Fizzlebert the gnome mage

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  • fizzix
    replied
    Originally posted by PowerWyrm
    Do you plan on continuing that character or are you over with the little gnome mage?
    That guy is done. Honestly, I was tiring quickly of playing with tiles. I'm playing another gnome mage now (fizzlebert II) so I'll think about recording some of the deeper dungeon.

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  • PowerWyrm
    replied
    Originally posted by fizzix
    Part 19 is up.
    Do you plan on continuing that character or are you over with the little gnome mage?

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  • getter77
    replied
    Sounds spiffy.

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  • fizzix
    replied
    Next playthrough will be on a custom version that I'm currently testing out. It'll be a tanky character, probably a half troll paladin. If I get to the endgame in my current playthrough (another gnome mage), I may record the final battles with that character. I'll give more details in a couple weeks.
    Last edited by fizzix; November 22, 2012, 15:45.

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  • fizzix
    replied
    Part 19 is up.

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  • Estie
    replied
    My mages use more tele other and less destruction. I would have ported Waldern away and not bothered to destruct those nexus hounds to get at one measly dragon - maybe because I dont usually have magic mapping available so early, also the blindness is uncomfortable.
    My tele other hotkey is F and gets established once I have a perma light.

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  • fizzix
    replied
    Part 18 where I still don't replaced the redundant SI ring is uploading.

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  • fizzix
    replied
    Originally posted by PowerWyrm
    ... and you're still using a ring of SI even if you get it from your (defender) weapon. At this point, you should really use another ring of int, or that ring of resist poison you have in your inventory.
    This was pointed out on a comment online. Unfortunately I pre-record almost all my videos (I'm up to 19 already) and I don't think I revisit the ring situation at all. Chalk this one up to an oops.

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  • PowerWyrm
    replied
    Originally posted by fizzix
    Part 17 is up
    ... and you're still using a ring of SI even if you get it from your (defender) weapon. At this point, you should really use another ring of int, or that ring of resist poison you have in your inventory.

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  • getter77
    replied
    I'm just waiting for you to finally come across some of those more exotic wands/rods that your last playthrough couldn't make use of as it was late game and you didn't have the Gnomish super-boost to magic devices. It will be a sight to behold!

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  • fizzix
    replied
    Part 17 is up

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  • fizzix
    replied
    regaining possession of my thread to upload part 16

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  • Mikko Lehtinen
    replied
    Originally posted by getter77
    Perhaps something similar could be applied to some of the lesser scrolls to keep them tactically interesting deeper into the game? Like, duration for the dungeon level read upon or some such.
    I did this for the Scroll of Prayer to make it different from Chant.

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  • Mikko Lehtinen
    replied
    Originally posted by Derakon
    That said, the only complaint I have with buffs currently is that IIRC Haste Self doesn't behave properly when you want to refresh it: instead of resetting to max duration, it adds some puny amount on. So if you currently have Haste Self active, you have to wait for it to expire before you can properly refresh it.
    Yeah. I went through all the spells in Mist and made sure that if you cast a spell multiple times, only the spell with the longest duration matters.

    The original calculations were very counter-intuitive to me. For some spells you could cast it 500 times in the town, rest to full mana, and get the benefits of the spell for your next dungeon trip.

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  • getter77
    replied
    Sounds good all around really...main thing seemed like an avenue for "more thinking, less clicking", as I'd noted that it was already a somewhat annoying thing to you as far as resting went on casters to get things topped off.

    Perhaps something similar could be applied to some of the lesser scrolls to keep them tactically interesting deeper into the game? Like, duration for the dungeon level read upon or some such.

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