's see if it kills me. Resists still suck, but the armour is improving. I found my 4th pair of boots of slow decent, where's the speed?

            CL32 DL59 387901 turns. Getting better all the time, but still no permanent speed. As I matter of fact, I just found my first staff of speed. Amulet of Wisdom +2 replaced regeneration. The mithril chain mail Belegennon (stealth +4, blink) is my walking around armour, but bronze dragon scale mail is my anti-confusion swap. The small metal shield of Thorin covers FA and acid immunity (my first immunity ever). Boots of stealth replaced the slow descent. The cloak of the magi also has plus stealth, so this is another of my stealthy paladins. So stealthy that I was able to sneak into a minor vault, collect loot, then leisurely kill off a horde of vrocks while their buddies napped peacefully. I use a {good} crossbow regularly, with blots of flame/frost, but I have a swap bow that stops XP drain, unfortunately no arrows. The pick of earthquakes is still AWSOME, quickly gaining on Dethanc's damage output. 2 sets of arftfact gloves found and left behind.

            a few minutes later... I took the stairs down. Killed a sleeping Xaren. Eradicated a pack of fire and the earth hounds. I had cast detection and was moving off toward some tasty looking treasures when I stepped on a teleport trap. It must have been just outside of my trap detection range. It teleported me next to an ancient multi-hued dragon. He breathed. I died. Another full health insta-death. It appears I was wearing the wrong suit of armour. I put it on to fight the xaren, wasn't sure if he could confuse of not (and I just kind of assumed that the DSM had the 4 basic resists). Dump follows.

            Code:
              [Angband 3.1.1 dev (r1626) Character Dump]
            
             Name   Flingwin                                 Self  RB  CB  EB   Best
             Sex    Male         Age             69   STR:     16  +1  +3  +9 18/110
             Race   Dunadan      Height          85   INT:      9  +2  -3  +5     13
             Class  Paladin      Weight         210   WIS:     17  +2  +1  +4  18/60
             Title  Guardian     Social       Known   DEX:     16  +2  +0  +3  18/30
             HP     -192/403     Maximize         Y   CON:     18  +3  +2  +4  18/90
             SP     73/73                             CHR:     13  +2  +2  +0     17
            
            
             Level               32   Armor    [50,+85]     Saving Throw         69%
             Cur Exp         340100   Fight   (+10,+25)     Stealth           Superb
             Max Exp         340100   Melee   (+15,+31)     Fighting          Heroic
             Adv Exp         430000   Shoot    (+17,+3)     Shooting          Superb
             MaxDepth   3000' (L60)   Blows      4/turn     Disarming            46%
             Turns           390345   Shots      1/turn     Magic Device      Superb
             Gold             28266   Infra        0 ft     Perception       1 in 35
             Burden       167.0 lbs   Speed      Normal     Searching            15%
            
             You are the illegitimate but acknowledged child of a Serf.  You are a
             credit to the family.  You have brown eyes, straight black hair, and a
             very fair complexion.
            
            
            rAcid:........*.... rConf:......+......
            rElec:+............ Sound:........+....
            rFire:............. Shard:.............
            rCold:............. Nexus:.............
            rPois:............. Nethr:.............
            rFear:........+.... Chaos:........+....
            rLite:............. Disen:.............
            rDark:............. S.Dig:.............
            rBlnd:.........+... Feath:.............
            
            PLite:............. Aggrv:.............
            Regen:............. Stea.:.......+...+.
              ESP:.........+... Sear.:.............
            Invis:.......+..... Infra:.............
            FrAct:........+.... Tunn.:.............
            HLife:............. Speed:.............
            ImpHP:............. Blows:.............
            ImpSP:............. Shots:.............
             Fear:............. Might:.............
            
            
              [Last Messages]
            
            > You have 4 Bolts of Flame (1d5) (+7,+8) {@f3} (v).
            > You have nothing to activate.
            > The Dagger 'Dethanc' has recharged.
            > You zap the Fire hound.
            > You have slain the Fire hound.
            > The Fire hound misses you.
            > You miss the Fire hound.
            > You zap the Fire hound.
            > You miss the Fire hound.
            > You zap the Fire hound.
            > You have slain the Fire hound.
            > You found a trap!
            > You hit a teleport trap!
            > The Ancient multi-hued dragon breathes frost.
            > You die.
            
            Killed by an Ancient multi-hued dragon.
            
