How do you like my warrior?

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  • kandrc
    Swordsman
    • Dec 2007
    • 299

    How do you like my warrior?

    Check those rings and that hat!

    I'm not actually playing the character with this config; I wouldn't survive long. Just put it on for a dump.

    Code:
      [Angband 4.0.3-788-g535565d Character Dump]
    
     Name   Hoggle       Age             49          Self  RB  CB  EB   Best
     Race   Dwarf        Height       3'11"   STR:     17  +2  -1  +5  18/50
     Class  Priest       Weight    11st 3lb   INT:     15  -3  -3  +6     15
     Title  Canon        Turns used:          WIS:  18/51  +2  +3  +4 18/141
     HP     231/314      Game        409879   DEX:     12  -2  -1  +3     12
     SP     199/199      Standard     59842   CON:     17  +2  +1  +3  18/50
                         Resting      35752
    
     Level                 33    Armor     [46,+123]    Saving Throw     91%
     Cur Exp           341412                           Stealth         Good
     Max Exp           341412    Melee       4d3,+32    Disarm - phys.   48%
     Adv Exp           385000    To-hit       43,+19    Disarm - magic   49%
                                 Blows      6.0/turn    Magic Devices     74
     Gold               78219                           Searching        58%
     Burden          148.5 lb    Shoot to-dam     +0    Infravision   160 ft
     Overweight      -31.4 lb    To-hit        33,+7    Speed             11
     Max Depth    4900' (L98)    Shots        0/turn
    
     You are the only child of a Dwarven Miner.  You are a credit to the
     family.  You have dark brown eyes, straight black hair, a one foot
     beard, and a dark complexion.
    
    
    rAcid:..++..+...... Nexus:+..+.........
    rElec:+.+.......... Nethr:.............
    rFire:+..*..+..+... Chaos:+.++.........
    rCold:*.++.....++.. Disen:......+.+....
    rPois:..+...+...... pFear:+.+..........
    rLite:+..+....+.... pBlnd:..+...+..+..+
    rDark:+.+...+...+.. pConf:.....++......
    Sound:.....+....... pStun:...+.........
    Shard:..+..+....+.. HLife:........+....
    
    Regen:............. Stea.:...+...+.....
      ESP:............. Sear.:.............
    Invis:+............ Infra:+.+...+.....+
    FrAct:+.........+.. Tunn.:............+
    Feath:...+......... Speed:.......+...+!
    S.Dig:..++.+....... Blows:..++.....+...
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:.....+.......
    
    
      [Character Equipment]
    
    a) the Lead-Filled Mace of Lorthir (4d3) (+12,+29) [+7] <+5, +1, +4>
         Found lying on the floor in a vault at 2900 feet (level 58)
         
         +5 strength.
         +1 intelligence.
         +4 infravision.
         Slays undead (powerfully), dragons (powerfully), demons
         (powerfully), giants, trolls, orcs, animals, evil creatures.
         Branded with fire.
         Provides immunity to cold.
         Provides resistance to lightning, fire, light, dark, nexus, chaos.
         Provides protection from fear.
         Cannot be harmed by acid, fire.
         Sustains intelligence.
         Grants the ability to see invisible things.  Prevents paralysis.  
         
         When activated, it heals 1000 hit points.
         Takes 406 to 545 turns to recharge at your current speed.
         Your chance of success is 95.6%
         
         Combat info:
         6.0 blows/round.
         With +3 STR and +0 DEX you would get 6.1 blows
         With +0 STR and +5 DEX you would get 6.1 blows
         Average damage/round: 361.7 vs. creatures not resistant to fire,
         465.2 vs. undead, 465.2 vs. dragons, 465.2 vs. demons, 361.7 vs.
         giants, 361.7 vs. trolls, 361.7 vs. orcs, 310.3 vs. animals, 310.3
         vs. evil creatures, and 258.3 vs. others.
         
    c) the Band of Handin <+3, +2>
         Found lying on the floor in a vault at 4900 feet (level 98)
         
         +3 infravision.
         +2 attack speed.
         Provides resistance to acid, lightning, cold, poison, dark,
         shards, chaos.
         Provides protection from fear, blindness.
         Cannot be harmed by lightning.
         Sustains intelligence.
         Slows your metabolism.  
         
