Grotug's ongoing DAR thread

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Originally posted by Grotug
    EDIT: I don't suppose an amulet of Regeneration will slow down the damage from bleeding?
    Regeneration greatly hastens the rate at which cuts cure, but IIRC all time-based HP recovery (natural and regeneration-based) halts when you have any cut or poison.

    Comment

    • Grotug
      Veteran
      • Nov 2013
      • 1637

      #17
      Originally posted by Derakon
      Regeneration greatly hastens the rate at which cuts cure, but IIRC all time-based HP recovery (natural and regeneration-based) halts when you have any cut or poison.
      Yeah, my experience pretty much bears that out. I'm still deliberating my next move. Probably gonna be TO, since I'm near the stairs. ... Kavlax the many headed disappears!

      I quaff a dropped !Heroism and then proceed to miss the displacer beast three times in a row with my bow of accuracy (+18, +8). I think that pretty much concludes my troubles with the Basilisk was a 'fluke' earlier and nothing more. Although, what is the to-hit on !heroism? I should probably know by now the differences between !Heroism, ?blessing/chant/prayer, and Berserk.

      Wow, Aglarang is great against a Master Lich! Was hoping he wasn't gonna notice me walk by him, but he did, but I picked up another ring of damage right before he showed up, so I swapped the =rPois, hit him with a couple {flame, and then whomped on him with Aglarang. Thanks to Aglarang's Sustain DEX, just got myself some easy XP. He didn't even exp drain me or staff drain me. Amazing. Can't say I mind unintelligent monsters (pretty sure he was trying to drain my DEX).

      @ said "aww" when I just ID'd a heavy xbow of power (+23). I'm like. Woohooo!!!!!

      EDIT: Interesting unfolding of events. It's always the young dragons, I swear. Had teleported across a level and on the other side I get 4-8 feeling. Now I can tell there are no vaults cause I detected on both sides of the level. Ahh, crap, probably a stupid book. But I have found insane weapons lying on the floor at lower depths, so I say, what the hey, it can't be a book *every* time, right? Well, yeah, it Tensers. So I could have aborted mission as soon as I saw Tensers, especially since it and I were sharing space with a sleeping Drolem. But I'm thinking I can take the drolem since I have an =rPois and doing decent damage. I came all this way, I wanna see what the other red * are. Drolem gives me problems. For one, I forgot to look at his AC. If I had, I'm pretty sure I would not have fought him; and I'd either TO or Teleport myself and find the nearest >. Anwyay, I was forced to use both !heal. And then very riskally used a !CCW instead of a !*heal when he brought me to 105 and himself at just over half health. (I'm thinking at half health he is breathing for around 150). At least I didn't ?phase around the room, and ended up in other rooms. So eventually I kill him, thanks to a fat stack of !CLW. There were also a bunch of young white dragons in the room. What does one of them care to drop me? Nothing less than boots of speed <+10>. Got my 8 feeling item anyway.

      Now, I know it's said level feeling doesn't affect drops, but I often get really good drops on levels with good feelings. In addition to the super boots, I just got chaos Elvenkind armor, !STR and !DEX from killing like 5 monsters.
      Last edited by Grotug; February 3, 2017, 19:51.
      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

      Detailed account of my Ironman win here.

      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

      Comment

      • Grotug
        Veteran
        • Nov 2013
        • 1637

        #18
        Just found Gorlim. At 6.8 blows a round and poor stealth it's tempting to wear it. I actually had a situation once, where my searching was so bad wearing Gorlim I actually couldn't search: "You can't make out your surroundings" or something like that whenever I'd try to search for a door. There is a ?*Enchant Armor in the black market I was considering buying in the event I find a good cursed item, but figured it wasn't likely I would so I didn't buy it. Might still be there, tho.

        EDIT: And the curse is broken! I think I'll save it for later, though. Not sure I want aggravation without Telepathy, Detection or any high resists right now.

        Jeez, Gorlim doesn't mess around. Every other turn casting a bolt of raw magic and incanting terribly!
        Last edited by Grotug; February 3, 2017, 21:12.
        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

        Detailed account of my Ironman win here.

        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

        Comment

        • Grotug
          Veteran
          • Nov 2013
          • 1637

          #19
          Crash dove to DL80 and found more stat potions than I normally do when crash diving. Found a MoD of Westernesse (+13) in a hallway on the way down, too (on DL59), but I'm saving it for later. Just found power ring of iFire in a vault, as well as a +5 DEX Lorien longbow (+20). My only source of ESP is an amulet, but I want to wear Ingwë so that I can wear Thorin (and pConf isn't bad either). Ingwë grants rE,rA,rC and Narya provides rF. But for now will wear rDisenchant Elvenkind armor waiting at home and Thorin. Crown of Might also adding another +3 CON (I'm only CL36 so even though I'm High Elf Warrior, I need CON! Only source of rPois is still a ring which is annoying, but my base speed without the ring of speed is still +21, which is all you ever really need. I'm getting 7.0 blows with Aglarang so will be swapping +DAM (+12) with =rPois for easier XP acquisition when necessary and safe to do so (ie. after -Detecting [I have one rod]).

          Oh, snap, so the elven cloak of Aman I also just picked up has rDisenchant, which means I am going to be wearing the rPois elvenkind Robe I bought in the armorer on the offchance I might need it? HMMM. Gotta do it to free up a ring slot for =DAM. With the Thorin/Robe setup, my important resist holes are Nether, Nexus, Dark, Shards. "Trickery will be very welcome. This will probably be yet another game I go without rNether. Thorin will probably be preferable to rNether of Elvenkind. Not sure if it's worth bringing Thalkettoth back home with me. Will post a dump after I ?recall back home in a bit.

          It always amazes me, when after crash diving, that I am able to kill so many things, so deep. The heavy xbow (+23) has been huge in softening up (removing 60% of their health is more like it) heavy breathers since I picked up a lot of good (high teens branded) ammos on the way. But even the slay evil (+8) bolts take down greater dragons with ease. Good thing I also saved some good bow ammo (including acid arrows) to use with this Lorien bow. I hope Sauron will enjoy it as much as me; maybe I'll save the acid arrows for him.

          High Elf Warrior: am I a ranger? Am I a warrior? I'm both! thanks to native +80 shooting and +80 meleeing. Another reason why I like the High Elf Warrior combo over the HT Warrior; better shooting.

          Also, I killed Q unique in a vault cubby. I wasn't sure if he was gonna summon on the other side of me, so I tried to TO him, but failed. An example of my good luck--this happens often, actually: He summons a pink W, I kill it, with lots of energy to spare before his next summons. I figured, I'm not gonna risk stepping next to him if he can summon on the other side of me. So I TO, but it fails. He summons a louse. I take that as a sign to risk it, so I step next to him and he doesn't summon anymore.

          The only thing I don't like about forced descent is I can't play DL99 over and over again if I need to. Once I enter DL99 I *have* to kill Sauron before returning to town. It means I can't crash dive all the way to DL98, which would be nice.

          Well, hello there Amrorer. Yes, I would like to purchase those gauntlets of power (+5, +5) <+3> for 9500 gold. With the new gauntlets and Lorien bow this brings the MoD to max blows of 5.2 if I continue to wear the Dwarven Chaos dragon armor. Man, 728 to undead. Too bad this mace doesn't slay evil. Will keep wearing Aglarang for now, though, and the AC debilitating rPois elvenkind robe. Dump coming real soon.



          Code:
            [Angband 4.0.5 Character Dump]
          
           Name   Dalarin      Age            120          Self  RB  CB  EB   Best
           Race   High-Elf     Height        8'0"   STR:  18/79  +1  +3  +8 18/199
           Class  Warrior      Weight   14st 11lb   INT:  18/44  +3  -2  +1  18/64
           Title  Champion     Turns used:          WIS:     16  -1  -2  +1     14
           HP     616/616      Game        255030   DEX:  18/75  +3  +2 +13 18/***
           SP     0/0          Standard     32632   CON:     18  +1  +2  +8 18/110
                               Resting        288
          
           Level                 36    Armor     [23,+102]    Saving Throw     75%
           Cur Exp          1034877                           Stealth         Good
           Max Exp          1034877    Melee       6d5,+45    Disarming        76%
           Adv Exp          1100000    To-hit       80,+47    Magic Devices     67
                                       Blows      7.0/turn    Perception   1 in 19
           Gold               88544                           Searching        32%
           Burden          164.0 lb    Shoot to-dam    +20    Infravision    40 ft
           Overweight      -15.9 lb    To-hit       80,+57    Speed             21
           Max Depth    4050' (L81)    Shots        1/turn
          
           You are the only child of a Telerin Mage.  You have light grey eyes,
           straight black hair, and a fair complexion.
          
