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  • Sky
    Veteran
    • Oct 2016
    • 2321

    #16
    did you get nuked by drujis without having nether resist?
    "i can take this dracolich"

    Comment

    • Grotug
      Veteran
      • Nov 2013
      • 1637

      #17
      Originally posted by Sky
      did you get nuked by drujis without having nether resist?
      I don't remember. I just know I wasn't watching my health carefully enough because I thought I had so much and I received about 4 nukes in one turn and I think maybe I was only at 500 health at the time.
      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

      Detailed account of my Ironman win here.

      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

      Comment

      • Grotug
        Veteran
        • Nov 2013
        • 1637

        #18
        I enter the vault and TO away a greater balrog and mouth of sauron because drain charges. I make short work of a Black reaver. About one third into the vault I've picked up some !healing, a rod of healing and pick up a halberd dragon slayer 7d5 that does 1233 to dragons, with rSound and +4dex, +1Con and I replace the *Acid Tulwar with it, and then I'm sent away by a nexus Q. Lungorfin is here and then he summons a bunch of greater demons, including Puzazu. I duck into a corridor to drop my staff of healing, my wands of TO and my staves of TS. I'm going to kill all of them.



        I then ?phase:

        Guess I'll be ?phasing again.



        This might take awhile.



        There we go. And I still have 932HP:


        And now I realize I'm back at the beginning with the Creban and the Dragons. I make short work of a great storm wyrm on my way to the first order of business, Gothmog, high captain of balrogs.


        And, I kid you not; he proves less troublesome than just one of the Greater Balrogs I fought earlier. He doesn't summon, he doesn't breathe and his thumping on me only removes about 150HP. But no time to look at the loot or catch my breath, here comes a great wyrm of Law, a camouflaged GWMofMany Colors and the Mouth of Sauron.


        I have 686 health after defeating the GWoManyColors. I decide the mouth of sauron will have to wait. I don't want to ?phase and lose my good position and I don't want to just stand here and heal a bunch if things get nasty. I finish off the dragons (Law and Swamp Wrym). The swamp wyrm is much easier than the the deep DL70s dragons. I'm awarded a !*heal and !EXP for my efforts and the potion takes me to CL48. Now Omerax, who I TO'd from the vault is coming towards me. I guess the Creban will have to wait. Omerax is 6500 HP of evil. I have 565HP, 12 !heal, 9 *!heal* and 14 !CCW so I guess I can afford to use a heal before I \Disrupt his day.


        Omerax falls with none too much fuss. I kill off the creban without them screeching and find myself now closer to the vault than the Demons so I will continue my perusal of the vault. Or maybe I should kill the demons first lest the nexus Q teleports me back in their midst. I guess that's the smarter plan. A greater balrog meets me on my way back to the other Demons and he is much more compliant to my rapier than the former two. He drops me a !Life. Since I don't have !speed and I dumped my staves of Speed I try to take on Puzazu, who is next in line, at +16 speed and he quickly brings me to 385HP, so I ?phase.

        He's at 55% health so I use another !healing and hope to finish him off at +16 speed. Easy; still have 689HP and the Bile demon coming will meet a swift death. Two quick rounds of Nivrin and he drops two !healing and a ?Banishment of which I now have 4.

        Now onto Lungorfin and his friends; these should all fall easily, especially since my -Speed has recharged.


        Indeed, they all fall without a appreciable reduction to my health, including a straggler greater balrog. And, perfect timing, here comes Mouth of Sauron again. Unfortunately my speed wears off just as he approaches me. And a storm of raw magic puts me to 393; !heal, and another storm of raw magic brings me to 246. I think it's time to *!heal now. Actually, I think I'll use the !Life to free up inventory slot and to restore my CON.

        I quaff !Life and he summons a Horned Reaper and Bile demon.
        He's at about 55% health. Another couple rounds of thumping and he summons more Major demons.


        I almost finish him off and he flees, the Horned reaper moves in and I have to !heal to kill him; I'm half way through the Bile demon when MoSauron recovers his courage and as soon as he sees me again summons friends of darkness.

        And they all die very quickly. There are no worthwhile drops save another !exp dropped from an ancient green dragon and it welcomes me to level 49. I'll take a break here before resuming my exploration of the vault.
        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

        Detailed account of my Ironman win here.

        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

        Comment

        • Grotug
          Veteran
          • Nov 2013
          • 1637

          #19
          Back inside the vault I get Teleported by the purple Q again into the room where all the demons died, so good thing I decided to go back and kill them.

          Well, I was hoping the WoG in the vault wasn't the cause for the 8 feeling, but seems to be. Still, I found gloves of power <+1> (+1, +5) that brings mace of disruption to 7 blows and 700 vs evil. The Nexus Q finally teleported away.

          I burn Huan at 924 dpr and use up a good stockpile of my !CCW I recovered killing him, but he drops me !con which maxes me out and I'm now at 1224HP.

          Feagwath fell easily, and before he did I TO'd a summoned black reaver away and he landed midst a trail of lava a greater balrog left behind in a corridor leading to the vault. So I am protected while killing him. He brings me to level 50 and I max out at 1244HP.

          Now the hassle of determining which shots to drop and which arrows to take with me home, since I will try to break the curse (loud noise) on my Lorien bow since it has pStun, <+5> DEX and good damage. But the curse is 77 so not sure if a ?*Remove Curse* will break the curse or not. The curse will be a minor point during the final fight with the Lord of Darkness.

          Huan must have trampled over Cat Lord so looks like I've killed all the uniques on this level. I almost overlooked 5d8 Lochaber Axe Eraldimor that Feagwath dropped. Does 720 to evil, up 21 from my MoD.

          I return to town and play around with Morgoth equipment; since I don't have +20 base speed, I have to shuffle things around and wear a ring of speed <+10> that brings my base speed to about +21 overweight, but I lose rSound, rNether and pConf if I am to keep my damage at 720 vs evil. Back in the dungeon I pick up a "Weaponmastery (+3, +4) <+3> which may help in the end.

          At the start of DL91 I quickly burn through Castamir, Shelob and Ungoliant. Just as Ungoliant is fleeing for her life she, (or something else, I couldn't see) chants powerfully and I drop from 600something to 300something health, so I !heal. My pebbles of slay evil finish her off, though. Arien is next on my hit list and falls without too much trouble.

          Qzzlpllzlp is here and I figure I'll let it summon some uniques for me. Dwar didn't know what hit him, but Kronos gives me some trouble and I have to use two !healings and I'm down to 7 !CCW again, but I still have 10 of each !healing and !*healing. Polyphemus is with him and destroys whatever Kronos dropped. I dispatch of him as well, but the fights leave me at 400HP.

          I return to Qzzlplzlp and he summons Maeglin who summons Greater dragons. I let Maeglin trample over Qzzlplzlp and then _TS away since I didn't bother to let myself heal up completely. I kill some bright green con-reducing demons and a black reaver, but forget to switch to my demon slayer initially and lose 2 CON, but once I switched they each died before they could take a turn. I heal up a little and then _TS back to Maeglin who dies easily. Believe it or not he drops an *identical* MoD of *slay evil* to the one I used to kill him, except the new one is (+9, +17) vs my old one (+9, +16).

          As is common in my randart games, there is always a dry spell in drops once I've reached endgame status at the bottom of the dungeon. Killed dozens of uniques lately but none of them have dropped anything really good.

          I decide to take on Radagast in a small goggles shaped vault and he takes me to deep waters. Bad idea to fight him without pBlind. It's almost always a bad idea to fight Radagast, or at least for a warrior. I have to _TS as he keeps blinding me whenever I cure. He finds me quickly, though, which means my haste isn't wasted, but he blasts me a lot and then summons an inertia hound that's breath coincides with my haste wearing off so I go from 25 speed to 5 speed which comes pretty close to spelling my end. The battle requires more consumables than any other this game. He does eventually die as I shoot at him but hit undetectable animals first. Someone dropps a rod of curing which is handy since I don't want to use a !CCW since I am almost full health after !*healing but don't necessarily want to clean up blind.