              [Character Equipment]
            
            a) The Dagger 'Dethanc' (2d4) (+5,+6) {@w2 !!}
                 Branded with lightning.
                 Provides resistance to lightning.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
                 Combat info:
                 4 blows/round.
                 Average damage/hit: 46.6 vs. creatures not resistant to
                 electricity, and 36.3 vs. others.
                 
            b) a Heavy Crossbow (x4) (+7,+3) {squelch}
            c) a Ring of Dexterity (+3)
                 +3 dexterity.
                 Sustains dexterity.
                 
            d) a Ring of Damage (+0,+13)
            e) an Amulet of Wisdom (+2)
                 +2 wisdom.
                 Sustains wisdom.
                 
            f) a Lantern (Everburning) {squelch}
                 Cannot be harmed by fire.
                 
                 Radius 2 light.  No fuel required.
            g) Bronze Dragon Scale Mail (-2) [30,+21] (charging)
                 Provides resistance to confusion.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
                 When aimed, it allows you to breathe confusion for 120 damage.
                 Takes 451 to 900 turns to recharge.
                 
            h) an Elven Cloak of the Magi [6,+7] (+3)
                 +3 intelligence, stealth.
                 Cannot be harmed by acid.
                 Sustains intelligence.
                 Grants the ability to see invisible things.  
                 
            i) The Small Metal Shield of Thorin [4,+25] (+4)
                 +4 strength, constitution.
                 Provides immunity to acid.
                 Provides resistance to fear, sound, chaos.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Prevents paralysis.  
                 
            j) The Hard Leather Cap of Thranduil [2,+10] (+2)
                 +2 intelligence, wisdom.
                 Provides resistance to blindness.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Grants telepathy.  
                 
            k) a Set of Caestus of Power (+3,+5) [2,+8] (+5)
                 +5 strength.
                 
            l) a Pair of Steel Shod Boots of Stealth [6,+12] (+2)
                 +2 stealth.
                 
            
            
              [Character Inventory]
            
            a) 3 Holy Books of Prayers [Beginners Handbook] {@m1}
            b) 2 Holy Books of Prayers [Words of Wisdom] {@m2}
            c) a Holy Book of Prayers [Chants and Blessings] {@m3}
            d) a Holy Book of Prayers [Godly Insights] {@m5}
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            e) 2 Potions of Healing
                 
                 When drunk, it heals you a really large amount (35% of max HP, min
                 imum 300HP), heals cut damage, and cures stunning, poisoning, blin
                 dness, and confusion.
                 
            f) 3 Potions of Restore Mana
                 When drunk, it restores your mana points to maximum.
                 
            g) a Scroll of Teleport Level
                 When read, it teleports you one level up or down.
                 
            h) a Scroll of Banishment
                 When read, it removes all non-unique monsters represented by a cho
                 sen symbol from the level, dealing you damage in the process.
                 
            i) a Scroll of *Destruction*
                 When read, it destroys an area around you in the shape of a circle 
                 radius 15, and blinds you for 1d10+10 turns.
                 
            j) 3 Rods of Treasure Location {!! @z8}
                 When activated, it detects gold and objects nearby.
                 Takes 50 turns to recharge.
                 
            k) a Rod of Teleport Other {!!}
                 When aimed, it teleports a target monster away.
                 Takes 25 turns to recharge.
                 
            l) 2 Rods of Light {!! @z2}
                 When aimed, it lights up part of the dungeon in a straight line.
                 Takes 9 turns to recharge.
                 
            m) 2 Rods of Illumination (1 charging) {!! @z1}
                 When activated, it lights up an area and inflicts 2d8 damage on li
                 ght-sensitive creatures.
                 Takes 30 turns to recharge.
                 
            n) 2 Rods of Identify {!! @z9}
                 Cannot be harmed by electricity.
                 
                 When activated, it reveals to you the extent of an item's magical 
                 powers.
                 Takes 10 turns to recharge.
                 
            o) 3 Wands of Teleport Other (14 charges)
                 
                 When aimed, it teleports a target monster away.
                 
            p) 2 Wands of Drain Life (2 charges)
                 
                 When aimed, it drains up to 150 hit points of life from a target c
                 reature.
                 
            q) a Staff of Teleportation (5 charges)
                 
                 When activated, it teleports you randomly up to 100 squares away.
                 
            r) a Staff of Speed (8 charges)
                 
                 When activated, it hastens you for 2d10+20 turns.
                 
            s) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
                 +4 stealth.
                 Provides resistance to acid, lightning, fire, cold, poison.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            t) a Pick of Earthquakes (1d3) (+7,+6) (+8) {@w3}
                 +8 strength, tunneling.
                 Branded with acid.
                 
