What to keep? Some advice please.

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  • Rizwan
    Swordsman
    • Jun 2007
    • 292

    What to keep? Some advice please.

    I just cleared a large vault dlvl 85 and got a lot of neat stuff. Now I don't know what to keep and what to throw. What do you guys suggest? Oh and I am also standing on a Heavy Crossbow of Umbar for lack of space in home and backpack.
    Picture of vault in next post because this one exceeded the limit.
    (edit) Sorry can't seem to make my dump work.

    Code:
      [Angband 3.0.9 Character Dump]
    
     Name   Jiriki                                   Self  RB  CB  EB   Best
     Sex    Male              Age        52   STR! 18/100  +1  +2  +9 18/220
     Race   Dunadan           Height     74   INT! 18/100  +2  +2  +4 18/180
     Class  Ranger            Weight    181   WIS! 18/100  +2  +0  +8 18/200
     Title  Ranger Lord       Status     16   DEX! 18/100  +2  +1 +13 18/260
     HP     979/979           Maximize    Y   CON! 18/100  +3  +1  +9 18/230
     SP     373/373                           CHR! 18/100  +2  +1  +4 18/170
    
     Level           50       Armor   [52,+133]     Saving Throw      Heroic
     Cur Exp   18944080       Fight   (+38,+30)     Stealth           Superb
     Max Exp   18944080       Melee   (+57,+51)     Fighting       Legendary
     Adv Exp   ********       Shoot   (+48,+14)     Shooting       Legendary
     MaxDepth    Lev 85       Blows      5/turn     Disarming         Superb
     Turns     13892156       Shots      1/turn     Magic Device      Heroic
     Gold       5779759       Infra       30 ft     Perception          Fair
     Burden   298.1 lbs       Speed          13     Searching           Fair
    
     You are one of several children of a Serf.  You are a credit to the
     family.  You have blue eyes, straight black hair, and a dark
     complexion.
    
    
          abcdefghijkl@       abcdefghijkl@
     Acid:+...+...+++.. Blind:.............
     Elec:+...+...++... Confu:.............
     Fire:++.*....++... Sound:.............
     Cold:+...+...++... Shard:.............
     Pois:............. Nexus:+......+.....
     Fear:+.++.....+... Nethr:...+.........
     Lite:.....+....... Chaos:......+......
     Dark:.....+....... Disen:......+......
    
          abcdefghijkl@       abcdefghijkl@
    S.Dig:...+......... Stea.:.......+.....
    Feath:............. Sear.:.............
    PLite:.........+... Infra:....+........
    Regen:...+......... Tunn.:+............
    Telep:.........+... Speed:.+.+...+...+.
    Invis:+..+++...+... Blows:.............
    FrAct:+..++.....+.. Shots:.............
    HLife:.....+....... Might:.............
    
    
      [Character Equipment]
    
    a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
       It increases your wisdom by 4.  It increases your tunneling by 4.  
       It slays demons, undead, and all evil creatures, and is especially
       deadly against dragons.  It is branded with acid.  It provides
       resistance to acid, lightning, fire, cold, fear, and nexus.  It
       grants you immunity to paralysis and the ability to see invisible
       things.  It cannot be harmed by the elements.  
    b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
       It increases your speed by 10.  It provides resistance to fire.  It
       activates for fire branding of bolts every 999 turns.  It cannot be
       harmed by the elements.  
    c) The Ring of Tulkas (+4)
       It increases your strength, dexterity, and constitution by 4.  It
       provides resistance to fear.  It activates for haste self (75+d75
       turns) every 150+d150 turns.  It cannot be harmed by the elements.  
    d) The Ring of Power 'Narya' (+1)
       It increases all your stats by 1.  It increases your speed by 1.  It
       provides immunity to fire.  It provides resistance to fear and 
       nether.  It sustains your strength, wisdom, constitution, and 
       charisma.  It slows your metabolism and speeds your regeneration.  
       It grants you immunity to paralysis and the ability to see invisible
       things.  It activates for large fire ball (120) every 20+d20 turns.  
       It cannot be harmed by the elements.  
    e) The Amulet of Ingwe (+3)
       It increases your intelligence, wisdom, and charisma by 3.  It
       increases your infravision by 3.  It provides resistance to acid, 
       lightning, and cold.  It grants you immunity to paralysis and the
       ability to see invisible things.  It activates for dispel evil (x5)
       every 50+d50 turns.  It cannot be harmed by the elements.  
    f) The Arkenstone of Thrain
       It provides resistance to light, dark, and life draining.  It
       usually provides light of radius 3.  It grants you the ability to
       see invisible things.  It activates for detection every 30+d30 turns.
       It cannot be harmed by the elements.  
    g) Chaos Dragon Scale Mail (-2) [30,+27]
       It provides resistance to chaos and disenchantment.  It activates
       for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
       be harmed by the elements.  
    h) The Cloak 'Colannon' [1,+15] (+3)
       It increases your stealth and speed by 3.  It provides resistance to 
       nexus.  It activates for teleport every 45 turns.  It cannot be
       harmed by the elements.  
    i) The Large Metal Shield of Anarion [5,+20]
       It provides resistance to acid, lightning, fire, and cold.  It
       sustains all your stats.  It cannot be harmed by the elements.  
    j) The Iron Helm of Dor-Lomin [5,+20] (+4)
       It increases your strength, dexterity, and constitution by 4.  It
       provides resistance to acid, lightning, fire, cold, and fear.  It
       usually provides light of radius 4.  It grants you the power of
       telepathy and the ability to see invisible things.  It cannot be
       harmed by the elements.  
    k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
       It increases your dexterity by 4.  It provides resistance to acid.  
       It grants you immunity to paralysis.  It activates for a magical
       arrow (150) every 30+d30 turns.  It cannot be harmed by the
       elements.  
    l) a Pair of Metal Shod Boots of Speed [6,+11] (+3)
       It increases your speed by 3.  
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [Magic for Beginners]
    b) a Book of Magic Spells [Conjurings and Tricks]
    c) 6 Books of Magic Spells [Incantations and Illusions] {@m3@b3@g3}
    d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@g4}
    e) 6 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@g5}
       It cannot be harmed by the elements.  
    f) 7 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@g6}
       It cannot be harmed by the elements.  
    g) 6 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@g7}
       It cannot be harmed by the elements.  
    h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@g8}
       It cannot be harmed by the elements.  
    i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@g9}
       It cannot be harmed by the elements.  
    j) a Steel Rod of Healing {@z3}
       It cannot be harmed by electricity.  
    k) an Ashen Staff of Power (7 charges)
    l) a Hickory Staff of Holiness (4 charges) {@u2}
    m) a Ruby Ring of Speed (+11)
       It increases your speed by 11.  
    n) 2 Ruby Rings of Speed (+10)
       It increases your speed by 10.  
    o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
       It increases your strength and constitution by 2.  It grants you 
       immunity to paralysis.  It cannot be harmed by the elements.  
    p) The Set of Gauntlets 'Paurhach' [2,+15]
       It provides resistance to fire.  It speeds your regeneration.  It
       activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
       by the elements.  
    q) The Dagger of Rilia (2d4) (+4,+3)
       It slays orcs.  It is branded with poison.  It provides resistance
       to poison and disenchantment.  It activates for stinking cloud (12)
       every 4+d4 turns.  It cannot be harmed by the elements.  
    r) The Glaive of Pain (9d6) (+0,+30)
       It provides resistance to fear.  It cannot be harmed by the
       elements.  
    s) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
       It increases all your stats by 2.  It slays orcs, undead, and all
       evil creatures, and is especially deadly against demons.  It is
       branded with frost.  It provides immunity to cold.  It provides
       resistance to fear.  It is blessed by the gods.  It grants you 
       immunity to paralysis and the ability to see invisible things.  It
       activates for mass banishment every 1000 turns.  It cannot be harmed
       by the elements.  
    t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
       It increases your intelligence by 3.  It slays animals.  It is
       branded with fire.  It provides resistance to fire.  It cannot be
       harmed by the elements.  
    u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
       It increases your intelligence and wisdom by 4.  It slays all evil
       creatures.  It provides resistance to light.  It usually provides
       light of radius 4.  It grants you the ability to see invisible things.
       It activates for identify every 10 turns.  It cannot be harmed by
       the elements.  
    v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
       It increases your strength by 4.  It slays animals, orcs, and trolls.
       It is branded with poison.  It provides resistance to nexus.  It
       grants you the ability to see invisible things.  It cannot be harmed
       by the elements.  
    w) 27 Bolts of Wounding (1d5) (+15,+19)
    