          The lack of pBlind aside, I am pretty powerful. Radagast drops gloves of combat (+1, +7) that I am tempted to wear. Not sure stealth really matters all that much at this stage. I will try them for a bit. He also drops a good <+2> extra attacks executioner's sword good for 600dpr, which is great against the Istars left in the vault which yields WoG and <+4> <+8> boots. Nice boots but not useful to me. DL92 a dread drops (+4, +11) caestus of combat <+1> which I believe is the highest damage I've found on non-artifact gloves and I'm pretty sure it's not possible to get higher, as I think ego gloves have a +8 to dam enchantment cap, therefore caestus would max out at 11 since 3 + 8 = 11.
          Last edited by Grotug; March 10, 2018, 04:11.
          Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

          Detailed account of my Ironman win here.

          "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

          Comment

          • Grotug
            Veteran
            • Nov 2013
            • 1637

            #20
            Nothing doin on DL92 so I return to town, screw around with gear combinations again, but stick with what I've been using and buy an ?*Acquirement* and read it on DL93 and am dropped this:

            The Cutlas or Rhuin (4d8) (+20, +20) <+5> INT/CON <+1> Stealth, Light Slays everyone but giants and slays Undead/Dragons (Powerfully). pBlind, Telepathy, SI, FrAct, Regen, rElec, rCold, rFire, rSound, rNexus

            Damage: 906 to non-rFire, to most everyone, and 1226 to dragons/Undead, 764 to animals and 587 to others.

            Vault doesn't have anything I need, but I find a better "Trickery <+3> speed <+5> DEX outside the vault. I seek out Ancalagon who is ineffectual against me. I have him fleeing in no time and happily begin killing his summons, but instead of reading ?*enchant weapon* (Nivien is now (+13, +12)) I read ?Teleport Level. Oh well.

            On DL95 a Great Wyrm of Balance and a Great Ice Wyrm come at me, so I kill them per usual. Balance drops second rod of speed; ice wyrm drops second rod of healing. Nice.

            I just realized if I had kept an Elven cloak I chucked in favor of a cloak of pConf I'd just be able to make +20 speed, but it would be traveling very light. I'll find a good speed artifact soon, though.

            I linger on a very boring DL96 a little longer than I probably "should" after killing Fundin but stumble upon a greater titan who summons a jabberwock. Fighting the monsters one right after the other brings me to 200something health after the jabberwock breathes chaos, but I'm not too worried about it now as I rip through the jabberwock so quickly a second breath would do marginal damage. Someone drops another rod of healing. I then see a greater demon Q. Earlier in the game I'd TO these things, but now I stand around and wait for them to summon. I kill an Osyluth, greater and lesser balrogs and someone drops another rod of healing. I'll hang around the Q for as long as he will summon, but he ?phases away. I detect him, but he ?phases again. Detection again reveals a demon pit. Oh yessssss. Generally only good for potions since any scrolls they drop get destroyed, though. But I'm more concerend with potions and rods at this point than scrolls.

            The pit drops two staves of healing, but I'm not using items with charges. It also a cloak for each resistance I'm missing (when not wielding Rhuin): two cloaks of pStun, one pBlind and an elven cloak of Aman (rSound) for +20 base speed. I will wear the Aman even now for its AC and weightlessness even though it means losing pConf. Pconf becomes less important the more powerful my @ gets.

            DL97 has a greater vault. !Enlightenment shows there is power dragon scale mail but what I need is a better speed armor than my current one.

            In a room at opposite end of the map from the vault I hang out with a greater Q to farm, but it quickly gets out of hand with Nightcrawlers and I fail multiple times to ?phase near the entrance of the room and am forced to ?Teleport away. I head back to the room and easily kill the summons once in a corridor. Farming is fruitful as I pick up a !Life and now have 13 !*Healings.

            I wait for more summons and finally someone interesting is brought forth: Vecna. I fiercely smite him and it's far more than he can handle and he dies without much ado. I retreat into a little nook to clean up Vecna's pre-death summons; he leaves me nothing interesting.



            Enough screwing around, Sauron awaits.

            At about 1/3 health left Sauron summons Draugluin, Osse and Ancalagon who summons Balance and other greatest dragons. I ?phase into a small room with all of these baddies and so need to ?Teleport away. I finish sauron off at 770 vs evil, but use up all my heals from my 4 rods. After defeating Sauron alone, I return to to kill everyone else, starting with Ancalagon. Ancalagon and his kin fall easily seeing as I'm doing 1226 to dragons. Osse proves more troublesome and requires a *!heal when his nether breath does 400+ after resist, and a couple !heals. No one drops me anything worth a hoot. Time to go home and do the equipment shuffle for mr M.



            Halfway through the fight I have to ?Teleport again when Osse calls me thither. When I return I use the lava from Ancalagon's maw of fire to kill Draugluin and others who don't resist fire.





            The final chapter of this saga will happen tonight.
            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

            Detailed account of my Ironman win here.

            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

            Comment

            • Sky
              Veteran
              • Oct 2016
              • 2321

              #21
              did you not trade away your rNether ?? be careful because Osse breathes nether.
              "i can take this dracolich"

              Comment

              • Grotug
                Veteran
                • Nov 2013
                • 1637

                #22
                Osee did breathe Nether and I have been wearing 'Hilion' armor which resists nether, disenchantment, shards, sound, poison, acid.

                I'll do a character dump now. This is pretty much what I've been wearing for the last 20 dungeon levels. Although before picking up Rhuin, I was swapping between three different weapons.

                Code:
                  [Angband 4.1.2 Character Dump]
                
                 Name   Strogg       Age             29          Self  RB  CB  EB   Best
                 Race   Half-Troll   Height        7'2"   STR! 18/100  +4  +3  +3 18/200
                 Class  Warrior      Weight    25st 3lb   INT! 18/100  -4  -2 +17 18/210
                 Title  Lord         Turns used:          WIS! 18/100  -2  -2  +3  18/90
                 HP     943/1244     Game        367299   DEX! 18/100  -4  +2 +14 18/***
                 SP     0/0          Standard     56974   CON! 18/100  +3  +2 +11 18/***
                                     Resting        802
                
                 Level                 50    Armor     [77,+121]    Saving Throw     66%
                 Cur Exp          9944608                           Stealth    Excellent
                 Max Exp          9944608    Melee       4d8,+51    Disarm - phys.   95%
                 Adv Exp         ********    To-hit      105,+52    Disarm - magic   65%
                                             Blows      8.0/turn    Magic Devices     57
                 Gold              595960                           Searching        86%
                 Burden          211.2 lb    Shoot to-dam    +23    Infravision   100 ft
                 Overweight       31.3 lb    To-hit       90,+50    Speed      17 (x2.7)
                 Max Depth    4950' (L99)    Shots        2/turn
                
                 Your father was a Stone-Troll Warrior.  You have blue-bloodshot eyes,
                 mangy dark purple hair, and white ulcerous skin.
                
                
                
                rAcid:..+...+++...! Nexus:+.+.+........
                rElec:+.*....++.... Nethr:......+......
                rFire:+.**...++..+. Chaos:.........+...
                rCold:+.+....+*+... Disen:...+..+......
                rPois:....+.+...... pFear:..+.........+
                rLite:..++.....+... pBlnd:+............
                rDark:..++....+.... pConf:.......+.....
                Sound:+.....+...... pStun:.............
                Shard:...+..+...... HLife:...+.........
                
