I advocated for choosing the class AFTER the standard roll. Shouldn't we choose our vocation based on our innate talents and abilities (in this case race and stats)? Choosing to be a mage, then discovering @ is as dumb as a brick, a priest that is a fool, a warrior that is a wimp, etc., because the stat roll occurs after class choice seems ridiculous to me. I didn't find the answer that most people just use the "point-based" system (the program even states that it is "recommended") very satisfying. I think recommended only because the standard roller is BROKEN due to it's order of operation and noone wants to bother fixing it. Thus, the joy, spontaneity, and variability of randomly, but sensibly, choosing a class is denied.
The adventures of Experiment the crash test dummy
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
I advocated for choosing the class AFTER the standard roll. Shouldn't we choose our vocation based on our innate talents and abilities (in this case race and stats)? Choosing to be a mage, then discovering @ is as dumb as a brick, a priest that is a fool, a warrior that is a wimp, etc., because the stat roll occurs after class choice seems ridiculous to me. I didn't find the answer that most people just use the "point-based" system (the program even states that it is "recommended") very satisfying. I think recommended only because the standard roller is BROKEN due to it's order of operation and noone wants to bother fixing it. Thus, the joy, spontaneity, and variability of randomly, but sensibly, choosing a class is denied.
I'd be quite curious to know how many players want to choose things in the order I laid out above (class > race > stats), vs. how many go in the order you suggested (race > stats > class). My completely unsupported theory is, of course, that my approach is more popular.Comment
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When I play the game, I want to play as a particular class. I then choose race and stat allocation to refine how I want to play that class. For example, I might say "I want to play a priest", then I'd say "okay, do I want to be tough? Wise? Fragile? Fast-leveling?" and pick e.g. half-troll, dwarf, gnome, human accordingly. I always use point-buy because I have no interest in deliberately hobbling myself in the early game, which is what using the standard roller would do.
I'd be quite curious to know how many players want to choose things in the order I laid out above (class > race > stats), vs. how many go in the order you suggested (race > stats > class). My completely unsupported theory is, of course, that my approach is more popular.
1. Choose point-based or standard (random) roll method.
2. Choose race (has to be before class choice, because of stat effects) [@ is born.]
3. Roll [@ has innate talents and abilities]
4. Choose class [@ chooses profession]
5. For point-based only, allow "buying/selling" of stats.
For point-based selection, your approach makes sense. My argument is wholly about the usefulness of the standard roller. We have random artifacts to add interest and variety to the game. The standard roller could also add interest and variety. As it stands right now, I think the standard roller is useless. Even if point-based remains the most popular (as it should), the standard roller could be made a viable method.
As for deliberately hobbling yourself, you can only do that with point-based. With the current standard roller you are likely to "randomly" hobble any @ you want to play, so likely in-fact, that it may seem deliberate (hence it being useless). If you could choose your class based on the stats you rolled, then it would actually be deliberate if you chose a class not suitable to the stats.Last edited by Ingwe Ingweron; July 24, 2018, 16:07.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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I prefer points based system, but would play a standard roller from time to time. In fact do, or at least try to occassionally. Some days I want to play angband but not really sure what. There's a standard roller sitting there that'll get the RNG to give me a set of advantages & challenges just like it does in the rest of the game. I look at it & go "I'd love to play that but it's broken. The game will be horrible". Anyway will look at it.
Regarding the blows table, I'm not surprised it confuses so many people. Half the reason I'm obsessed by it at the moment is you don't lift a car bonnet & expect to see a jet engine. The thing reeks so hard of serious engineering that I suspect it's been lifted from there in the first place. I'm doubtful it'd have trouble dealing with mages & warriors, the thing looks capable of handling physical state changes, let alone a computer game.Last edited by wobbly; July 24, 2018, 20:15.Comment
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Just want to say I support the obsession with the blows table.
I have long been of the opinion that blows/round is off-base in V, and that there are mechanics at work that harmonise in strange and invisible ways, but are obscured by years of modifications.
There was definitely some serious work put into angband in years past. There was some serious work put into things like the door jamming system (using iron spikes) and the pseudo-ID system, it comes as no surprise to me that the blows table would be even more carefully fashioned.
I imagine there were equations and graph paper involved in the design thereof.Comment
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Thanks. I appreciate it.
Saved myself a heap of fiddling & pulled the shift everything lever. Half weights again. Standard blows table. Adjusted_str reworked to be linear to the old 20 pt(which didn't move), which puts this mage right on the 1.1 blow mark. The priest below it has the same weight multiplier (2) as the mage. I think I'll play this 1 a bit, looks reasonable, at least early
Edit:Hmm, interesting the magic missile on the staff just displays in-game, but not on the dump. Anyway it's a 2d4 magic missile with a 5 turn recharge.
Edit 2:Hey nice, the half-troll priest just reaches 1.1 with a mace, none of the others. Rogue/Ranger don't move below 18/01 str (1/2x2), warrior & paladin are the equivalent of a 20% weight drop in weapons.