         When activated, it hastens you for d20+20 turns.
         Takes 254 to 310 turns to recharge at your current speed.
         Your chance of success is 94.1%
         
    d) the Band of Narthar (+7) <+3, +2>
         Found lying on the floor in a vault at 4900 feet (level 98)
         
         +3 constitution.
         +3 stealth.
         +2 attack speed.
         Provides immunity to fire.
         Provides resistance to acid, cold, light, nexus, chaos.
         Provides protection from stunning.
         Cannot be harmed by lightning.
         Slows your metabolism.  Feather Falling.  
         
    e) a Carved Oak Amulet of Wisdom <+4>
         Found lying on the floor at 3600 feet (level 72)
         
         +4 wisdom.
         Sustains wisdom.
         
    f) the Phial of Duilin <+1, +3>
         Found lying on the floor in a vault at 1850 feet (level 37)
         
         +1 intelligence.
         +3 light.
         Provides resistance to sound, shards.
         Provides protection from confusion.
         Cannot be harmed by fire.
         Slows your metabolism.  
         Radius 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 34 to 62 turns to recharge at your current speed.
         Your chance of success is 91.5%
         
    g) the Hard Leather Armour of Eondol (-1) [16,+19] <+4>
         Found lying on the floor in a vault at 4900 feet (level 98)
         
         +4 infravision.
         Provides resistance to acid, fire, poison, dark, disenchantment.
         Provides protection from blindness, confusion.
         Cannot be harmed by acid, fire.
         
    h) an Elven Cloak [6,+8] <+1>
         Bought from a store
         
         +1 stealth.
         +1 speed.
         
    i) a Large Metal Shield of Preservation [12,+35]
         Found lying on the floor in a vault at 4900 feet (level 98)
         
         Provides resistance to light, disenchantment.
         Cannot be harmed by acid.
         Sustains strength, dexterity, constitution.
         Sustains your life force.  
         
    j) the Iron Helm 'Tarog' [7,+20] <+4, +1>
         Found lying on the floor in a vault at 4900 feet (level 98)
         
         +4 intelligence.
         +1 attack speed.
         Provides resistance to fire, cold.
         Provides protection from blindness.
         Cannot be harmed by acid.
         
    k) the Set of Leather Gloves of Gland [1,+17] <+3>
         Dropped by Boldor, King of the Yeeks at 2900 feet (level 58)
         
         +3 dexterity.
         Provides resistance to cold, dark, shards.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  
         
         When activated, it detects all objects in the immediate area..
         Takes 254 to 310 turns to recharge at your current speed.
         Your chance of success is 92.9%
         
    l) a Pair of Iron Shod Boots of Speed [4,+17] <+10> {!d, ignore}
         Found lying on the floor in a vault at 4900 feet (level 98)
         
         +10 speed.
         Cannot be harmed by fire.
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Something is badly wrong here...

    That is one of the silliest builds I've ever seen. (Not silly on your part, of course. But silly on the part of the game designers.)

    Comment

    • kandrc
      Swordsman
      • Dec 2007
      • 299

      #3
      Originally posted by Pete Mack
      Something is badly wrong here...

      That is one of the silliest builds I've ever seen. (Not silly on your part, of course. But silly on the part of the game designers.)
      The rings have been kind of ridiculous in dev of late, but even so, I lean more toward this being a perfect storm type of situation, rather than silly design.

      If I can ever get my DEX up, and actually start getting additional blows (without +blows eq), I can get 12 blows with a MoD of Extra Attacks, or 10 with MoD Holy Avenger. Easy 1000 melee/round against M. I'm already doing absurdly bad on turns; I may grind for maximally ridiculous damage output this time.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        Since you're a priest, it's 9 and 11 blows, but who's counting? The HA weapon would be noticeably better with that many blows: over 1000 vs undead and demons, and around 800-900 vs. evil. That's in the range of a Ranger with Bard and old-style branded arrows.

        Comment

        • Philip
          Knight
          • Jul 2009
          • 909

          #5
          Even as a perfect storm type thing, this seems excessive. +2 attacks total off of all equipment is pretty big already, more than anyone should really have. +5 attacks is just ridiculous. Not to mention that you have everything important except 0% fail and ESP already on a maximum damage pose.