    
      [Home Inventory]
    
    a) 5 Metallic Red Potions of Life
    b) 3 Scrolls titled "va mis stia" of *Remove Curse*
    c) a Fluorite Ring of Slaying (+14,+14)
    d) The Ring of Barahir (+1)
       It increases all your stats by 1.  It increases your stealth by 1.  
       It provides resistance to poison and dark.  It cannot be harmed by
       the elements.  
    e) The Amulet of Carlammas (+2)
       It increases your constitution by 2.  It provides resistance to fire.
       It activates for protection from evil every 225+d225 turns.  It
       cannot be harmed by the elements.  
    f) The Necklace of the Dwarves (+3)
       It increases your strength and constitution by 3.  It increases your 
       infravision by 3.  It provides resistance to fear.  It usually
       provides light of radius 4.  It speeds your regeneration.  It grants
       you immunity to paralysis and the ability to see invisible things.  
       It cannot be harmed by the elements.  
    g) The Jewel 'Evenstar'
       It provides resistance to cold, dark, and life draining.  It
       sustains your intelligence, wisdom, and constitution.  It activates
       for restore life levels every 150 turns.  It cannot be harmed by the
       elements.  
    h) The Phial of Galadriel
       It usually provides light of radius 3.  It activates for 
       illumination every 10+d10 turns.  It cannot be harmed by the
       elements.  
    i) The Star of Elendil
       It usually provides light of radius 3.  It grants you the ability to
       see invisible things.  It activates for magic mapping every 50+d50
       turns.  It cannot be harmed by the elements.  
    j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
       It increases your intelligence, wisdom, and constitution by 3.  It
       cannot be harmed by the elements.  It might have hidden powers.
    k) The Full Plate Armour of Isildur [25,+25] (+1)
       It increases your constitution by 1.  It provides resistance to acid,
       lightning, fire, cold, confusion, sound, and nexus.  It cannot be
       harmed by the elements.  
    l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
       It increases your strength and charisma by 4.  It provides
       resistance to acid, lightning, fire, cold, dark, and disenchantment.
       It activates for banishment every 500 turns.  It cannot be harmed by
       the elements.  
    m) The Small Metal Shield of Thorin [3,+25] (+4)
       It increases your strength and constitution by 4.  It provides
       immunity to acid.  It provides resistance to fear, sound, and chaos.
       It grants you immunity to paralysis.  It cannot be harmed by the
       elements.  
    n) The Iron Helm 'Holhenneth' [5,+10] (+2)
       It increases your intelligence and wisdom by 2.  It increases your 
       searching by 2.  It provides resistance to blindness and confusion.  
       It grants you the ability to see invisible things.  It activates for 
       detection every 55+d55 turns.  It cannot be harmed by the elements.  
       
    o) The Steel Helm of Hammerhand [6,+20] (+3)
       It increases your strength, dexterity, and constitution by 3.  It
       provides resistance to acid, cold, dark, and nexus.  It sustains
       your strength, dexterity, and constitution.  It aggravates creatures
       around you.  It cannot be harmed by the elements.  
    p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
       It increases your dexterity by 4.  It cannot be harmed by the
       elements.  It might have hidden powers.
    q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
       It increases your strength by 2.  It is especially deadly against 
       dragons.  It is branded with fire and poison.  It provides
       resistance to fire and poison.  It slows your metabolism and speeds
       your regeneration.  It grants you immunity to paralysis.  It cannot
       be harmed by the elements.  
    r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
       It slays orcs, trolls, giants, dragons, undead, and all evil
       creatures.  It grants you the ability to see invisible things.  It
       cannot be harmed by the elements.  
    s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
       It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
       and all evil creatures, and is especially deadly against undead.  It
       is branded with frost.  It provides resistance to cold and fear.  It 
       is blessed by the gods and slows your metabolism.  It grants you 
       immunity to paralysis.  It activates for frost ball (100) every 35
       turns.  It cannot be harmed by the elements.  
    t) The Trident of Wrath (3d8) (+16,+18) (+2)
       It increases your strength and dexterity by 2.  It slays all evil
       creatures, and is especially deadly against undead.  It is branded
       with poison.  It provides resistance to light and dark.  It is
       blessed by the gods.  It grants you the ability to see invisible
       things.  It cannot be harmed by the elements.  
    u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
       It increases your constitution by 3.  It slays orcs, trolls, giants, 
       and all evil creatures.  It grants you the ability to see invisible
       things.  It cannot be harmed by the elements.  
    v) The Lance of Eorlingas (3d8) (+3,+21) (+2)
       It increases your strength and dexterity by 2.  It increases your 
       speed by 2.  It slays orcs, trolls, and all evil creatures.  It
       provides resistance to fear.  It grants you the ability to see
       invisible things.  It cannot be harmed by the elements.  
    w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
       It increases your strength and constitution by 3.  It increases your 
       stealth by 3.  It cannot be harmed by the elements.  It might have
       hidden powers.
    x) The Mace 'Taratol' (3d4) (+12,+12)
       It is especially deadly against dragons.  It is branded with 
       electricity.  It provides immunity to lightning.  It activates for 
       haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
       by the elements.  
    
