Check those rings and that hat!
I'm not actually playing the character with this config; I wouldn't survive long. Just put it on for a dump.
I'm not actually playing the character with this config; I wouldn't survive long. Just put it on for a dump.
Code:
[Angband 4.0.3-788-g535565d Character Dump] Name Hoggle Age 49 Self RB CB EB Best Race Dwarf Height 3'11" STR: 17 +2 -1 +5 18/50 Class Priest Weight 11st 3lb INT: 15 -3 -3 +6 15 Title Canon Turns used: WIS: 18/51 +2 +3 +4 18/141 HP 231/314 Game 409879 DEX: 12 -2 -1 +3 12 SP 199/199 Standard 59842 CON: 17 +2 +1 +3 18/50 Resting 35752 Level 33 Armor [46,+123] Saving Throw 91% Cur Exp 341412 Stealth Good Max Exp 341412 Melee 4d3,+32 Disarm - phys. 48% Adv Exp 385000 To-hit 43,+19 Disarm - magic 49% Blows 6.0/turn Magic Devices 74 Gold 78219 Searching 58% Burden 148.5 lb Shoot to-dam +0 Infravision 160 ft Overweight -31.4 lb To-hit 33,+7 Speed 11 Max Depth 4900' (L98) Shots 0/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:..++..+...... Nexus:+..+......... rElec:+.+.......... Nethr:............. rFire:+..*..+..+... Chaos:+.++......... rCold:*.++.....++.. Disen:......+.+.... rPois:..+...+...... pFear:+.+.......... rLite:+..+....+.... pBlnd:..+...+..+..+ rDark:+.+...+...+.. pConf:.....++...... Sound:.....+....... pStun:...+......... Shard:..+..+....+.. HLife:........+.... Regen:............. Stea.:...+...+..... ESP:............. Sear.:............. Invis:+............ Infra:+.+...+.....+ FrAct:+.........+.. Tunn.:............+ Feath:...+......... Speed:.......+...+! S.Dig:..++.+....... Blows:..++.....+... ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) the Lead-Filled Mace of Lorthir (4d3) (+12,+29) [+7] <+5, +1, +4> Found lying on the floor in a vault at 2900 feet (level 58) +5 strength. +1 intelligence. +4 infravision. Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants, trolls, orcs, animals, evil creatures. Branded with fire. Provides immunity to cold. Provides resistance to lightning, fire, light, dark, nexus, chaos. Provides protection from fear. Cannot be harmed by acid, fire. Sustains intelligence. Grants the ability to see invisible things. Prevents paralysis. When activated, it heals 1000 hit points. Takes 406 to 545 turns to recharge at your current speed. Your chance of success is 95.6% Combat info: 6.0 blows/round. With +3 STR and +0 DEX you would get 6.1 blows With +0 STR and +5 DEX you would get 6.1 blows Average damage/round: 361.7 vs. creatures not resistant to fire, 465.2 vs. undead, 465.2 vs. dragons, 465.2 vs. demons, 361.7 vs. giants, 361.7 vs. trolls, 361.7 vs. orcs, 310.3 vs. animals, 310.3 vs. evil creatures, and 258.3 vs. others. c) the Band of Handin <+3, +2> Found lying on the floor in a vault at 4900 feet (level 98) +3 infravision. +2 attack speed. Provides resistance to acid, lightning, cold, poison, dark, shards, chaos. Provides protection from fear, blindness. Cannot be harmed by lightning. Sustains intelligence. Slows your metabolism. When activated, it hastens you for d20+20 turns. Takes 254 to 310 turns to recharge at your current speed. Your chance of success is 94.1% d) the Band of Narthar (+7) <+3, +2> Found lying on the floor in a vault at 4900 feet (level 98) +3 constitution. +3 stealth. +2 attack speed. Provides immunity to fire. Provides resistance to acid, cold, light, nexus, chaos. Provides protection from stunning. Cannot be harmed by lightning. Slows your metabolism. Feather Falling. e) a Carved Oak Amulet of Wisdom <+4> Found lying on the floor at 3600 feet (level 72) +4 wisdom. Sustains wisdom. f) the Phial of Duilin <+1, +3> Found lying on the floor in a vault at 1850 feet (level 37) +1 intelligence. +3 light. Provides resistance to sound, shards. Provides protection from confusion. Cannot be harmed by fire. Slows your metabolism. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 34 to 62 turns to recharge at your current speed. Your chance of success is 91.5% g) the Hard Leather Armour of Eondol (-1) [16,+19] <+4> Found lying on the floor in a vault at 4900 feet (level 98) +4 infravision. Provides resistance to acid, fire, poison, dark, disenchantment. Provides protection from blindness, confusion. Cannot be harmed by acid, fire. h) an Elven Cloak [6,+8] <+1> Bought from a store +1 stealth. +1 speed. i) a Large Metal Shield of Preservation [12,+35] Found lying on the floor in a vault at 4900 feet (level 98) Provides resistance to light, disenchantment. Cannot be harmed by acid. Sustains strength, dexterity, constitution. Sustains your life force. j) the Iron Helm 'Tarog' [7,+20] <+4, +1> Found lying on the floor in a vault at 4900 feet (level 98) +4 intelligence. +1 attack speed. Provides resistance to fire, cold. Provides protection from blindness. Cannot be harmed by acid. k) the Set of Leather Gloves of Gland [1,+17] <+3> Dropped by Boldor, King of the Yeeks at 2900 feet (level 58) +3 dexterity. Provides resistance to cold, dark, shards. Cannot be harmed by acid, fire. Prevents paralysis. When activated, it detects all objects in the immediate area.. Takes 254 to 310 turns to recharge at your current speed. Your chance of success is 92.9% l) a Pair of Iron Shod Boots of Speed [4,+17] <+10> {!d, ignore} Found lying on the floor in a vault at 4900 feet (level 98) +10 speed. Cannot be harmed by fire.
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