          
          
          rAcid:......+.*.... Nexus:.............
          rElec:......+...... Nethr:.............
          rFire:...*..+...... Chaos:........+....
          rCold:......+...... Disen:.......+.....
          rPois:......+...... pFear:...+....+...+
          rLite:............+ pBlnd:.....+.......
          rDark:............. pConf:.............
          Sound:........+.... pStun:.............
          Shard:............. HLife:.............
          
          Regen:...+......... Stea.:......+++....
            ESP:...++........ Sear.:....+........
          Invis:...+.+......+ Infra:............+
          FrAct:.+.+....++... Tunn.:.............
          Feath:.+........... Speed:+..+...+...+.
          S.Dig:...+......... Blows:+............
          ImpHP:............. Shots:.............
           Fear:............. Might:.+...........
          Aggrv:............. Light:.....+.......
          
          
            [Character Equipment]
          
          a) the Katana 'Aglarang' (6d5) (+11,+11) <+5, +1> {!d!v!k}
               Found lying on the floor in a vault at 2000 feet (level 40)
               
               +5 dexterity.
               +5 speed.
               +1 attack speed.
               Cannot be harmed by acid.
               Sustains dexterity.
               
               Combat info:
               7.0 blows/round.
               Average damage/round: 455.7.
               
          b) a Long Bow of Lothl�≥rien (x4) (+21,+20) <+5, +1>
               Found lying on the floor in a vault at 4000 feet (level 80)
               
               +5 dexterity.
               +1 shooting power.
               Cannot be harmed by acid, fire.
               Feather Falling.  Prevents paralysis.  
               
          c) a Ring of Damage (+0,+12) {!d!v!k}
               Found lying on the floor at 3300 feet (level 66)
               
          d) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
               Found lying on the floor in a vault at 4000 feet (level 80)
               
               +1 strength.
               +1 intelligence.
               +1 wisdom.
               +1 dexterity.
               +1 constitution.
               +5 speed.
               Provides immunity to fire.
               Provides protection from fear.
               Cannot be harmed by lightning.
               Sustains strength, constitution.
               Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
               Grants telepathy.  Grants the ability to see invisible things.  
               
               When activated, it grants you protection from evil for 1d25 plus 3
               times your character level turns.
               Takes 632 to 1240 turns to recharge at your current speed.
               Your chance of success is 83.6%
               
          e) an Amulet of ESP <+3> {!d!v!k@1}
               Dropped by a Lesser titan at 3900 feet (level 78)
               
               +3 searching skill.
               Grants telepathy.  
               
          f) a Lantern of True Sight (7365 turns) <+2>
               Dropped by a Cloud giant at 4000 feet (level 80)
               
               Provides protection from blindness.
               Cannot be harmed by fire.
               Grants the ability to see invisible things.  
               Radius 2 light.
               
          g) a Robe of Elvenkind [2,+12] <+1>
               Bought from a store
               
               +1 stealth.
               Provides resistance to acid, lightning, fire, frost, poison gas.
               Cannot be harmed by acid, fire.
               
          h) an Elven Cloak of Aman [6,+16] <+3, +1>
               Found lying on the floor in a vault at 4000 feet (level 80)
               
               +3 stealth.
               +1 speed.
               Provides resistance to disenchantment.
               Cannot be harmed by acid, fire.
               
          i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
               Dropped by Saruman of Many Colours at 4000 feet (level 80)
               
               +3 strength.
               +4 constitution.
               -1 stealth.
               Provides immunity to acid.
               Provides resistance to sound, chaos.
               Provides protection from fear.
               Cannot be harmed by acid.
               Prevents paralysis.  
               
          j) a Golden Crown of Might [0,+13] <+1, +2, +3>
               Taken from a chest found at 4000 feet (level 80)
               
               +1 strength.
               +2 dexterity.
               +3 constitution.
               Cannot be harmed by acid.
               Sustains strength, dexterity, constitution.
               Prevents paralysis.  
               
          k) a Set of Gauntlets of Power (+5,+5) [3,+11] <+3>
               Bought from a store
               
               +3 strength.
               
          l) a Pair of Steel Shod Boots of Speed [7,+10] <+10>
               Dropped by a Young white dragon at 2800 feet (level 56)
               
               +10 speed.
               Cannot be harmed by fire.
               
          
          
          
          
            [Character Inventory]
          
          a) 40 Potions of Cure Light Wounds
          b) 12 Potions of Cure Critical Wounds
          c) 3 Potions of *Healing*
               It can be thrown at creatures with damaging effect.
               
          d) 4 Potions of Restore Life Levels
          e) a Potion of Speed
          f) 40 Scrolls of Phase Door
          g) 5 Scrolls of Teleportation {!*}
          h) a Scroll of Banishment
          i) 4 Scrolls of Word of Recall {!*}
          j) a Scroll of Recharging
          k) a Scroll of Deep Descent {!r}
          l) 4 Rods of Treasure Location (1 charging) {@4}
          m) 6 Rods of Trap Location {@3}
          n) a Rod of Detection (charging) {!d!v!k!!}
               Cannot be harmed by lightning.
               
          o) 3 Wands of Teleport Other (8 charges) {!d!k!v}
          p) a Staff of Mapping (10 charges)
          q) 3 Staves of Teleportation (19 charges) {!u}
          r) 3 Staves of Identify (26 charges)
          s) the Pendant of Ingwâ?š´ <+3, +4> {!d!v!k@1}
               Found lying on the floor in a vault at 3600 feet (level 72)
               
               +3 intelligence.
               +3 wisdom.
               +4 infravision.
               Provides resistance to acid, lightning, frost.
               Provides protection from confusion.
               Prevents paralysis.  Grants the ability to see invisible things.  
               
               When activated, it deals five times your level's damage to all
               evil creatures that you can see.
               Takes 158 to 310 turns to recharge at your current speed.
               Your chance of success is 85.0%
               
          
          
          
          
            [Character Quiver]
          
          0) 25 Arrows (1d4) (+0,+0)
               Combat info:
               Hits targets up to 140 feet away.
               Average damage/round: 93.6.
               35% chance of breaking upon contact.
               
          1) 5 Arrows (1d4) (+5,+2)
               Combat info:
               Hits targets up to 140 feet away.
               Average damage/round: 101.9.
               35% chance of breaking upon contact.
               
          2) 15 Arrows (1d4) {magical}
               You do not know the full extent of this item's powers.
               
               Combat info:
               Hits targets up to 140 feet away.
               Average damage/round: 93.6.
               35% chance of breaking upon contact.
               
          3) 23 Arrows (1d4) {magical}
               You do not know the full extent of this item's powers.
               
               Combat info:
               Hits targets up to 140 feet away.
               Average damage/round: 93.6.
               35% chance of breaking upon contact.
               
          4) 23 Mithril Arrows of Wounding (3d4) (+14,+14)
               Cannot be harmed by acid, fire.
               
               Combat info:
               Hits targets up to 140 feet away.
               Average damage/round: 174.3.
               35% chance of breaking upon contact.
               
          5) 25 Mithril Arrows of Slay Demon (3d4) (+8,+11)
               Slays demons.
               Cannot be harmed by acid, fire.
               
               Combat info:
               Hits targets up to 140 feet away.
               Average damage/round: 283 vs. demons, and 161.7 vs. others.
               35% chance of breaking upon contact.
               
          6) 4 Mithril Arrows of Flame (3d4) (+10,+14)
               Branded with fire.
               Cannot be harmed by acid, fire.
               
               Combat info:
               Hits targets up to 140 feet away.
               Average damage/round: 305 vs. creatures not resistant to fire, and
               174.3 vs. others.
               35% chance of breaking upon contact.
               