    
      [Options]
    
    Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
    Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
    Adult: Auto-scum for good levels             : no  (adult_autoscum)
    Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
    Adult: Restrict the use of stores/home       : no  (adult_no_stores)
    Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
    Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
    Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
    Adult: Don't generate connected stairs       : no  (adult_no_stairs)
    Adult: Monsters chase current location       : no  (adult_ai_sound)
    Adult: Monsters chase recent locations       : no  (adult_ai_smell)
    Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
    Last edited by Rizwan; March 11, 2008, 13:53.
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Trade Ring of Slaying for Tulkas, and Necklace of Dwarves for Ingwe. If you want dispel evil, you can use Ingwe as a swap, or carry a bunch of staves.

    Comment

    • Matthias
      Adept
      • Apr 2007
      • 201

      #3
      you lack res poison and confu and sound. I'd suggest Caspanion and Thorin for those. I'd also switch in Eonwe

      On selling, for now drop p) t) u) v) and pick up that crossbow
      Last edited by Matthias; March 11, 2008, 19:37.

      Comment

      • Rizwan
        Swordsman
        • Jun 2007
        • 292

        #4
        Thanks guys. I'll try it the way you suggested. Should I also sell the other stuff lying at home? Otherwise I will have to carry some of the artifacts with me at all times.

        Comment

        • myron
          Rookie
          • Jan 2008
          • 13

          #5
          depends on if you need to swap out some resists in order to benefit your attacks...but not most likely with the above suggestions

          Comment

          • Rizwan
            Swordsman
            • Jun 2007
            • 292

            #6
            I resurrected my old thread instead of starting a new one and cluttering up the forum. I need some help on what to throw and what to keep. Thorongil and Barukkheled are on the floor. Also do I need rods of curing or should I leave them on the floor? All help greatly appreciated. Thanks.
            Code:
              [Angband 3.1.1 dev Character Dump]
            
             Name   Radrin                                   Self  RB  CB  EB   Best
             Sex    Female       Age             65   STR! 18/100  +1  +2 +24 18/***
             Race   Dunadan      Height          76   INT:  18/94  +2  +2  +4 18/174
             Class  Ranger       Weight         217   WIS! 18/100  +2  +0  +6 18/180
             Title  Ranger       Social      Feared   Dex! 18/100  +2  +1  +6 18/190 18/180
             HP     913/913      Maximize         Y   CON! 18/100  +3  +1 +20 18/***
             SP     308/308                           CHR! 18/100  +2  +1 +10 18/***
            
            
             Level               44   Armor   [57,+153]     Saving Throw         92%
             Cur Exp        5021282   Fight   (+39,+34)     Stealth           Superb
             Max Exp        5021282   Melee   (+49,+54)     Fighting          Heroic
             Adv Exp        5040000   Shoot   (+51,+15)     Shooting       Legendary
             MaxDepth   3700' (L74)   Blows      5/turn     Disarming            89%
             Turns          2023745   Shots      3/turn     Magic Device      Heroic
             Gold           1185927   Infra        0 ft     Perception       1 in 21
             Burden       229.4 lbs   Speed           4     Searching            27%
            
             You are one of several children of a Serf.  You are a credit to the
             family.  You have blue eyes, straight brown hair, and a dark
             complexion.
            
            
            rAcid:+....?++*+... rConf:+............
            rElec:.+...?+..+... Sound:.....?..+....
            rFire:++.*+?++.+... Shard:.............
            rCold:.+...?++.+... Nexus:.....?.......
            rPois:..+..?....... Nethr:.....?.......
            rFear:+..+.?..++.+. Chaos:+....?..+....
            rLite:+...+?....... Disen:.....?+......
            rDark:+.+.+?+...... S.Dig:...+.........
            rBlnd:............. Feath:.....?.......
            
            PLite:....+?...+... Aggrv:.............
            Regen:.+.+......... Stea.:..+....+.....
              ESP:...+.?...+... Sear.:.............
            Invis:...+.?...+... Infra:.....?.......
            FrAct:+..+....+.+.. Tunn.:+....?.......
            HLife:....+?....... Speed:...+.?.+...+.
            ImpHP:............. Blows:.....?.......
            ImpSP:............. Shots:.....?.......
             Fear:.....?....... Might:.+...?.......
            
            
              [Character Equipment]
            
            a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
                 +3 strength, constitution, tunneling.
                 Slays demons, orcs, trolls.
                 *Slays* dragons.
                 Branded with acid, flames.
                 Provides resistance to acid, fire, fear, light, dark, confusion, 
                 chaos.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Prevents paralysis.  
                 
                 Combat info:
                 5 blows/round.
                 Average damage/hit: 91.8 vs. demons, 91.8 vs. orcs, 91.8 vs.
                 trolls, 91.8 vs. creatures not resistant to acid, 91.8 vs.
                 creatures not resistant to fire, 114.8 vs. dragons, and 68.8 vs.
                 others.
                 
            b) The Short Bow of Amrod (x2) (+12,+15) (+2)
                 +2 strength, constitution, shooting power.
                 Provides resistance to lightning, fire, cold.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Speeds regeneration.  
                 
            c) The Ring of Barahir (+1)
                 +1 strength, intelligence, wisdom, dexterity, constitution, 
                 charisma, stealth.
                 Provides resistance to poison, dark.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            d) The Ring of Power 'Narya' (+6,+6) (+1)
                 +1 strength, intelligence, wisdom, dexterity, constitution, 
                 charisma, speed.
                 Provides immunity to fire.
                 Provides resistance to fire, fear.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Sustains strength, constitution.
                 Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
                 Grants telepathy.  Grants the ability to see invisible things.  
                 
            e) a Coral Amulet of Devotion (+2)
                 +2 wisdom, charisma.
                 Provides resistance to fire, light, dark.
                 Sustains wisdom, charisma.
                 Stops experience drain.  
                 
                 Radius 1 light.
            f) The Star of Elendil (charging) {!!}
                 Radius 3 light.
            g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!!}
                 +4 strength, charisma.
                 Provides resistance to acid, lightning, fire, cold, dark, 
                 disenchantment.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            h) The Elven Cloak of Luthien [6,+20] (+2) {!!}
                 +2 intelligence, wisdom, charisma, stealth, speed.
                 Provides resistance to acid, fire, cold.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            i) The Small Metal Shield of Thorin [4,+25] (+4)
                 +4 strength, constitution.
                 Provides immunity to acid.
                 Provides resistance to fear, sound, chaos.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Prevents paralysis.  
                 
            j) The Iron Helm of Dor-Lomin [5,+20] (+4)
                 +4 strength, dexterity, constitution.
                 Provides resistance to acid, lightning, fire, cold, fear.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Grants telepathy.  Grants the ability to see invisible things.  
                 
