Oh, right, I knew there was a reason other than iFire that I was keeping Narya on. I think there may actually have been some SS muchrooms lying around, so yeah, that might have been a good strategy. I agree with you, though, I think Elros over Preservation was the way to go.
Grotug's ongoing DAR thread
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So playing the new nightlies as a High Elf Warrior again. On DL14 and an 8-8 feeling. Kinda thinking I should probably not play the level seeing as I am not very powerful yet, but I say what the hay, I have one ?Teleportation and 2?Create Traps, and still holding onto my !rHeat and !rCold. Create Traps seems much more useful with the new "Everyone is great at searching" feature, since it only takes one turn to find out if you got a trap door, instead of fumbling around searching for your potential escape, only to find out it's a bunch of summoning and reduce stat traps.
Well, found an ant pit and easily cleared it. Inside an xbow of power and some boots of "Quick! Find some scrolls of DD quick!" And I mean *quick* <+10>. Time to ?Recall out of here before I find out what's causing the other half of the level's feeling! I'm playing without forced descent so that if I am able to crash dive to DL98 I can hang out there a few levels before being forced to fight Sauron.
Hah, so this is fun: forgot to buy ?WoR and so went down to DL5 to get some gold and then slowly started climbing toward the surface. On DL2 I decided to read a new scroll: ?DD. I guess I won't be buying any WoR anytime soon.Last edited by Grotug; February 14, 2017, 11:58.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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So I sorta had the same thought when I found those boots of speed; I was like, seriously? What's Nick been doing to the artifact generation code! But prolly just dumb good luck.
Holy Horse Hats, a black knight just dropped a white DSM of Speed <+5>. Quick! read those two ?DD in the hallway just above this room! Naturally Lorgan didn't drop anything worthwhile. I actually just did read a ?DD, so I will hold onto these for the time being. Also recently picked up a Lorien bow <+4> <+1> pStun and FrAct dropped by a Ghoul on DL32.
Also somewhat interesting, every level has been like 7-4, 5-3, 6-4 etc. All more dangerous than the treasure feeling, and none below danger 5 since the late DL20s. Usually level feelings are similar or better treasure than danger.
EDIT: on a 9-9 Greater Vault level (DL46). I have no TO but an unID'd wand that's charges are drained from some gauths in an e pit that I cleared. But I have 7 mushrooms of SS and just picked up a _Detect Evil. Wondering if I can take Wren the Unclean; I can self haste to +25 Speed.
So I can actually get into a lot of these cubbies:
I'm doing 150dam/round against those not rPois. Heh, or I was until I picked up the arti armor Rohirrim that scruffy hobbit was guarding. That took me up to 173/round; fighting Unclean was fun; did more damage to me that I was expecting. He dropped beaked axe of Húrin, and his cubby had arti armor Arvedui.
Hmm.. Tsekalus woke up and came out of his cubby. I forgot he passes through walls. Might not be able to explore this vault anymore. I don't really have any way of dealing with him. I suppose I could have drilled a diagonal tunnel and safely knight's moved him from one end with my arrows.... But I didn't.
I got most of the safe cubbies anyway, so I quit the level.
I'm wearing Rohirrim armor instead of speed armor. I need the STR.
Returned home and saw that I was only 1000gp short of buying the "Weaponmastery from the store (If you are rich playing the Nightlies it's GG). So I ?Recalled, immediately picked up a dwarven shield (+2, +3) (more STR! <+2> <+1> CON) and right after quaffed an unID'd potion of STR! So before the vault level I was doing 150 to non-rPois. Now I'm doing 244 to non-rAcid. #feelsgoodman. Picked up a bright green $ of Adamantite and returned home. What a productive 100 turns!
. I hope the blackmarket keeps up these insane items. I already missed out on a 9 stack of ?Banishment and a similar sized stack of !Augmentation. What a tease! At least I got this "Weaponmastery!Last edited by Grotug; February 15, 2017, 13:11.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Well, that was fun. Balrog of Moria breathed on me bringing me to 18 health. I'm moving at <+17> base speed thanks to a RoS <+7>. So I was trying to phase away from him in order to explore the room he came from (!Illuminated 5-6 level feeling). Well, when he breathed on me he also created some lava. I tried to inspect the lava but I cannot get any Details on it. Can I walk over it? Can the Balrog walk over it? Does it block LOS? I am going to continue under the assumption that it doesn't block LoS and that if I walk on it I will lose health precipitously. Let's see if I can continue exploring without getting dead.