          
          
            [Home Inventory]
          
          a) 6 Potions of Cure Serious Wounds
          b) 25 Potions of Cure Critical Wounds
          c) 3 Potions of Restore Life Levels
          d) 5 Scrolls of Teleportation
          e) a Scroll of Mass Banishment
          f) 10 Scrolls of Recharging
          g) 3 Rods of Curing
          h) 2 Staves of Mapping (18 charges)
          i) 4 Staves of Teleportation (15 charges) {!*}
          j) 4 Staves of Identify (34 charges)
          k) a Ring of Dexterity <+4>
               Dropped by an Ethereal dragon at 3000 feet (level 60)
               
               +4 dexterity.
               Sustains dexterity.
               
          l) a Ring of Constitution <+4>
               Found lying on the floor in a vault at 3600 feet (level 72)
               
               +4 constitution.
               Sustains constitution.
               
          m) a Ring of Speed <+9>
               Dropped by Eˆl, the Dark Elf at 3700 feet (level 74)
               
               +9 speed.
               
          n) a Ring of Resist Poison
               Provides resistance to poison gas.
               
          o) an Amulet of Sustenance
               Found lying on the floor of a cavern at 3700 feet (level 74)
               
               Sustains strength, intelligence, wisdom, dexterity, constitution.
               Slows your metabolism.  Sustains your life force.  
               
          p) the Phial of Galadriel <+3>
               Dropped by Ulfast, Son of Ulfang at 1950 feet (level 39)
               
               Cannot be harmed by fire.
               Radius 3 light.
               
               When activated, it lights up the surrounding area, hurting
               light-sensitive creatures.
               Takes 34 to 62 turns to recharge at your current speed.
               Your chance of success is 94.9%
               
          q) Chaos Dragon Scale Mail (Dwarven) (-2) [40,+28] <+2, +1, +5>
               Found lying on the floor in a vault at 3600 feet (level 72)
               
               +2 strength.
               +1 constitution.
               +5 infravision.
               Provides resistance to chaos, disenchantment.
               Prevents paralysis.  
               
          r) Chain Mail of Elvenkind (-2) [32,+15] <+1>
               Dropped by a Ghost at 2500 feet (level 50)
               
               +1 stealth.
               Provides resistance to acid, lightning, fire, frost,
               disenchantment.
               Cannot be harmed by acid.
               
          s) Bar Chain Mail of Elvenkind (-2) [45,+9] <+2>
               Dropped by an Ancient white dragon at 2800 feet (level 56)
               
               +2 stealth.
               Provides resistance to acid, lightning, fire, frost, chaos.
               Cannot be harmed by acid.
               
          t) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
               Found lying on the floor in a vault at 4000 feet (level 80)
               
               +3 dexterity.
               +3 speed.
               Provides resistance to acid, shards.
               Cannot be harmed by acid, fire.
               Prevents paralysis.  
               
          u) a Mithril Shield of Resistance [16,+32]
               Found lying on the floor in a vault at 4000 feet (level 80)
               
               Provides resistance to acid, lightning, fire, frost.
               Cannot be harmed by acid.
               
          v) the Iron Helm of Gorlim (+8,+8) [7,+10] <-3, -5>
               Dropped by a Mature red dragon at 2850 feet (level 57)
               
               -3 intelligence.
               -3 wisdom.
               -5 searching skill.
               Provides protection from fear.
               Cannot be harmed by acid.
               Prevents paralysis.  Grants the ability to see invisible things. 
               Aggravates creatures nearby.  
               
          w) a Mace of Disruption of Westernesse (5d8) (+13,+13) <+1, +2>
               Found lying on the floor at 2950 feet (level 59)
               
               +1 strength.
               +2 dexterity.
               +2 constitution.
               Slays undead, giants, trolls, orcs.
               Prevents paralysis.  Grants the ability to see invisible things.  
               
               Combat info:
               5.0 blows/round.
               With +2 STR and +0 DEX you would get 5.2 blows
               Average damage/round: 672.5 vs. undead, 672.5 vs. giants, 672.5
               vs. trolls, 672.5 vs. orcs, and 396 vs. others.
               
          x) 32 Arrows of Acid (1d4) (+11,+6)
               Branded with acid.
               
               Combat info:
               Hits targets up to 140 feet away.
               Average damage/round: 209.5 vs. creatures not resistant to acid,
               and 119.7 vs. others.
               35% chance of breaking upon contact.
               
          
          
          [Player history]
                Turn   Depth  Note
                   0      0'  Began the quest to destroy Morgoth.
                 139    100'  Reached level 2
                 150    100'  Reached level 3
                 285    150'  Reached level 4
                 673    250'  Reached level 5
                 956    250'  Reached level 6
                1342    300'  Reached level 7
                1516    300'  Reached level 8
                2126    400'  Killed Mughash the Kobold Lord
                2126    400'  Reached level 9
                2796    550'  Reached level 10
                2916    550'  Reached level 11
                2967    600'  Reached level 12
                2977    600'  Killed Brodda, the Easterling
                3463    700'  Reached level 13
                4561    750'  Killed Wormtongue, Agent of Saruman
                4584    750'  Reached level 14
                5011    750'  Killed Grishnâ?š°kh, the Hill Orc
                5068    750'  Reached level 15
                5122    750'  Reached level 16
                7274    850'  Reached level 17
                7396    850'  Killed Nâ?š°r, the Dwarf
                7993    950'  Killed Orfax, Son of Boldor
                8068   1000'  Reached level 18
                8771   1200'  Reached level 19
                9590   1400'  Reached level 19
                9937   1450'  Reached level 20
               10276   1500'  Reached level 21
               10751   1550'  Reached level 22
               11409   1650'  Reached level 22
               11586   1650'  Killed Gorbag, the Orc Captain
               11604   1650'  Killed Bolg, Son of Azog
               11924   1650'  Reached level 23
               12089   1700'  Reached level 24
               13268   1700'  Reached level 25
               13631   1700'  Killed Ufthak of Cirith Ungol
               15062   1800'  Reached level 26
               15995   1800'  Killed Sangahyando of Umbar
               16024   1800'  Reached level 27
               16805   1800'  Reached level 28
               16875   1800'  Killed Angamaitâ?š´ of Umbar
               17549   1900'  Killed Grip, Farmer Maggot's dog
               17868   1900'  Killed Beorn, the Shape-Changer
               18031   1900'  Reached level 29
               18072   1900'  Killed Lugdush, the Uruk
               18338   1900'  Killed Shagrat, the Orc Captain
               18557   1950'  Killed Ulwarth, Son of Ulfang
               18560   1950'  Killed Ulfast, Son of Ulfang
               18563   1950'  Found the Phial of Galadriel
               18566   1950'  Found the Set of Gauntlets 'Paurhach' (LOST)
               19610   2000'  Reached level 28
               19610   2000'  Reached level 29
               19782   2000'  Found the Katana 'Aglarang'
               20877   2250'  Killed Adunaphel the Quiet
               20877   2250'  Reached level 30
               21868   2500'  Reached level 31
               22276   2750'  Killed Bullroarer the Hobbit
               22295   2750'  Found the Battle Axe 'Lotharang' (LOST)
               22315   2750'  Killed Golfimbul, the Hill Orc Chief
               22324   2750'  Found the Broad Axe 'Barukkheled' (LOST)
               22798   2800'  Killed Uvatha the Horseman
               24045   2850'  Found the Iron Helm of Gorlim
               25001   3000'  Killed Quaker, Master of Earth
               25135   3000'  Reached level 32
               26775   3500'  Killed Gorlim, Betrayer of Barahir
               27227   3600'  Killed Scatha the Worm
               27375   3600'  Reached level 33
               28162   3600'  Found the Pendant of Ingwâ?š´
               28607   3650'  Killed Castamir the Usurper
               28608   3650'  Found the Dagger 'Angrist' (LOST)
               28733   3700'  Reached level 34
               28868   3700'  Killed Eâ?šâ?‚l, the Dark Elf
               29486   3800'  Reached level 35
               30810   4000'  Found the Leather Scale Mail 'Thalkettoth'
               30962   4000'  Killed Qlzqqlzuup, the Emperor Quylthulg
               31564   4000'  Reached level 36
               31712   4000'  Killed Saruman of Many Colours
               31727   4000'  Found the Small Metal Shield of Thorin
               31754   4000'  Found the Halberd 'Osondir' (LOST)
               31981   4000'  Found the Ring of Fire 'Narya'
          