                 Radius 1 light.
            k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
                 +2 strength, constitution.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Prevents paralysis.  
                 
            l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
                 +3 strength, constitution, speed.
                 Provides resistance to fear.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            
            
              [Character Inventory]
            
            a) a Book of Magic Spells [Conjurings and Tricks]
            b) 8 Books of Magic Spells [Incantations and Illusions] {@b3@G3@m3}
            c) 3 Books of Magic Spells [Sorcery and Evocations] {@b4@G4@m4}
            d) 6 Books of Magic Spells [Resistances of Scarabtarices]
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            e) 3 Books of Magic Spells [Raal's Tome of Destruction]
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            f) 4 Books of Magic Spells [Mordenkainen's Escapes]
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            g) 4 Books of Magic Spells [Tenser's Transformations]
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            h) a Silver Speckled Potion of Restore Mana
                 When drunk, it restores your mana points to maximum.
                 
            i) 3 Cast Iron Rods of Detection (1 charging) {@z1!!}
                 Cannot be harmed by electricity.
                 
                 When activated, it detects treasure, traps, doors, stairs, and all 
                 creatures nearby.
                 Takes 140 turns to recharge at your current speed.
                 
            j) a Silver-Plated Rod of Teleport Other
                 When aimed, it teleports a target monster away.
                 Takes 35 turns to recharge at your current speed.
                 
            k) 3 Zinc Rods of Recall {@z0!!}
                 Cannot be harmed by electricity.
                 
                 When activated, it returns you from the dungeon or takes you to th
                 e dungeon after a short delay.
                 Takes 84 turns to recharge at your current speed.
                 
            l) a Runed Rod of Identify (charging) {@z2!!}
                 Cannot be harmed by electricity.
                 
                 When activated, it reveals to you the extent of an item's magical 
                 powers.
                 Takes 14 turns to recharge at your current speed.
                 
            m) The Amulet of Carlammas (+2)
                 +2 constitution.
                 Provides resistance to fire.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            n) The Chain Mail of Arvedui (-2) [14,+13] (+2)
                 +2 strength, charisma.
                 Provides resistance to acid, lightning, fire, cold, shards, nexus.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            o) The Leather Shield of Celegorm [4,+20]
                 Provides resistance to acid, lightning, fire, cold, light, dark.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            p) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
                 +3 intelligence, dexterity, charisma.
                 +15% to searching.
                 Provides resistance to acid, fire, shards, disenchantment.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            q) The Iron Helm 'Holhenneth' [5,+10] (+2)
                 +2 intelligence, wisdom.
                 +10% to searching.
                 Provides resistance to blindness, confusion.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Grants the ability to see invisible things.  
                 
            r) 24 Seeker Arrows of Venom (4d4) (+11,+15)
                 Branded with venom.
                 
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/hit: 504 vs. creatures not resistant to poison, and 
                 168 vs. others.
                 35% chance of breaking upon contact.
                 
            s) 4 Seeker Arrows of Flame (4d4) (+10,+8)
                 Branded with flames.
                 Cannot be harmed by fire.
                 
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/hit: 415.8 vs. creatures not resistant to fire, and 
                 138.6 vs. others.
                 35% chance of breaking upon contact.
                 
            t) 12 Seeker Arrows (4d4) (+7,+8)
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/hit: 138.6.
                 35% chance of breaking upon contact.
                 
            u) 10 Mithril Arrows of Slay Undead (3d4) (+9,+14)
                 Slays undead.
                 Cannot be harmed by acid, fire.
                 
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/hit: 459.9 vs. undead, and 153.3 vs. others.
                 35% chance of breaking upon contact.
                 
            v) 18 Mithril Arrows of Wounding (3d4) (+9,+10)
                 Cannot be harmed by acid, fire.
                 
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/hit: 136.5.
                 35% chance of breaking upon contact.
                 
            w) 17 Mithril Arrows of Venom (3d4) (+8,+10)
                 Cannot be harmed by acid, fire.
                 
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/hit: 136.5.
                 35% chance of breaking upon contact.
                 
            
            
              [Home Inventory]
            
            a) 17 Potions of Healing
                 
                 When drunk, it heals you a really large amount (35% of max HP, min
                 imum 300HP), heals cut damage, and cures stunning, poisoning, blin
                 dness, and confusion.
                 
            b) 3 Potions of *Healing*
                 When drunk, it restores 1200 hit points, heals cut damage, and cur
                 es stunning, poisoning, blindness, and confusion.
                 
                 It can be thrown at creatures with damaging effect.
                 
            c) a Potion of Life
                 When drunk, it restores 5000 hit points, restores experience and s
                 tats, heals cut damage, and cures stunning, poison, blindness, and 
                 confusion.
                 
                 It can be thrown at creatures with damaging effect.
                 
            d) 11 Potions of Restore Mana
                 When drunk, it restores your mana points to maximum.
                 
            e) 2 Scrolls of *Remove Curse*
                 When read, it removes all curses from all equipped items.
                 
            f) The Phial of Galadriel {!!}
                 Cannot be harmed by acid, electricity, fire, cold.
                 
                 Radius 3 light.
            g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
                 
            h) The Full Plate Armour of Isildur [26,+25] (+1)
                 
            i) The Hard Leather Armour of Himring [8,+15]
                 It can be activated.
                 
            j) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
                 
            k) The Cloak 'Holcolleth' [1,+6] (+2)
                 
                 It can be activated.
                 
            l) The Leather Shield of the Haradrim [4,+15] (+2)
                 
                 It can be activated.
                 
            m) The Hard Leather Cap of Thranduil [2,+10] (+2)
                 
            n) The Metal Cap of Thengel [3,+12] (+3)
                 
            o) The Steel Helm of Hammerhand [6,+20] (+3)
                 
            p) a Set of Mithril Gauntlets of Agility [5,+7] (+5)
                 Cannot be harmed by acid.
                 
            q) a Pair of Iron Shod Boots of Speed [3,+9] (+8)
                 
            r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
                 
                 Combat info:
                 5 blows/round.
                 Average damage/hit: 53.
                 
            s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
                 
                 Combat info:
                 5 blows/round.
                 Average damage/hit: 54.6.
                 
            t) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
                 Combat info:
                 5 blows/round.
                 Average damage/hit: 69.7.
                 
            u) The Scythe 'Avavir' (5d3) (+9,+8) [+10] (+3)
                 +3 dexterity, charisma.
                 Branded with flames, frost.
                 Provides resistance to fire, cold, light.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Prevents paralysis.  Grants the ability to see invisible things.  
                 
                 Combat info:
                 5 blows/round.
                 Average damage/hit: 78.4 vs. creatures not resistant to fire, 78.4
                 vs. creatures not resistant to cold, and 55.2 vs. others.
                 