Well, I phased around and got back to the room the Balrog of Moria came from and there was nothing in the room (though I never did ID the scimitar because I've never found a good scimitar before). There were no other good objects in the level save some shots of slay Undead (+10, +10) and a small chest that blew up. Wonder if the scimitar was a good artifact. I like my Húrin well enough.
Did Experience draining get worse? Lesser Undead are setting me back a lot. Pretty annoying. Why are ?break curse unlimited but not !restore life levels? I guess I'll stop complaining as I just picked up my good friend "Thráin on DL55 (7-7 feeling level). Let's gain some levels!
I picked up a clone monster wand. Figure I'll nearly kill the Ancient Green Dragon and then clone it for extra gold and XP. The wand heals the nearly dead dragon to full health and then hastens it. Is it a wand of cloning or a wand of haste, heal and clone? Jeez... some wand!
Wow, even a *Healing* potion doesn't cure Hallucinations. _Teleported and then dug a hole into the magma vein in the wall of the hallway I landed in. Guess I'll hope nothing comes to eat me while I wait for reality to return. Though I have noticed if I can see a monster it will change shape but I will be able to track its location even if I don't know what it is. It's an 8-6 level and I just picked up an (Elvenkind of rPois so it's time to return home and swap gear around anyway.
Great, as soon as I read the ?Recall my eyes clear. ?Recall to cancel, two left. I want that !STR. Chaos drake is going down.
Ahh, WTH, a Chaos hound and a Time hound. Of course when I hold onto the ?Banishments I never use them and they rob me of inventory slot. Then when I read it when it's not all that crucial, I don't have it when I *really* need it. (not to mention the Phase spider and the Blink Dog with them.
Let's try Phasing around these feasances. ?phased back to the corridor leading to the moat room. When I stepped into the hallway again to ... why did I step into the hallway again? I should have ?phased at the entrance to the hallway, out of their LOS. Anyway, the Chaos hound breathed on me immediately upon me returning to where I was when I first ?phased to get away from them. Then the Phase Spider summoned me to him at the entrance to the moat room. So I Teleported away to land near another room full of baddies. Ar-Pharazon was still asleep very nearby when my eyes cleared. The stairs are right to my right. I think that's enough excitement for one level. I'm gonna give up on the !STR and unID'd amulet and return home.
I have 49k Gold and there are still 9 potions of life in the BM. Do I spend 45K on 3 of them? Seems ... sure, why not. There are also Experience potions but they are $75k and who knows how much longer they will be there.Last edited by Grotug; February 16, 2017, 03:40.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Does this mean what I think it means? Awhile ago I had a dream I found a new artifact armor that had slaying to-dam numbers similar to a Dwarven shield. Now I just found a blue Dragonmail of Craftmanship (+0,+0). Obviously not very exciting, except why does the armor have (+0,+0)? I've never seen armor with slaying on it. Does this mean it is possible to find a DSM of Craftmanship with some plus slaying numbers? That would be cool.
In other news, finally found my first wand of TO on DL63 and thanks to gloves of power <+4> (+5, +5) and Lorien Bow <+4> I am getting max blows with my melee weapons (525 vs non rAcid with Dúrin and 670 vs Dragons and Demons with Sythe of Slicing. Now I just need !CON and a few more resistances and I'm good to go.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Very perceptive, that's probably it.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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YASD: having fun is better than surviving? I guess.... A Nightwalker summoned a hand druj and I was in a cavern so getting out of LOS was a bit difficult and I didn't want to use a !Healing.
Once again I am a fragile cannon. I probably should be wearing my =CON <+5> instead of my =DAM (0,+11) but dealing high damage is so fun. I am taking down a pit of Night***s right now with ease even though I only have 461 health. Doing 570 to evil.