          
            [Options]
          
            [User interface]
          
          Use the roguelike command keyset             : no  (rogue_like_commands)
          Use sound                                    : yes (use_sound)
          Show damage player deals to monsters         : no  (show_damage)
          Use old target by default                    : no  (use_old_target)
          Always pickup items                          : no  (pickup_always)
          Always pickup items matching inventory       : yes (pickup_inven)
          Show flavors in object descriptions          : no  (show_flavors)
          Highlight target with cursor                 : yes (show_target)
          Disturb whenever viewable monster moves      : yes (disturb_near)
          Show walls as solid blocks                   : no  (solid_walls)
          Show walls with shaded background            : no  (hybrid_walls)
          Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
          Color: Shimmer multi-colored things          : no  (animate_flicker)
          Center map continuously                      : yes (center_player)
          Color: Show unique monsters in purple        : no  (purple_uniques)
          Automatically clear '-more-' prompts         : no  (auto_more)
          Color: Player color indicates % hit points   : yes (hp_changes_color)
          Allow mouse clicks to move the player        : no  (mouse_movement)
          Notify on object recharge                    : no  (notify_recharge)
          
            [Birth]
          
          Randomise the artifacts (except a very few)  : no  (birth_randarts)
          Word of Recall has no effect                 : no  (birth_no_recall)
          Restrict creation of artifacts               : no  (birth_no_artifacts)
          Don't stack objects on the floor             : no  (birth_no_stacking)
          Lose artifacts when leaving level            : no  (birth_no_preserve)
          Don't generate connected stairs              : no  (birth_no_stairs)
          Don't show level feelings                    : no  (birth_no_feelings)
          Increase gold drops but disable selling      : yes (birth_no_selling)
          Use previous set of randarts                 : yes (birth_keep_randarts)
          Start with a kit of useful gear              : no  (birth_start_kit)
          Monsters learn from their mistakes           : no  (birth_ai_learn)
          Force player descent                         : yes (birth_force_descend)
          Oh snap! totally forgot Narya grants telepathy! Hello Ingwë.

          I kept TOing Maeglin and he kept coming back; I'm like; I'm not gonna have enough TO charges to explore this vault and keep TOing him. I did just pick up a staff of healing and brought with me a ?Recharge (and picked up another); I'll risk it. He didn't summon a single thing. I used up my staff of healing, and successfully recharged it to 3 again. I also happened to have perfect hockey stick location so that when he fleed through the pit of Undead I was fighting him at the top of at the end of our battle, he couldn't see me on his way back to me through the Undead pit to me, 'cause it's usually when he is fleeing and returning that he summons half of the most terrible things in the entire game. So I just stood my ground and went toe to toe with the Elder vampire and the vampire lords. #feelsgoodman.

          Now Ar-Pharazon is returning. Maeglin's diagonal tunneling will make this an advantageous fight; let the Ancient dragons and what not fill the corridor while I stay out of LOS and whomp on him. Let's see if it works....



          Very unexciting; he didn't summon anything, he didn't teleport me or himself, but he did bring me to 255hp from 638.

          EDIT:
          So I found two more ?DD and read all three, taking me to DL97. I recalled back home and I just realized, if I bring ?*destructions with me on DL99 and feel I am not ready to fight Sauron, I can destruct him, recall and get a new level to find whatever it is I need for the fight. My health is a little low so I'm hoping when I enter DL98 I'll gain another CL and maybe find some more !CON/!AUG.

          DL98 was a small labrynth level with nothing on it but good pathfinding by Charcharoth. Ahh, but DL99 plays nice. Sauron above the medium small oval vault, Witchking come down to be TO'd and then I find a power dragon scale mail thank you very much; in what is an unprotected vault save for the Time Hounds I ?Banished, with my only scroll only to immediately pick up and ID a _Banishment. PDSM slight upgrade from Green dragon scale mail. Now i just need "trickery so I can actually, like, fight Sauron. I don't think you can take Sauron without rNexus can you? HMMMmm.. PDSM does not provide rNexus.

          The little vault that could: Sling of Buckland <+2, +2, +4> (+20, +25). That's almost identical to the best sling I found couple weeks ago. Too bad I have over 100 arrows and no sling ammo.

          Haha! This is working out famously! So I decided maybe the Witchking will give me "Trickery. Well, as he is wont to do, he summoned all sorts of nice things for me to kill. One of which is Dwar, Dog of war. He drops 24 Mithril Arrows of Holy Might, (+21, +17). This time I am not saving them for Morgoth. If I find rNexus on this level, Sauron is gonna go down at range. I used a staff of Earthquakes to sculpt the playing field to fight the Witchking and his friends. That also worked out well. So no rNexus yet, but gained a couple levels using !Restore: when the Unique Undead is fleeing I quaff and then finish him with PDSM Activation.

          Still amazed at how quickly @ can get so powerful. CL39 37k turns.
          Last edited by Grotug; February 4, 2017, 18:44.
          Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

          Detailed account of my Ironman win here.

          "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            You are diving a bit too fast for forced decent. You'll be facing M and S with very low CON. Might actually want a RoCON instead of Narya, very rare for a warrior.

            Comment

            • Grotug
              Veteran
              • Nov 2013
              • 1637

              #21
              Originally posted by Pete Mack
              You are diving a bit too fast for forced decent. You'll be facing M and S with very low CON. Might actually want a RoCON instead of Narya, very rare for a warrior.
              I actually forgot to bring my <+4> CON with me to DL99 and then found <+5> CON which adds +200HP to my 748. Since I left my <+9> Speed at home, I was thinking of replacing the Damage ring with CON instead of Narya while fighting Sauron at distance. I just found my only source of temporary haste, a solitary potion of speed. Then when that stops being a viable option, I can try to close out the deal in melee. I dove way too fast, there's no question. But I like that it forces me to be resourceful. It's fun to hope drops from summons will give me the gear I need. And if I kill everything and still don't find rNexus (Puzazu and some other ringwraiths are still waiting for me) I'll destruct Sauron and return home and try again.

              I need to dump some arrows; I hate dumping {excellent} arrows but I have inventory issues.

              EDIT: I don't mind using up *destructions to reset DL99 rather than having them for the final fight. I rarely use *destruction when fighting Morgoth anyway.
              Last edited by Grotug; February 4, 2017, 19:19.
              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

              Detailed account of my Ironman win here.

              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

              Comment

              • Grotug
                Veteran
                • Nov 2013
                • 1637

                #22
                Wait a minute.... how can Sauron Teleport me off the level if I can't even teleport myself off the level? Aren't I thus immune to his Nexus?
                Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                Detailed account of my Ironman win here.

                "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #23
                  Well that's one way to get extra levels. One !speed isn't nearly enough.

                  Comment

                  • Grotug
                    Veteran
                    • Nov 2013
                    • 1637

                    #24
                    Heh, but Sauron can't teleport me off the level therefore I don't need rNexus to fight him, right?

                    Kamul the Easterling Commands you to go far away. You feel unstable for a second, but the feeling the passes.

                    Sauron is mine.

                    Kamul dropped Nenya, immunity Cold ring. This sort of bodes well for ranged attack of Sauron. Wish I had a better bow.

                    ~~~~~~~~~

                    Well that was close as beans.