                 Radius 1 light.
            v) The Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) (+4)
                 
                 Combat info:
                 5 blows/round.
                 Average damage/hit: 72.1.
                 
            w) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
                 
            
            
            ============================================================
                               CHAR.
            |   TURN  | DEPTH |LEVEL| EVENT
            ============================================================
                     1      0'    1   Began the quest to destroy Morgoth.
                  4832     50'    2   Reached level 2
                 14728     50'    3   Reached level 3
                 17641    100'    3   Killed Grip, Farmer Maggot's dog
                 17681    100'    3   Killed Fang, Farmer Maggot's dog
                 17681    100'    4   Reached level 4
                 25284    100'    5   Reached level 5
                 34822    150'    6   Reached level 6
                 46393    200'    7   Reached level 7
                 63130    250'    8   Reached level 8
                 63571    250'    8   Killed Bullroarer the Hobbit
                 63581    250'    8   Found The Phial of Galadriel
                 77538    250'    9   Reached level 9
                 85363      0'    9   Killed Farmer Maggot
                 96098    250'   10   Reached level 10
                116976    300'   11   Reached level 11
                136357    350'   11   Killed Mughash the Kobold Lord
                136437    350'   12   Reached level 12
                175826    350'   13   Reached level 13
                192805    400'   13   Killed Wormtongue, Agent of Saruman
                217832    500'   14   Reached level 14
                232785    500'   15   Reached level 15
                282407    550'   16   Reached level 16
                311331    650'   16   Killed Orfax, Son of Boldor
                318661    650'   17   Reached level 17
                341410    700'   18   Reached level 18
                355540    700'   18   Killed Boldor, King of the Yeeks
                362830    700'   19   Reached level 19
                376945    750'   19   Killed Brodda, the Easterling
                389544    800'   20   Reached level 20
                392779    800'   20   Killed Nar, the Dwarf
                411849    900'   21   Reached level 21
                433209   1300'   21   Killed Lugdush, the Uruk
                433209   1300'   22   Reached level 22
                441087   1300'   23   Reached level 23
                455704   1300'   23   Found The Main Gauche of Maedhros (LOST)
                461818      0'   24   Reached level 24
                479202   1300'   24   Killed Ugluk, the Uruk
                479202   1300'   25   Reached level 25
                481364   1300'   25   Killed Ibun, Son of Mim
                485230   1300'   25   Killed Lagduf, the Snaga
                492907   1300'   25   Killed Angamaite of Umbar
                530627   1350'   25   Found The Dagger 'Narthanc' (LOST)
                569681   1350'   26   Reached level 26
                642821   1400'   26   Killed Ulfast, Son of Ulfang
                656479   1400'   26   Killed Bolg, Son of Azog
                670333   1400'   27   Reached level 27
                677540   1400'   27   Killed Beorn, the Shape-Changer
                743102   1400'   27   Killed Shagrat, the Orc Captain
                773973   1400'   28   Reached level 28
                854619   1550'   28   Found The Chain Mail of Arvedui
                859993   1550'   29   Reached level 29
                860075   1550'   29   Found The Dagger 'Dethanc' (LOST)
                892632   1600'   29   Found The Soft Leather Armour 'Hithlomir' (LOST)
                902616   1600'   29   Found The Pair of Steel Shod Boots of Thror
                941277   1650'   29   Killed Khim, Son of Mim
                976517   1700'   29   Found The Hard Leather Cap of Thranduil
                984483   1700'   29   Killed Ulwarth, Son of Ulfang
               1010538   1750'   30   Reached level 30
               1015592   1750'   30   Killed Ufthak of Cirith Ungol
               1016267   1750'   30   Found The Broad Sword 'Glamdring' (LOST)
               1016583   1750'   30   Found The Cloak 'Holcolleth'
               1038875   1800'   30   Killed Lokkak, the Ogre Chieftain
               1060397   1800'   31   Reached level 31
               1064944   1800'   31   Killed Smeagol
               1097704   1850'   31   Killed Grishnakh, the Hill Orc
               1102025   1900'   31   Killed Castamir the Usurper
               1102079   1900'   31   Found The Set of Gauntlets 'Paurhach' (LOST)
               1110997   1900'   31   Killed Sangahyando of Umbar
               1112298   1900'   31   Found The Halberd 'Osondir'
               1117060   1900'   31   Killed Ulfang the Black
               1122377   1900'   32   Reached level 32
               1130230   1950'   32   Killed Golfimbul, the Hill Orc Chief
               1132798   1950'   32   Found The Small Metal Shield of Thorin
               1146945   1950'   32   Killed The Queen Ant
               1150356   1950'   33   Reached level 33
               1166986   1950'   33   Killed Gorbag, the Orc Captain
               1177489   2000'   33   Found The Metal Cap of Thengel
               1203055   2050'   33   Killed Bert the Stone Troll
               1218027   2100'   34   Reached level 34
               1223845   2100'   34   Killed Tom the Stone Troll
               1245689   2150'   34   Killed Uvatha the Horseman
               1260272   2150'   34   Killed Mim, Betrayer of Turin
               1277156   2200'   34   Killed Waldern, King of Water
               1283535   2200'   35   Reached level 35
               1299441   2250'   35   Found The Scimitar 'Haradekket'
               1328133   2300'   35   Killed Medusa, the Gorgon
               1329984   2300'   35   Found The Set of Leather Gloves 'Cammithrim' (LOST)
               1343868   2350'   35   Killed Ariel, Queen of Air
               1383980   2450'   35   Found The Cutlass 'Gondricam' (LOST)
               1390080   2450'   35   Killed Uldor the Accursed
               1390690   2450'   35   Found The Great Axe of Durin
               1392650   2450'   35   Found The Set of Gauntlets 'Paurnimmen' (LOST)
               1392697   2450'   35   Found The Pair of Leather Boots of Wormtongue (LOST)
               1392964   2450'   35   Found The Star of Elendil
               1400914   2450'   35   Killed Scatha the Worm
               1405652   2450'   35   Killed Akhorahil the Blind
               1419102   2450'   35   Found The Long Sword 'Anguirel' (LOST)
               1422376   2450'   35   Killed Lorgan, Chief of the Easterlings
               1423257   2450'   36   Reached level 36
               1436342   2450'   36   Killed Kavlax the Many-Headed
               1436523   2450'   36   Found The Lochaber Axe 'Mundwine'
               1451702   2500'   36   Killed Rogrog the Black Troll
               1540844   2600'   36   Killed Ji Indur Dawndeath
               1540872   2600'   36   Found The Steel Helm of Hammerhand
               1542021   2600'   37   Reached level 37
               1543021   2600'   37   Found The Leather Shield of the Haradrim
               1549856   2650'   36   Killed Ren the Unclean
               1562804   2650'   37   Found The Dagger 'Nimthanc' (LOST)
               1565590   2700'   36   Found The Leather Scale Mail 'Thalkettoth'
               1582951   2750'   36   Killed Bill the Stone Troll
               1592873   2750'   36   Killed Gorlim, Betrayer of Barahir
               1599903   2750'   36   Killed The Phoenix
               1614405   2800'   37   Found The Short Bow of Amras
               1614485   2800'   37   Killed Ar-Pharazon the Golden
               1615248   2800'   37   Found The Iron Helm of Dor-Lomin
               1617966   2800'   37   Found The Set of Gauntlets 'Pauraegen' (LOST)
               1620074   2800'   37   Killed Shelob, Spider of Darkness
               1631248   2800'   37   Found The Set of Gauntlets 'Paurnen' (LOST)
               1637351   2800'   37   Killed Dwar, Dog Lord of Waw
               1641557   2850'   38   Reached level 38
               1646421   2850'   38   Found The Metal Brigandine Armour of the Rohirrim
               1653512   2850'   38   Found The Elven Cloak of Luthien
               1666473   2900'   38   Found The Hard Leather Armour of Himring
               1676263   2900'   38   Killed The Lernaean Hydra
               1678013   2900'   38   Killed Itangast the Fire Drake
               1686122   2900'   38   Found The Iron Crown of Beruthiel (LOST)
               1690585   2950'   38   Found The Short Bow of Amrod
               1694305   2950'   39   Reached level 39
               1716399   3050'   39   Killed Fundin Bluecloak
               1721878   3050'   39   Killed Saruman of Many Colours
               1722019   3050'   39   Found The Dagger 'Belangil' (LOST)
               1725975   3050'   40   Reached level 40
               1739550   3100'   40   Killed Vargo, Tyrant of Fire
               1775365   3150'   40   Found The Full Plate Armour of Isildur
               1786263   3200'   40   Found The Battle Axe 'Lotharang' (LOST)
               1787075   3200'   40   Found The Two-Handed Great Flail 'Thunderfist'
               1797982   3200'   40   Found The Zweihander 'Mormegil' (LOST)
               1804527   3200'   40   Found The Set of Leather Gloves 'Cambeleg'
               1810272   3200'   41   Reached level 41
               1813310   3200'   41   Found The Mithril Plate Mail of Celeborn
               1816713   3200'   41   Found The Amulet of Carlammas
               1825479   3250'   41   Killed Hoarmurath of Dir
               1825516   3250'   41   Found The Metal Cap of Celebrimbor
               1825709   3250'   41   Found The Iron Helm 'Holhenneth'
               1828392   3250'   41   Found The Leather Shield of Celegorm
               1832417   3250'   41   Found The Iron Helm of Gorlim (LOST)
               1837727   3250'   41   Found The Dagger of Rilia (LOST)
               1850602   3300'   42   Reached level 42
               1877186   3350'   42   Killed Adunaphel the Quiet
               1880862   3350'   42   Killed Eol, the Dark Elf
               1895826   3450'   42   Killed Baphomet the Minotaur Lord
               1904732   3450'   43   Reached level 43
               1913161   3500'   43   Killed Harowen the Black Hand
               1923976   3500'   43   Found The Set of Gauntlets 'Camlost' (LOST)
               1941758   3550'   43   Found The Ring of Power 'Narya'
               1978454   3600'   43   Killed Omarax, the Eye Tyrant
               1979915   3600'   43   Killed The Balrog of Moria
               1979984   3600'   44   Reached level 44
               1981731   3600'   44   Found The Ring of Barahir
               1984933   3650'   44   Found The Scythe 'Avavir'
               1991935   3650'   44   Killed Khamul, the Black Easterling
               1998043   3650'   44   Killed Thuringwethil, the Vampire Messenger
               2013912   3700'   44   Found The Cloak of Thorongil
               2020415   3700'   44   Found The Broad Axe 'Barukkheled'
            
