Introduction: This is the second character in progress in the series called the "Complete N00b'™s Journey€", where I attempt to see how far I get each time despite my n00bish mistakes. This character, whose name is Nedandon and is a High Elf Priest, has made it back to the town after his first dive after running out of flasks of oil, so I am now starting a thread for this character as a celebration and to track his further progress. In this series that I am starting, the number before the hyphen signifies the attempt that I am playing, and the number after the hyphen signifies the goal that I have finished. With that, I bring you:
Complete N00b'€™s Journey: Part 2-1
Started this character off by buying 4 scrolls of Phase Door, a potion of Cure Light Wounds, and 3 flasks of oil to use on the nearest unique. Used one flask of oil on D:1 to take out a grey mold guarding a stack of potions of cure light wounds. Hit level 2 soon enough and learned the Bless pray, which really helped even out the score. D:1 had a hard leather cap of wisdom [2,+7] <+1>, which was an excellent find IMO for the first level. The initial quaff-id gave me knowledge of potions of boldness, neutralize poison, speed, and heroism. After clearing the level, I also began my scroll-read regime, which allowed me to identify scrolls of treasure detection, light, and detect invisible. When I went to D:2, I reached level 3 without too much problems and learned the cure light wounds prayer. A cutpurse and apprentice ambush, however, forced me to use a scroll of Phase Door to escape to heal up with a potion of cure light wounds. Some cutpurses on D:2 forced me to heal up again to deal with them, but I was able to survive and get to level 4 without any problems. Decided to take the downstairs to D:3 in order to try to speed up my character. My quaff-id regime identified potions of slowness and infravision. Found a wicker shield on D:3 to improve my AC. Found a downstairs also rather quickly, and again made the decision to immediately descend to D:4 to try to speed up my leveling.
Upon going to that level, I went to D:4 where I saw a healer. After blessing myself, I killed the healer to get to level 5 and learned the Call light prayer to the RNG’s mercy, meaning that I didn’t have to learn the Slow Poison prayer and waste a future prayer slot. I was immediately subject to a tense moment with a creeping silver coins that forced to use a scroll of phase door, 2 potions of cure light wounds, and my sole potion of neutralize poison to resolve the situation. I also found a gold-plated wand, which I used on a clear worm mass to identify it as a Wand of Magic Missile. The wand was of great help to dispatch a large kobold to get to level 6. D:4 was also the place where I found Fang, Farmer maggot’s dog. Being an early unique in my mind, this was a case for me to throw my flasks of oil and attempt to dispatch it. After throwing my flasks of oil, I managed to kill Fang with a few blows of my mace after blessing myself. However, I ran into Smeagol almost immediately afterwards, and seeing that my wand of magic missile wasn’t doing jack squat to it, I used scrolls of phase door to get the hell away from the guy. Soon enough, Grip, Farmer Maggot’s Dog was here in the level for revenge. After using my last flask of oil, some scrolls of phase door, and quite a few charges from my wand of magic missile, I killed Grip and decided to take the next down-stairs to lose Smeagol for now. Upon landing on D:5, I read-id’s scrolls of Satisfy Hunger and Blessing, as well as quaff-id’s a potion of True Seeing. Discovering all of those items took me to level 7. I actually regenerated D:5 due to level feelings that the level was just filled with junk. In that level, I took out a whole heap of cave spiders after using up all of my Cure Light Wounds potions and a Cure Serious Wounds potions. For my troubles I did get a War Hammer that increased my damage output. After dispatching a hill orc with the last of my wand of magic missile charges and getting my lantern from the level, I finally decided to Recall back to town, since I did not have a reliable way to deal ranged damage and I was up against a large kobold. I dropped 3 out of the 5 holy books of prayers, 2 potions of boldness, a potion of slowness, a cloak, my torches and my starting mace back at my home. I then proceeded to buy 6 flasks of oil, 3 scrolls of Word of Recall, 4 additional Scrolls of Phase Door, A holy book of Prayers [Chants and Blessings], and an additional potion of Cure Serious Wounds. All of that shopping left me with 475 gold left, which I can buy to cover other bases that my character is lacking in.
The next goal that my character will try to achieve is to survive until one of the two things happen:
1. I run out of healing potions, scrolls of Phase Door, or Flasks of oil (and attack wand charges).
2. I reach character level 18. I will only go up to D:14 to do this, for safety reasons. So my questions to you all is this:
Which items should I buy with my remaining gold: A wand of magic missile, a scroll of recharging to charge up my existing wand, or some more healing potions (light or critical)? There are NO missile weapons for sale at the armory or any other store, so I’m out of luck there.