                Regen:+..+........+ Stea.:+...+..+.....
                  ESP:+........+... Sear.:....+........
                Invis:+............ Infra:..+.+.......+
                FrAct:+.+..++++.... Tunn.:.............
                Feath:...+......... Speed:..+.+.+..+.+!
                S.Dig:..++......... Blows:...+.........
                ImpHP:............. Shots:.+...........
                 Fear:............. Might:.+...........
                Aggrv:..........+.. Light:+.++.++......
                
                
                  [Character Equipment]
                
                a) the Cutlass of Rhuin (4d8) (+20,+20) <+5, +1>
                     Conjured forth by magic at 4650 feet (level 93)
                     
                     +5 intelligence.
                     +5 constitution.
                     +1 stealth.
                     +1 light.
                     Slays undead (powerfully), dragons (powerfully), demons, giants,
                     trolls, orcs, animals.
                     Branded with fire.
                     Provides resistance to lightning, fire, cold, sound, nexus.
                     Provides protection from blindness.
                     Cannot be harmed by acid.
                     Speeds regeneration.  Grants telepathy.  Grants the ability to see
                     invisible things.  Prevents paralysis.  
                     
                     When activated, it allows you to breathe poison gas for 150
                     damage.
                     Takes 558 to 752 turns to recharge at your current speed.
                     Your chance of success is 91.9%
                     
                     Combat info:
                     8.0 blows/round.
                     Average damage/round: 906.4 vs. creatures not resistant to fire,
                     1226.4 vs. undead, 1226.4 vs. dragons, 906.4 vs. demons, 906.4 vs.
                     giants, 906.4 vs. trolls, 906.4 vs. orcs, 746.4 vs. animals, and
                     587.2 vs. others.
                     
                b) a Sling of Buckland (x4) (+18,+23) <+3, +1, +2>
                     Found lying on the floor in a vault at 3800 feet (level 76)
                     
                     +3 dexterity.
                     +1 shooting speed.
                     +2 shooting power.
                     Cannot be harmed by acid, fire.
                     
                c) the Ring of Einelmare (+1,+4) <+4, +3, +6, +2, +1> (charging)
                     Found lying on the floor in a vault at 3650 feet (level 73)
                     
                     +4 intelligence.
                     +3 wisdom.
                     +6 dexterity.
                     +3 infravision.
                     +2 speed.
                     +1 light.
                     Provides immunity to lightning, fire.
                     Provides resistance to acid, cold, light, dark, nexus.
                     Provides protection from fear.
                     Cannot be harmed by lightning.
                     Sustains intelligence.
                     Slows your metabolism.  Prevents paralysis.  
                     
                     When activated, it grants acid resistance for d20+20 turns and
                     creates an acid ball of damage 70.
                     Takes 324 to 396 turns to recharge at your current speed.
                     Your chance of success is 83.6%
                     
                d) the Ring 'Umhabarm' <+2, +5, +1>
                     Dropped by Smaug the Golden at 3900 feet (level 78)
                     
                     +2 strength.
                     +2 intelligence.
                     +5 constitution.
                     +2 attack speed.
                     +1 light.
                     Provides immunity to fire.
                     Provides resistance to light, dark, shards, disenchantment.
                     Cannot be harmed by lightning.
                     Sustains wisdom, dexterity.
                     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
                     Sustains your life force.  
                     
                     When activated, it attempts to magically enhance a piece of armour
                     with high chance of success.
                     Takes 442 to 594 turns to recharge at your current speed.
                     Your chance of success is 92.6%
                     
                e) an Amulet of Trickery <+5, +3, +4>
                     Found lying on the floor at 4650 feet (level 93)
                     
                     +5 dexterity.
                     +3 stealth.
                     +5 searching skill.
                     +4 infravision.
                     +3 speed.
                     Provides resistance to poison, nexus.
                     Sustains dexterity.
                     
                f) the Arkenstone of Eolodrada <+3>
                     Dropped by Orfax, Son of Boldor at 1250 feet (level 25)
                     
                     +3 intelligence.
                     +3 light.
                     Cannot be harmed by fire.
                     Prevents paralysis.  
                     Radius 3 light.
                     
                     When activated, it lights and maps the entire level, sensing
                     objects.
                     Takes 183 to 360 turns to recharge at your current speed.
                     Your chance of success is 91.9%
                     
                g) the Metal Brigandine Armour of Hilion (-3) [48,+19] <+3, +2, +1>
                     Dropped by a mystic at 3100 feet (level 62)
                     
                     +3 intelligence.
                     +2 speed.
                     +1 light.
                     Provides resistance to acid, poison, sound, shards, nether,
                     disenchantment.
                     Cannot be harmed by acid.
                     Prevents paralysis.  
                     
                h) the Cloak 'Hanartaru' [1,+19] <+5>
                     Dropped by Eˆl, the Dark Elf at 3350 feet (level 67)
                     
                     +5 stealth.
                     Provides resistance to acid, lightning, fire, cold.
                     Provides protection from confusion.
                     Cannot be harmed by acid, fire.
                     Prevents paralysis.  
                     
                     When activated, it maps the area around you.
                     Takes 295 to 360 turns to recharge at your current speed.
                     Your chance of success is 88.6%
                     
                i) the Mithril Shield 'Luilmo' [16,+28]
                     Dropped by Harowen the Black Hand at 3200 feet (level 64)
                     
                     Provides immunity to cold.
                     Provides resistance to acid, lightning, fire, dark.
                     Cannot be harmed by acid.
                     Sustains strength.
                     Prevents paralysis.  
                     
                     When activated, it speeds up you temporarily but also makes you
                     mortally afraid.
                     Takes 147 to 162 turns to recharge at your current speed.
                     Your chance of success is 90.4%
                     
                j) the Jewel Encrusted Crown of Gwilo [0,+20] <+2>
                     Dropped by Carcharoth, the Jaws of Thirst at 4400 feet (level 88)
                     
                     +2 speed.
                     Provides resistance to cold, light, chaos.
                     Cannot be harmed by acid.
                     Grants telepathy.  
                     
                k) a Set of Caestus of Combat (+4,+11) [5,+8] <+1>
                     Dropped by a dread at 4600 feet (level 92)
                     
                     +1 strength.
                     +1 constitution.
                     Aggravates creatures nearby.  
                     
                l) the Pair of Steel Shod Boots of Haldaglob [7,+12] <+10>
                     Dropped by Ar-Pharaz&#217;n the Golden at 3750 feet (level 75)
                     
                     +10 speed.
                     Provides resistance to fire.
                     Cannot be harmed by acid, fire.
                     
                
                
                
                
                  [Character Inventory]
                
                a) 22 Potions of Cure Critical Wounds
                b) 13 Potions of Healing
                c) 15 Potions of *Healing*
                     It can be thrown at creatures with damaging effect.
                     
                d) a Potion of Life
                     It can be thrown at creatures with damaging effect.
                     
                e) a Potion of Enlightenment
                f) 29 Scrolls of Phase Door
                g) 11 Scrolls of Teleportation {!r}
                h) 3 Scrolls of Banishment
                i) 4 Scrolls of Word of Recall {!r}
                j) 2 Scrolls of Holy Prayer
                k) 6 Rods of Detection {@3!g}
                     Cannot be harmed by lightning.
                     
                l) 3 Rods of Curing (1 charging) {@5}
                m) 4 Rods of Healing (4 charging)
                     Cannot be harmed by lightning.
                     
                n) 8 Rods of Teleport Other {@8}
                o) 2 Rods of Speed (1 charging) {@9}
                     Cannot be harmed by lightning.
                     
                p) a Fur Cloak of the Magi [3,+16] <+2, +3>
                     Dropped by a pit fiend at 4800 feet (level 96)
                     
                     +2 intelligence.
                     +3 stealth.
                     Provides protection from stunning.
                     Cannot be harmed by acid.
                     Sustains intelligence.
                     
                q) an Elven Cloak of Aman [6,+24] <+4, +1>
                     Dropped by a bile demon at 4800 feet (level 96)
                     
                     +4 stealth.
                     +1 speed.
                     Provides resistance to sound.
                     Cannot be harmed by acid, fire.
                     
                r) the Rapier of Nivrin (7d6) (+13,+12) <+2>
                     Dropped by Glaurung, Father of the Dragons at 4400 feet (level 88)
                     
                     +2 dexterity.
                     Slays demons (powerfully), trolls.
                     Branded with fire.
                     Provides resistance to acid, fire, light, shards.
                     Cannot be harmed by acid.
                     