            
              [Options]
            
            Maximize effect of race/class bonuses        : yes (adult_maximize)
            Randomize some of the artifacts (beta)       : no  (adult_randarts)
            Restrict the use of stairs/recall            : no  (adult_ironman)
            Restrict the use of stores/home              : no  (adult_no_stores)
            Restrict creation of artifacts               : no  (adult_no_artifacts)
            Don't stack objects on the floor             : no  (adult_no_stacking)
            Lose artifacts when leaving level            : no  (adult_no_preserve)
            Don't generate connected stairs              : no  (adult_no_stairs)
            Adult: Monsters chase current location       : yes (adult_ai_sound)
            Adult: Monsters chase recent locations       : yes (adult_ai_smell)
            Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
            Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
            Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
            Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
            Score: Peek into object creation             : no  (score_peek)
            Score: Peek into monster creation            : no  (score_hear)
            Score: Peek into dungeon creation            : no  (score_room)
            Score: Peek into something else              : no  (score_xtra)
            Score: Know complete monster info            : no  (score_know)
            Score: Allow player to avoid death           : no  (score_live)

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              I resurrected my old thread instead of starting a new one and cluttering up the forum. I need some help on what to throw and what to keep. Thorongil and Barukkheled are on the floor. Also do I need rods of curing or should I leave them on the floor? All help greatly appreciated. Thank
              They are all junk. As are Osondir and Avavir. As is Amras, for a Ranger.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                Rods of curing are useless. You have Isildur, so Arvedui and Rohirrim are pointless. I cannot imagine a use for Thorongil or gauntlets of agility or Avavir.

                Comment

                • Rizwan
                  Swordsman
                  • Jun 2007
                  • 292

                  #9
                  Originally posted by PowerDiver
                  Rods of curing are useless. You have Isildur, so Arvedui and Rohirrim are pointless. I cannot imagine a use for Thorongil or gauntlets of agility or Avavir.
                  But Arvedui has resist shards or is that not as important?

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    Originally posted by Rizwan
                    But Arvedui has resist shards or is that not as important?
                    Not even close. If you want an RShards swap, carry the next Cloak of Protection you find. It's a lot lighter.

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2820

                      #11
                      Originally posted by Rizwan
                      But Arvedui has resist shards or is that not as important?
                      Non-elemental resists are mostly about avoiding side effects. Confusion resistance is vital not because it reduces damage a little, but because it stops you from being confused. The side effect of shards can be ignored until you would have used !CCW anyway.

                      Comment

                      • Rizwan
                        Swordsman
                        • Jun 2007
                        • 292

                        #12
                        Sauron was a pushover but is this enough to kill M?
                        Code:
                          [Angband 3.0.9b Character Dump]
                        
                         Name   Jiriki                                   Self  RB  CB  EB   Best
                         Sex    Male              Age        52   STR! 18/100  +1  +2 +19 18/320
                         Race   Dunadan           Height     74   INT! 18/100  +2  +2  +6 18/200
                         Class  Ranger            Weight    181   WIS! 18/100  +2  +0  +8 18/200
                         Title  Ranger Lord       Status     16   DEX! 18/100  +2  +1 +11 18/240
                         HP     912/979           Maximize    Y   CON! 18/100  +3  +1 +14 18/280
                         SP     371/371                           CHR! 18/100  +2  +1  +5 18/180
                        
                         Level           50       Armor   [36,+136]     Saving Throw      Heroic
                         Cur Exp   25317082       Fight   (+53,+45)     Stealth           Superb
                         Max Exp   25317082       Melee   (+71,+63)     Fighting       Legendary
                         Adv Exp   ********       Shoot   (+63,+14)     Shooting       Legendary
                         MaxDepth    Lev 99       Blows      5/turn     Disarming         Superb
                         Turns     14066765       Shots      1/turn     Magic Device      Heroic
                         Gold       8616890       Infra        0 ft     Perception          Fair
                         Burden   283.2 lbs       Speed          17     Searching           Fair
                        
                         You are one of several children of a Serf.  You are a credit to the
                         family.  You have blue eyes, straight black hair, and a dark
                         complexion.
                        