          Very good character name though.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            He also has everything covered but regen, ESP, and rNether--and the latter really is optional, given the rarity of strong attacks. And he's only at 59k moves.

            This is a pretty good example of why I don't use randarts anymore.

            Comment

            • kandrc
              Swordsman
              • Dec 2007
              • 299

              #7
              Originally posted by Pete Mack
              Since you're a priest, it's 9 and 11 blows, but who's counting? The HA weapon would be noticeably better with that many blows: over 1000 vs undead and demons, and around 800-900 vs. evil. That's in the range of a Ranger with Bard and old-style branded arrows.
              Ha! 1000 vs. undead is a joke.

              I could have won this much, much earlier, but I decided to grind for DEX to get max blows. The weapon I used in the earlier dump was already endgame (I found that ego MoDs couldn't touch it), but I picked a nice artifact MoD that was even better. With this final kit, Ancient Dragons were done in one round. Base elemental Wyrms in 2. High Wyrms in 3. Vecna also dead in three rounds, and Ancalgon dead in 4. I Killed S a long time ago when I was "only" dealing normal endgame damage. M took 34 rounds and I used literally no consumables.

              Code:
                [Angband 4.0.3-788-g535565d Character Dump]
              
               Name   Hoggle       Age             49          Self  RB  CB  EB   Best
               Race   Dwarf        Height       3'11"   STR! 18/100  +2  -1  +5 18/160
               Class  Priest       Weight    11st 3lb   INT! 18/100  -3  -3 +14 18/180
               Title  ***WINNER*** Turns used:          WIS! 18/100  +2  +3  +8 18/***
               HP     781/983      Game        566963   DEX:  18/81  -2  -1 +22 18/***
               SP     178/400      Standard    107815   CON! 18/100  +2  +1  +8 18/210
                                   Resting      57310
              
               Level                 50    Armor     [51,+119]    Saving Throw    100%
               Cur Exp          6678553                           Stealth       Superb
               Max Exp          6678553    Melee       9d8,+34    Disarm - phys.   86%
               Adv Exp         ********    To-hit       54,+61    Disarm - magic   84%
                                           Blows      9.0/turn    Magic Devices    100
               Gold              640654                           Searching       100%
               Burden          314.6 lb    Shoot to-dam    +19    Infravision   170 ft
               Overweight      134.7 lb    To-hit       45,+56    Speed             15
               Max Depth   5000' (L100)    Shots        1/turn
              
               You are the only child of a Dwarven Miner.  You are a credit to the
               family.  You have dark brown eyes, straight black hair, a one foot
               beard, and a dark complexion.
              
              
              rAcid:.+++..+.+.+.. Nexus:...++.+......
              rElec:..+...+++.+.. Nethr:.............
              rFire:...*..+.+++.. Chaos:.+++..+......
              rCold:..++..++++-.. Disen:..........+..
              rPois:..+.+.+.+.... pFear:+.+...++.....
              rLite:...+..+.+.+.. pBlnd:..+...+..+..+
              rDark:..+...++..... pConf:.....+..+....
              Sound:.....+....+.. pStun:...+.........
              Shard:..+..++...... HLife:.............
              
              Regen:..........+.. Stea.:...++..+.....
                ESP:..........+.. Sear.:....+.+......
              Invis:............. Infra:..+.+..+....+
              FrAct:++....++..+.. Tunn.:............+
              Feath:...+...+..... Speed:.+..+..+...+!
              S.Dig:..++.+....... Blows:..++.....+...
              ImpHP:............. Shots:.............
               Fear:............. Might:.............
              Aggrv:............. Light:.....+.+.....
              
              
                [Character Equipment]
              
              a) the Mace of Disruption of Drothon (9d8) (+15,+15) <+2>
                   Found lying on the floor in a vault at 4900 feet (level 98)
                   
                   +2 strength.
                   +2 constitution.
                   Slays undead (powerfully), dragons (powerfully), trolls, orcs,
                   animals, evil creatures.
                   Provides protection from fear.
                   Cannot be harmed by acid, fire.
                   Sustains strength, dexterity, constitution.
                   Prevents paralysis.  Blessed by the gods.  
                   
