did you get nuked by drujis without having nether resist?
One of those games :)
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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I enter the vault and TO away a greater balrog and mouth of sauron because drain charges. I make short work of a Black reaver. About one third into the vault I've picked up some !healing, a rod of healing and pick up a halberd dragon slayer 7d5 that does 1233 to dragons, with rSound and +4dex, +1Con and I replace the *Acid Tulwar with it, and then I'm sent away by a nexus Q. Lungorfin is here and then he summons a bunch of greater demons, including Puzazu. I duck into a corridor to drop my staff of healing, my wands of TO and my staves of TS. I'm going to kill all of them.
I then ?phase:
Guess I'll be ?phasing again.
This might take awhile.
There we go. And I still have 932HP:
And now I realize I'm back at the beginning with the Creban and the Dragons. I make short work of a great storm wyrm on my way to the first order of business, Gothmog, high captain of balrogs.
And, I kid you not; he proves less troublesome than just one of the Greater Balrogs I fought earlier. He doesn't summon, he doesn't breathe and his thumping on me only removes about 150HP. But no time to look at the loot or catch my breath, here comes a great wyrm of Law, a camouflaged GWMofMany Colors and the Mouth of Sauron.
I have 686 health after defeating the GWoManyColors. I decide the mouth of sauron will have to wait. I don't want to ?phase and lose my good position and I don't want to just stand here and heal a bunch if things get nasty. I finish off the dragons (Law and Swamp Wrym). The swamp wyrm is much easier than the the deep DL70s dragons. I'm awarded a !*heal and !EXP for my efforts and the potion takes me to CL48. Now Omerax, who I TO'd from the vault is coming towards me. I guess the Creban will have to wait. Omerax is 6500 HP of evil. I have 565HP, 12 !heal, 9 *!heal* and 14 !CCW so I guess I can afford to use a heal before I \Disrupt his day.
Omerax falls with none too much fuss. I kill off the creban without them screeching and find myself now closer to the vault than the Demons so I will continue my perusal of the vault. Or maybe I should kill the demons first lest the nexus Q teleports me back in their midst. I guess that's the smarter plan. A greater balrog meets me on my way back to the other Demons and he is much more compliant to my rapier than the former two. He drops me a !Life. Since I don't have !speed and I dumped my staves of Speed I try to take on Puzazu, who is next in line, at +16 speed and he quickly brings me to 385HP, so I ?phase.
He's at 55% health so I use another !healing and hope to finish him off at +16 speed. Easy; still have 689HP and the Bile demon coming will meet a swift death. Two quick rounds of Nivrin and he drops two !healing and a ?Banishment of which I now have 4.
Now onto Lungorfin and his friends; these should all fall easily, especially since my -Speed has recharged.
Indeed, they all fall without a appreciable reduction to my health, including a straggler greater balrog. And, perfect timing, here comes Mouth of Sauron again. Unfortunately my speed wears off just as he approaches me. And a storm of raw magic puts me to 393; !heal, and another storm of raw magic brings me to 246. I think it's time to *!heal now. Actually, I think I'll use the !Life to free up inventory slot and to restore my CON.
I quaff !Life and he summons a Horned Reaper and Bile demon.
He's at about 55% health. Another couple rounds of thumping and he summons more Major demons.
I almost finish him off and he flees, the Horned reaper moves in and I have to !heal to kill him; I'm half way through the Bile demon when MoSauron recovers his courage and as soon as he sees me again summons friends of darkness.
And they all die very quickly. There are no worthwhile drops save another !exp dropped from an ancient green dragon and it welcomes me to level 49. I'll take a break here before resuming my exploration of the vault.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Back inside the vault I get Teleported by the purple Q again into the room where all the demons died, so good thing I decided to go back and kill them.
Well, I was hoping the WoG in the vault wasn't the cause for the 8 feeling, but seems to be. Still, I found gloves of power <+1> (+1, +5) that brings mace of disruption to 7 blows and 700 vs evil. The Nexus Q finally teleported away.
I burn Huan at 924 dpr and use up a good stockpile of my !CCW I recovered killing him, but he drops me !con which maxes me out and I'm now at 1224HP.
Feagwath fell easily, and before he did I TO'd a summoned black reaver away and he landed midst a trail of lava a greater balrog left behind in a corridor leading to the vault. So I am protected while killing him. He brings me to level 50 and I max out at 1244HP.
Now the hassle of determining which shots to drop and which arrows to take with me home, since I will try to break the curse (loud noise) on my Lorien bow since it has pStun, <+5> DEX and good damage. But the curse is 77 so not sure if a ?*Remove Curse* will break the curse or not. The curse will be a minor point during the final fight with the Lord of Darkness.
Huan must have trampled over Cat Lord so looks like I've killed all the uniques on this level. I almost overlooked 5d8 Lochaber Axe Eraldimor that Feagwath dropped. Does 720 to evil, up 21 from my MoD.
I return to town and play around with Morgoth equipment; since I don't have +20 base speed, I have to shuffle things around and wear a ring of speed <+10> that brings my base speed to about +21 overweight, but I lose rSound, rNether and pConf if I am to keep my damage at 720 vs evil. Back in the dungeon I pick up a "Weaponmastery (+3, +4) <+3> which may help in the end.
At the start of DL91 I quickly burn through Castamir, Shelob and Ungoliant. Just as Ungoliant is fleeing for her life she, (or something else, I couldn't see) chants powerfully and I drop from 600something to 300something health, so I !heal. My pebbles of slay evil finish her off, though. Arien is next on my hit list and falls without too much trouble.
Qzzlpllzlp is here and I figure I'll let it summon some uniques for me. Dwar didn't know what hit him, but Kronos gives me some trouble and I have to use two !healings and I'm down to 7 !CCW again, but I still have 10 of each !healing and !*healing. Polyphemus is with him and destroys whatever Kronos dropped. I dispatch of him as well, but the fights leave me at 400HP.
I return to Qzzlplzlp and he summons Maeglin who summons Greater dragons. I let Maeglin trample over Qzzlplzlp and then _TS away since I didn't bother to let myself heal up completely. I kill some bright green con-reducing demons and a black reaver, but forget to switch to my demon slayer initially and lose 2 CON, but once I switched they each died before they could take a turn. I heal up a little and then _TS back to Maeglin who dies easily. Believe it or not he drops an *identical* MoD of *slay evil* to the one I used to kill him, except the new one is (+9, +17) vs my old one (+9, +16).