                     Combat info:
                     8.0 blows/round.
                     Average damage/round: 987.2 vs. creatures not resistant to fire,
                     1411.2 vs. demons, 987.2 vs. trolls, and 564 vs. others.
                     
                s) the Lochaber Axe of Eradilmor (5d8) (+13,+16)
                     Dropped by Feagwath, the Undead Sorcerer at 4500 feet (level 90)
                     
                     Slays evil creatures.
                     Provides resistance to light.
                     Cannot be harmed by acid, fire.
                     Blessed by the gods.  
                     
                     Combat info:
                     7.5 blows/round.
                     Average damage/round: 770.1 vs. evil creatures, and 573 vs.
                     others.
                     
                
                
                
                
                  [Character Quiver]
                
                0) 23 Seeker Arrows of Wounding (4d4) (+22,+24)
                1) 15 Rounded Pebbles (1d2) (+7,+6)
                     Combat info:
                     Hits targets up to 140 feet away.
                     Average damage/round: 256.2.
                     25% chance of breaking upon contact.
                     
                2) 7 Rounded Pebbles of Slay Evil (1d2) (+10,+12)
                     Slays evil creatures.
                     
                     Combat info:
                     Hits targets up to 140 feet away.
                     Average damage/round: 459.8 vs. evil creatures, and 306.6 vs.
                     others.
                     25% chance of breaking upon contact.
                     
                3) 12 Iron Shots (1d4) (+3,+7)
                     Combat info:
                     Hits targets up to 140 feet away.
                     Average damage/round: 270.4.
                     25% chance of breaking upon contact.
                     
                4) 2 Iron Shots (1d4) (+4,+8)
                     Combat info:
                     Hits targets up to 140 feet away.
                     Average damage/round: 278.6.
                     25% chance of breaking upon contact.
                     
                5) 2 Mithril Shots (2d4) (+13,+11)
                     Combat info:
                     Hits targets up to 140 feet away.
                     Average damage/round: 327.6.
                     25% chance of breaking upon contact.
                     
                6) 9 Mithril Shots (2d4) (+13,+13)
                     Combat info:
                     Hits targets up to 140 feet away.
                     Average damage/round: 344.4.
                     25% chance of breaking upon contact.
                     
                7) 20 Mithril Shots of Wounding (2d4) (+24,+19)
                     Combat info:
                     Hits targets up to 140 feet away.
                     Average damage/round: 398.6.
                     25% chance of breaking upon contact.
                     
                
                
                  [Home Inventory]
                
                a) 6 Scrolls of Mass Banishment {!r!d!k!v}
                b) 2 Scrolls of Rune of Protection
                c) a Ring of Speed <+11>
                     Dropped by Uldor the Accursed at 4850 feet (level 97)
                     
                     +11 speed.
                     
                d) a Ring of Damage (+0,+13)
                     Found lying on the floor in a vault at 3900 feet (level 78)
                     
                e) an Amulet of Weaponmastery (+3,+4) <+3>
                     Dropped by Ungoliant, the Unlight at 4550 feet (level 91)
                     
                     +3 strength.
                     Provides resistance to disenchantment.
                     Provides protection from fear.
                     Sustains strength, constitution.
                     Prevents paralysis.  
                     
                f) the Necklace of Hadraxar <+1, +3, +2>
                     Dropped by Eˆl, the Dark Elf at 3350 feet (level 67)
                     
                     +1 strength.
                     +3 intelligence.
                     +2 wisdom.
                     +2 constitution.
                     Provides resistance to cold, nether, chaos.
                     
                     When activated, it attempts to magically slow a single monster.
                     Takes 90 to 97 turns to recharge at your current speed.
                     Your chance of success is 80.2%
                     
                g) the Elfstone of Anarad [+30] {@3}
                     Found lying on the floor of a cavern at 1750 feet (level 35)
                     
                     Provides resistance to poison, dark, nexus.
                     Provides protection from blindness.
                     Slows your metabolism.  
                     
                h) the Elfstone 'Cuath' <+1>
                     Found lying on the floor in a vault at 2750 feet (level 55)
                     
                     +1 shooting speed.
                     Provides resistance to shards.
                     
                     When activated, it cures blindness.
                     Takes 118 to 129 turns to recharge at your current speed.
                     Your chance of success is 91.9%
                     
                i) Power Dragon Scale Mail (-3) [60,+20]
                     Found lying on the floor in a vault at 4850 feet (level 97)
                     
                     Provides resistance to acid, lightning, fire, cold, poison, light,
                     dark, sound, shards, chaos, disenchantment.
                     Provides protection from confusion.
                     
                j) the Metal Lamellar Armour 'Vataurion' (-3) [58,+10] <+1, +3>
                     Found lying on the floor in a vault at 4400 feet (level 88)
                     
                     +1 intelligence.
                     +3 dexterity.
                     +3 constitution.
                     +3 stealth.
                     +3 searching skill.
                     Provides resistance to chaos, disenchantment.
                     Provides protection from fear, confusion.
                     Cannot be harmed by acid.
                     
                k) Metal Lamellar Armour (Dwarven) (-3) [58,+26] <+1, +2, +3>
                     Dropped by Pazuzu, Lord of Air at 4500 feet (level 90)
                     
                     +1 strength.
                     +2 constitution.
                     +3 infravision.
                     Cannot be harmed by acid.
                     Prevents paralysis.  
                     
                l) the Ribbed Plate Armour 'Berie' (-3) [66,+20] <+3>
                     Dropped by Carcharoth, the Jaws of Thirst at 4400 feet (level 88)
                     
                     +3 stealth.
                     Provides resistance to acid, poison, dark, sound, nexus.
                     Provides protection from fear.
                     Cannot be harmed by acid.
                     
                m) a Fur Cloak of the Magi [3,+19] <+2, +1>
                     Found lying on the floor in a vault at 4400 feet (level 88)
                     
                     +2 intelligence.
                     +1 stealth.
                     Cannot be harmed by acid.
                     Sustains intelligence.
                     Grants telepathy.  
                     
                n) a Small Metal Shield (Dwarven) (+3,+3) [5,+20] <+1>
                     Found lying on the floor in a vault at 3350 feet (level 67)
                     
                     +1 strength.
                     +1 constitution.
                     Cannot be harmed by acid.
                     Prevents paralysis.  
                     
                o) the Iron Crown of Diliel [0,+11] <+6, +4>
                     Dropped by Sangahyando of Umbar at 1750 feet (level 35)
                     
                     +6 intelligence.
                     +4 wisdom.
                     +4 dexterity.
                     Provides resistance to fire, disenchantment.
                     Provides protection from fear, blindness.
                     Cannot be harmed by acid.
                     
                p) a Jewel Encrusted Crown of Might [0,+15] <+3, +1>
                     Dropped by Uvatha the Horseman at 4400 feet (level 88)
                     
                     +3 strength.
                     +3 dexterity.
                     +1 constitution.
                     Cannot be harmed by acid.
                     Sustains strength, dexterity, constitution.
                     Prevents paralysis.  
                     
                q) the Metal Cap of Darch [3,+9]
                     Found lying on the floor in a vault at 3650 feet (level 73)
                     
                     Provides resistance to dark.
                     Cannot be harmed by acid.
                     Sustains dexterity.
                     Feather Falling.  Grants telepathy.  Grants the ability to see
                     invisible things.  Prevents paralysis.  
                     
                r) the Iron Helm of Vathir [7,+24] <+3, +2, +1>
                     Dropped by a Blue Wizard at 4550 feet (level 91)
                     
                     +3 constitution.
                     +2 searching skill.
                     +1 infravision.
                     Provides resistance to acid, lightning, fire, cold,
                     disenchantment.
                     Cannot be harmed by acid.
                     Grants telepathy.  Grants the ability to see invisible things.  
                     