                        
                              abcdefghijkl@       abcdefghijkl@
                         Acid:......+.*++.. Blind:...+.........
                         Elec:.........+... Confu:......+......
                         Fire:*+*.+....+... Sound:........+....
                         Cold:...*.....+... Shard:.............
                         Pois:....+.+...... Nexus:.......+.....
                         Fear:..+.+...++... Nethr:..+..........
                         Lite:.....+....... Chaos:+.......+....
                         Dark:+....+....... Disen:+............
                        
                              abcdefghijkl@       abcdefghijkl@
                        S.Dig:..+.......... Stea.:.......+.....
                        Feath:...+......... Sear.:.............
                        PLite:.........+... Infra:.............
                        Regen:..++......... Tunn.:+............
                        Telep:...+.....+... Speed:.++++..+...+.
                        Invis:..++.+...+... Blows:.............
                        FrAct:..++....+.+.. Shots:.............
                        HLife:...+.+....... Might:.............
                        
                        
                          [Character Equipment]
                        
                        a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
                           It increases your strength by 6.  It increases your tunneling by 6.  
                           It slays animals, dragons, and all evil creatures, and is especially
                           deadly against undead.  It is branded with fire.  It provides
                           immunity to fire.  It provides resistance to dark, chaos, and 
                           disenchantment.  It aggravates creatures around you.  It cannot be
                           harmed by the elements.  
                        b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
                           It increases your speed by 10.  It provides resistance to fire.  It
                           activates for fire branding of bolts every 999 turns.  It cannot be
                           harmed by the elements.  
                        c) The Ring of Power 'Narya' (+1)
                           It increases all your stats by 1.  It increases your speed by 1.  It
                           provides immunity to fire.  It provides resistance to fear and 
                           nether.  It sustains your strength, wisdom, constitution, and 
                           charisma.  It slows your metabolism and speeds your regeneration.  
                           It grants you immunity to paralysis and the ability to see invisible
                           things.  It activates for large fire ball (120) every 20+d20 turns.  
                           It cannot be harmed by the elements.  
                        d) The Ring of Power 'Nenya' (+8,+8) (+2)
                           It increases all your stats by 2.  It increases your speed by 2.  It
                           provides immunity to cold.  It provides resistance to blindness and 
                           life draining.  It sustains your intelligence, wisdom, and charisma.
                           It makes you fall like a feather and speeds your regeneration.  It
                           grants you immunity to paralysis, the power of telepathy, and the
                           ability to see invisible things.  It activates for large frost ball
                           (200) every 20+d20 turns.  It cannot be harmed by the elements.  
                        e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
                           It increases your strength, wisdom, and charisma by 2.  It increases
                           your speed by 2.  It provides resistance to fire, poison, and fear.  
                           It activates for heal (500) every 200 turns.  It cannot be harmed by
                           the elements.  
                        f) The Arkenstone of Thrain
                           It provides resistance to light, dark, and life draining.  It
                           usually provides light of radius 3.  It grants you the ability to
                           see invisible things.  It activates for detection every 30+d30 turns.
                           It cannot be harmed by the elements.  
                        g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
                           It increases your intelligence, wisdom, and constitution by 3.  It
                           provides resistance to acid, poison, and confusion.  It activates
                           for door and trap destruction every 10 turns.  It cannot be harmed
                           by the elements.  
                        h) The Cloak 'Colannon' [1,+15] (+3)
                           It increases your stealth and speed by 3.  It provides resistance to 
                           nexus.  It activates for teleport every 45 turns.  It cannot be
                           harmed by the elements.  
                        i) The Small Metal Shield of Thorin [3,+25] (+4)
                           It increases your strength and constitution by 4.  It provides
                           immunity to acid.  It provides resistance to fear, sound, and chaos.
                           It grants you immunity to paralysis.  It cannot be harmed by the
                           elements.  
                        j) The Iron Helm of Dor-Lomin [5,+20] (+4)
                           It increases your strength, dexterity, and constitution by 4.  It
                           provides resistance to acid, lightning, fire, cold, and fear.  It
                           usually provides light of radius 4.  It grants you the power of
                           telepathy and the ability to see invisible things.  It cannot be
                           harmed by the elements.  
                        k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
                           It increases your dexterity by 4.  It provides resistance to acid.  
                           It grants you immunity to paralysis.  It activates for a magical
                           arrow (150) every 30+d30 turns.  It cannot be harmed by the
                           elements.  
                        l) a Pair of Metal Shod Boots of Speed [6,+11] (+3)
                           It increases your speed by 3.  
                        
                        
                          [Character Inventory]
                        
                        a) a Book of Magic Spells [Magic for Beginners]
                        b) 4 Books of Magic Spells [Conjurings and Tricks] {@b2@G2@m2}
                        c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@g3}
                        d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@g4}
                        e) 6 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@g5}
                           It cannot be harmed by the elements.  
                        f) 5 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@g6}
                           It cannot be harmed by the elements.  
                        g) 7 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@g7}
                           It cannot be harmed by the elements.  
                        h) 3 Books of Magic Spells [Tenser's Transformations] {@m8@b8@g8}
                           It cannot be harmed by the elements.  
                        i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@g9}
                           It cannot be harmed by the elements.  
                        j) 9 Viscous Pink Potions of Healing
                        k) a Brown Speckled Potion of *Healing*
                        l) 3 Metallic Red Potions of Life
                        m) 7 Clotted Red Potions of Restore Mana
                        n) 4 Orange Potions of Restore Life Levels
                        o) a Cloudy Potion of Augmentation
                        p) 7 Scrolls titled "quidoleo" of *Identify*
                        q) a Tin-Plated Rod of Perception (charging) {@z1!!}
                           It cannot be harmed by electricity.  
                        r) 2 Nickel Rods of Enlightenment
                        s) a Steel Rod of Healing (charging) {@z3}
                           It cannot be harmed by electricity.  
                        t) 3 Nickel-Plated Rods of Teleport Other
                        u) 5 Bamboo Staffs of Perception (10 charges) {@u1}
                        v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
                           It increases all your stats by 2.  It slays orcs, undead, and all
                           evil creatures, and is especially deadly against demons.  It is
                           branded with frost.  It provides immunity to cold.  It provides
                           resistance to fear.  It is blessed by the gods.  It grants you 
                           immunity to paralysis and the ability to see invisible things.  It
                           activates for mass banishment every 1000 turns.  It cannot be harmed
                           by the elements.  
                        w) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
                           It increases your wisdom by 4.  It increases your tunneling by 4.  
                           It slays demons, undead, and all evil creatures, and is especially
                           deadly against dragons.  It is branded with acid.  It provides
                           resistance to acid, lightning, fire, cold, fear, and nexus.  It
                           grants you immunity to paralysis and the ability to see invisible
                           things.  It cannot be harmed by the elements.  
                        