As is common in my randart games, there is always a dry spell in drops once I've reached endgame status at the bottom of the dungeon. Killed dozens of uniques lately but none of them have dropped anything really good.
I decide to take on Radagast in a small goggles shaped vault and he takes me to deep waters. Bad idea to fight him without pBlind. It's almost always a bad idea to fight Radagast, or at least for a warrior. I have to _TS as he keeps blinding me whenever I cure. He finds me quickly, though, which means my haste isn't wasted, but he blasts me a lot and then summons an inertia hound that's breath coincides with my haste wearing off so I go from 25 speed to 5 speed which comes pretty close to spelling my end. The battle requires more consumables than any other this game. He does eventually die as I shoot at him but hit undetectable animals first. Someone dropps a rod of curing which is handy since I don't want to use a !CCW since I am almost full health after !*healing but don't necessarily want to clean up blind.
The lack of pBlind aside, I am pretty powerful. Radagast drops gloves of combat (+1, +7) that I am tempted to wear. Not sure stealth really matters all that much at this stage. I will try them for a bit. He also drops a good <+2> extra attacks executioner's sword good for 600dpr, which is great against the Istars left in the vault which yields WoG and <+4> <+8> boots. Nice boots but not useful to me. DL92 a dread drops (+4, +11) caestus of combat <+1> which I believe is the highest damage I've found on non-artifact gloves and I'm pretty sure it's not possible to get higher, as I think ego gloves have a +8 to dam enchantment cap, therefore caestus would max out at 11 since 3 + 8 = 11.Last edited by Grotug; March 10, 2018, 04:11.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Nothing doin on DL92 so I return to town, screw around with gear combinations again, but stick with what I've been using and buy an ?*Acquirement* and read it on DL93 and am dropped this:
The Cutlas or Rhuin (4d8) (+20, +20) <+5> INT/CON <+1> Stealth, Light Slays everyone but giants and slays Undead/Dragons (Powerfully). pBlind, Telepathy, SI, FrAct, Regen, rElec, rCold, rFire, rSound, rNexus
Damage: 906 to non-rFire, to most everyone, and 1226 to dragons/Undead, 764 to animals and 587 to others.
Vault doesn't have anything I need, but I find a better "Trickery <+3> speed <+5> DEX outside the vault. I seek out Ancalagon who is ineffectual against me. I have him fleeing in no time and happily begin killing his summons, but instead of reading ?*enchant weapon* (Nivien is now (+13, +12)) I read ?Teleport Level. Oh well.
On DL95 a Great Wyrm of Balance and a Great Ice Wyrm come at me, so I kill them per usual. Balance drops second rod of speed; ice wyrm drops second rod of healing. Nice.
I just realized if I had kept an Elven cloak I chucked in favor of a cloak of pConf I'd just be able to make +20 speed, but it would be traveling very light. I'll find a good speed artifact soon, though.
I linger on a very boring DL96 a little longer than I probably "should" after killing Fundin but stumble upon a greater titan who summons a jabberwock. Fighting the monsters one right after the other brings me to 200something health after the jabberwock breathes chaos, but I'm not too worried about it now as I rip through the jabberwock so quickly a second breath would do marginal damage. Someone drops another rod of healing. I then see a greater demon Q. Earlier in the game I'd TO these things, but now I stand around and wait for them to summon. I kill an Osyluth, greater and lesser balrogs and someone drops another rod of healing. I'll hang around the Q for as long as he will summon, but he ?phases away. I detect him, but he ?phases again. Detection again reveals a demon pit. Oh yessssss. Generally only good for potions since any scrolls they drop get destroyed, though. But I'm more concerend with potions and rods at this point than scrolls.
The pit drops two staves of healing, but I'm not using items with charges. It also a cloak for each resistance I'm missing (when not wielding Rhuin): two cloaks of pStun, one pBlind and an elven cloak of Aman (rSound) for +20 base speed. I will wear the Aman even now for its AC and weightlessness even though it means losing pConf. Pconf becomes less important the more powerful my @ gets.
DL97 has a greater vault. !Enlightenment shows there is power dragon scale mail but what I need is a better speed armor than my current one.
In a room at opposite end of the map from the vault I hang out with a greater Q to farm, but it quickly gets out of hand with Nightcrawlers and I fail multiple times to ?phase near the entrance of the room and am forced to ?Teleport away. I head back to the room and easily kill the summons once in a corridor. Farming is fruitful as I pick up a !Life and now have 13 !*Healings.
I wait for more summons and finally someone interesting is brought forth: Vecna. I fiercely smite him and it's far more than he can handle and he dies without much ado. I retreat into a little nook to clean up Vecna's pre-death summons; he leaves me nothing interesting.
Enough screwing around, Sauron awaits.
At about 1/3 health left Sauron summons Draugluin, Osse and Ancalagon who summons Balance and other greatest dragons. I ?phase into a small room with all of these baddies and so need to ?Teleport away. I finish sauron off at 770 vs evil, but use up all my heals from my 4 rods. After defeating Sauron alone, I return to to kill everyone else, starting with Ancalagon. Ancalagon and his kin fall easily seeing as I'm doing 1226 to dragons. Osse proves more troublesome and requires a *!heal when his nether breath does 400+ after resist, and a couple !heals. No one drops me anything worth a hoot. Time to go home and do the equipment shuffle for mr M.
Halfway through the fight I have to ?Teleport again when Osse calls me thither. When I return I use the lava from Ancalagon's maw of fire to kill Draugluin and others who don't resist fire.
The final chapter of this saga will happen tonight.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Osee did breathe Nether and I have been wearing 'Hilion' armor which resists nether, disenchantment, shards, sound, poison, acid.
I'll do a character dump now. This is pretty much what I've been wearing for the last 20 dungeon levels. Although before picking up Rhuin, I was swapping between three different weapons.