Code:[Angband 4.0.5 Character Dump] Name Belegost Age 113 Self RB CB EB Best Race High-Elf Height 6'2" STR! 18/100 +1 +3 +8 18/*** Class Warrior Weight 13st 10lb INT: 18/35 +3 -2 +0 18/45 Title Champion Turns used: WIS: 15 -1 -2 +2 14 HP 138/481 Game 238032 DEX! 18/100 +3 +2 +6 18/210 SP 0/0 Standard 44306 CON: 18 +1 +2 +0 18/30 Resting 1632 Level 39 Armor [83,+88] Saving Throw 78% Cur Exp 1741518 Stealth Very Good Max Exp 1741518 Melee 6d5,+54 Disarm - phys. 91% Adv Exp 2000000 To-hit 85,+55 Disarm - magic 52% Blows 5.8/turn Magic Devices 68 Gold 25540 Infravision 40 ft Burden 212.5 lb Shoot to-dam +11 Speed 16 Overweight 32.6 lb To-hit 85,+59 Max Depth 3750' (L75) Shots 1/turn You are one of several children of a Telerin Archer. You have light blue eyes, wavy black hair, and a fair complexion. rAcid:+.....+.+.... Nexus:............. rElec:......+.+.... Nethr:............. rFire:......+.+.... Chaos:?............ rCold:......+.+.... Disen:....+........ rPois:........+.... pFear:....+.+.....+ rLite:.....+......+ pBlnd:............. rDark:.....+....... pConf:......+...... Sound:......+...... pStun:.+........... Shard:............. HLife:.....+....... Regen:............. Stea.:.......++.... ESP:.........+... Infra:............+ Invis:.....+......+ Tunn.:............. FrAct:.+..+........ Speed:..+....+...+. Feath:............. Blows:............. S.Dig:............. Shots:............. ImpHP:............. Might:.+........... Fear:............. Light:.....+....... Aggrv:............. :............. [Character Equipment] a) a Blade of Chaos of *Slay Evil* (6d5) (+17,+15) <+2> {??} Found lying on the floor in a vault at 3650 feet (level 73) You do not know the full extent of this item's powers. +2 wisdom. Slays evil creatures. Provides resistance to acid. Blessed by the gods. Combat info: 5.8 blows/round. Average damage/round: 569.7 vs. evil creatures, and 449.8 vs. others. b) a Long Bow of Lothlórien (x4) (+21,+11) <+4, +1> Dropped by a ghoul at 1600 feet (level 32) +4 dexterity. +1 shooting power. Provides protection from stunning. Cannot be harmed by acid, fire. Prevents paralysis. c) a Ring of Speed <+7> Found lying on the floor of a cavern at 2650 feet (level 53) +7 speed. d) a Ring of Damage (+0,+11) {@2!d!v!k} Dropped by a dreadlord at 3750 feet (level 75) e) an Amulet of Weaponmastery (+3,+3) <+2> Bought from a store +2 strength. Provides resistance to disenchantment. Provides protection from fear. Sustains strength, constitution. Prevents paralysis. f) the Arkenstone of Thráin <+3> {!!} Found lying on the floor in a vault at 2750 feet (level 55) +3 light. Provides resistance to light, dark. Cannot be harmed by fire. Grants the ability to see invisible things. Sustains your life force. Radius 3 light. When activated, it lights and maps the entire level, sensing objects. Takes 132 to 260 turns to recharge at your current speed. Your chance of success is 88.8% g) the Metal Brigandine Armour of the Rohirrim (+0,+0) [50,+15] <+2> Found lying on the floor in a vault at 2300 feet (level 46) +2 strength. +2 dexterity. Provides resistance to acid, lightning, fire, cold, sound. Provides protection from fear, confusion. Cannot be harmed by acid. h) an Elven Cloak of Stealth [6,+10] <+3, +1> Dropped by a master vampire at 3250 feet (level 65) +3 stealth. +1 speed. i) a Large Metal Shield of Elvenkind [12,+11] <+1> Dropped by a ninja at 2800 feet (level 56) +1 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid. j) a Hard Leather Cap of Telepathy [2,+12] Dropped by Fundin Bluecloak at 2900 feet (level 58) Grants telepathy. k) a Set of Mithril Gauntlets of Power (+5,+5) [6,+14] <+4> Found lying on the floor in a vault at 3150 feet (level 63) +4 strength. Cannot be harmed by acid, fire. l) a Pair of Steel Shod Boots of Speed [7,+11] <+10> Found lying on the floor in a pit at 700 feet (level 14) +10 speed. Cannot be harmed by fire. [Character Inventory] a) a Potion of Dexterity b) 3 Potions of Cure Light Wounds c) 12 