How do you like my warrior?

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    #16
    Originally posted by Nick
    I'm inclined to think this is an outlier. If this kind of nonsense becomes commonplace it will require some tweaks.

    You'll notice, though, that there are very few off-weapon to-dam bonuses, so Estie would still be unhappy...
    For PWMAngband, I've limited extra blows and shots to gloves, it fixed the problem nicely.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • kandrc
      Swordsman
      • Dec 2007
      • 299

      #17
      It occurs to me that I should point out that many of these items in this character's kit are only useful to green-book casters thanks to Dispel Curse. The helm and both rings had all had about half a dozen curses with power levels above 60, including curses that are worse than simply annoying. Among them, the siren curse, paralysis curse, hallucination curse, and summoning curse. There simply aren't enough *Remove Curse* in the game to make these viable options for non-green-book characters.

      These were not the only cursed items in this kit, either. The armor was cursed, and the gloves still are, because the remaining curse is power level 87 and they're already fragile.

      Most of the game, I wore only one of the rings. My other ring was also a bit nutty:

      Code:
      d) the Ring of Amaldon <+4, +6, +3, +1> {cursed}
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           It makes your skin harder to damage, but conduct electricity.
           It makes you vulnerable to fire attacks, but resistant to cold.
           It poisons you from time to time.
           +4 strength.
           +6 wisdom.
           +3 speed.
           +1 light.
           Provides resistance to acid, lightning, fire, cold, light, sound,
           shards, nexus, chaos, disenchantment.
           Provides protection from fear, blindness.
           Cannot be harmed by lightning.
           Sustains strength.
           Grants telepathy.  Prevents paralysis.  Can be destroyed if you
           attempt to remove its curses.  
           Radius 1 light.
           
           When activated, it allows you to breathe sound for 150 damage.
           Takes 542 to 731 turns to recharge at your current speed.
           Your chance of success is 89.1%
      Notice that it still has three curses and is fragile. I removed siren, hallucination, and paralysis. But ESP, +6 to WIS, and a bit of speed were sufficiently attractive that I wore this for a while with all of the curses.

      Some of the semantics of the new curses have to be made more transparent. For instance, I learned (through use of this ring) that the poison curse is meaningless if you have resist poison and that the fire curse is meaningless in the face of a fire immunity. But without immunity, I don't understand what the latter does, nor what any of these elemental curses do. Is the paralysis curse meaningful if you have free action? And how often do the "occasional" curses activate? Etc.

      So, long story short, I don't think there is anything inherently broken with randarts in master (though I agree with Estee about +dam), but it may be necessary to nerf Dispel Curse.

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2347

        #18
        What did you use to attempt dispelling the curse ? Basic scrolls/staff or *remove curse* scroll ?

        I dont know the exact numbers but I believe the * version is pretty close to a high level dispel curse.
        Last edited by Estie; June 12, 2017, 13:32. Reason: Edit: typo

        Comment

        • kandrc
          Swordsman
          • Dec 2007
          • 299

          #19
          Originally posted by Estie
          What did you use to attempt dispelling the curse ? Basic scrolls/staff or *remove curse* scroll ?

          I dont know the exact numbers but I believe the * version is pretty close to a high level dispel curse.
          Green book dispel curse. That's the one I'm suggesting should be nerfed.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            I think the paralysis curse is harmless if you have free action. Certainly, I've worn it for a quite a while without ill effect. I could be wrong.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #21
              Originally posted by kandrc
              So, long story short, I don't think there is anything inherently broken with randarts in master (though I agree with Estie about +dam), but it may be necessary to nerf Dispel Curse.
              I think it's OK to leave as is for now. Even if it is an exploit, it's only one that works for high level priests with powerfully cursed powerful randarts.

              And yes, Free Action makes the paralysis curse harmless (as RPois does for the poison curse, RChaos for the hallucination curse...)
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

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