Code:[Angband 4.1.2 Character Dump] Name Strogg Age 29 Self RB CB EB Best Race Half-Troll Height 7'2" STR! 18/100 +4 +3 +3 18/200 Class Warrior Weight 25st 3lb INT! 18/100 -4 -2 +17 18/210 Title Lord Turns used: WIS! 18/100 -2 -2 +3 18/90 HP 943/1244 Game 367299 DEX! 18/100 -4 +2 +14 18/*** SP 0/0 Standard 56974 CON! 18/100 +3 +2 +11 18/*** Resting 802 Level 50 Armor [77,+121] Saving Throw 66% Cur Exp 9944608 Stealth Excellent Max Exp 9944608 Melee 4d8,+51 Disarm - phys. 95% Adv Exp ******** To-hit 105,+52 Disarm - magic 65% Blows 8.0/turn Magic Devices 57 Gold 595960 Searching 86% Burden 211.2 lb Shoot to-dam +23 Infravision 100 ft Overweight 31.3 lb To-hit 90,+50 Speed 17 (x2.7) Max Depth 4950' (L99) Shots 2/turn Your father was a Stone-Troll Warrior. You have blue-bloodshot eyes, mangy dark purple hair, and white ulcerous skin. rAcid:..+...+++...! Nexus:+.+.+........ rElec:+.*....++.... Nethr:......+...... rFire:+.**...++..+. Chaos:.........+... rCold:+.+....+*+... Disen:...+..+...... rPois:....+.+...... pFear:..+.........+ rLite:..++.....+... pBlnd:+............ rDark:..++....+.... pConf:.......+..... Sound:+.....+...... pStun:............. Shard:...+..+...... HLife:...+......... Regen:+..+........+ Stea.:+...+..+..... ESP:+........+... Sear.:....+........ Invis:+............ Infra:..+.+.......+ FrAct:+.+..++++.... Tunn.:............. Feath:...+......... Speed:..+.+.+..+.+! S.Dig:..++......... Blows:...+......... ImpHP:............. Shots:.+........... Fear:............. Might:.+........... Aggrv:..........+.. Light:+.++.++...... [Character Equipment] a) the Cutlass of Rhuin (4d8) (+20,+20) <+5, +1> Conjured forth by magic at 4650 feet (level 93) +5 intelligence. +5 constitution. +1 stealth. +1 light. Slays undead (powerfully), dragons (powerfully), demons, giants, trolls, orcs, animals. Branded with fire. Provides resistance to lightning, fire, cold, sound, nexus. Provides protection from blindness. Cannot be harmed by acid. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. When activated, it allows you to breathe poison gas for 150 damage. Takes 558 to 752 turns to recharge at your current speed. Your chance of success is 91.9% Combat info: 8.0 blows/round. Average damage/round: 906.4 vs. creatures not resistant to fire, 1226.4 vs. undead, 1226.4 vs. dragons, 906.4 vs. demons, 906.4 vs. giants, 906.4 vs. trolls, 906.4 vs. orcs, 746.4 vs. animals, and 587.2 vs. others. b) a Sling of Buckland (x4) (+18,+23) <+3, +1, +2> Found lying on the floor in a vault at 3800 feet (level 76) +3 dexterity. +1 shooting speed. +2 shooting power. Cannot be harmed by acid, fire. c) the Ring of Einelmare (+1,+4) <+4, +3, +6, +2, +1> (charging) Found lying on the floor in a vault at 3650 feet (level 73) +4 intelligence. +3 wisdom. +6 dexterity. +3 infravision. +2 speed. +1 light. Provides immunity to lightning, fire. Provides resistance to acid, cold, light, dark, nexus. Provides protection from fear. Cannot be harmed by lightning. Sustains intelligence. Slows your metabolism. Prevents paralysis. When activated, it grants acid resistance for d20+20 turns and creates an acid ball of damage 70. Takes 324 to 396 turns to recharge at your current speed. Your chance of success is 83.6% d) the Ring 'Umhabarm' <+2, +5, +1> Dropped by Smaug the Golden at 3900 feet (level 78) +2 strength. +2 intelligence. +5 constitution. +2 attack speed. +1 light. Provides immunity to fire. Provides resistance to light, dark, shards, disenchantment. Cannot be harmed by lightning. Sustains wisdom, dexterity. Slows your metabolism. Feather Falling. Speeds regeneration. Sustains your life force. When activated, it attempts to magically enhance a piece of armour with high chance of success. Takes 442 to 594 turns to recharge at your current speed. Your chance of success is 92.6% e) an Amulet of Trickery <+5, +3, +4> Found lying on the floor at 4650 feet (level 93) +5 dexterity. +3 stealth. +5 searching skill. +4 infravision. +3 speed. Provides resistance to poison, nexus. Sustains dexterity. f) the Arkenstone of Eolodrada <+3> Dropped by Orfax, Son of Boldor at 1250 feet (level 25) +3 intelligence. +3 light. Cannot be harmed by fire. Prevents paralysis. Radius 3 light. When activated, it lights and maps the entire level, sensing objects. Takes 183 to 360 turns to recharge at your current speed. Your chance of success is 91.9% g) the Metal Brigandine Armour of Hilion (-3) [48,+19] <+3, +2, +1> Dropped by a mystic at 3100 feet (level 62) +3 intelligence. +2 speed. +1 light. Provides resistance to acid, poison, sound, shards, nether, disenchantment. Cannot be harmed by acid. Prevents paralysis. h) the Cloak 'Hanartaru' [1,+19] <+5> Dropped by Eˆl, the Dark Elf at 3350 feet (level 67) +5 stealth. Provides resistance to acid, lightning, fire, cold. Provides protection from confusion. Cannot be harmed by acid, fire. Prevents paralysis. When activated, it maps the area around you. Takes 295 to 360 turns to recharge at your current speed. Your chance of success is 88.6% i) the Mithril Shield 'Luilmo' [16,+28] Dropped by Harowen the Black Hand at 3200 feet (level 64) Provides immunity to cold. Provides resistance to acid, lightning, fire, dark. Cannot be harmed by acid. Sustains strength. Prevents paralysis. When activated, it speeds up you temporarily but also makes you mortally afraid. Takes 147 to 162 turns to recharge at your current speed. Your chance of success is 90.4% j) the Jewel Encrusted Crown of Gwilo [0,+20] <+2> Dropped