                    So I discovered 3/4 through the fight I had left my ?Recharging at home. The only way I was gonna have a remote chance against Sauron is if I could recharge my staff of healing and wand of TO a few times. The last phase of the fight: he had just blasted me 3 times with mana storms, so I drank 3 times in a row my last 3 !*healing, (I only had 4 at the start of the fight). Some more lesser blasts and I use up my last !healing. I was out of {Holy Might and using {Evil (+9), but the RNG at last plays fair: 3 consecutive arrows hit doing good damage, at least one of them a critical hit, 5*, 4*, 3* goes his health. At that point I'm down to only !CCW. I look again at his description to find out why I am getting blasted so often. More than half his spells blast me with something and he casts spells 1 out of 2 times. So I decided I don't have enough healing to to continue ranged fight. I drop all my staves, _banish a beige L, since my wands of TO are out, and, in hockey stick position, get in the arrow, and then begin to melee. He casts another minor blast and we are going toe to toe with me at 533 health. I don't bother trying to heal since my !CCW will only take me to 593 anyway. He melees with me for a bit and then another minor blast. 293 my health. I keep whacking at him, he's at 2* now. He summons some friends, a beholder, a death kniht and some other things that didn't seem much worrysome. I continue whacking away at him. I probably should have swapped the fire ring for damage, but in the stress of the moment I didn't think of it. Then Sauron gets in some good hits and I'm down to 83 health. He is down to one red * but I am going to have to ?phase here. So I get lucky on the ?phase, up in a corridor and am able to heal up a little. Again I get into favorable knight's position. I activate PDSM and it blasts him. He's still coming, though, and moves next to me. I whack away in melee for one last desperate push. A magical staircase appears.

                    I was aware of "Carlammas on the level the whole time. That would have been better than "Ingwë
                    Last edited by Grotug; February 4, 2017, 21:10.
                    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                    Detailed account of my Ironman win here.

                    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #25
                      rNexus has nothing to do with being teleported off the level except if the cause of that teleportation is a Nexus-elemental attack.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #26
                        @Derakon, no. RNexus protects against Tele level attacks. Warrior/paladin charts often use it against Sauron.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #27
                          What, seriously? That's odd.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #28
                            Been that way for as long as I remember

                            Comment

                            • Grotug
                              Veteran
                              • Nov 2013
                              • 1637

                              #29
                              Morgoth is in a vault with an MoD. I am going to have to kindly ask him to leave. I still have 16 {holy mights after Sauron. Brought buckland with me in case I pick up any shots. Even the (+7, +7) shots do 438 a round.

                              Well, that didn't work. Forgot to bring ?phase doors and so I destructed Morgoth and then went back to the vault to grab the best "Trickery I've seen and then went to read ?Recall and nothing happens.

                              I started up a new @. Need to get better about the flakiness. Silly losing the game to forgetting to bring essentials to the fight.

                              Having 86 AC on DL16 sure is nice. But that Brigand, tho.



                              Good thing I have a wand and a staff of light just bought from the store. And I also just bought a _Detect Evil (I never do that).

                              Not that I needed it:

                              ...






                              ... Umm...what?



                              Well, I guess this answers a question I've been wondering about for awhile now: do items under rubble affect LF? Apparently not!

                              ~~~

                              I want in!



                              Searching in the dead end above does not yield anything.

                              You can see where I successfully ?phased up (first try) from the central most room with two brown traps, into a new area above, and then marched west towards the vault. On the way over I conveniently picked up a ring of digging <+5> and a heavier frost branded ball and chain (+6, +7) than the Rapier I was wielding (+6, +2).



                              I already ID'd by quaff a potion of healing on DL10. Now I find two more. Also in the four compartment vault are an {excellent} shield and {excellent} boots and =Electricity. Almost guaranteed the boots are FrAct. The shield is likely Resistance due to the depth (DL24) and the enchantment bonus [+11], which is good since I left rings of fire/cold behind in order to hold onto {worn} rings in hope of possible FrAct. We don't want good fortune @ to die early! The question now is do I ?Recall home and ID the boots or do I drop all the {worn} rings, and keep adventuring? I'm kinda tempted to do the latter, but it would be such a shame to lose early fortune @ to YASD. I could try to test out the boots on an illusionist. I still have the staff of detect evil. I think I will do the Ironman thing here and chuck the {worn} rings and keep going! Never too soon to start training for my eventual ironman attempt.

                              Whoah, just noticed Thengel I've been wearing since DL13 courtesy of Grishnákh provides pConf! (I was a little surprised the Umber Hulk earlier didn't confuse me).

                              Oh, good, the next level is 3-9. If it isn't a book I think I'll faint. I'm dubious that a rod of recall would give such a high feeling at this depth. Also not sure I want a rod of recall. Sometimes if I really want to bring something back home I can read my last ?Recall and grab the item. The boots are FrAct and the shield is Resistance.

                              Lol, this is really turning out to be the game of RNGesus. So I kept exploring the 3-9 level (DL25) and finally found an undead pit. After clearing it, didn't find any interesting items, but at least no books. But of course I held onto the potions to bring back to get ID'd. Bought 4 staves of ID (averaging almost 19 per staff!)



                              Hi. Today we bring you DL45 on DL25 without any of the nasty monsters. Enjoy!

                              EDIT: Found a small permanent vault on DL31. Detect evil, gorgon. TO. It occurs to me Gorgon might not be the only thing giving danger level. I'm clearing the rest from hockey stick at the corner of a hallway when suddenly I'm face to face with a drolem. Of course TO fails. And of course--no, not this time. He merely claws and bites. TO works the second time.

                              ~~~~~~

                              Can't decide if it's worth keeping shrooms of terror. They can be handy if I'm TOing something very scary? Can be handy if I decide to blast a unique from a far with !speed, <+7> base speed and Terror for +27 temporary speed? Not sure if these unusual and conditional circumstances warrant an inventory slot. I just picked up a heavy xbow (magical) and an elven cloak.

                              ~~~~

                              So I'm screwing around with Gondricam (175 total AC) and I start whomping on Lokkak. Usually when I fight Lokkak he destroys me if I don't have a good weapon. But he can't hit me. It's pretty funny. It's like fighting farmer maggot at the very beginning of the game without a weapon. Then a berserker comes along and crushes Lokkak. It seems to me that non unique monsters shouldn't be able to crush unique monsters....


                              §§§ §§§ §§§


                              Well, I killed off that character *VERY* stupidly. I stood next to a lesser titan to grab an unID'd amulet. I figured I had enough health and speed to survive a round of him whomping on me while I grab the amulet, but by the end of his turn I was at -10 health. This was the most unnecessary death I've had at that depth in some time, and I really shouldn't be making these sort of stubborn, hair-brained moves. Basically I'm playing Angband too much, and just getting super careless.

                              But I am having fun with my new @. On DL8 Bullroarer dropped me the Phial, just like days of old (so I'm told). Now, on DL30, I see another bright yellow ~. I sorta sigh; I don't want a Star. I like the Phial. Then a voice whispers inside my head: "Child, here is no star...." Can you say Thráin? What a pleasant surprise. So I quaff a !Speed since I'm low on health, don't have FrAct and I see some paralyzing ghouls in the the monster packed vault, granted from â?€Second Sight. Inside the vault one of the first items I pick up is "Inertia. Quite happy to take the -2 to speed since I'm being granted +2 speed by Til-i-arc. Thráin reveals the ghoulz to be walled off in the last diagonal compartment of the vault, guarding nothing.

                              But I don't get why this magnificent object only produces a level 7 feeling at this depth?? Thráin is *easily* a 9 object, especially when you consider its native depth is something like 4000'. And then you consider all the ho hum items I've gotten at similar depth with deeper feelings (sans books). I've been considering playing without level feelings as others have suggested. Maybe I really ought to.

                              There were quite a few other good items in that vault, too: including a Cloak of Aman rChaos and full resistance [40, +20] armor. One of the rare "very good treasures here" levels that actually had very good treasures.

                              Holy Hofstadter! So the last item I picked up and ID'd on that vault was a wand of TO. Very next level is 9-6. Thráin shows the way to the checkered special room. I eat mush-of-Second Sight, quaff !Speed, TO away Radagast the Brown, =Digging activation to quickly get to Great Swamp Wyrm and TO him away while he's still sleeping. "Evenstar, {Bard. TYVM 6 feeling! Once again, these are some low numbers for some fine treasures for the depth!

                              EDIT:
                              Man, this game is going swimingly! Keep getting stat potions (I've drank 3 or 4 !Augs). Thrain is amazing. Keep finding vaults. Get to beeline to them. Current one's feeling is 7 and has Cambeleg, and Scatha just dropped a better Aman rChaos cloak than the one I was wearing: a <+1> more to speed and stealth over the last cloak. I love straight upgrades , they're so rare. Cambeleg is almost a straight upgrade to Cammithrim, but it doesn't have sCON.