Edit3:Our little magestaff is too good, never accounted for +33% device bonus. Oh well it'll keep our tester alive longer
Code:[Angband 4.1.3 Character Dump] Name Mage Age 16 Self RB CB EB Best Race Human Height 6'4" STR: 16 +0 -3 +0 13 Class Mage Weight 16st 4lb INT: 16 +0 +3 +0 18/10 Title Novice Turns used: WIS: 10 +0 +0 +0 10 HP 10/10 Game 1 DEX: 17 +0 +0 +0 17 SP 2/2 Standard 0 CON: 10 +0 -2 +0 8 Resting 0 Level 1 Armor [0,+1] Saving Throw 31% Cur Exp 0 Stealth Poor Max Exp 0 Melee 1d4,+0 Disarm - phys. 33% Adv Exp 13 To-hit 11,+2 Disarm - magic 39% Blows 1.1/turn Magic Devices 40 Gold 337 Searching 11% Burden 9.5 lb Shoot to-dam +0 Infravision 0 ft Overweight -80.4 lb To-hit 7,+2 Speed Normal Max Depth Town Shots 0/turn You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, curly auburn hair, and a very dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Character Equipment] a) a Magestaff (1d4) (+0,+0) {A1 !! {3lbs}} An inheritance from your family Combat info: 1.1 blows/round. With +6 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 2.9. f) a Wooden Torch (5000 turns) An inheritance from your family Radius 1 light. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Ration of Food c) a Scroll of Word of Recall [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)
Code:[Angband 4.1.3 Character Dump] Name Test Age 36 Self RB CB EB Best Race Dwarf Height 3'9" STR: 11 +2 -1 +0 12 Class Priest Weight 12st 1lb INT: 14 -3 -3 +0 8 Title Believer Turns used: WIS: 12 +2 +3 +0 17 HP 13/13 Game 1 DEX: 15 -2 -1 +0 12 SP 2/2 Standard 0 CON: 9 +2 +1 +0 12 Resting 0 Level 1 Armor [0,+0] Saving Throw 44% Cur Exp 0 Stealth Bad Max Exp 0 Melee 2d4,+0 Disarm - phys. 29% Adv Exp 14 To-hit 21,+0 Disarm - magic 29% Blows 1.0/turn Magic Devices 41 Gold 79 Searching 13% Burden 19.3 lb Shoot to-dam +0 Infravision 50 ft Overweight -64.6 lb To-hit 12,+0 Speed Normal Max Depth Town Shots 0/turn You are the only child of a Dwarven King. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............+ rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............+ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Character Equipment] a) a Mace (2d4) (+0,+0) {5lbs} An inheritance from your family Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +10 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +7 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 5. f) a Wooden Torch (5000 turns) An inheritance from your family Radius 1 light. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 3 Rations of Food c) 2 Potions of Cure Serious Wounds d) a Scroll of Word of Recall e) 2 Wooden Torches (5000 turns) An inheritance from your family Radius 1 light. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)
Last edited by wobbly; July 25, 2018, 22:28.Comment
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First trip almost uneventful. I like the staff but it needs toning down. It's a nice little retreat & blast item. I'll try 2d3 & 8 turns. Almost uneventful, on the way back to town, random grey mushroom in a corridor. Back,Back,Back, surely I move the right way eventually? Think I went down to about 10 hps on a lvl 7 mage.Comment
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So I thought I'd look at the warrior but 1st I made phase door x10 more expensive, moved it into the BM, added 10 depths to everything with teleport. So that seemed a bit scum so I'm starting with 2. Plus the rogues still all drop them. Then I just made !clw super rare & started with 10. I'd take it out but it serves a purpose early so, well this'll be interesting anyway:
Code:[Angband 4.1.3 Character Dump] Name Basher Age 12 Self RB CB EB Best Race Half-Orc Height 5'5" STR: 17 +2 +3 +0 18/40 Class Warrior Weight 9st 9lb INT: 10 -1 -2 +0 7 Title Rookie Turns used: WIS: 10 +0 -2 +0 8 HP 20/20 Game 1 DEX: 17 +0 +2 +0 18/10 SP 0/0 Standard 0 CON: 14 +1 +2 +0 17 Resting 0 Level 1 Armor [8,+2] Saving Throw 17% Cur Exp 0 Stealth Bad Max Exp 0 Melee 1d4,+3 Disarm - phys. 26% Adv Exp 11 To-hit 28,+4 Disarm - magic 18% Blows 3.8/turn Magic Devices 15 Gold 0 Searching 8% Burden 17.9 lb Shoot to-dam +0 Infravision 30 ft Overweight -150.0 lb To-hit 18,+4 Speed Normal Max Depth Town Shots 0/turn Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have blue-gray eyes, straight auburn hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............+ pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family Combat info: 3.8 blows/round. With +0 STR and +1 DEX you would get 4.1 blows Average damage/round: 21.1. f) a Wooden Torch (5000 turns) An inheritance from your family Radius 1 light. g) Soft Leather Armour [8,+0] An inheritance from your family [Character Inventory] a) a Ration of Food b) 10 Potions of Cure Light Wounds {@q1} c) a Potion of Berserk Strength d) 2 Scrolls of Phase Door {@r4} e) a Scroll of Word of Recall [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth.
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