by Carcharoth, the Jaws of Thirst at 4400 feet (level 88) +2 speed. Provides resistance to cold, light, chaos. Cannot be harmed by acid. Grants telepathy. k) a Set of Caestus of Combat (+4,+11) [5,+8] <+1> Dropped by a dread at 4600 feet (level 92) +1 strength. +1 constitution. Aggravates creatures nearby. l) the Pair of Steel Shod Boots of Haldaglob [7,+12] <+10> Dropped by Ar-PharazÙn the Golden at 3750 feet (level 75) +10 speed. Provides resistance to fire. Cannot be harmed by acid, fire. [Character Inventory] a) 22 Potions of Cure Critical Wounds b) 13 Potions of Healing c) 15 Potions of *Healing* It can be thrown at creatures with damaging effect. d) a Potion of Life It can be thrown at creatures with damaging effect. e) a Potion of Enlightenment f) 29 Scrolls of Phase Door g) 11 Scrolls of Teleportation {!r} h) 3 Scrolls of Banishment i) 4 Scrolls of Word of Recall {!r} j) 2 Scrolls of Holy Prayer k) 6 Rods of Detection {@3!g} Cannot be harmed by lightning. l) 3 Rods of Curing (1 charging) {@5} m) 4 Rods of Healing (4 charging) Cannot be harmed by lightning. n) 8 Rods of Teleport Other {@8} o) 2 Rods of Speed (1 charging) {@9} Cannot be harmed by lightning. p) a Fur Cloak of the Magi [3,+16] <+2, +3> Dropped by a pit fiend at 4800 feet (level 96) +2 intelligence. +3 stealth. Provides protection from stunning. Cannot be harmed by acid. Sustains intelligence. q) an Elven Cloak of Aman [6,+24] <+4, +1> Dropped by a bile demon at 4800 feet (level 96) +4 stealth. +1 speed. Provides resistance to sound. Cannot be harmed by acid, fire. r) the Rapier of Nivrin (7d6) (+13,+12) <+2> Dropped by Glaurung, Father of the Dragons at 4400 feet (level 88) +2 dexterity. Slays demons (powerfully), trolls. Branded with fire. Provides resistance to acid, fire, light, shards. Cannot be harmed by acid. Combat info: 8.0 blows/round. Average damage/round: 987.2 vs. creatures not resistant to fire, 1411.2 vs. demons, 987.2 vs. trolls, and 564 vs. others. s) the Lochaber Axe of Eradilmor (5d8) (+13,+16) Dropped by Feagwath, the Undead Sorcerer at 4500 feet (level 90) Slays evil creatures. Provides resistance to light. Cannot be harmed by acid, fire. Blessed by the gods. Combat info: 7.5 blows/round. Average damage/round: 770.1 vs. evil creatures, and 573 vs. others. [Character Quiver] 0) 23 Seeker Arrows of Wounding (4d4) (+22,+24) 1) 15 Rounded Pebbles (1d2) (+7,+6) Combat info: Hits targets up to 140 feet away. Average damage/round: 256.2. 25% chance of breaking upon contact. 2) 7 Rounded Pebbles of Slay Evil (1d2) (+10,+12) Slays evil creatures. Combat info: Hits targets up to 140 feet away. Average damage/round: 459.8 vs. evil creatures, and 306.6 vs. others. 25% chance of breaking upon contact. 3) 12 Iron Shots (1d4) (+3,+7) Combat info: Hits targets up to 140 feet away. Average damage/round: 270.4. 25% chance of breaking upon contact. 4) 2 Iron Shots (1d4) (+4,+8) Combat info: Hits targets up to 140 feet away. Average damage/round: 278.6. 25% chance of breaking upon contact. 5) 2 Mithril Shots (2d4) (+13,+11) Combat info: Hits targets up to 140 feet away. Average damage/round: 327.6. 25% chance of breaking upon contact. 6) 9 Mithril Shots (2d4) (+13,+13) Combat info: Hits targets up to 140 feet away. Average damage/round: 344.4. 25% chance of breaking upon contact. 7) 20 Mithril Shots of Wounding (2d4) (+24,+19) Combat info: Hits targets up to 140 feet away. Average damage/round: 398.6. 25% chance of breaking upon contact. [Home Inventory] a) 6 Scrolls of Mass Banishment {!r!d!k!v} b) 2 Scrolls of Rune of Protection c) a Ring of Speed <+11> Dropped by Uldor the Accursed at 4850 feet (level 97) +11 speed. d) a Ring of Damage (+0,+13) Found lying on the floor in a vault at 3900 feet (level 78) e) an Amulet of Weaponmastery (+3,+4) <+3> Dropped by Ungoliant, the Unlight at 4550 feet (level 91) +3 strength. Provides resistance to disenchantment. Provides protection from fear. Sustains strength, constitution. Prevents paralysis. f) the Necklace of Hadraxar <+1, +3, +2> Dropped by Eˆl, the Dark Elf at 3350 feet (level 67) +1 strength. +3 intelligence. +2 wisdom. +2 constitution. Provides resistance to cold, nether, chaos. When activated, it attempts to magically slow a single monster. Takes 90 to 97 turns to recharge at your current speed. Your chance of success is 80.2% g) the Elfstone of Anarad [+30] {@3} Found lying on the floor of a cavern at 1750 feet (level 35) Provides resistance to poison, dark, nexus. Provides protection from blindness. Slows your metabolism. h) the Elfstone 'Cuath' <+1> Found lying on the floor in a vault at 2750 feet (level 55) +1 shooting speed. Provides resistance to shards. When activated, it cures blindness. Takes 118 to 129 turns to recharge at your current speed. Your chance of success is 91.9% i) Power Dragon Scale Mail (-3) [60,+20] Found lying on the floor in a vault at 4850 feet (level 97) Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, shards, chaos, disenchantment. Provides protection from confusion. j) the Metal Lamellar Armour 'Vataurion' (-3) [58,+10] <+1, +3> Found lying on the floor in a vault at 4400 feet (level 88) +1 intelligence. +3 dexterity. +3 constitution. +3 stealth. +3 searching skill. Provides resistance to chaos, disenchantment. Provides protection from fear, confusion. Cannot be harmed by acid. k) Metal Lamellar Armour (Dwarven) (-3) [58,+26] <+1, +2, +3> Dropped by Pazuzu, Lord of Air at 4500 feet (level 90) +1 strength. +2 constitution. +3 