                     When activated, it shoots a large cone of one of the base elements
                     for 120-200 damage.
                     Takes 352 to 432 turns to recharge at your current speed.
                     Your chance of success is 90.4%
                     
                s) a Set of Leather Gloves of Thievery (+3,+1) [1,+14] <+4, +5>
                     Found lying on the floor in a vault at 4500 feet (level 90)
                     
                     +4 dexterity.
                     +5 searching skill.
                     Feather Falling.  Prevents paralysis.  
                     
                t) the Pair of Leather Sandals 'Giondos' [1,+14] <+4, +2, +6>
                     Found lying on the floor in a pit at 2050 feet (level 41)
                     
                     +4 wisdom.
                     +2 stealth.
                     +6 speed.
                     Provides resistance to poison.
                     Provides protection from confusion.
                     Cannot be harmed by acid, fire.
                     Sustains constitution.
                     Feather Falling.  
                     
                u) the Halberd of Dirieng (7d5) (+5,+14) <+4, +1>
                     Dropped by a hezrou at 4500 feet (level 90)
                     
                     +4 dexterity.
                     +1 constitution.
                     Slays dragons (powerfully).
                     Provides resistance to sound.
                     Cannot be harmed by acid, fire.
                     
                     Combat info:
                     7.8 blows/round.
                     Average damage/round: 1296.2 vs. dragons, and 554.7 vs. others.
                     
                v) the Short Bow of Ornorn (x3) (+5,+31) <+5, +3, +1>
                     Dropped by Hoarmurath of Dir at 3900 feet (level 78)
                     
                     +5 dexterity.
                     +3 constitution.
                     +1 shooting power.
                     Provides resistance to lightning.
                     Provides protection from fear.
                     Cannot be harmed by acid, fire.
                     Sustains dexterity.
                     Speeds regeneration.  Grants the ability to see invisible things. 
                     
                     
                     When activated, it hastens you for d20+20 turns.
                     Takes 295 to 360 turns to recharge at your current speed.
                     Your chance of success is 91.9%
                     
                w) a Long Bow of Lothlórien (x5) (+22,+19) <+5, +2> {cursed}
                     Found lying on the floor at 4450 feet (level 89)
                     
                     It occasionally makes a loud noise.
                     It poisons you from time to time.
                     +5 dexterity.
                     +2 shooting power.
                     Provides protection from stunning.
                     Cannot be harmed by acid, fire.
                     Prevents paralysis.  
                     
                x) 29 Mithril Arrows of Flame (3d4) (+13,+15)
                     Branded with fire.
                     Cannot be harmed by acid, fire.
                     
                
                