                              More 7 feeling levels; skipped the last one without exploring it since it didn't have a vault, but the one I'm on now is permanent walls labrynth with Andúril. My DEX is maxed, my STR is *** I'm doing 465 to evil and over 500 to a whole lot of others. I'm on DL56, all resistances except pBlind, rSound and pStun. It's very strange being this powerful this quickly. Although switching from Til-i-arc to Andúril drops my speed from +4 to +2.

                              Forgot that Evenstar sustains CON; so I have bodykeeping with Andúril.

                              Code:
                                [Angband 4.0.5 Character Dump]
                              
                               Name   Ruhn         Age            114          Self  RB  CB  EB   Best
                               Race   High-Elf     Height        9'9"   STR:  18/92  +1  +3  +9 18/***
                               Class  Warrior      Weight   16st 13lb   INT:  18/37  +3  -2  +1  18/57
                               Title  Commando     Turns used:          WIS:     12  -1  -2  +6     15
                               HP     450/450      Game        212739   DEX! 18/100  +3  +2  +6 18/210
                               SP     0/0          Standard     24136   CON:     18  +1  +2  +3  18/60
                                                   Resting        223
                              
                               Level                 33    Armor     [54,+109]    Saving Throw     73%
                               Cur Exp           457056                           Stealth       Superb
                               Max Exp           457056    Melee       3d5,+55    Disarming        72%
                               Adv Exp           550000    To-hit       76,+70    Magic Devices     61
                                                           Blows      6.0/turn    Perception   1 in 34
                               Gold               94089                           Searching        17%
                               Burden          187.1 lb    Shoot to-dam    +19    Infravision    40 ft
                               Overweight        7.2 lb    To-hit       76,+77    Speed              1
                               Max Depth    2800' (L56)    Shots        1/turn
                              
                               You are one of several children of a Telerin Prince.  You have light
                               grey eyes, wavy black hair, and a fair complexion.
                              
                              
                              
                              rAcid:......+.+.... Nexus:......+......
                              rElec:......+.+.... Nethr:...?+........
                              rFire:+.....+.+.... Chaos:...?...+.....
                              rCold:....+.+.+.... Disen:+..?.........
                              rPois:...+......... pFear:+...........+
                              rLite:...?.+......+ pBlnd:...?.........
                              rDark:...?++....... pConf:.........+...
                              Sound:...?......... pStun:...?.........
                              Shard:......+...... HLife:....++.......
                              
                              Regen:....+........ Stea.:...+...+...+.
                                ESP:............. Sear.:.............
                              Invis:+....+......+ Infra:............+
                              FrAct:++........+.. Tunn.:.............
                              Feath:...?......... Speed:.+.....+.....
                              S.Dig:...?......... Blows:.............
                              ImpHP:............. Shots:.............
                               Fear:............. Might:.+...........
                              Aggrv:...?......... Light:.....+.......
                              
                              
                                [Character Equipment]
                              
                              a) the Long Sword 'Andâ?šâ?«ril' (3d5) (+10,+15) [+10] <+4>
                                   Found lying on the floor of a labyrinth at 2800 feet (level 56)
                                   
                                   +4 strength.
                                   +4 dexterity.
                                   Slays evil creatures, trolls, orcs, undead.
                                   Branded with fire.
                                   Provides resistance to fire, disenchantment.
                                   Provides protection from fear.
                                   Cannot be harmed by acid.
                                   Sustains strength, dexterity.
                                   Blessed by the gods.  Prevents paralysis.  Grants the ability to
                                   see invisible things.  
                                   
                                   When activated, it creates a fire ball with damage 72.
                                   Takes 44 turns to recharge at your current speed.
                                   Your chance of success is 92.5%
                                   
                                   Combat info:
                                   6.0 blows/round.
                                   Average damage/round: 526.2 vs. creatures not resistant to fire,
                                   465 vs. evil creatures, 526.2 vs. trolls, 526.2 vs. orcs, 526.2
                                   vs. undead, and 403.8 vs. others.
                                   
                              b) the Long Bow of Bard (x5) (+17,+19) <+1, +2> {!d!v!k}
                                   Found lying on the floor in a vault at 1550 feet (level 31)
                                   
                                   +1 dexterity.
                                   +1 speed.
                                   +2 shooting power.
                                   Cannot be harmed by acid, fire.
                                   Prevents paralysis.  
                                   
                              c) a Ring of Damage (+0,+12) {@2!d!v!k}
                                   Dropped by a Mummified orc at 1800 feet (level 36)
                                   
                              d) the Serpent Ring of Barahir <+1> {special}
                                   Found lying on the floor in a pit at 1800 feet (level 36)
                                   
                                   You do not know the full extent of this item's powers.
                                   +1 strength.
                                   +1 intelligence.
                                   +1 wisdom.
                                   +1 dexterity.
                                   +1 constitution.
                                   +1 stealth.
                                   Provides resistance to poison gas.
                                   Cannot be harmed by lightning.
                                   
                              e) the Jewel 'Evenstar' <+2> (charging)
                                   Found lying on the floor in a vault at 1550 feet (level 31)
                                   
                                   +2 wisdom.
                                   Provides resistance to frost, dark, nether.
                                   Sustains wisdom, constitution.
                                   Speeds regeneration.  Sustains your life force.  
                                   
                                   When activated, it restores your experience to full.
                                   Takes 165 turns to recharge at your current speed.
                                   Your chance of success is 89.3%
                                   
                              f) the Arkenstone of Thrâ?š°in <+3> {!!}
                                   Found lying on the floor in a vault at 1500 feet (level 30)
                                   
                                   Provides resistance to light, dark.
                                   Cannot be harmed by fire.
                                   Sustains your life force.  Grants the ability to see invisible
                                   things.  
                                   Radius 3 light.
                                   
                                   When activated, it maps the entire level and detects nearby
                                   objects, traps, doors, and stairs.
                                   Takes 56 to 110 turns to recharge at your current speed.
                                   Your chance of success is 87.3%
                                   
                              g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
                                   Found lying on the floor in a vault at 1650 feet (level 33)
                                   
                                   +2 strength.
                                   Provides resistance to acid, lightning, fire, frost, shards,
                                   nexus.
                                   Cannot be harmed by acid.
                                   
                              h) an Elven Cloak of Aman [6,+22] <+3, +1>
                                   Dropped by Scatha the Worm at 2500 feet (level 50)
                                   
                                   +3 stealth.
                                   +1 speed.
                                   Provides resistance to chaos.
                                   Cannot be harmed by acid, fire.
                                   
                              i) a Wicker Shield of Resistance [2,+20]
                                   Dropped by Scatha the Worm at 2500 feet (level 50)
                                   
                                   Provides resistance to acid, lightning, fire, frost.
                                   Cannot be harmed by acid.
                                   
                              j) the Metal Cap of Thengel [3,+12] <+3>
                                   Found lying on the floor at 2350 feet (level 47)
                                   
                                   +3 wisdom.
                                   Provides protection from confusion.
                                   Cannot be harmed by acid.
                                   
                              k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
                                   Dropped by a Mature red dragon at 2500 feet (level 50)
                                   
                                   +2 strength.
                                   +2 constitution.
                                   Cannot be harmed by acid, fire.
                                   Prevents paralysis.  
                                   
                              l) a Pair of Leather Boots of Stealth [2,+10] <+3>
                                   Dropped by Bullroarer the Hobbit at 400 feet (level 8)
                                   
                                   +3 stealth.
                                   