                        
                          [Home Inventory]
                        
                        a) 35 Viscous Pink Potions of Healing
                        b) 9 Brown Speckled Potions of *Healing*
                        c) 10 Metallic Red Potions of Life
                        d) 21 Clotted Red Potions of Restore Mana
                        e) 15 Orange Potions of Restore Life Levels
                        f) a Purple Potion of *Enlightenment*
                        g) a Fluorite Ring of Slaying (+14,+14)
                        h) a Ruby Ring of Speed (+11)
                           It increases your speed by 11.  
                        i) The Ring of Barahir (+1)
                           It increases all your stats by 1.  It increases your stealth by 1.  
                           It provides resistance to poison and dark.  It cannot be harmed by
                           the elements.  
                        j) The Ring of Tulkas (+4)
                           It increases your strength, dexterity, and constitution by 4.  It
                           provides resistance to fear.  It activates for haste self (75+d75
                           turns) every 150+d150 turns.  It cannot be harmed by the elements.  
                        k) The Amulet of Carlammas (+2)
                           It increases your constitution by 2.  It provides resistance to fire.
                           It activates for protection from evil every 225+d225 turns.  It
                           cannot be harmed by the elements.  
                        l) The Amulet of Ingwe (+3)
                           It increases your intelligence, wisdom, and charisma by 3.  It
                           increases your infravision by 3.  It provides resistance to acid, 
                           lightning, and cold.  It grants you immunity to paralysis and the
                           ability to see invisible things.  It activates for dispel evil (x5)
                           every 50+d50 turns.  It cannot be harmed by the elements.  
                        m) The Necklace of the Dwarves (+3)
                           It increases your strength and constitution by 3.  It increases your 
                           infravision by 3.  It provides resistance to fear.  It usually
                           provides light of radius 4.  It speeds your regeneration.  It grants
                           you immunity to paralysis and the ability to see invisible things.  
                           It cannot be harmed by the elements.  
                        n) The Jewel 'Evenstar'
                           It provides resistance to cold, dark, and life draining.  It
                           sustains your intelligence, wisdom, and constitution.  It activates
                           for restore life levels every 150 turns.  It cannot be harmed by the
                           elements.  
                        o) The Phial of Galadriel
                           It usually provides light of radius 3.  It activates for 
                           illumination every 10+d10 turns.  It cannot be harmed by the
                           elements.  
                        p) The Star of Elendil
                           It usually provides light of radius 3.  It grants you the ability to
                           see invisible things.  It activates for magic mapping every 50+d50
                           turns.  It cannot be harmed by the elements.  
                        q) The Full Plate Armour of Isildur [25,+25] (+1)
                           It increases your constitution by 1.  It provides resistance to acid,
                           lightning, fire, cold, confusion, sound, and nexus.  It cannot be
                           harmed by the elements.  
                        r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
                           It increases your strength and charisma by 4.  It provides
                           resistance to acid, lightning, fire, cold, dark, and disenchantment.
                           It activates for banishment every 500 turns.  It cannot be harmed by
                           the elements.  
                        s) The Shield of Deflection of Gil-galad [10,+20] (+5)
                           It increases your wisdom and charisma by 5.  It cannot be harmed by
                           the elements.  It might have hidden powers.
                        t) The Iron Helm 'Holhenneth' [5,+10] (+2)
                           It increases your intelligence and wisdom by 2.  It increases your 
                           searching by 2.  It provides resistance to blindness and confusion.  
                           It grants you the ability to see invisible things.  It activates for 
                           detection every 55+d55 turns.  It cannot be harmed by the elements.  
                           
                        u) The Steel Helm of Hammerhand [6,+20] (+3)
                           It increases your strength, dexterity, and constitution by 3.  It
                           provides resistance to acid, cold, dark, and nexus.  It sustains
                           your strength, dexterity, and constitution.  It aggravates creatures
                           around you.  It cannot be harmed by the elements.  
                        v) The Glaive of Pain (9d6) (+9,+30)
                           It provides resistance to fear.  It cannot be harmed by the
                           elements.  
                        w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
                           It increases your strength and constitution by 3.  It increases your 
                           stealth by 3.  It cannot be harmed by the elements.  It might have
                           hidden powers.
                        x) The Mace 'Taratol' (3d4) (+12,+12)
                           It is especially deadly against dragons.  It is branded with 
                           electricity.  It provides immunity to lightning.  It activates for 
                           haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
                           by the elements.  
                        
                        
                          [Options]
                        
                        Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
                        Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
                        Adult: Auto-scum for good levels             : no  (adult_autoscum)
                        Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
                        Adult: Restrict the use of stores/home       : no  (adult_no_stores)
                        Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
                        Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
                        Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
                        Adult: Don't generate connected stairs       : no  (adult_no_stairs)
                        Adult: Monsters chase current location       : no  (adult_ai_sound)
                        Adult: Monsters chase recent locations       : no  (adult_ai_smell)
                        Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
                        Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
                        Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
                        Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
                        Score: Peek into object creation             : no  (score_peek)
                        Score: Peek into monster creation            : no  (score_hear)
                        Score: Peek into dungeon creation            : no  (score_room)
                        Score: Peek into something else              : no  (score_xtra)
                        Score: Know complete monster info            : no  (score_know)
                        Score: Allow player to avoid death           : no  (score_live)

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #13
                          Sauron was a pushover but is this enough to kill M?
                          Yes.
                          Overkill.

                          EDIT:

                          But make sure to go in with speed at least 20, hasted to 30; that's M's speed. At speed +27, M can kill you with a double move.
                          Last edited by Pete Mack; September 6, 2009, 06:17.

                          Comment

                          • Rizwan
                            Swordsman
                            • Jun 2007
                            • 292

                            #14
                            Originally posted by Pete Mack
                            Yes.
                            Overkill.

                            EDIT:

                            But make sure to go in with speed at least 20, hasted to 30; that's M's speed. At speed +27, M can kill you with a double move.
                            Thanks for the heads up.

                            Comment

                            • fph
                              Veteran
                              • Apr 2009
                              • 1030

                              #15
                              Originally posted by Pete Mack
                              But make sure to go in with speed at least 20, hasted to 30; that's M's speed. At speed +27, M can kill you with a double move.
                              I think I read in an old FAQ than a monster can get a double move even when it is slower than the player, but I can't seem to find it anymore. Is it true?
                              --
                              Dive fast, die young, leave a high-CHA corpse.

                              Comment

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