I’m saving all of my unused prayers until level 9, since I heard Orb of Draining is a staple prayer that should be learned as soon as I hit that character level?
Which monsters should I target for leveling up? And which ones should I avoid as a priest?
The below link is the current status of Nedandon:
Any answer to the above questions and other tips would be appreciated.
Complete N00b'€™s Journey: Part 2-1
Started this character off by buying 4 scrolls of Phase Door, a potion of Cure Light Wounds, and 3 flasks of oil to use on the nearest unique. Used one flask of oil on D:1 to take out a grey mold guarding a stack of potions of cure light wounds. Hit level 2 soon enough and learned the Bless pray, which really helped even out the score. D:1 had a hard leather cap of wisdom [2,+7] <+1>, which was an excellent find IMO for the first level. The initial quaff-id gave me knowledge of potions of boldness, neutralize poison, speed, and heroism. After clearing the level, I also began my scroll-read regime, which allowed me to identify scrolls of treasure detection, light, and detect invisible. When I went to D:2, I reached level 3 without too much problems and learned the cure light wounds prayer. A cutpurse and apprentice ambush, however, forced me to use a scroll of Phase Door to escape to heal up with a potion of cure light wounds. Some cutpurses on D:2 forced me to heal up again to deal with them, but I was able to survive and get to level 4 without any problems. Decided to take the downstairs to D:3 in order to try to speed up my character. My quaff-id regime identified potions of slowness and infravision. Found a wicker shield on D:3 to improve my AC. Found a downstairs also rather quickly, and again made the decision to immediately descend to D:4 to try to speed up my leveling.
Upon going to that level, I went to D:4 where I saw a healer. After blessing myself, I killed the healer to get to level 5 and learned the Call light prayer to the RNG’s mercy, meaning that I didn’t have to learn the Slow Poison prayer and waste a future prayer slot. I was immediately subject to a tense moment with a creeping silver coins that forced to use a scroll of phase door, 2 potions of cure light wounds, and my sole potion of neutralize poison to resolve the situation. I also found a gold-plated wand, which I used on a clear worm mass to identify it as a Wand of Magic Missile. The wand was of great help to dispatch a large kobold to get to level 6. D:4 was also the place where I found Fang, Farmer maggot’s dog. Being an early unique in my mind, this was a case for me to throw my flasks of oil and attempt to dispatch it. After throwing my flasks of oil, I managed to kill Fang with a few blows of my mace after blessing myself. However, I ran into Smeagol almost immediately afterwards, and seeing that my wand of magic missile wasn’t doing jack squat to it, I used scrolls of phase door to get the hell away from the guy. Soon enough, Grip, Farmer Maggot’s Dog was here in the level for revenge. After using my last flask of oil, some scrolls of phase door, and quite a few charges from my wand of magic missile, I killed Grip and decided to take the next down-stairs to lose Smeagol for now. Upon landing on D:5, I read-id’s scrolls of Satisfy Hunger and Blessing, as well as quaff-id’s a potion of True Seeing. Discovering all of those items took me to level 7. I actually regenerated D:5 due to level feelings that the level was just filled with junk. In that level, I took out a whole heap of cave spiders after using up all of my Cure Light Wounds potions and a Cure Serious Wounds potions. For my troubles I did get a War Hammer that increased my damage output. After dispatching a hill orc with the last of my wand of magic missile charges and getting my lantern from the level, I finally decided to Recall back to town, since I did not have a reliable way to deal ranged damage and I was up against a large kobold. I dropped 3 out of the 5 holy books of prayers, 2 potions of boldness, a potion of slowness, a cloak, my torches and my starting mace back at my home. I then proceeded to buy 6 flasks of oil, 3 scrolls of Word of Recall, 4 additional Scrolls of Phase Door, A holy book of Prayers [Chants and Blessings], and an additional potion of Cure Serious Wounds. All of that shopping left me with 475 gold left, which I can buy to cover other bases that my character is lacking in.
The next goal that my character will try to achieve is to survive until one of the two things happen:
1. I run out of healing potions, scrolls of Phase Door, or Flasks of oil (and attack wand charges).
2. I reach character level 18. I will only go up to D:14 to do this, for safety reasons. So my questions to you all is this:
Which items should I buy with my remaining gold: A wand of magic missile, a scroll of recharging to charge up my existing wand, or some more healing potions (light or critical)? There are NO missile weapons for sale at the armory or any other store, so I’m out of luck there.
I’m saving all of my unused prayers until level 9, since I heard Orb of Draining is a staple prayer that should be learned as soon as I hit that character level?
Which monsters should I target for leveling up? And which ones should I avoid as a priest?
The below link is the current status of Nedandon:
Any answer to the above questions and other tips would be appreciated.
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