infravision. Cannot be harmed by acid. Prevents paralysis. l) the Ribbed Plate Armour 'Berie' (-3) [66,+20] <+3> Dropped by Carcharoth, the Jaws of Thirst at 4400 feet (level 88) +3 stealth. Provides resistance to acid, poison, dark, sound, nexus. Provides protection from fear. Cannot be harmed by acid. m) a Fur Cloak of the Magi [3,+19] <+2, +1> Found lying on the floor in a vault at 4400 feet (level 88) +2 intelligence. +1 stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. n) a Small Metal Shield (Dwarven) (+3,+3) [5,+20] <+1> Found lying on the floor in a vault at 3350 feet (level 67) +1 strength. +1 constitution. Cannot be harmed by acid. Prevents paralysis. o) the Iron Crown of Diliel [0,+11] <+6, +4> Dropped by Sangahyando of Umbar at 1750 feet (level 35) +6 intelligence. +4 wisdom. +4 dexterity. Provides resistance to fire, disenchantment. Provides protection from fear, blindness. Cannot be harmed by acid. p) a Jewel Encrusted Crown of Might [0,+15] <+3, +1> Dropped by Uvatha the Horseman at 4400 feet (level 88) +3 strength. +3 dexterity. +1 constitution. Cannot be harmed by acid. Sustains strength, dexterity, constitution. Prevents paralysis. q) the Metal Cap of Darch [3,+9] Found lying on the floor in a vault at 3650 feet (level 73) Provides resistance to dark. Cannot be harmed by acid. Sustains dexterity. Feather Falling. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. r) the Iron Helm of Vathir [7,+24] <+3, +2, +1> Dropped by a Blue Wizard at 4550 feet (level 91) +3 constitution. +2 searching skill. +1 infravision. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid. Grants telepathy. Grants the ability to see invisible things. When activated, it shoots a large cone of one of the base elements for 120-200 damage. Takes 352 to 432 turns to recharge at your current speed. Your chance of success is 90.4% s) a Set of Leather Gloves of Thievery (+3,+1) [1,+14] <+4, +5> Found lying on the floor in a vault at 4500 feet (level 90) +4 dexterity. +5 searching skill. Feather Falling. Prevents paralysis. t) the Pair of Leather Sandals 'Giondos' [1,+14] <+4, +2, +6> Found lying on the floor in a pit at 2050 feet (level 41) +4 wisdom. +2 stealth. +6 speed. Provides resistance to poison. Provides protection from confusion. Cannot be harmed by acid, fire. Sustains constitution. Feather Falling. u) the Halberd of Dirieng (7d5) (+5,+14) <+4, +1> Dropped by a hezrou at 4500 feet (level 90) +4 dexterity. +1 constitution. Slays dragons (powerfully). Provides resistance to sound. Cannot be harmed by acid, fire. Combat info: 7.8 blows/round. Average damage/round: 1296.2 vs. dragons, and 554.7 vs. others. v) the Short Bow of Ornorn (x3) (+5,+31) <+5, +3, +1> Dropped by Hoarmurath of Dir at 3900 feet (level 78) +5 dexterity. +3 constitution. +1 shooting power. Provides resistance to lightning. Provides protection from fear. Cannot be harmed by acid, fire. Sustains dexterity. Speeds regeneration. Grants the ability to see invisible things. When activated, it hastens you for d20+20 turns. Takes 295 to 360 turns to recharge at your current speed. Your chance of success is 91.9% w) a Long Bow of Lothl√≥rien (x5) (+22,+19) <+5, +2> {cursed} Found lying on the floor at 4450 feet (level 89) It occasionally makes a loud noise. It poisons you from time to time. +5 dexterity. +2 shooting power. Provides protection from stunning. Cannot be harmed by acid, fire. Prevents paralysis. x) 29 Mithril Arrows of Flame (3d4) (+13,+15) Branded with fire. Cannot be harmed by acid, fire. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 314 50' Reached level 2 558 50' Reached level 3 805 100' Killed Fang, Farmer Maggot's Dog 805 100' Reached level 4 1060 100' Killed Bullroarer the Hobbit 1060 100' Reached level 5 1060 100' Reached level 6 1060 100' Reached level 7 1734 400' Reached level 8 2076 400' Killed Grishn√°kh, the Hill Orc 2076 400' Reached level 9 2076 400' Reached level 10 2687 400' Killed Golfimbul, the Hill Orc Chief 2687 400' Reached level 11 2756 400' Reached level 12 3264 550' Reached level 13 3813 600' Reached level 14 4289 650' Reached level 15 4849 700' Killed Lagduf, the Snaga 5027 700' Reached level 16 5569 800' Killed Brodda, the Easterling 5611 800' Killed Wormtongue, Agent of Saruman 6065 800' Reached level 17 6842 850' Killed Grip, Farmer Maggot's Dog 7115 850' Reached level 18 7700 900' Killed Ulfast, Son of Ulfang 7700 900' Reached level 19 8659 1000' Reached level 20 8869 1000' Reached level 21 9548 1100' Reached level 22 10422 1100' Killed Gorbag, the Orc Captain 10422 1100' Reached level 23 11968 1200' Reached level 24 12810 1250' Reached level 25 13172 1250' Killed Orfax, Son of Boldor 13196 1250' Found the Arkenstone of Eolodrada 13838 1300' Killed Lugdush, the Uruk 13887 1300' Killed Ugl√∫k, the Uruk 15184 1450' Reached level 26 15294 1450' Killed Ulwarth, Son of Ulfang 17070 1550' Reached level 27 17975 1550' Found the Elfstone of Gonennar (LOST) 18444 1650' Found the Amulet 'Lithlur' (LOST) 18582 1650' Reached level 28 19750 1700' Found the Set of Leather Gloves 'Goron' (LOST) 20011 1750' Killed Sangahyando of Umbar 20015 1750' Killed Angamait√´ of Umbar 20015 1750' Reached level 29 20015 1750' Found the Pendant 'Aelebreth' (LOST) 20016 1750' Found the Pair of Iron Shod Boots of Falin (LOST) 20020 1750' Found the Iron Crown of Diliel 20402 1750' Found the Lantern 'Gaugri' (LOST) 20531 1750' Found the Elfstone of Anarad 21010 1850' Killed Kh√Æm, Son of M√Æm 21043 1850' Killed