                 Combat info:
                 3 blows/round.
                 Average damage/hit: 46.2 vs. creatures not resistant to acid, and 
                 41.9 vs. others.
                 Sometimes creates earthquakes on impact.
                 
            u) a Long Bow of Lothlorien (x3) (+15,+13) (+1)
                 +1 dexterity, shooting power.
                 Cannot be harmed by acid, fire.
                 Prevents paralysis.  Stops experience drain.  
                 
            v) 4 Bolts of Flame (1d5) (+7,+8) {@f3}
                 Branded with flames.
                 Cannot be harmed by fire.
                 
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/hit: 171.3 vs. creatures not resistant to fire, and 
                 57.1 vs. others.
                 25% chance of breaking upon contact.
                 
            w) 23 Bolts of Frost (1d5) (+14,+8) {@f2}
                 Branded with frost.
                 Cannot be harmed by cold.
                 
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/hit: 173 vs. creatures not resistant to cold, and 
                 57.6 vs. others.
                 25% chance of breaking upon contact.
                 
            
            
            ============================================================
                               CHAR.
            |   TURN  | DEPTH |LEVEL| EVENT
            ============================================================
                     1      0'    1   Began the quest to destroy Morgoth.
                  1494     50'    2   Reached level 2
                  7551    150'    3   Reached level 3
                  7931    150'    3   Killed Grip, Farmer Maggot's dog
                  8942    200'    4   Reached level 4
                 11935    250'    5   Reached level 5
                 18648    300'    6   Reached level 6
                 23981    400'    7   Reached level 7
                 26237    450'    8   Reached level 8
                 40557    550'    9   Reached level 9
                 47347    600'   10   Reached level 10
                 48347    600'   11   Reached level 11
                 60671    600'   12   Reached level 12
                 69744    650'   13   Reached level 13
                 86552    750'   14   Reached level 14
                 95395    800'   15   Reached level 15
                107256    900'   15   Killed Lagduf, the Snaga
                110716    950'   15   Killed Wormtongue, Agent of Saruman
                112136    950'   15   Killed Fang, Farmer Maggot's dog
                112916    950'   16   Reached level 16
                118184   1000'   17   Reached level 17
                125496   1100'   18   Reached level 18
                129125   1100'   19   Reached level 19
                137742   1100'   20   Reached level 20
                156565   1200'   21   Reached level 21
                179666   1300'   22   Reached level 22
                188297   1350'   22   Killed Bullroarer the Hobbit
                193202   1350'   23   Reached level 23
                198025   1400'   23   Killed Ufthak of Cirith Ungol
                206198   1450'   24   Reached level 24
                237605   1650'   25   Reached level 25
                249522   1700'   25   Killed Orfax, Son of Boldor
                263995   1750'   25   Killed Gorbag, the Orc Captain
                265476   1750'   26   Reached level 26
                268770   1750'   26   Killed Ulwarth, Son of Ulfang
                289369   2050'   27   Reached level 27
                292839   2050'   27   Killed Shagrat, the Orc Captain
                305066   2300'   27   Killed Boldor, King of the Yeeks
                305894   2300'   27   Found The Broad Axe 'Barukkheled' (LOST)
                313399   2350'   28   Reached level 28
                340882   2550'   28   Killed Azog, King of the Uruk-Hai
                341008   2550'   28   Found The Mithril Chain Mail 'Belegennon'
                342588   2600'   28   Found The Set of Gauntlets 'Paurnimmen' (LOST)
                344132   2600'   29   Reached level 29
                344302   2600'   29   Found The Set of Leather Gloves 'Cammithrim' (LOST)
                362069   2750'   29   Killed Bolg, Son of Azog
                374819   2900'   30   Reached level 30
                375086   2900'   30   Found The Small Metal Shield of Thorin
                378037   2900'   31   Reached level 31
                379729   2900'   31   Found The Iron Helm of Gorlim (LOST)
                384780   2950'   32   Reached level 32
                390151   3000'   32   Found The Iron Crown of Beruthiel
            
            
              [Options]
            
