How do you like my warrior?
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
It occurs to me that I should point out that many of these items in this character's kit are only useful to green-book casters thanks to Dispel Curse. The helm and both rings had all had about half a dozen curses with power levels above 60, including curses that are worse than simply annoying. Among them, the siren curse, paralysis curse, hallucination curse, and summoning curse. There simply aren't enough *Remove Curse* in the game to make these viable options for non-green-book characters.
These were not the only cursed items in this kit, either. The armor was cursed, and the gloves still are, because the remaining curse is power level 87 and they're already fragile.
Most of the game, I wore only one of the rings. My other ring was also a bit nutty:
Code:d) the Ring of Amaldon <+4, +6, +3, +1> {cursed} Found lying on the floor in a vault at 4900 feet (level 98) It makes your skin harder to damage, but conduct electricity. It makes you vulnerable to fire attacks, but resistant to cold. It poisons you from time to time. +4 strength. +6 wisdom. +3 speed. +1 light. Provides resistance to acid, lightning, fire, cold, light, sound, shards, nexus, chaos, disenchantment. Provides protection from fear, blindness. Cannot be harmed by lightning. Sustains strength. Grants telepathy. Prevents paralysis. Can be destroyed if you attempt to remove its curses. Radius 1 light. When activated, it allows you to breathe sound for 150 damage. Takes 542 to 731 turns to recharge at your current speed. Your chance of success is 89.1%
Some of the semantics of the new curses have to be made more transparent. For instance, I learned (through use of this ring) that the poison curse is meaningless if you have resist poison and that the fire curse is meaningless in the face of a fire immunity. But without immunity, I don't understand what the latter does, nor what any of these elemental curses do. Is the paralysis curse meaningful if you have free action? And how often do the "occasional" curses activate? Etc.
So, long story short, I don't think there is anything inherently broken with randarts in master (though I agree with Estee about +dam), but it may be necessary to nerf Dispel Curse.Comment
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Green book dispel curse. That's the one I'm suggesting should be nerfed.Comment
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And yes, Free Action makes the paralysis curse harmless (as RPois does for the poison curse, RChaos for the hallucination curse...)One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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