                              
                              
                              
                              
                                [Character Inventory]
                              
                              a) 2 Mushrooms of Second Sight {!E}
                              b) 38 Potions of Cure Light Wounds
                              c) 21 Potions of Cure Critical Wounds
                              d) 4 Potions of Healing
                              e) 2 Potions of Enlightenment
                              f) 35 Scrolls of Phase Door
                              g) 6 Scrolls of Teleportation {!r}
                              h) a Scroll of Magic Mapping
                              i) a Scroll of Banishment
                              j) 3 Scrolls of Word of Recall {!*}
                              k) 6 Scrolls of Recharging
                              l) 3 Rods of Trap Location {@3}
                              m) 3 Wands of Teleport Other (27 charges)
                              n) a Staff of Detect Evil (19 charges)
                              o) 4 Staves of Teleportation (13 charges) {!u}
                              p) a Staff of Speed (5 charges) {!u}
                              q) a Staff of Identify (14 charges)
                              r) a Ring of Digging <+5> {@2!!}
                                   +5 tunneling.
                                   
                              s) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2> {@1}
                                   Dropped by Sangahyando of Umbar at 1300 feet (level 26)
                                   
                                   +3 strength.
                                   +3 intelligence.
                                   +2 speed.
                                   Slays demons, trolls, giants.
                                   Branded with cold, fire.
                                   Provides resistance to fire, frost.
                                   Cannot be harmed by acid, fire.
                                   Sustains intelligence.
                                   Slows your metabolism.  
                                   
                                   Combat info:
                                   5.2 blows/round.
                                   With +0 STR and +1 DEX you would get 5.5 blows
                                   Average damage/round: 432.8 vs. creatures not resistant to cold,
                                   432.8 vs. creatures not resistant to fire, 432.8 vs. demons, 432.8
                                   vs. trolls, 432.8 vs. giants, and 326.1 vs. others.
                                   
                              
                              
                              
                              
                                [Character Quiver]
                              
                              0) 7 Arrows (1d4) (+0,+0)
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/round: 113.9.
                                   35% chance of breaking upon contact.
                                   
                              1) 9 Arrows (1d4) (+3,+5)
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/round: 140.4.
                                   35% chance of breaking upon contact.
                                   
                              2) 23 Arrows (1d4) (+4,+7)
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/round: 151.
                                   35% chance of breaking upon contact.
                                   
                              3) 29 Arrows of Slay Dragon (1d4) (+7,+7)
                                   Slays dragons.
                                   
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/round: 241.7 vs. dragons, and 151 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              4) 6 Arrows of Lightning (1d4) (+8,+6)
                                   Branded with lightning.
                                   
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/round: 233.2 vs. creatures not resistant to
                                   lightning, and 145.7 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              5) 19 Arrows of Lightning (1d4) (+8,+7)
                                   Branded with lightning.
                                   
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/round: 241.7 vs. creatures not resistant to
                                   lightning, and 151 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              6) 28 Seeker Arrows (4d4) {magical}
                                   You do not know the full extent of this item's powers.
                                   
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/round: 153.7.
                                   35% chance of breaking upon contact.
                                   
                              7) 19 Mithril Arrows (3d4) (+3,+7)
                                   Cannot be harmed by acid, fire.
                                   
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/round: 177.5.
                                   35% chance of breaking upon contact.
                                   
                              
                              
                                [Home Inventory]
                              
                              a) 10 Mushrooms of Vigor {!E}
                              b) 2 Mushrooms of Clear Mind {!E}
                              c) 18 Potions of Cure Serious Wounds
                              d) 21 Potions of Cure Critical Wounds
                              e) 2 Potions of *Healing*
                                   It can be thrown at creatures with damaging effect.
                                   
                              f) 9 Potions of Speed
                              g) 5 Scrolls of Teleportation
                              h) a Scroll of Recharging
                              i) a Rod of Curing
                              j) 2 Wands of Teleport Other (18 charges)
                              k) a Staff of Teleportation (4 charges) {!u}
                              l) 2 Staves of Identify (3 charges)
                              m) a Ring of Bodykeeping
                                   Dropped by a Young gold dragon at 1600 feet (level 32)
                                   
                                   Sustains strength, dexterity, constitution.
                                   
                              n) a Ring of Damage (+0,+10)
                                   Found lying on the floor at 2050 feet (level 41)
                                   
                              o) a Ring of the Mouse (+0,-12) <+4>
                                   Found lying on the floor at 550 feet (level 11)
                                   
                                   +4 dexterity.
                                   +4 stealth.
                                   
                              p) the Phial of Galadriel <+3> (charging)
                                   Dropped by Bullroarer the Hobbit at 400 feet (level 8)
                                   
                                   Cannot be harmed by fire.
                                   Radius 3 light.
                                   
                                   When activated, it lights up the surrounding area, hurting
                                   light-sensitive creatures.
                                   Takes 12 to 22 turns to recharge at your current speed.
                                   Your chance of success is 94.3%
                                   
                              q) the Cloak of Thingol [1,+18] <+3>
                                   Dropped by KhÓm, Son of MÓm at 2500 feet (level 50)
                                   
                                   +3 dexterity.
                                   Provides resistance to acid, fire, frost.
                                   Cannot be harmed by acid, fire.
                                   Prevents paralysis.  
                                   
                                   When activated, it tries to recharge a wand or staff, destroying
                                   the wand or staff on failure.
                                   Takes 77 turns to recharge at your current speed.
                                   Your chance of success is 94.3%
                                   
                              r) an Iron Crown [0,+12] <+2, +1> {splendid}
                                   Dropped by Smaug the Golden at 2300 feet (level 46)
                                   
                                   You do not know the full extent of this item's powers.
                                   +2 strength.
                                   +2 dexterity.
                                   +1 constitution.
                                   
                              s) a Jewel Encrusted Crown of the Magi [0,+9] <+2>
                                   Found lying on the floor in a vault at 1650 feet (level 33)
                                   
                                   +2 intelligence.
                                   Provides resistance to acid, lightning, fire, frost.
                                   Provides protection from blindness.
                                   Cannot be harmed by acid.
                                   Sustains intelligence.
                                   
                              t) 21 Bolts (1d5) (+1,+5)
                              u) 17 Bolts of Slay Evil (1d5) (+7,+4)
                                   Slays evil creatures.
                                   
                              v) 12 Bolts (1d5) {magical}
                                   You do not know the full extent of this item's powers.
                                   
                              w) 40 Arrows (1d4) (+1,+5)
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/round: 140.4.
                                   35% chance of breaking upon contact.
                                   
                              x) 16 Iron Shots of Flame (1d4) (+7,+10)
                                   Branded with fire.
                                   
                              
                              
