Code:
int power = weight + randint1(650); int chance = weight + (p->state.to_h + plus + debuff_to_hit) * 5 + p->lev * 3; if (randint1(5000) > chance) { *msg_type = MSG_HIT; return dam;
The lowest is crit is approx. 2x. It would perhaps be convenient for the weapons with 1 blow, for them to be critical-ing fairly reliably?, maybe.
With the 15 lb lance if I *3 that would be +15 or equiv. +5 char levels?
So damage starts going up at the high end but there's a 2/3 * monster AC in the to hits I'm still unsure of & why/when that came about. If I remove that what's the issue? the priest in the late game (which might crit higher anyway)? mage at the start? Mage being unable to-hit might be alright - play a half-orc, half-troll etc. if you want to mage melee at lvl 1....
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