Grotug's ongoing DAR thread

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  • chknflyrice
    Adept
    • Jan 2017
    • 109

    HT Warrior is and has always been my favorite. High Str and Con makes diving easy but just remember he's stupid and traps are a mystery to him for a long time. Have fun!

    Comment

    • Grotug
      Veteran
      • Nov 2013
      • 1637

      Originally posted by chknflyrice
      HT Warrior is and has always been my favorite. High Str and Con makes diving easy but just remember he's stupid and traps are a mystery to him for a long time. Have fun!
      Yeah, I think I like HE Warrior better. I died a dumb death. I wasn't diving too fast, but somehow when I got to the DL20s I wasn't finding any good loot; had a really tough fight with Sanyando or something and he dropped a book. Then the stupid ghosts reduce my dex or my experience and frighten me till kingdom come. I hate it.
      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

      Detailed account of my Ironman win here.

      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        Yep, hard to beat HE for really fast dives, unless you have Detect Evil spell, or get lucky with staves. 'G's is a problem. I'd recommend dwarf paladin as an alternative, or even HT paladin, if you don't mind setting off every single trap.
        Paladin (and priest) has the added bonus of an early escape spell, and a significantly reduced need for cure potions. They are good choices for ironman. (Mage casters are good too, since they evade trouble better.)
        Last edited by Pete Mack; March 6, 2017, 05:21.

        Comment

        • chknflyrice
          Adept
          • Jan 2017
          • 109

          If you want a caster HT, imo priest is about the only way to go. Base race stats are really not in your favor for the Paladin. It takes way too long to get any reliability from prayers without the boost from the priest class bonus. Been trying for awhile for a win with the pally and never could get it done.

          Comment

          • Grotug
            Veteran
            • Nov 2013
            • 1637

            HE Warrior for the time being. I do like the Dwarf Paladin combo as well, but I get a little overwhelmed with the book management later on. Seems I end up lugging around 6 or 7 books. I'll go back to a caster class eventually, though.

            Well this was a good start; after about 10 moves on DL1 I am CL6. Read a ?summon monster that summoned two OOD monsters but this time I bought a main gauche before entering the dungeon so am doing 26 dam per round out of the gate. This is why I love HE Warrior. So my max HP is 71 after ten moves in the dungeon.

            Yes, HE Warrior has some problems with consumables thanks to having no control of ?DD. One of these games I'm going to have a strong start and stockpile my consumables. It just might take 20-40 games.

            EDIT:


            EDIT:
            It's Open Wounds again. Still have yet to use a ?Phase Door. Just killed the Cyan Yeek Unique.



            EDIT:
            Not sure how much Nick reads this thread (I kinda hope he does since I play a lot and thus figure my feedback is sometimes useful?) But it would be nice if certain messages could linger longer. I keep missing "Your Ring of Open Wounds has recharged". If recharging messages stayed for 5 or 7 turns on the top of the screen that would be nice, so long as no other new messages showed up. (I suppose you could apply it to all messages). So it could work simply like this: a message printed at the top of the screen stays for 7 turns unless a new message happens, in which case it gets replaced with the new message and then that one stays for 7 turns or until a new message appears.

            EDIT:

            I love Ochre Jellies. They're my favorite. Ochre Jelly took one turn. I was at normal speed:

            Last edited by Grotug; March 6, 2017, 13:15.
            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

            Detailed account of my Ironman win here.

            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

            Comment

            • Grotug
              Veteran
              • Nov 2013
              • 1637

              Wow, okay this is pretty frustrating. I decided to take on a very dangerous situation with a shambling mound, mirkwood spiders, a gelatinous cube and some ogres and black orcs since I had a rapier of slay animal. Something stunned me and my damage output went to less than half (??) even though I was Berserk. Did this get changed? I recall it having less of a deleterious effect on my damage output. But more frustrating is I've been hauling around a maul since DL3 (I'm on DL18) and it wouldn't ID on anything I had hit. Then I realized, I haven't hit any dragons! So I phased away from the bedlam and landed right next to an awake baby blue dragon and equipped the maul and bashed away at the dragon. I check the weapon.... It still has (??) on it. I'm like, what the hell? It's a maul that does nothing, but then I noticed a second damage on it: 67 to monsters not resistant to lightning. So I had to hit something resistant to lightning to find out it slays things not resistant to lightning? Oy vey! I could have been using this thing since DL3........... Instead I've been lugging around 3 different weapons for different situations, and stopped using the maul when it didn't ID on animals, ogres, orcs, demons, evil creatures, giants. At least it was fun getting my armor destroyed and nearly dying.

              Sometimes when I'm frustrated I just hit the damn thing till it dies, but the gelatinous cube resists lightning. /facepalm.

              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

              Detailed account of my Ironman win here.

              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                Stunning directly penalizes your to-hit and to-dam, and by a significant amount. When your damage is coming from a large number of not-very-strong blows, stunning will wreck your damage output. It's not great even later in the game. I recommend curing stunning ASAP, unless you instead need to flee entirely.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  Yep. Carry staves, then rods, of curing in ironman games. You don't quite get enough CCW until late.

                  Comment

                  • Grotug
                    Veteran
                    • Nov 2013
                    • 1637

                    Originally posted by Derakon
                    Stunning directly penalizes your to-hit and to-dam, and by a significant amount. When your damage is coming from a large number of not-very-strong blows, stunning will wreck your damage output. It's not great even later in the game. I recommend curing stunning ASAP, unless you instead need to flee entirely.
                    You're not kidding: I just started a new game. I bought a whip, two !heroisms, one !CLW and 31 ?Phase doors, a ration of food and two torches. I was about to head to the down stairs when



                    Admittedly I didn't notice the stun status, but when I looked at my whip, which I was wielding, the damage said 0 I was like... what the? Did I accidentally buy a ring of the mouse? I remember from previous games in non-nightly versions of Angband that stunning had about a 30% reduction in my damage output. So if I was doing 21.6 with a whip then it'd be reduced to 16 or 17. Certainly 100% seems a bit ... extreme.
                    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                    Detailed account of my Ironman win here.

                    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      You're doing 1d3 + (STR BONUS) damage per hit. If the damage penalty from stunning is equal to -(STR BONUS + 2) then you'd have a 33% chance of dealing 1 damage per hit, otherwise you'd deal 0. I don't remember what the exact value for the penalty is, but I'd guess it's either -5 or -10. The flat penalty is definitely more noticeable when you have very little damage per blow to begin with.

                      Comment

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