Potions of Cure Serious Wounds d) 24 Potions of Cure Critical Wounds e) 3 Potions of Healing f) 4 Potions of *Healing* It can be thrown at creatures with damaging effect. g) 2 Potions of Life It can be thrown at creatures with damaging effect. h) 40 Scrolls of Phase Door i) a Scroll of Phase Door j) 8 Scrolls of Teleportation {!r} k) 2 Scrolls of Banishment l) 4 Scrolls of Word of Recall {!r} m) 4 Rods of Treasure Location n) 2 Rods of Detection Cannot be harmed by lightning. o) 2 Wands of Teleport Other (10 charges) {!d!v!k} p) 4 Staves of Teleportation (10 charges) {!u} q) 3 Staves of Speed (12 charges) r) a Ring of Damage (+0,+9) Found lying on the floor of a special room at 2750 feet (level 55) s) a Ring of Digging <+5> (charging) {@2!!} Found lying on the floor in a vault at 1250 feet (level 25) +5 tunneling. t) a Scythe of Slicing of Gondolin (8d4) (+11,+16) <+1> Found lying on the floor in a vault at 2900 feet (level 58) +1 light. Slays dragons, demons, trolls, orcs. Provides resistance to dark. Provides protection from confusion. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Prevents paralysis. Radius 1 light. Combat info: 5.5 blows/round. Average damage/round: 707 vs. dragons, 707 vs. demons, 707 vs. trolls, 707 vs. orcs, and 449.5 vs. others. [Character Quiver] 0) 15 Arrows (1d4) (+6,+6) Combat info: Hits targets up to 140 feet away. Average damage/round: 81.9. 35% chance of breaking upon contact. 1) 4 Arrows of Slay Evil (1d4) (+8,+10) Slays evil creatures. Combat info: Hits targets up to 140 feet away. Average damage/round: 148 vs. evil creatures, and 98.7 vs. others. 35% chance of breaking upon contact. 2) 22 Seeker Arrows (4d4) (+3,+4) Combat info: Hits targets up to 140 feet away. Average damage/round: 104. 35% chance of breaking upon contact. 3) 19 Seeker Arrows (4d4) (+5,+7) Combat info: Hits targets up to 140 feet away. Average damage/round: 117.6. 35% chance of breaking upon contact. 4) 20 Mithril Arrows (3d4) (+5,+5) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 98.7. 35% chance of breaking upon contact. 5) 21 Mithril Arrows of Acid (3d4) (+14,+13) Branded with acid. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 231.5 vs. creatures not resistant to acid, and 132.3 vs. others. 35% chance of breaking upon contact. 6) 19 Rounded Pebbles of Slay Animal (1d2) (+6,+4) Slays animals. [Home Inventory] a) a Potion of Dexterity {!q} b) 21 Potions of Cure Critical Wounds c) 6 Potions of Life It can be thrown at creatures with damaging effect. d) 16 Potions of Speed e) 3 Scrolls of Teleport Level {!r} f) a Scroll of *Remove Curse* g) 15 Scrolls of Recharging h) a Ring of Strength <+4> Dropped by a mature green dragon at 2650 feet (level 53) +4 strength. Sustains strength. i) a Ring of Constitution <+5> Dropped by a dread at 3150 feet (level 63) +5 constitution. Sustains constitution. j) an Amulet of Resistance Found lying on the floor of a cavern at 3600 feet (level 72) Provides resistance to acid, lightning, fire, cold. k) the Elfstone 'Elessar' [+10] <+2> Found lying on the floor of a cavern at 3300 feet (level 66) +2 strength. +2 wisdom. +2 speed. Provides resistance to fire, poison. Provides protection from fear. When activated, it heals 500 hit points. Takes 520 turns to recharge at your current speed. Your chance of success is 86.6% l) White Dragon Scale Mail of Speed (-2) [14,+18] <+5> Dropped by a black knight at 2050 feet (level 41) +5 speed. Provides resistance to cold. m) the Chain Mail of Arvedui (-2) [40,+15] <+2> Found lying on the floor in a vault at 2300 feet (level 46) +2 strength. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid. n) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3> Dropped by Boldor, King of the Yeeks at 2650 feet (level 53) +2 intelligence. +2 wisdom. +3 constitution. Provides resistance to acid, poison. Provides protection from confusion. Cannot be harmed by acid. When activated, it destroys all doors surrounding you. Takes 26 turns to recharge at your current speed. Your chance of success is 92.8% o) Bar Chain Mail (Dwarven) (-2) [45,+14] <+2, +3> Found lying on the floor in a vault at 1150 feet (level 23) +2 strength. +2 constitution. +3 infravision. Cannot be harmed by acid. Prevents paralysis. p) Metal Brigandine Armour of Elvenkind (-3) [48,+14] <+1> Dropped by Lokkak, the Ogre Chieftain at 2600 feet (level 52) +1 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid. q) the Full Plate Armour of Isildur (+0,+0) [75,+25] <+1> Found lying on the floor of a cavern at 3300 feet (level 66) +1 constitution. Provides resistance to acid, lightning, fire, cold, sound, nexus. Provides protection from confusion. Cannot be harmed by acid. r) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3> Dropped by Itangast the Fire Drake at 3250 feet (level 65) +3 strength. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 1300 turns to recharge at your current speed. Your chance of success is 90.6% s) a Cloak of Aman [1,+31] <+2> Dropped by Saruman of Many Colours at 3150 feet (level 63) +2 stealth. Provides resistance to sound. Cannot be harmed by acid, fire. t) a Small Metal Shield (Dwarven) (+2,+3) [5,+10] <+2, +1> Found lying on the floor of a labyrinth at 2300 feet (level 46) +2 strength. +1 constitution. Cannot be harmed by acid. Prevents paralysis. u) the Large Metal Shield of Anárion [12,+20] Taken from a chest found at 3200 feet (level 64) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. Sustains strength, intelligence, wisdom, dexterity, constitution. v) a Set of Leather Gloves of Thievery (+3,+2) [1,+8] <+3> Found lying on the floor at 3400 feet (level 68) +3 dexterity. Feather Falling. Prevents paralysis. w) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> Dropped by Lokkak, the Ogre Chieftain at 2600 feet (level 52) +1 light. Provides resistance to light. Cannot be harmed by acid, fire. Sustains constitution. Prevents paralysis. Radius 1 light. When activated, it fires a magic missile with damage 3d4. Takes 5 turns to recharge at your current speed. Your chance of success is 94.5% x) 25 Bolts of Venom (1d5) (+5,+10) Branded with poison. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 252 100' Killed Fang, Farmer Maggot's Dog 252 100' Reached level 2 252 100' Reached level 3 417 100' Reached level 4 595 150' Reached level 5 744 150' Killed Grip, Farmer Maggot's Dog 753 150' Reached level 6 1284 200' Reached level 7 1802 350' Reached level 8 2365 350' Reached level 9 3145 450' Reached level 10 3452 500' Reached level 11 3956 550' Reached level 12 4380 600' Reached level 13 5204 600' Reached level 14 6423 700' Reached level 15 6693 700' Reached level 16 10186 950' Reached level 17 10509 1050' Reached level 18 10777 1100' Killed Nár, the Dwarf 10826 1100' Reached level 19 11404 1100' Reached level 20 12284 1150' Killed Ulwarth, Son of Ulfang 12298 1150' Reached level 21 12408 1150' Killed Ulfast, Son of Ulfang 15751 1150' Killed Uglúk, the Uruk 15796 1150' Reached level 22 15855 1150' Killed Lugdush, the Uruk 17389 1200' Reached level 23 17955 1200' Reached level 24 18499 1250' Killed Bolg, Son of Azog 18557 1250' Killed Azog, King of the Uruk-Hai 18934 1250' Killed Wormtongue, Agent of Saruman 19002 1250' Found the Short Sword 'Dagmor' (LOST) 19173 1250' Killed Sangahyando of Umbar 19235 1250' Killed Angamaitë of Umbar 19235 1250' Reached level 25 19255 1250' Killed Shagrat, the Orc Captain 19544 1300' Killed Brodda, the Easterling 20659 1350' Killed Bullroarer the Hobbit 20666 1350' Killed Grishnákh, the Hill Orc 20684 1350' Killed Golfimbul, the Hill Orc Chief 20689 1350' Found the Dagger 'Nimthanc' (LOST) 20933 1350' Reached level 26 23476 1600' Killed Ibun, Son of Mîm 23778 1600' Reached level 27 24075 0' Killed Farmer Maggot 25248 1700' Reached level 28 26385 2050' Killed Lorgan, Chief of the Easterlings 26808 2300' Reached level 29 27028 2300' Killed Beorn, the Shape-Changer 27028 2300' Reached level 29 28548 