Castamir the Usurper 21407 1850' Killed Lokkak, the Ogre Chieftain 21457 1850' Reached level 30 21520 1850' Found the Pair of Leather Boots of Nendor (LOST) 22392 1950' Killed Boldor, King of the Yeeks 22566 2000' Reached level 31 22699 2000' Found the Necklace of Targoril (LOST) 23176 2050' Found the Pair of Leather Sandals 'Giondos' 23634 2200' Killed M√Æm, Betrayer of Turin 23644 2200' Killed Ibun, Son of M√Æm 24049 2250' Killed Bert the Stone Troll 24125 2300' Reached level 32 24163 2300' Killed Bill the Stone Troll 24187 2300' Killed Tom the Stone Troll 24188 2300' Found the Leather Scale Mail 'Valdor' (LOST) 24697 2350' Killed The Queen Ant 24869 2600' Killed Shagrat, the Orc Captain 25295 2650' Killed Lorgan, Chief of the Easterlings 26010 2750' Found the Cloak of Valronath (LOST) 26037 2750' Reached level 33 26103 2750' Found the Elfstone 'Cuath' 26423 2800' Killed Vargo, Tyrant of Fire 26538 2850' Found the Broad Sword of Dolardos (LOST) 27218 2900' Killed Itangast the Fire Drake 27539 2950' Reached level 34 28124 3050' Reached level 35 28620 3050' Found the Set of Gauntlets 'Tilth' (LOST) 29011 3100' Reached level 36 29026 3100' Killed The Lernaean Hydra 29172 3100' Found the Metal Brigandine Armour of Hilion 30095 3200' Reached level 37 30304 3200' Killed Harowen the Black Hand 30308 3200' Found the Mattock of Niendreth (LOST) 30316 3200' Found the Mithril Shield 'Luilmo' 30890 3250' Reached level 38 31267 3350' Found the Ring 'Ethith' (LOST) 31359 3350' Found the Set of Alchemist's Gloves 'Athlor' (LOST) 31368 3350' Killed E√∂l, the Dark Elf 31377 3350' Found the Cloak 'Hanartaru' 31378 3350' Found the Spear of Telen (LOST) 31379 3350' Found the Necklace of Hadraxar 31936 3400' Killed Mughash the Kobold Lord 32029 3650' Found the Bastard Sword 'Niend' (LOST) 32573 3650' Reached level 39 32941 3650' Killed Adunaphel the Quiet 32948 3650' Found the Jewel Encrusted Crown of Uiltan (LOST) 33051 3650' Found the Tulwar of Ithmor (LOST) 33392 3650' Reached level 40 33487 3650' Found the Metal Cap of Darch 33489 3650' Found the Ring of Einelmare 33681 3650' Killed Kavlax the Many-Headed 34235 3700' Killed Medusa, the Gorgon 34236 3700' Found the Mithril Shield of Ezelweng (LOST) 34263 3700' Killed Ji Indur Dawndeath 34546 3750' Killed Ar-Pharaz√¥n the Golden 34557 3750' Found the Morning Star of Adanog (LOST) 34559 3750' Found the Pair of Steel Shod Boots of Haldaglob 34982 3750' Killed Saruman of Many Colours 34982 3750' Reached level 41 34984 3750' Found the Morning Star of Enorgol (LOST) 35072 0' Killed Farmer Maggot 35469 3800' Killed Ariel, Queen of Air 35789 3800' Killed Thuringwethil, the Vampire Messenger 35811 3800' Found the Pike 'Galdindo' (LOST) 36105 3900' Killed Smaug the Golden 36105 3900' Found the Ring 'Umhabarm' 36213 3900' Killed Hoarmurath of Dir 36213 3900' Found the Short Bow of Ornorn 36216 3900' Found the Long Sword of Sarnanaxe (LOST) 36357 3900' Reached level 42 36379 3900' Found the Tulwar of Lomen (LOST) 36859 3900' Found the Iron Helm of Thaloth (LOST) 37549 4400' Killed Carcharoth, the Jaws of Thirst 37549 4400' Reached level 43 37551 4400' Found the Ribbed Plate Armour 'Berie' 37557 4400' Found the Jewel Encrusted Crown of Gwilo 37558 4400' Killed N√°r, the Dwarf 37885 4400' Killed Glaurung, Father of the Dragons 37954 4400' Reached level 44 37967 4400' Killed Scatha the Worm 38055 4400' Found the Scimitar of Nibinwe (LOST) 38056 4400' Found the Rapier of Nivrin 39108 4400' Killed The Witch-King of Angmar 39108 4400' Reached level 45 39131 4400' Killed Tselakus, the Dreadlord 39178 4400' Killed Uvatha the Horseman 39188 4400' Killed Kham√ªl, the Black Easterling 39192 4400' Killed Ren the Unclean 39197 4400' Killed Akhorahil the Blind 39200 4400' Found the Mace of Gwenen (LOST) 39201 4400' Found the Lance of Gilion (LOST) 39698 4400' Found the Pick of Belth (LOST) 39885 4400' Found the Bastard Sword 'Apanfar' (LOST) 40170 4400' Killed The Balrog of Moria 40277 4400' Reached level 46 40436 4400' Found the Metal Lamellar Armour 'Vataurion' 41312 4450' Killed Beorn, the Shape-Changer 41491 4450' Killed Waldern, King of Water 41633 4450' Reached level 47 42731 4500' Found the Halberd of Dirieng 42868 4500' Killed Gothmog, the High Captain of Balrogs 42897 4500' Reached level 48 42923 4500' Killed Omarax, the Eye Tyrant 43133 4500' Killed Pazuzu, Lord of Air 43221 4500' Killed Lungorthin, the Balrog of White Fire 43331 4500' Killed The Mouth of Sauron 43344 4500' Found the Long Sword of Ellannar (LOST) 43393 4500' Reached level 49 44766 4500' Killed Huan, Wolfhound of the Valar 45088 4500' Killed Feagwath, the Undead Sorcerer 45088 4500' Found the Mithril Chain Mail of Nathluin (LOST) 45290 4500' Reached level 50 45447 4500' Found the Lochaber Axe of Eradilmor 46351 4550' Killed Gorlim, Betrayer of Barahir 46361 4550' Killed Shelob, Spider of Darkness 46405 4550' Killed Ungoliant, the Unlight 46562 4550' Killed Arien, Maia of the Sun 46584 4550' Found the Iron Helm of Vathir 46689 4550' Found the Trident 'Kelegabal' (LOST) 46739 4550' Killed Dwar, Dog Lord of Waw 46861 4550' Killed Kronos, Lord of the Titans 46882 4550' Killed Polyphemus, the Blind Cyclops 47209 4550' Killed Maeglin, the Traitor of Gondolin 47211 4550' Found the Bar Chain Mail of Aerest (LOST) 47833 4550' Killed Radagast the Brown 47864 4550' Found the Battle Axe of Telin (LOST) 48177 4550' Found the Dagger of Ethollin (LOST) 48210 4550' Found the Main Gauche of Anwen (LOST) 49333 4650' Found