            Maximize effect of race/class bonuses        : yes (adult_maximize)
            Randomize some of the artifacts (beta)       : no  (adult_randarts)
            Restrict the use of stairs/recall            : yes (adult_ironman)
            Restrict the use of stores/home              : no  (adult_no_stores)
            Restrict creation of artifacts               : no  (adult_no_artifacts)
            Don't stack objects on the floor             : no  (adult_no_stacking)
            Lose artifacts when leaving level            : no  (adult_no_preserve)
            Don't generate connected stairs              : yes (adult_no_stairs)
            Adult: Monsters chase current location       : yes (adult_ai_sound)
            Adult: Monsters chase recent locations       : yes (adult_ai_smell)
            Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
            Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
            Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
            Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
            Score: Peek into object creation             : no  (score_peek)
            Score: Peek into monster creation            : no  (score_hear)
            Score: Peek into dungeon creation            : no  (score_room)
            Score: Peek into something else              : no  (score_xtra)
            Score: Know complete monster info            : no  (score_know)
            Score: Allow player to avoid death           : no  (score_live)
            Last edited by buzzkill; October 22, 2009, 14:33.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9634

              #36
              Sorry for the confusion. The way the page works is that when I'm setting up the competition, I put in a start date and an end date. There's an option for time, too, but I have been just leaving that as the default, which is 0:00:00. So this competition finished as soon as it was the 15th in Prague. I haven't really given it a great deal of thought before now - probably because this is the first competition that has come down to the wire.

              As to what we do from here, I'm open to opinions. The time has to be relative to somewhere, and Prague seems as good a choice as any; it's possible, though that pav may be able to set it up so that it shows the user's date and time (like the forum does).

              All opinions, comments, abuse etc welcome.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #37
                So after a little more research I'd vote for ending all comps using the time zone UTC-11 (American Samoa- Pago Pago) 11:59 PM, for no other reason than it's the very last time zone before the date line, so no would would be surprised by an early end.

                If my calculations are correct, this would cause competitions to run 36 hours longer than they currently do. That's a sizable chunk of time.
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • bron
                  Knight
                  • May 2008
                  • 515

                  #38
                  Nothing to be done about it now I suppose, but I think that the cutoff should be the *end* of the specified day, rather than the begining. I don't particularly object to Prague time, as long as it is written down somewhere in the contest description. Personally, I'd opt for GMT as something approaching a standard, but realistically anything is fine as long as it is spelled out.

                  The competition end just caught me by surprise. I didn't have a realistic shot at winning or anything, but it would have only taken a few more minutes of play for me to advance to third, and with my name, that's something of a psychological victory (i.e. the "bron's" medal :-)

                  Comment

                  • Psi
                    Knight
                    • Apr 2007
                    • 870

                    #39
                    At the very least, we should have a coutdown clock - so you know how long you have left. There was even less point to me starting my latest char than I had thought...

                    Comment

                    • Psi
                      Knight
                      • Apr 2007
                      • 870

                      #40
                      ...also wanted to say how much fun an ironman contest has been. Thoroughly enjoyed it. My thanks to whoever came up with this competition.

                      Comment

                      • pav
                        Administrator
                        • Apr 2007
                        • 793

                        #41
                        I like the countdown idea, and it's now implemented on the competition page.
                        See the elves and everything! http://angband.oook.cz

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          #42
                          Originally posted by Psi
                          At the very least, we should have a coutdown clock - so you know how long you have left.
                          Check the competition page - pav the all-knowing has struck again. EDIT: Twice.

                          As for how this comp started, I think posts 7-9 of this thread give a good rundown
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • bron
                            Knight
                            • May 2008
                            • 515

                            #43
                            I managed to push my character into a winner in another 200K turns:
                            After Adventure Reports - share the highlights of your game

                            unfortunate that I couldn't do it in time for the competition.

                            Comment

                            • NiJabbieJabba
                              Rookie
                              • Sep 2009
                              • 14

                              #44
                              Much like Bron, I too managed a winner out of my competition character today. Took me a while, as I just moved into a new house and didn't have much time for Angbanding. This guy was actually a little overpowered - I was very cautious and farmed probably 150 wyrms for loot by abusing -Clone Monster.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                #45
                                Another competition 75 character bites the dust.

                                So long Flingwin, you will be missed...

                                Insta-killed by an Ancient Multi-Hued Dragon.
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

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