Experiment the crash test dummy is using a modified blows table. It's hackish & ugly but good enough to see what happens. All numbers were changed through the adj_str & adj_dex values (e.g. the blows table itself is unchanged). I've given my formally stat optimized character the blows of a standard roller while trying to hold the old max. & minimum stat points.
The adventure starts with crash dummy walking into a store & buying the 2nd best weapon we can afford. It is a morning star doing 10.2 damage & 1 blow. Looking at the whip it's at 1.1 blow & the king of all weapons (the katana) is out of our price range.
The adventure starts with crash dummy walking into a store & buying the 2nd best weapon we can afford. It is a morning star doing 10.2 damage & 1 blow. Looking at the whip it's at 1.1 blow & the king of all weapons (the katana) is out of our price range.
Code:
[Angband 4.1.2 Character Dump] Name Experiment I Age 16 Self RB CB EB Best Race Crash-Dummy Height 5'8" STR: 17 +0 +3 +0 18/20 Class Warrior Weight 10st 0lb INT: 10 +0 -2 +0 8 Title Rookie Turns used: WIS: 10 +0 -2 +0 8 HP 19/19 Game 170 DEX: 18 +0 +2 +0 18/20 SP 0/0 Standard 16 CON: 10 +0 +2 +0 12 Resting 0 Level 1 Armor [0,+2] Saving Throw 20% Cur Exp 0 Stealth Bad Max Exp 0 Melee 2d6,+3 Disarm - phys. 29% Adv Exp 10 To-hit 24,+4 Disarm - magic 22% Blows 1.0/turn Magic Devices 19 Gold 217 Searching 11% Burden 18.0 lb Shoot to-dam +0 Infravision 0 ft Overweight -125.9 lb To-hit 19,+4 Speed Normal Max Depth Town Shots 0/turn You are the property of the corporation. You have a square shaped head. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Character Equipment] a) a Morning Star (2d6) (+0,+0) Bought from a store Combat info: 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +4 STR and +1 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 10.2. f) a Wooden Torch (5000 turns) An inheritance from your family Radius 1 light. [Character Inventory] a) a Ration of Food [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)
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