This Week I Didn't Find
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
Absolutely agreed -- a common complaint about Crawl is that this is what's happened to it. But that doesn't mean you should ignore balance altogether either, and I'd say that extra shots is probably the oldest really outrageous balance issue in Vanilla today.
I also think that giving +might would feel better, because the player is doing lots of damage in single shots rather than lesser damage in many shots. Not to mention there'd be less ammo management hassle. And it's not like the player would be substantially unhappier to find a Sling of Buckland (x6) than a Sling of Buckland (x4) (+2 shots), right? It's still an awesome sling! It's just not "okay, now I kill literally everything in the game with pebbles because it's 300+ damage/round better than anything else I can do" awesome. Likewise, a randart that gives +2 might is pretty cool, just not so distortingly cool as one that gives +1 shots.
I find it very boring and unsatisfying to fire 6 shots while the enemy does nothing, while time effectively stands still. It's really boring and probably the one thing that turns me off from playing a ranger. Not only is it boring, but running out of ammo all the time is tedious. I find it *much* more satisfying having each missile do more damage while the enemy does stuff between my fired shots. I've actually used launchers that do less damage per round because it was so much more fun/satisfying to use the launcher that did more damage per missile than lots of missiles per round.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Why not treating shots like blows? Just use fractional shot system and add fractional amounts of shots instead, so +1 to "extra shots" is actually +1 to "faster shooting" and only gives 10% extra shooting speed (1.1 shots per round). I never liked the "shooting uses half a turn" system with +1 ES, because you cannot do much with that remaining "half turn" except shoot another arrow.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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the Band of Riant <+4, +2, +1>
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+4 dexterity.
+4 speed.
+2 attack speed.
+1 light.
Provides resistance to acid, lightning, fire, cold, light, sound, nexus.
Provides protection from fear, confusion.
Cannot be harmed by lightning.
Sustains wisdom.
Feather Falling. Grants telepathy. Prevents paralysis. Sustains your life
force.
the Mace of Disruption of Arian (8d8) (+10,+23) [+4] <+2, +1>
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+2 wisdom.
+1 speed.
+1 attack speed.
+1 light.
Slays dragons (powerfully), undead, demons. AND NO SLAY EVIL !!
Branded with acid.
Provides resistance to acid.
Cannot be harmed by acid, fire.
Grants the ability to see invisible things. Prevents paralysis.
Min Level 58, Max Level 127, Generation chance 22, Power 371, 40.0 lbs
Random hafted of power 371.
no slay evil .. pfft. some randart."i can take this dracolich"Comment
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the Ring of Nilon (+3,+7) <+11>
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+11 speed.
Provides resistance to acid, fire, dark, nether, disenchantment.
Provides protection from fear, confusion.
Cannot be harmed by lightning.
Feather Falling. Speeds regeneration.
Min Level 66, Max Level 127, Generation chance 3, Power 434, 0.2 lbs
Random ring of power 434.
the Ring 'Anedar' <+4, +2, +3, +1>
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+4 strength.
+2 constitution.
+3 searching skill.
+1 speed.
+2 shooting speed.
Provides resistance to acid, light, dark, sound, disenchantment.
Provides protection from confusion.
Cannot be harmed by lightning.
Slows your metabolism. Feather Falling. Speeds regeneration. Prevents
paralysis.
When activated, it grants temporary resistance to acid, electricity, fire, cold
and poison for 1d20+20 turns.
Takes 82 to 100 turns to recharge.
Your chance of success is 91.0%
Min Level 76, Max Level 127, Generation chance 21, Power 514, 0.2 lbs
Random ring of power 514."i can take this dracolich"Comment
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the Band of Andion <+2>
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+2 intelligence.
+2 attack speed.
Provides immunity to acid.
Provides resistance to poison, light, shards, nexus.
Cannot be harmed by lightning.
Slows your metabolism. Feather Falling.
When activated, it allows you to breathe sound or shards for 230 damage.
Takes 188 to 276 turns to recharge.
Your chance of success is 84.8%
Min Level 56, Max Level 127, Generation chance 10, Power 352, 0.2 lbs
Random ring of power 352.
the Pair of Ethereal Slippers of Peleng [0,+16] <+1, +2>
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+1 speed.
+2 attack speed.
Provides resistance to light.
Cannot be harmed by acid, fire.
Feather Falling.
Min Level 39, Max Level 127, Generation chance 25, Power 214, 0.0 lbs
Random boots of power 214.
the Large Metal Shield of Geluia [12,+9] <+1>
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+1 attack speed.
Provides resistance to lightning, fire, nexus.
Cannot be harmed by acid.
Min Level 16, Max Level 102, Generation chance 6, Power 171, 12.0 lbs
Random shield of power 171.
the Soft Leather Armour of Arist [8,+19] <+3, +1>
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+3 constitution.
+1 attack speed.
Provides protection from fear.
Cannot be harmed by acid, fire.
Min Level 37, Max Level 118, Generation chance 5, Power 197, 8.0 lbs
Random soft armor of power 197.
nothing like a ranger with 11 blows/round. Shame i got killed on DL2 by a soldier."i can take this dracolich"Comment
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Were all those attack speed items in the same randart set? That sure could be amusing. If so, maybe you could send it to me? I wouldn't mind having 15 blows per roundBeginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Well, turns out my current randart set is just fine. Granted, I need more speed before this whole gig will really work well together, but:
865 to those not rLightning with a lochaber axe of <+2> attacks.
1602 to dragons (seeker bolts of slay dragon) with an xbow (X6) (+19, +30) thanks to a ring of shooting speed <+2>. And the ring activates for Banishment.
Rounding out the kit is the Caestus of Eluturi of *Slaying* (+22, +6) <+5> STR.
Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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the Red Dragon Scale Mail of Tarmo (-2) [24,+33] <+2, +4>
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+2 strength.
+4 constitution.
+2 attack speed.
Provides resistance to acid, lightning, fire, cold, light, dark, shards,
nether.
Provides protection from fear, blindness, confusion.
Sustains intelligence, constitution.
Sustains your life force.
When activated, it allows you to breathe sound or shards for 230 damage.
Takes 188 to 276 turns to recharge.
Your chance of success is 96.8%
Min Level 94, Max Level 127, Generation chance 13, Power 654, 12.9 lbs
Random dragon armor of power 654."i can take this dracolich"Comment
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Nice PDSM of "turning your mage into a warrior".PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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doesn't matter, i won that game
i found another dragon armor, but didnt use it as i had *Fire on the other."i can take this dracolich"Comment
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