Playing a dwarven priest in the dev branch. I lit up a room on lvl 62 and find that a part of it is still shadowy. I thought it was a bug first, but then I detected evil and notice an abyss worm mass in the dark part of the room. It was just an unexpected and interesting new thing! It seems they have a dark aura.
Just something I thought was cool
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Shouldn't Ungoliant simply suck up the whole light on the level she's generated? After all she ate all the light from the trees of Valinor. That would be cool...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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hah, that would be cool! and what happens when you cast !Illumination? I think things like this would actually be quite good for the game; kinda means you can't just ignore certain monsters; there should be reasons to take risks to kill dangerous monsters on the way to the bosses.
I'm still hoping a staff of darkness becomes useful for necromancers.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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