                              [Player history]
                                    Turn   Depth  Note
                                       0      0'  Began the quest to destroy Morgoth.
                                     588    200'  Reached level 2
                                     588    200'  Reached level 3
                                     588    200'  Reached level 4
                                     701    200'  Reached level 5
                                     836    250'  Reached level 6
                                     861    250'  Reached level 7
                                     960    250'  Reached level 8
                                    1257    250'  Reached level 9
                                    2065    400'  Killed Bullroarer the Hobbit
                                    2067    400'  Found the Phial of Galadriel
                                    2097    400'  Killed Fang, Farmer Maggot's dog
                                    2241    450'  Reached level 10
                                    2718    550'  Killed Orfax, Son of Boldor
                                    2755    550'  Reached level 11
                                    2818    550'  Reached level 12
                                    4772    700'  Reached level 13
                                    4858    800'  Killed Wormtongue, Agent of Saruman
                                    4967    800'  Killed Grip, Farmer Maggot's dog
                                    5217    850'  Reached level 14
                                    5293    850'  Reached level 15
                                    5977    900'  Reached level 16
                                    6285    950'  Reached level 17
                                    7219   1100'  Reached level 18
                                    7735   1250'  Killed Sm�©agol
                                    7855   1250'  Reached level 19
                                    8339   1250'  Reached level 20
                                    8765   1300'  Killed Sangahyando of Umbar
                                    8771   1300'  Killed Angamaitâ?š´ of Umbar
                                    8777   1300'  Found the Pike 'Til-i-arc'
                                    8989   1300'  Reached level 21
                                   10378   1300'  Killed Ibun, Son of M�Æm
                                   10613   1350'  Reached level 22
                                   11159   1400'  Killed Shagrat, the Orc Captain
                                   11565   1400'  Reached level 23
                                   11700   1400'  Killed Azog, King of the Uruk-Hai
                                   11838   1400'  Killed Bolg, Son of Azog
                                   11848   1400'  Found the Dagger 'Narthanc' (LOST)
                                   12077   1450'  Reached level 24
                                   12319   1500'  Killed Lugdush, the Uruk
                                   12395   1500'  Reached level 25
                                   12407   1500'  Killed Uglâ?šâ?«k, the Uruk
                                   12425   1500'  Killed Nâ?š°r, the Dwarf
                                   12466   1500'  Found the Arkenstone of Thrâ?š°in
                                   13035   1550'  Killed Ulwarth, Son of Ulfang
                                   13090   1550'  Killed Ulfast, Son of Ulfang
                                   13340   1550'  Found the Long Bow of Bard
                                   13379   1550'  Reached level 26
                                   13404   1550'  Found the Jewel 'Evenstar'
                                   14773   1650'  Reached level 27
                                   15271   1650'  Killed Bert the Stone Troll
                                   15375   1650'  Killed Tom the Stone Troll
                                   15520   1650'  Killed Bill the Stone Troll
                                   15556   1650'  Reached level 28
                                   15639   1650'  Found the Chain Mail of Arvedui
                                   16564   1800'  Found the Serpent Ring of Barahir
                                   16685   1850'  Reached level 29
                                   16888   1900'  Killed Beorn, the Shape-Changer
                                   17048   1900'  Killed Boldor, King of the Yeeks
                                   18809   2150'  Killed Lokkak, the Ogre Chieftain
                                   18809   2150'  Reached level 30
                                   18927   2150'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
                                   20101   2300'  Killed Smaug the Golden
                                   20101   2300'  Reached level 31
                                   20239   2300'  Killed Lagduf, the Snaga
                                   20659   2350'  Found the Metal Cap of Thengel
                                   20917   2350'  Found the Dagger 'Nimthanc' (LOST)
                                   22205   2500'  Reached level 32
                                   22588   2500'  Found the Set of Leather Gloves 'Cambeleg'
                                   22726   2500'  Killed Scatha the Worm
                                   22740   2500'  Found the Set of Gauntlets 'Paurhach' (LOST)
                                   22778   2500'  Killed Kh�Æm, Son of M�Æm
                                   22788   2500'  Found the Cloak of Thingol
                                   23323   2650'  Reached level 33
                                   23979   2800'  Killed Akhorahil the Blind
                                   24133   2800'  Found the Long Sword 'Andâ?šâ?«ril'
                              
                              
                                [Options]
                              
                                [User interface]
                              
                              Use the roguelike command keyset             : no  (rogue_like_commands)
                              Use sound                                    : yes (use_sound)
                              Show damage player deals to monsters         : no  (show_damage)
                              Use old target by default                    : no  (use_old_target)
                              Always pickup items                          : no  (pickup_always)
                              Always pickup items matching inventory       : yes (pickup_inven)
                              Show flavors in object descriptions          : no  (show_flavors)
                              Highlight target with cursor                 : yes (show_target)
                              Disturb whenever viewable monster moves      : yes (disturb_near)
                              Show walls as solid blocks                   : no  (solid_walls)
                              Show walls with shaded background            : no  (hybrid_walls)
                              Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
                              Color: Shimmer multi-colored things          : no  (animate_flicker)
                              Center map continuously                      : yes (center_player)
                              Color: Show unique monsters in purple        : no  (purple_uniques)
                              Automatically clear '-more-' prompts         : no  (auto_more)
                              Color: Player color indicates % hit points   : yes (hp_changes_color)
                              Allow mouse clicks to move the player        : no  (mouse_movement)
                              Notify on object recharge                    : no  (notify_recharge)
                              
                                [Birth]
                              
                              Randomise the artifacts (except a very few)  : no  (birth_randarts)
                              Word of Recall has no effect                 : no  (birth_no_recall)
                              Restrict creation of artifacts               : no  (birth_no_artifacts)
                              Don't stack objects on the floor             : no  (birth_no_stacking)
                              Lose artifacts when leaving level            : no  (birth_no_preserve)
                              Don't generate connected stairs              : no  (birth_no_stairs)
                              Don't show level feelings                    : no  (birth_no_feelings)
                              Increase gold drops but disable selling      : yes (birth_no_selling)
                              Use previous set of randarts                 : yes (birth_keep_randarts)
                              Start with a kit of useful gear              : no  (birth_start_kit)
                              Monsters learn from their mistakes           : no  (birth_ai_learn)
                              Force player descent                         : yes (birth_force_descend)
                              Sorta got careless in a mirror-hearthshape vault. Lots of times I was in LOS of being one shotted. I mass banished everyone in the left side of the vault because I was afraid the greater titan would pick up all the objects. Except I forgot Arien will pick up all the objects anyway, so I lost two unID'd amulets and some other things to Arien's pick ups, but get to keep Himring, Gorlim and Celembrimbor. I also lost my ring of damage to ancient blue dragon's breath attack. There's another =Damage in an Undead pit nearby that I guess I'm going to brave, but I only have 3 TO charges left and not enough healing to deal with everything in it, though I did pick up a holy avenger blade of chaos with undead brand that gets 5.8 blows with a ring of dex If I take on the Undead pit, will have to be really careful in who I TO and who I fight. There are at least two light blue Ls which I'm pretty sure I won't be able to fight. I still haven't found any speed items except the +2 speed from a cloak and {Bard and two staves of speed. It's kind of ridiculous to have native +2 speed at DL68.

                              I also found boots of Wormtongue and there is an ?*Enchant Armor in the Undead pit.

                              I just realized I blew it on that vault. I have a ?*Destruction* I could have read from a position that would have destroyed the Greater Titan and Arian and the Elemental who were all in the lower right corner of the main compartment on the left side of the vault. /sigh

                              The cyan Liches kept returning and I was out of TO so I left the level, leaving behind wormtongue boots. In the blackmarket when I got home was a ?*Echant armor*. I returned to the dungeon, but after experimenting with different gear forgot to bring ESP helm with me. Find a vault on opposite end of level, so I teleport near it, and there is a Hydra pit between me and the vault. I try to ?phase around it but they are after me breathing fire, and fire, and more fire, and destroy one of my staves of speed. Frustrated, I decided to start a new @ with randarts.
                              Last edited by Grotug; February 10, 2017, 14:21.
                              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                              Detailed account of my Ironman win here.

                              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                              Comment

                              • Grotug
                                Veteran
                                • Nov 2013
                                • 1637

                                #30
                                So I didn't respect a brown c (probably a stegocentipede) and died an unecessary, early death. Just now I decided to reload the other game. So I got some good luck. First, I decided I'm probably gonna have to take down this Hydra pit since I can't rely on ?phasing by it without having the whole nest pursue me. So I ?phased a couple times and ended up in a room right below the nest. I healed up, used up the last couple charges on my remaining _Speed, ?recharged it, used the 3 charges immediately; ?recharged it, used the 3 charges immediately. ?Phased again, and was lucky to land in the hallway between the nest and the vault entrance! I can see upon using -Detection that only 3 Hydras are pursuing me, and one of them is almost dead. So I {kill the first one, TO the second and get hit by fire (bye bye more {slay evil) before TOing the third (I didn't want to wait for him, because there is a line of things in the vault I want to TO before they wake up, namely Ar-Pharazon the object picker-upper).



                                The other really lucky thing is this vault has no object destroyers and the one guy who picks up objects I just TO'd while he was still asleep (as well as those other big hitters in the line). Time to =Digging activation into Longthorin and then sit back and relax as I collect the loot.

                                Extend haste my left foot! Right after TOing Mr. White Fire, I already slowed down! It's been like 40 turns! *Shakes fist at false advertising on temporary speed item descriptions).

                                Picked up a Balance Dragon of Craftmanship. Not bad. I guess such an item warrants a 9 treasure feeling on DL69? Found a good AC Steel helm of Telepathy, too. My AC is good, my resistances are good, and my speed is +2. :-/ Found a ?DD and =CON <+6> as well.

                                I ?DD and stepped into the nearby trapdoor bringing me down to DL75:



                                To the west of the vault is this special room; I've never seen this before:

                                I wonder if this is some kind of "super" special room and has a higher chance of having something of value?
                                Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                                Detailed account of my Ironman win here.

                                "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                                Comment

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