2300' Found the Metal Brigandine Armour of the Rohirrim 28613 2300' Killed Ren the Unclean 28613 2300' Found the Beaked Axe of Húrin (LOST) 28632 2300' Found the Chain Mail of Arvedui 29005 2300' Killed Ufthak of Cirith Ungol 29058 2300' Reached level 30 30050 2550' Reached level 31 30219 2550' Killed Gorlim, Betrayer of Barahir 30538 2550' Killed Rogrog the Black Troll 30992 2600' Killed Uvatha the Horseman 30992 2600' Reached level 31 31008 2600' Found the Pike 'Til-i-arc' (LOST) 31069 2600' Killed Lokkak, the Ogre Chieftain 31073 2600' Found the Set of Leather Gloves 'Cammithrim' 31227 2650' Killed Bert the Stone Troll 31236 2650' Killed Tom the Stone Troll 31253 2650' Killed Bill the Stone Troll 31637 2650' Killed Orfax, Son of Boldor 31639 2650' Killed Boldor, King of the Yeeks 31640 2650' Found the Phial of Galadriel (LOST) 31642 2650' Found the Augmented Chain Mail of Caspanion 34987 2750' Reached level 32 35080 2750' Reached level 32 35315 2750' Killed Vargo, Tyrant of Fire 35351 2750' Found the Arkenstone of Thráin 35419 2750' Reached level 32 35610 2800' Killed Ariel, Queen of Air 36694 2900' Killed Fundin Bluecloak 36694 2900' Reached level 33 37098 2900' Found the Pair of Leather Boots 'Dal-i-thalion' (LOST) 37297 2950' Reached level 34 37858 3100' Found the Mithril Chain Mail 'Belegennon' (LOST) 38610 3150' Killed Saruman of Many Colours 38610 3150' Reached level 35 38706 3150' Found the Cloak 'Holcolleth' (LOST) 39446 3150' Killed Sméagol 39713 3150' Reached level 36 40048 3200' Killed Hoarmurath of Dir 40257 3200' Found the Star of Elendil (LOST) 40425 3200' Reached level 37 40446 3200' Found the Large Metal Shield of Anárion 41235 3250' Killed Itangast the Fire Drake 41237 3250' Found the Dagger of Rilia (LOST) 41240 3250' Found the Mithril Plate Mail of Celeborn 41455 3250' Killed Kavlax the Many-Headed 41713 3300' Found the Full Plate Armour of Isildur 41736 3300' Found the Elfstone 'Elessar' 43017 3650' Killed Lagduf, the Snaga 43237 3650' Reached level 38 43504 3650' Killed Medusa, the Gorgon 44219 3750' Found the Dagger 'Angrist' 44230 3750' Reached level 39 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Keep current (custom or random) artifacts : no (birth_keep_arts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes)
Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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I do this but I really wasn't sure if it was actually helping me or not. Glad to see someone else mention this.Comment
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Yeah, I was max blows but my CON was abysmal. I sure do like the 4.3 blows/round starting out but adding to CON at the start would mean I would have to slow down a bit, which is probably not a bad thing.
I think my next go is going to be RandArts and starting stats 18/20 DEX 18/20 STR instead of 18/40--18/40 which is what I've been doing and the rest to CON. Thanks for the advice Pete.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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You'd be slightly slower in the early game (not that having .8 fewer blows/round or whatever would slow a warrior down that much), but have a more consistent midgame since you'd need fewer CON potions to be able to take on the heavy-hitting targets.Comment
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Well, that was a short run. So I stumbled on a slowing trap just as Farmer Maggot's dog comes into view and so I tried to ?phase away but didn't get away from him. So I tried to attack him and he brought to one health and a graze. Figured I'll ?phase, go to 0 health, and heal up. Well, I ?phased, died at 0 health, then stopped bleeding. So... the new nightlies have 0 health mean death now? It used to be you could survive with 0 health, which I kinda liked, since I've been at 0 health quite a few times.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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