the Cutlass of Rhuin 49873 4650' Killed Quaker, Master of Earth 51001 4700' Killed Rogrog the Black Troll 51161 4750' Found the Lochaber Axe 'Celron' (LOST) 51547 4750' Killed The Phoenix 52215 4800' Killed Fundin Bluecloak 53577 4850' Killed Vecna, the Emperor Lich 54049 4850' Killed Uldor the Accursed 54092 4850' Killed Baphomet the Minotaur Lord 54099 4850' Found the Morning Star of Mothil (LOST) 54662 4850' Killed Azog, King of the Uruk-Hai 54665 4850' Killed Bolg, Son of Azog 55631 4900' Killed The Tarrasque 56215 4950' Killed Sauron, the Sorcerer 56274 4950' Killed The Cat Lord 56471 4950' Killed Ancalagon the Black 56472 4950' Found the Executioner's Sword 'Beolvar' 56709 4950' Killed Oss√´, Herald of Ulmo 56863 4950' Killed Draugluin, Sire of All Werewolves 56965 4950' Found the Main Gauche of Lurthon [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : yes (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)
Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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And here is my setup going into the final fight. I switched things around because with this setup I get pStun and I can make +20 speed while being overweight and I sustain everything except Intelligence. I do give up Lightning immunity, rNether and rNexus, though, and a little damage.
Code:rAcid:......+.+.... Nexus:............. rElec:......+.+.... Nethr:............. rFire:...*..+.++.+. Chaos:......+...... rCold:......+.*.... Disen:...++.+..+... rPois:......+...... pFear:....+....+..+ rLite:+..+..+...... pBlnd:.........+... rDark:...+..+.+.... pConf:......+...... Sound:......++..... pStun:.+........... Shard:...+..+...... HLife:...+......... Regen:...+........+ Stea.:.......+..... ESP:............. Sear.:..........+.. Invis:............. Infra:............+ FrAct:.+..++..+.+.. Tunn.:............. Feath:...+......+.. Speed:..+....+...+. S.Dig:...+......... Blows:...+......... ImpHP:.?........... Shots:............. Fear:............. Might:.+........... Aggrv:............. Light:...+.+....... [Character Equipment] a) the Lochaber Axe of Eradilmor (5d8) (+13,+16) Dropped by Feagwath, the Undead Sorcerer at 4500 feet (level 90) Slays evil creatures. Provides resistance to light. Cannot be harmed by acid, fire. Blessed by the gods. Combat info: 7.5 blows/round. Average damage/round: 725.5 vs. evil creatures, and 528.5 vs. others. b) a Long Bow of Lothl√≥rien (x5) (+22,+19) <+5, +2> {cursed} Found lying on the floor at 4450 feet (level 89) It occasionally makes a loud noise. It poisons you from time to time. +5 dexterity. +2 shooting power. Provides protection from stunning. Cannot be harmed by acid, fire. Prevents paralysis. c) a Ring of Speed <+11> Dropped by Uldor the Accursed at 4850 feet (level 97) +11 speed. d) the Ring 'Umhabarm' <+2, +5, +1> Dropped by Smaug the Golden at 3900 feet (level 78) +2 strength. +2 intelligence. +5 constitution. +2 attack speed. +1 light. Provides immunity to fire. Provides resistance to light, dark, shards, disenchantment. Cannot be harmed by lightning. Sustains wisdom, dexterity. Slows your metabolism. Feather Falling. Speeds regeneration. Sustains your life force. When activated, it attempts to magically enhance a piece of armour with high chance of success. Takes 369 to 495 turns to recharge at your current speed. Your chance of success is 92.2% e) an Amulet of Weaponmastery (+3,+4) <+3> Dropped by Ungoliant, the Unlight at 4550 feet (level 91) +3 strength. Provides resistance to disenchantment. Provides protection from fear. Sustains strength, constitution. Prevents paralysis. f) the Arkenstone of Eolodrada <+3> Dropped by Orfax, Son of Boldor at 1250 feet (level 25) +3 intelligence. +3 light. Cannot be harmed by fire. Prevents paralysis. Radius 3 light. When activated, it lights and maps the entire level, sensing objects. Takes 153 to 300 turns to recharge at your current speed. Your chance of success is 91.5% g) Power Dragon Scale Mail (-3) [60,+20] Found lying on the floor in a vault at 4850 feet (level 97) Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, shards, chaos, disenchantment. Provides protection from confusion. h) an Elven Cloak of Aman [6,+24] <+4, +1> Dropped by a bile demon at 4800 feet (level 96) +4 stealth. +1 speed. Provides resistance to sound. Cannot be harmed by acid, fire. i) the Mithril Shield 'Luilmo' [16,+28] Dropped by Harowen the Black Hand at 3200 feet (level 64) Provides immunity to cold. Provides resistance to acid, lightning, fire, dark. Cannot be harmed by acid. Sustains strength. Prevents paralysis. When activated, it speeds up you temporarily but also makes you mortally afraid. Takes 123 to 135 turns to recharge at your current speed. Your chance of success is 89.9% j) the Iron Crown of Diliel [0,+11] <+6, +4> Dropped by Sangahyando of Umbar at 1750 feet (level 35) +6 intelligence. +4 wisdom. +4 dexterity. Provides resistance to fire, disenchantment. Provides protection from fear, blindness. Cannot be harmed by acid. k) a Set of Leather Gloves of Thievery (+3,+1) [1,+14] <+4, +5> Found lying on the floor in a vault at 4500 feet (level 90) +4 dexterity. +5 searching skill. Feather Falling. Prevents paralysis. l) the Pair of Steel Shod Boots of Haldaglob [7,+12] <+10> Dropped by Ar-PharazÙn the Golden at 3750 feet (level 75) +10 speed. Provides resistance to fire. Cannot be harmed by acid, fire. [Character Inventory] a) 22 Potions of Cure Critical Wounds b) 13 Potions of Healing c) 15 