                   Combat info:
                   9.0 blows/round.
                   Average damage/round: 2642.4 vs. undead, 2642.4 vs. dragons,
                   1724.4 vs. trolls, 1724.4 vs. orcs, 1264.5 vs. animals, 1264.5 vs.
                   evil creatures, and 805.5 vs. others.
                   
              b) the Long Bow 'Gatholf' (x3) (+10,+19) <+3, +1, +5, +2>
                   Found lying on the floor in a vault at 4850 feet (level 97)
                   
                   +3 intelligence.
                   +1 wisdom.
                   +5 dexterity.
                   +2 speed.
                   Provides resistance to acid, chaos.
                   Cannot be harmed by acid, fire.
                   Prevents paralysis.  
                   
                   When activated, it allows you to breathe the elements for 250
                   damage.
                   Takes 574 to 840 turns to recharge at your current speed.
                   Your chance of success is 97.6%
                   
              c) the Band of Handin <+3, +2>
                   Found lying on the floor in a vault at 4900 feet (level 98)
                   
                   +3 infravision.
                   +2 attack speed.
                   Provides resistance to acid, lightning, cold, poison, dark,
                   shards, chaos.
                   Provides protection from fear, blindness.
                   Cannot be harmed by lightning.
                   Sustains intelligence.
                   Slows your metabolism.  
                   
                   When activated, it hastens you for d20+20 turns.
                   Takes 287 to 350 turns to recharge at your current speed.
                   Your chance of success is 96.5%
                   
              d) the Band of Narthar (+7) <+3, +2>
                   Found lying on the floor in a vault at 4900 feet (level 98)
                   
                   +3 constitution.
                   +3 stealth.
                   +2 attack speed.
                   Provides immunity to fire.
                   Provides resistance to acid, cold, light, nexus, chaos.
                   Provides protection from stunning.
                   Cannot be harmed by lightning.
                   Slows your metabolism.  Feather Falling.  
                   
              e) a Golden Amulet of Trickery <+5, +3>
                   Found lying on the floor in a vault at 4900 feet (level 98)
                   
                   +5 dexterity.
                   +3 stealth.
                   +5 searching skill.
                   +5 infravision.
                   +3 speed.
                   Provides resistance to poison, nexus.
                   Sustains dexterity.
                   
              f) the Phial of Duilin <+1, +3>
                   Found lying on the floor in a vault at 1850 feet (level 37)
                   
                   +1 intelligence.
                   +3 light.
                   Provides resistance to sound, shards.
                   Provides protection from confusion.
                   Cannot be harmed by fire.
                   Slows your metabolism.  
                   Radius 3 light.
                   
                   When activated, it lights up the surrounding area, hurting
                   light-sensitive creatures.
                   Takes 38 to 70 turns to recharge at your current speed.
                   Your chance of success is 94.7%
                   
              g) the Red Dragon Scale Mail 'Calchilon' (-2) [24,+26] <+3, +4, +1, +2>
                   Found lying on the floor in a vault at 4900 feet (level 98)
                   
                   +3 intelligence.
                   +4 wisdom.
                   +1 dexterity.
                   +3 constitution.
                   +2 searching skill.
                   Provides resistance to acid, lightning, fire, cold, poison, light,
                   dark, shards, nexus, chaos.
                   Provides protection from fear, blindness.
                   Prevents paralysis.  
                   
                   When aimed, it breathes a cone of fire with width 20 degrees,
                   dealing 200 damage at the source, which your device skill
                   increases by 85 per cent.
                   Takes 175 turns to recharge at your current speed.
                   Your chance of success is 96.9%
                   
              h) the Elven Cloak of Gildungin [6,+11] <+3, +4, +1>
                   Found lying on the floor in a vault at 4850 feet (level 97)
                   
                   +3 wisdom.
                   +4 dexterity.
                   +3 stealth.
                   +4 infravision.
                   +3 speed.
                   +1 light.
                   Provides resistance to lightning, cold, dark.
                   Provides protection from fear.
                   Cannot be harmed by acid, fire.
                   Feather Falling.  Prevents paralysis.  
                   Radius 1 light.
                   
              i) the Leather Shield 'Erdorn' [8,+10] <+3>
                   Found lying on the floor in a vault at 4900 feet (level 98)
                   
                   +3 dexterity.
                   Provides resistance to acid, lightning, fire, cold, poison, light.
                   Provides protection from confusion.
                   Cannot be harmed by acid.
                   Sustains intelligence, wisdom.
                   