                [Player history]
                      Turn   Depth  Note
                         0      0'  Began the quest to destroy Morgoth.
                       314     50'  Reached level 2
                       558     50'  Reached level 3
                       805    100'  Killed Fang, Farmer Maggot's Dog
                       805    100'  Reached level 4
                      1060    100'  Killed Bullroarer the Hobbit
                      1060    100'  Reached level 5
                      1060    100'  Reached level 6
                      1060    100'  Reached level 7
                      1734    400'  Reached level 8
                      2076    400'  Killed Grishn√°kh, the Hill Orc
                      2076    400'  Reached level 9
                      2076    400'  Reached level 10
                      2687    400'  Killed Golfimbul, the Hill Orc Chief
                      2687    400'  Reached level 11
                      2756    400'  Reached level 12
                      3264    550'  Reached level 13
                      3813    600'  Reached level 14
                      4289    650'  Reached level 15
                      4849    700'  Killed Lagduf, the Snaga
                      5027    700'  Reached level 16
                      5569    800'  Killed Brodda, the Easterling
                      5611    800'  Killed Wormtongue, Agent of Saruman
                      6065    800'  Reached level 17
                      6842    850'  Killed Grip, Farmer Maggot's Dog
                      7115    850'  Reached level 18
                      7700    900'  Killed Ulfast, Son of Ulfang
                      7700    900'  Reached level 19
                      8659   1000'  Reached level 20
                      8869   1000'  Reached level 21
                      9548   1100'  Reached level 22
                     10422   1100'  Killed Gorbag, the Orc Captain
                     10422   1100'  Reached level 23
                     11968   1200'  Reached level 24
                     12810   1250'  Reached level 25
                     13172   1250'  Killed Orfax, Son of Boldor
                     13196   1250'  Found the Arkenstone of Eolodrada
                     13838   1300'  Killed Lugdush, the Uruk
                     13887   1300'  Killed Ugl√∫k, the Uruk
                     15184   1450'  Reached level 26
                     15294   1450'  Killed Ulwarth, Son of Ulfang
                     17070   1550'  Reached level 27
                     17975   1550'  Found the Elfstone of Gonennar (LOST)
                     18444   1650'  Found the Amulet 'Lithlur' (LOST)
                     18582   1650'  Reached level 28
                     19750   1700'  Found the Set of Leather Gloves 'Goron' (LOST)
                     20011   1750'  Killed Sangahyando of Umbar
                     20015   1750'  Killed Angamaitë of Umbar
                     20015   1750'  Reached level 29
                     20015   1750'  Found the Pendant 'Aelebreth' (LOST)
                     20016   1750'  Found the Pair of Iron Shod Boots of Falin (LOST)
                     20020   1750'  Found the Iron Crown of Diliel
                     20402   1750'  Found the Lantern 'Gaugri' (LOST)
                     20531   1750'  Found the Elfstone of Anarad
                     21010   1850'  Killed Kh√&#198;m, Son of M√&#198;m
                     21043   1850'  Killed Castamir the Usurper
                     21407   1850'  Killed Lokkak, the Ogre Chieftain
                     21457   1850'  Reached level 30
                     21520   1850'  Found the Pair of Leather Boots of Nendor (LOST)
                     22392   1950'  Killed Boldor, King of the Yeeks
                     22566   2000'  Reached level 31
                     22699   2000'  Found the Necklace of Targoril (LOST)
                     23176   2050'  Found the Pair of Leather Sandals 'Giondos'
                     23634   2200'  Killed M√&#198;m, Betrayer of Turin
                     23644   2200'  Killed Ibun, Son of M√&#198;m
                     24049   2250'  Killed Bert the Stone Troll
                     24125   2300'  Reached level 32
                     24163   2300'  Killed Bill the Stone Troll
                     24187   2300'  Killed Tom the Stone Troll
                     24188   2300'  Found the Leather Scale Mail 'Valdor' (LOST)
                     24697   2350'  Killed The Queen Ant
                     24869   2600'  Killed Shagrat, the Orc Captain
                     25295   2650'  Killed Lorgan, Chief of the Easterlings
                     26010   2750'  Found the Cloak of Valronath (LOST)
                     26037   2750'  Reached level 33
                     26103   2750'  Found the Elfstone 'Cuath'
                     26423   2800'  Killed Vargo, Tyrant of Fire
                     26538   2850'  Found the Broad Sword of Dolardos (LOST)
                     27218   2900'  Killed Itangast the Fire Drake
                     27539   2950'  Reached level 34
                     28124   3050'  Reached level 35
                     28620   3050'  Found the Set of Gauntlets 'Tilth' (LOST)
                     29011   3100'  Reached level 36
                     29026   3100'  Killed The Lernaean Hydra
                     29172   3100'  Found the Metal Brigandine Armour of Hilion
                     30095   3200'  Reached level 37
                     30304   3200'  Killed Harowen the Black Hand
                     30308   3200'  Found the Mattock of Niendreth (LOST)
                     30316   3200'  Found the Mithril Shield 'Luilmo'
                     30890   3250'  Reached level 38
                     31267   3350'  Found the Ring 'Ethith' (LOST)
                     31359   3350'  Found the Set of Alchemist's Gloves 'Athlor' (LOST)
                     31368   3350'  Killed Eöl, the Dark Elf
                     31377   3350'  Found the Cloak 'Hanartaru'
                     31378   3350'  Found the Spear of Telen (LOST)
                     31379   3350'  Found the Necklace of Hadraxar
                     31936   3400'  Killed Mughash the Kobold Lord
                     32029   3650'  Found the Bastard Sword 'Niend' (LOST)
                     32573   3650'  Reached level 39
                     32941   3650'  Killed Adunaphel the Quiet
                     32948   3650'  Found the Jewel Encrusted Crown of Uiltan (LOST)
                     33051   3650'  Found the Tulwar of Ithmor (LOST)
                     33392   3650'  Reached level 40
                     33487   3650'  Found the Metal Cap of Darch
                     33489   3650'  Found the Ring of Einelmare
                     33681   3650'  Killed Kavlax the Many-Headed
                     34235   3700'  Killed Medusa, the Gorgon
                     34236   3700'  Found the Mithril Shield of Ezelweng (LOST)
                     34263   3700'  Killed Ji Indur Dawndeath
                     34546   3750'  Killed Ar-Pharaz√&#165;n the Golden
                     34557   3750'  Found the Morning Star of Adanog (LOST)
                     34559   3750'  Found the Pair of Steel Shod Boots of Haldaglob
                     34982   3750'  Killed Saruman of Many Colours
                     34982   3750'  Reached level 41
                     34984   3750'  Found the Morning Star of Enorgol (LOST)
                     35072      0'  Killed Farmer Maggot
                     35469   3800'  Killed Ariel, Queen of Air
                     35789   3800'  Killed Thuringwethil, the Vampire Messenger
                     35811   3800'  Found the Pike 'Galdindo' (LOST)
                     36105   3900'  Killed Smaug the Golden
                     36105   3900'  Found the Ring 'Umhabarm'
                     36213   3900'  Killed Hoarmurath of Dir
                     36213   3900'  Found the Short Bow of Ornorn
                     36216   3900'  Found the Long Sword of Sarnanaxe (LOST)
                     36357   3900'  Reached level 42
                     36379   3900'  Found the Tulwar of Lomen (LOST)
                     36859   3900'  Found the Iron Helm of Thaloth (LOST)
                     37549   4400'  Killed Carcharoth, the Jaws of Thirst
                     37549   4400'  Reached level 43
                     37551   4400'  Found the Ribbed Plate Armour 'Berie'
                     37557   4400'  Found the Jewel Encrusted Crown of Gwilo
                     37558   4400'  Killed N√°r, the Dwarf
                     37885   4400'  Killed Glaurung, Father of the Dragons
                     37954   4400'  Reached level 44
                     37967   4400'  Killed Scatha the Worm
                     38055   4400'  Found the Scimitar of Nibinwe (LOST)
                     38056   4400'  Found the Rapier of Nivrin
                     39108   4400'  Killed The Witch-King of Angmar
                     39108   4400'  Reached level 45
                     39131   4400'  Killed Tselakus, the Dreadlord
                     39178   4400'  Killed Uvatha the Horseman
                     39188   4400'  Killed Kham√&#170;l, the Black Easterling
                     39192   4400'  Killed Ren the Unclean
                     39197   4400'  Killed Akhorahil the Blind
                     39200   4400'  Found the Mace of Gwenen (LOST)
                     39201   4400'  Found the Lance of Gilion (LOST)
                     39698   4400'  Found the Pick of Belth (LOST)
                     39885   4400'  Found the Bastard Sword 'Apanfar' (LOST)
                     40170   4400'  Killed The Balrog of Moria
                     40277   4400'  Reached level 46
                     40436   4400'  Found the Metal Lamellar Armour 'Vataurion'
                     41312   4450'  Killed Beorn, the Shape-Changer
                     41491   4450'  Killed Waldern, King of Water
                     41633   4450'  Reached level 47
                     42731   4500'  Found the Halberd of Dirieng
                     42868   4500'  Killed Gothmog, the High Captain of Balrogs
                     42897   4500'  Reached level 48
                     42923   4500'  Killed Omarax, the Eye Tyrant
                     43133   4500'  Killed Pazuzu, Lord of Air
                     43221   4500'  Killed Lungorthin, the Balrog of White Fire
                     43331   4500'  Killed The Mouth of Sauron
                     43344   4500'  Found the Long Sword of Ellannar (LOST)
                     43393   4500'  Reached level 49
                     44766   4500'  Killed Huan, Wolfhound of the Valar
                     45088   4500'  Killed Feagwath, the Undead Sorcerer
                     45088   4500'  Found the Mithril Chain Mail of Nathluin (LOST)
                     45290   4500'  Reached level 50
                     45447   4500'  Found the Lochaber Axe of Eradilmor
                     46351   4550'  Killed Gorlim, Betrayer of Barahir
                     46361   4550'  Killed Shelob, Spider of Darkness
                     46405   4550'  Killed Ungoliant, the Unlight
                     46562   4550'  Killed Arien, Maia of the Sun
                     46584   4550'  Found the Iron Helm of Vathir
                     46689   4550'  Found the Trident 'Kelegabal' (LOST)
                     46739   4550'  Killed Dwar, Dog Lord of Waw
                     46861   4550'  Killed Kronos, Lord of the Titans
                     46882   4550'  Killed Polyphemus, the Blind Cyclops
                     47209   4550'  Killed Maeglin, the Traitor of Gondolin
                     47211   4550'  Found the Bar Chain Mail of Aerest (LOST)
                     47833   4550'  Killed Radagast the Brown
                     47864   4550'  Found the Battle Axe of Telin (LOST)
                     48177   4550'  Found the Dagger of Ethollin (LOST)
                     48210   4550'  Found the Main Gauche of Anwen (LOST)
                     49333   4650'  Found the Cutlass of Rhuin
                     49873   4650'  Killed Quaker, Master of Earth
                     51001   4700'  Killed Rogrog the Black Troll
                     51161   4750'  Found the Lochaber Axe 'Celron' (LOST)
                     51547   4750'  Killed The Phoenix
                     52215   4800'  Killed Fundin Bluecloak
                     53577   4850'  Killed Vecna, the Emperor Lich
                     54049   4850'  Killed Uldor the Accursed
                     54092   4850'  Killed Baphomet the Minotaur Lord
                     54099   4850'  Found the Morning Star of Mothil (LOST)
                     54662   4850'  Killed Azog, King of the Uruk-Hai
                     54665   4850'  Killed Bolg, Son of Azog
                     55631   4900'  Killed The Tarrasque
                     56215   4950'  Killed Sauron, the Sorcerer
                     56274   4950'  Killed The Cat Lord
                     56471   4950'  Killed Ancalagon the Black
                     56472   4950'  Found the Executioner's Sword 'Beolvar'
                     56709   4950'  Killed Ossë, Herald of Ulmo
                     56863   4950'  Killed Draugluin, Sire of All Werewolves
                     56965   4950'  Found the Main Gauche of Lurthon
                
                
                  [Options]
                
