Part 5 is up.
Fizzlebert the gnome mage
Collapse
X
-
Very entertaining to watch someone else play
One thing I do differently is that I use more macros and less manual targetting/casting. I rather retreat from a group of monsters when low on mana, rest up, go back and press more F1 than target the middle guy manually and cast a ball spell. It cuts into turncount though if you are bothering about that.Comment
-
Very entertaining to watch someone else play
One thing I do differently is that I use more macros and less manual targetting/casting. I rather retreat from a group of monsters when low on mana, rest up, go back and press more F1 than target the middle guy manually and cast a ball spell. It cuts into turncount though if you are bothering about that.
I did macro magic missile but I find myself hitting maa just as often as hitting F1 because it's so ingrained.
Because I attempt to keep the videos moving along there will be quite a lot of pausing and restarting the video when I try to take out groups of monsters that involve retreat tactics to keep the tedium level low. I'm not sure if I've done any yet, but upcoming videos will have it.
No recording for me for a week because I'll be at a conference. However, I have about 4 videos on backlog so I should be able to post one every other day.Comment
-
Was the whole Gang of Usually 25 thing an actual thing as far as the number having some sort of lore significance or something? First ever created vault happened to be a 5x5? It just seems like an oddly large number unless it was just a random decision however many years ago that somehow stuck up until perhaps the near future...Comment
-
Was the whole Gang of Usually 25 thing an actual thing as far as the number having some sort of lore significance or something? First ever created vault happened to be a 5x5? It just seems like an oddly large number unless it was just a random decision however many years ago that somehow stuck up until perhaps the near future...
Right now the group monster selection is pretty awful for weak monsters. Basically it picks a random number betwen 1 and 13 and then adds that to the difference between the monster depth and current depth. It caps it at 1 on the low end and 25 on the high end. So if you find a monster that's over 25 levels underdepth (like a group of fire hounds at dlevel 45) it will always be the maximum 25. IMO this is a pretty poor design. I can see the reason for limiting group sizes for tough monsters, but 25 is just too many for large groups.
Especially since these monsters will fill up vault spaces that can be occupied by more interesting monsters!Comment
Comment