Experiment the crash test dummy is using a modified blows table. It's hackish & ugly but good enough to see what happens. All numbers were changed through the adj_str & adj_dex values (e.g. the blows table itself is unchanged). I've given my formally stat optimized character the blows of a standard roller while trying to hold the old max. & minimum stat points.
The adventure starts with crash dummy walking into a store & buying the 2nd best weapon we can afford. It is a morning star doing 10.2 damage & 1 blow. Looking at the whip it's at 1.1 blow & the king of all weapons (the katana) is out of our price range.
The adventure starts with crash dummy walking into a store & buying the 2nd best weapon we can afford. It is a morning star doing 10.2 damage & 1 blow. Looking at the whip it's at 1.1 blow & the king of all weapons (the katana) is out of our price range.
Code:
[Angband 4.1.2 Character Dump]
Name Experiment I Age 16 Self RB CB EB Best
Race Crash-Dummy Height 5'8" STR: 17 +0 +3 +0 18/20
Class Warrior Weight 10st 0lb INT: 10 +0 -2 +0 8
Title Rookie Turns used: WIS: 10 +0 -2 +0 8
HP 19/19 Game 170 DEX: 18 +0 +2 +0 18/20
SP 0/0 Standard 16 CON: 10 +0 +2 +0 12
Resting 0
Level 1 Armor [0,+2] Saving Throw 20%
Cur Exp 0 Stealth Bad
Max Exp 0 Melee 2d6,+3 Disarm - phys. 29%
Adv Exp 10 To-hit 24,+4 Disarm - magic 22%
Blows 1.0/turn Magic Devices 19
Gold 217 Searching 11%
Burden 18.0 lb Shoot to-dam +0 Infravision 0 ft
Overweight -125.9 lb To-hit 19,+4 Speed Normal
Max Depth Town Shots 0/turn
You are the property of the corporation. You have a square shaped
head.
rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............
Regen:............. Stea.:.............
ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
Fear:............. Might:.............
Aggrv:............. Light:.............
[Character Equipment]
a) a Morning Star (2d6) (+0,+0)
Bought from a store
Combat info:
1.0 blow/round.
With +4 STR and +0 DEX you would attack a bit faster
With +7 STR and +0 DEX you would get 1.1 blows
With +0 STR and +1 DEX you would attack a bit faster
With +4 STR and +1 DEX you would get 1.1 blows
With +0 STR and +3 DEX you would get 1.1 blows
Average damage/round: 10.2.
f) a Wooden Torch (5000 turns)
An inheritance from your family
Radius 1 light.
[Character Inventory]
a) a Ration of Food
[Character Quiver]
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : no (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : yes (show_target)
Highlight player with cursor between turns : no (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Center map continuously : no (center_player)
Color: Show unique monsters in purple : no (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : yes (mouse_movement)
Notify on object recharge : no (notify_recharge)
Show effective speed as multiplier : no (effective_speed)
[Birth]
Generate a new, random artifact set : no (birth_randarts)
Generate connected stairs : yes (birth_connect_stairs)
Force player descent (never make up stairs) : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : no (birth_start_kit)
Monsters learn from their mistakes : no (birth_ai_learn)
Know all runes on birth : no (birth_know_runes)
Know all flavors on birth : no (birth_know_flavors)
Persistent levels (experimental) : no (birth_levels_persist)
I'm glad you're doing a proper investigation into these things!
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