                  [User interface]
                
                Use the roguelike command keyset             : no  (rogue_like_commands)
                Use sound                                    : yes (use_sound)
                Show damage player deals to monsters         : no  (show_damage)
                Use old target by default                    : no  (use_old_target)
                Always pickup items                          : no  (pickup_always)
                Always pickup items matching inventory       : yes (pickup_inven)
                Show flavors in object descriptions          : no  (show_flavors)
                Highlight target with cursor                 : yes (show_target)
                Highlight player with cursor between turns   : no  (highlight_player)
                Disturb whenever viewable monster moves      : yes (disturb_near)
                Show walls as solid blocks                   : no  (solid_walls)
                Show walls with shaded background            : no  (hybrid_walls)
                Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
                Color: Shimmer multi-colored things          : no  (animate_flicker)
                Center map continuously                      : yes (center_player)
                Color: Show unique monsters in purple        : no  (purple_uniques)
                Automatically clear '-more-' prompts         : no  (auto_more)
                Color: Player color indicates % hit points   : yes (hp_changes_color)
                Allow mouse clicks to move the player        : no  (mouse_movement)
                Notify on object recharge                    : yes (notify_recharge)
                Show effective speed as multiplier           : no  (effective_speed)
                
                  [Birth]
                
                Generate a new, random artifact set          : yes (birth_randarts)
                Generate connected stairs                    : yes (birth_connect_stairs)
                Force player descent (never make up stairs)  : yes (birth_force_descend)
                Word of Recall has no effect                 : no  (birth_no_recall)
                Restrict creation of artifacts               : no  (birth_no_artifacts)
                Stack objects on the floor                   : yes (birth_stacking)
                Lose artifacts when leaving level            : no  (birth_lose_arts)
                Show level feelings                          : yes (birth_feelings)
                Increase gold drops but disable selling      : yes (birth_no_selling)
                Start with a kit of useful gear              : no  (birth_start_kit)
                Monsters learn from their mistakes           : no  (birth_ai_learn)
                Know all runes on birth                      : no  (birth_know_runes)
                Know all flavors on birth                    : no  (birth_know_flavors)
                Persistent levels (experimental)             : no  (birth_levels_persist)
                Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                Detailed account of my Ironman win here.

                "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                Comment

                • Grotug
                  Veteran
                  • Nov 2013
                  • 1637

                  #23
                  And here is my setup going into the final fight. I switched things around because with this setup I get pStun and I can make +20 speed while being overweight and I sustain everything except Intelligence. I do give up Lightning immunity, rNether and rNexus, though, and a little damage.

                  Code:
                  rAcid:......+.+.... Nexus:.............
                  rElec:......+.+.... Nethr:.............
                  rFire:...*..+.++.+. Chaos:......+......
                  rCold:......+.*.... Disen:...++.+..+...
                  rPois:......+...... pFear:....+....+..+
                  rLite:+..+..+...... pBlnd:.........+...
                  rDark:...+..+.+.... pConf:......+......
                  Sound:......++..... pStun:.+...........
                  Shard:...+..+...... HLife:...+.........
                  
                  Regen:...+........+ Stea.:.......+.....
                    ESP:............. Sear.:..........+..
                  Invis:............. Infra:............+
                  FrAct:.+..++..+.+.. Tunn.:.............
                  Feath:...+......+.. Speed:..+....+...+.
                  S.Dig:...+......... Blows:...+.........
                  ImpHP:.?........... Shots:.............
                   Fear:............. Might:.+...........
                  Aggrv:............. Light:...+.+.......
                  
                  
                    [Character Equipment]
                  
                  a) the Lochaber Axe of Eradilmor (5d8) (+13,+16)
                       Dropped by Feagwath, the Undead Sorcerer at 4500 feet (level 90)
                       
                       Slays evil creatures.
                       Provides resistance to light.
                       Cannot be harmed by acid, fire.
                       Blessed by the gods.  
                       
                       Combat info:
                       7.5 blows/round.
                       Average damage/round: 725.5 vs. evil creatures, and 528.5 vs.
                       others.
                       
                  b) a Long Bow of Lothlórien (x5) (+22,+19) <+5, +2> {cursed}
                       Found lying on the floor at 4450 feet (level 89)
                       
                       It occasionally makes a loud noise.
                       It poisons you from time to time.
                       +5 dexterity.
                       +2 shooting power.
                       Provides protection from stunning.
                       Cannot be harmed by acid, fire.
                       Prevents paralysis.  
                       
                  c) a Ring of Speed <+11>
                       Dropped by Uldor the Accursed at 4850 feet (level 97)
                       
                       +11 speed.
                       
                  d) the Ring 'Umhabarm' <+2, +5, +1>
                       Dropped by Smaug the Golden at 3900 feet (level 78)
                       
                       +2 strength.
                       +2 intelligence.
                       +5 constitution.
                       +2 attack speed.
                       +1 light.
                       Provides immunity to fire.
                       Provides resistance to light, dark, shards, disenchantment.
                       Cannot be harmed by lightning.
                       Sustains wisdom, dexterity.
                       Slows your metabolism.  Feather Falling.  Speeds regeneration. 
                       Sustains your life force.  
                       
                       When activated, it attempts to magically enhance a piece of armour
                       with high chance of success.
                       Takes 369 to 495 turns to recharge at your current speed.
                       Your chance of success is 92.2%
                       
                  e) an Amulet of Weaponmastery (+3,+4) <+3>
                       Dropped by Ungoliant, the Unlight at 4550 feet (level 91)
                       
                       +3 strength.
                       Provides resistance to disenchantment.
                       Provides protection from fear.
                       Sustains strength, constitution.
                       Prevents paralysis.  
                       
                  f) the Arkenstone of Eolodrada <+3>
                       Dropped by Orfax, Son of Boldor at 1250 feet (level 25)
                       
                       +3 intelligence.
                       +3 light.
                       Cannot be harmed by fire.
                       Prevents paralysis.  
                       Radius 3 light.
                       
                       When activated, it lights and maps the entire level, sensing
                       objects.
                       Takes 153 to 300 turns to recharge at your current speed.
                       Your chance of success is 91.5%
                       
                  g) Power Dragon Scale Mail (-3) [60,+20]
                       Found lying on the floor in a vault at 4850 feet (level 97)
                       
                       Provides resistance to acid, lightning, fire, cold, poison, light,
                       dark, sound, shards, chaos, disenchantment.
                       Provides protection from confusion.
                       
                  h) an Elven Cloak of Aman [6,+24] <+4, +1>
                       Dropped by a bile demon at 4800 feet (level 96)
                       
                       +4 stealth.
                       +1 speed.
                       Provides resistance to sound.
                       Cannot be harmed by acid, fire.
                       
                  i) the Mithril Shield 'Luilmo' [16,+28]
                       Dropped by Harowen the Black Hand at 3200 feet (level 64)
                       
                       Provides immunity to cold.
                       Provides resistance to acid, lightning, fire, dark.
                       Cannot be harmed by acid.
                       Sustains strength.
                       Prevents paralysis.  
                       
                       When activated, it speeds up you temporarily but also makes you
                       mortally afraid.
                       Takes 123 to 135 turns to recharge at your current speed.
                       Your chance of success is 89.9%
                       
                  j) the Iron Crown of Diliel [0,+11] <+6, +4>
                       Dropped by Sangahyando of Umbar at 1750 feet (level 35)
                       
                       +6 intelligence.
                       +4 wisdom.
                       +4 dexterity.
                       Provides resistance to fire, disenchantment.
                       Provides protection from fear, blindness.
                       Cannot be harmed by acid.
                       
                  k) a Set of Leather Gloves of Thievery (+3,+1) [1,+14] <+4, +5>
                       Found lying on the floor in a vault at 4500 feet (level 90)
                       
                       +4 dexterity.
                       +5 searching skill.
                       Feather Falling.  Prevents paralysis.  
                       
                  l) the Pair of Steel Shod Boots of Haldaglob [7,+12] <+10>
                       Dropped by Ar-Pharaz&#217;n the Golden at 3750 feet (level 75)
                       
                       +10 speed.
                       Provides resistance to fire.
                       Cannot be harmed by acid, fire.
                       