Potions of *Healing* It can be thrown at creatures with damaging effect. d) a Potion of Life It can be thrown at creatures with damaging effect. e) a Potion of Enlightenment f) 9 Potions of Heroism g) 5 Potions of Berserk Strength h) 40 Scrolls of Phase Door i) 11 Scrolls of Teleportation {!r} j) 3 Scrolls of Banishment k) 6 Scrolls of Mass Banishment {!r!d!k!v} l) 2 Scrolls of Holy Prayer m) 2 Scrolls of Rune of Protection n) 6 Rods of Detection {@3!g} Cannot be harmed by lightning. o) 4 Rods of Healing (3 charging) Cannot be harmed by lightning. p) 8 Rods of Teleport Other {@8} q) 2 Rods of Speed {@9} Cannot be harmed by lightning. r) a Fur Cloak of the Magi [3,+19] <+2, +1> Found lying on the floor in a vault at 4400 feet (level 88) +2 intelligence. +1 stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. s) the Rapier of Nivrin (7d6) (+13,+12) <+2> Dropped by Glaurung, Father of the Dragons at 4400 feet (level 88) +2 dexterity. Slays demons (powerfully), trolls. Branded with fire. Provides resistance to acid, fire, light, shards. Cannot be harmed by acid. Combat info: 8.0 blows/round. Average damage/round: 939.2 vs. creatures not resistant to fire, 1363.2 vs. demons, 939.2 vs. trolls, and 516 vs. others. t) the Cutlass of Rhuin (4d8) (+20,+20) <+5, +1> Conjured forth by magic at 4650 feet (level 93) +5 intelligence. +5 constitution. +1 stealth. +1 light. Slays undead (powerfully), dragons (powerfully), demons, giants, trolls, orcs, animals. Branded with fire. Provides resistance to lightning, fire, cold, sound, nexus. Provides protection from blindness. Cannot be harmed by acid. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. When activated, it allows you to breathe poison gas for 150 damage. Takes 465 to 627 turns to recharge at your current speed. Your chance of success is 91.5% Combat info: 8.0 blows/round. Average damage/round: 858.4 vs. creatures not resistant to fire, 1178.4 vs. undead, 1178.4 vs. dragons, 858.4 vs. demons, 858.4 vs. giants, 858.4 vs. trolls, 858.4 vs. orcs, 698.4 vs. animals, and 539.2 vs. others. [Character Quiver] 0) 23 Seeker Arrows of Wounding (4d4) (+22,+24) Combat info: Hits targets up to 160 feet away. Average damage/round: 280.9. 35% chance of breaking upon contact. 1) 29 Mithril Arrows of Flame (3d4) (+13,+15) Branded with fire. Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 348.6 vs. creatures not resistant to fire, and 217.9 vs. others. 35% chance of breaking upon contact.
I immediately move off the glyph when Morgoth moves because that's what I do whenever I read a ?Glyph of Warding . He summons a lot of stuff. I move back onto the glyph. He summons more stuff.
I ?phase:
I read another ?Glyph and whomp on him for couple rounds and he summons Ancient Dragons which I ?Banish and whomp another couple rounds and he summons various things that don't scare me too much so I continue to whomp:
I get in some good blows; another few rounds; and finally M breaks the glyph (and a couple balls of nether). But look at how much damage I've already done to him.
Morgoth's health bar
This seems like a good time to ?phase.
This is not a good place to be. If and when I want to ?phase again, I do not want to bounce around this little room. I decide to move into the upper right corner of the room. If I need to ?phase again, maybe I'll ?phase into the oval area to my northeast.
I quaff a !healing, some !heroisms and a !berserk strength. I am blessed, heroic and berserk. My dam is now 753. M summons major demons; I ?banish. Immediately he summons more major demons. I ?banish again. He summons a ragtag of < DL40s which I will let be.
We go a few more rounds; he does another nether ball. He then summons major dragons, and none would be much concern, but I'm no longer immune to lightning and one is a Storm Wyrm. I have 699 health.
Morgoth's health bar
Next post just moments away...Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
-
I think given Morgoth's earthquakes it's safe to ?phase, so I do. And what a good ?phase it is:
I Arkenstone and heal and don't bother ?MBanning. He summons harmless things except a druj, so I TO the druj and continue fighting.
One more round of melee and he summons more major demons so I ?phase.
It's starting to get crowded and I have 6 ?Mass Banishments, so I ?Mban.
Several rounds of melee and he doesn't summon, but he does bolt me with raw magic, forcing me to !heal twice. His next round of earthquaking moves him one square away from me, allowing me a 'free' !heal. His health is now [***-------]
Next few rounds he doesn't do any damage. I take him down to[**--------] He summons servants. How cute.
I meant to kill cantoras the first time he showed up, but I had to TO him at the time and I never found him again later. It will be TO for him again now. Two more rounds; two more earthquakes. His health is now [*---------]
Morgoth Lord of Darkness (Almost dead) summons ringwraiths. Poor smeagol got crushed. That's the second time he's died this game.
I have 753 health, one rod of healing is available for zapping. I think I will ?Phase, -heal and finish Mr Morgoth.
I move into a favorable position, the first zap of the rod of healing fails and M is almost upon me, the second succeeds.
Morgoth summons some more cute friends, and then dies.
And Strogg is still at full health.
I enjoyed chronicling my adventure. Thanks for tuning in! Hopefully next time will be more exciting!Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
Comment