                   When activated, it hastens you for d20+20 turns.
                   Takes 287 to 350 turns to recharge at your current speed.
                   Your chance of success is 97.3%
                   
              j) the Iron Helm 'Tarog' [7,+20] <+4, +1>
                   Found lying on the floor in a vault at 4900 feet (level 98)
                   
                   +4 intelligence.
                   +1 attack speed.
                   Provides resistance to fire, cold.
                   Provides protection from blindness.
                   Cannot be harmed by acid.
                   
              k) the Set of Caestus of Marast (+5,+7) [5,+13] <+3, +4> {cursed}
                   Found lying on the floor in a vault at 4950 feet (level 99)
                   
                   It makes you vulnerable to cold attacks, but resistant to fire.
                   +3 strength.
                   +4 dexterity.
                   Provides resistance to acid, lightning, fire, cold, light, sound,
                   disenchantment.
                   Cannot be harmed by acid, fire.
                   Sustains dexterity.
                   Speeds regeneration.  Grants telepathy.  Prevents paralysis.  Can
                   be destroyed if you attempt to remove its curses.  
                   
                   When activated, it teleports a target monster away.
                   Takes 315 to 385 turns to recharge at your current speed.
                   Your chance of success is 96.5%
                   
              l) the Pair of Leather Sandals 'Hamas' [1,+19] <+3, +12>
                   Dropped by Ji Indur Dawndeath at 4850 feet (level 97)
                   
                   +3 intelligence.
                   +12 speed.
                   Cannot be harmed by acid, fire.

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #8
                LOL (really). On top of all the other silliness, that mace is beyond belief. You should post this entire character in the 'Amazing randarts' thread. Essentially everything you are using belongs there.

                I'm a bit surprised you didn't remove the curse from your gauntlets--the holy infusions spell should take it off easily.

                Nick--I fear you need to take a serious look at this character....

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  #9
                  Originally posted by Pete Mack
                  LOL (really). On top of all the other silliness, that mace is beyond belief. You should post this entire character in the 'Amazing randarts' thread. Essentially everything you are using belongs there...
                  True, although posting a link to the ladder would probably be preferable, rather than the entire character being reproduced in message posts.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Sky
                    Veteran
                    • Oct 2016
                    • 2321

                    #10
                    i prefer my warrior with 57 base speed, 67 hasted.
                    "i can take this dracolich"

                    Comment

                    • kandrc
                      Swordsman
                      • Dec 2007
                      • 299

                      #11
                      Originally posted by Sky
                      i prefer my warrior with 57 base speed, 67 hasted.
                      Why stop there? The energy function doesn't level out until +70.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        #12
                        Did you dump randart spoilers? They might be worth looking at.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • kandrc
                          Swordsman
                          • Dec 2007
                          • 299

                          #13
                          Originally posted by Nick
                          Did you dump randart spoilers? They might be worth looking at.
                          No. Too late for that. Sorry.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            #14
                            Originally posted by Pete Mack
                            Nick--I fear you need to take a serious look at this character....
                            I'm inclined to think this is an outlier. If this kind of nonsense becomes commonplace it will require some tweaks.

                            You'll notice, though, that there are very few off-weapon to-dam bonuses, so Estie would still be unhappy...
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2347

                              #15
                              Originally posted by Nick
                              I'm inclined to think this is an outlier. If this kind of nonsense becomes commonplace it will require some tweaks.

                              You'll notice, though, that there are very few off-weapon to-dam bonuses, so Estie would still be unhappy...
                              Extra attacks qualify..... I just want something that is better than the ego in slot.
                              In my games i never had more than 1 of these though, resulting in mostly-ego-item setups. Thats why I am not happy.

                              Comment

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