                  
                  
                  
                  
                    [Character Inventory]
                  
                  a) 22 Potions of Cure Critical Wounds
                  b) 13 Potions of Healing
                  c) 15 Potions of *Healing*
                       It can be thrown at creatures with damaging effect.
                       
                  d) a Potion of Life
                       It can be thrown at creatures with damaging effect.
                       
                  e) a Potion of Enlightenment
                  f) 9 Potions of Heroism
                  g) 5 Potions of Berserk Strength
                  h) 40 Scrolls of Phase Door
                  i) 11 Scrolls of Teleportation {!r}
                  j) 3 Scrolls of Banishment
                  k) 6 Scrolls of Mass Banishment {!r!d!k!v}
                  l) 2 Scrolls of Holy Prayer
                  m) 2 Scrolls of Rune of Protection
                  n) 6 Rods of Detection {@3!g}
                       Cannot be harmed by lightning.
                       
                  o) 4 Rods of Healing (3 charging)
                       Cannot be harmed by lightning.
                       
                  p) 8 Rods of Teleport Other {@8}
                  q) 2 Rods of Speed {@9}
                       Cannot be harmed by lightning.
                       
                  r) a Fur Cloak of the Magi [3,+19] <+2, +1>
                       Found lying on the floor in a vault at 4400 feet (level 88)
                       
                       +2 intelligence.
                       +1 stealth.
                       Cannot be harmed by acid.
                       Sustains intelligence.
                       Grants telepathy.  
                       
                  s) the Rapier of Nivrin (7d6) (+13,+12) <+2>
                       Dropped by Glaurung, Father of the Dragons at 4400 feet (level 88)
                       
                       +2 dexterity.
                       Slays demons (powerfully), trolls.
                       Branded with fire.
                       Provides resistance to acid, fire, light, shards.
                       Cannot be harmed by acid.
                       
                       Combat info:
                       8.0 blows/round.
                       Average damage/round: 939.2 vs. creatures not resistant to fire,
                       1363.2 vs. demons, 939.2 vs. trolls, and 516 vs. others.
                       
                  t) the Cutlass of Rhuin (4d8) (+20,+20) <+5, +1>
                       Conjured forth by magic at 4650 feet (level 93)
                       
                       +5 intelligence.
                       +5 constitution.
                       +1 stealth.
                       +1 light.
                       Slays undead (powerfully), dragons (powerfully), demons, giants,
                       trolls, orcs, animals.
                       Branded with fire.
                       Provides resistance to lightning, fire, cold, sound, nexus.
                       Provides protection from blindness.
                       Cannot be harmed by acid.
                       Speeds regeneration.  Grants telepathy.  Grants the ability to see
                       invisible things.  Prevents paralysis.  
                       
                       When activated, it allows you to breathe poison gas for 150
                       damage.
                       Takes 465 to 627 turns to recharge at your current speed.
                       Your chance of success is 91.5%
                       
                       Combat info:
                       8.0 blows/round.
                       Average damage/round: 858.4 vs. creatures not resistant to fire,
                       1178.4 vs. undead, 1178.4 vs. dragons, 858.4 vs. demons, 858.4 vs.
                       giants, 858.4 vs. trolls, 858.4 vs. orcs, 698.4 vs. animals, and
                       539.2 vs. others.
                       
                  
                  
                  
                  
                    [Character Quiver]
                  
                  0) 23 Seeker Arrows of Wounding (4d4) (+22,+24)
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/round: 280.9.
                       35% chance of breaking upon contact.
                       
                  1) 29 Mithril Arrows of Flame (3d4) (+13,+15)
                       Branded with fire.
                       Cannot be harmed by acid, fire.
                       
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/round: 348.6 vs. creatures not resistant to fire,
                       and 217.9 vs. others.
                       35% chance of breaking upon contact.
                  I start out with Morgoth nearby and a Demilich before me. I kill the demilich and the lesser balrog he summons and pick up a !Heroism courtesy of the demilich. Morgoth is on me quick and so I haste self and TO him away. Inertia hounds will now be coming in where Morgoth paved a path. I kill them, and some other things and then read a glyph of warding in a corridor when Morgoth returns, -haste self and read a ?Holy Prayer

                  I immediately move off the glyph when Morgoth moves because that's what I do whenever I read a ?Glyph of Warding . He summons a lot of stuff. I move back onto the glyph. He summons more stuff.



                  I ?phase:



                  I read another ?Glyph and whomp on him for couple rounds and he summons Ancient Dragons which I ?Banish and whomp another couple rounds and he summons various things that don't scare me too much so I continue to whomp:



                  I get in some good blows; another few rounds; and finally M breaks the glyph (and a couple balls of nether). But look at how much damage I've already done to him.

                  Morgoth's health bar

                  This seems like a good time to ?phase.
                  This is not a good place to be. If and when I want to ?phase again, I do not want to bounce around this little room. I decide to move into the upper right corner of the room. If I need to ?phase again, maybe I'll ?phase into the oval area to my northeast.


                  I quaff a !healing, some !heroisms and a !berserk strength. I am blessed, heroic and berserk. My dam is now 753. M summons major demons; I ?banish. Immediately he summons more major demons. I ?banish again. He summons a ragtag of < DL40s which I will let be.



                  We go a few more rounds; he does another nether ball. He then summons major dragons, and none would be much concern, but I'm no longer immune to lightning and one is a Storm Wyrm. I have 699 health.


                  Morgoth's health bar

                  Next post just moments away...
                  Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                  Detailed account of my Ironman win here.

                  "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                  Comment

                  • Grotug
                    Veteran
                    • Nov 2013
                    • 1637

                    #24
                    I think given Morgoth's earthquakes it's safe to ?phase, so I do. And what a good ?phase it is:

                    I Arkenstone and heal and don't bother ?MBanning. He summons harmless things except a druj, so I TO the druj and continue fighting.


                    One more round of melee and he summons more major demons so I ?phase.


                    It's starting to get crowded and I have 6 ?Mass Banishments, so I ?Mban.


                    Several rounds of melee and he doesn't summon, but he does bolt me with raw magic, forcing me to !heal twice. His next round of earthquaking moves him one square away from me, allowing me a 'free' !heal. His health is now [***-------]

                    Next few rounds he doesn't do any damage. I take him down to[**--------] He summons servants. How cute.


                    I meant to kill cantoras the first time he showed up, but I had to TO him at the time and I never found him again later. It will be TO for him again now. Two more rounds; two more earthquakes. His health is now [*---------]

                    Morgoth Lord of Darkness (Almost dead) summons ringwraiths. Poor smeagol got crushed. That's the second time he's died this game.



                    I have 753 health, one rod of healing is available for zapping. I think I will ?Phase, -heal and finish Mr Morgoth.


                    I move into a favorable position, the first zap of the rod of healing fails and M is almost upon me, the second succeeds.


                    Morgoth summons some more cute friends, and then dies.


                    And Strogg is still at full health.
                    I enjoyed chronicling my adventure. Thanks for tuning in! Hopefully next time will be more exciting!
                    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                    Detailed account of my Ironman win here.

                    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9634

                      #25
                      Great story, well told
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2321

                        #26
                        it's got to be 9. my ros +10 at DL45 was LF8.


                        edit: ooops

                        also edit: holy 1244 hp batman!
                        "i can take this dracolich"

                        Comment

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