Hoggle the Kobold Mage

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  • Lord Tom
    Apprentice
    • Nov 2009
    • 73

    Hoggle the Kobold Mage

    First time playing 3.3.2, and first serious mage attempt in about 10 years...a lot's changed! I really appreciate how the game is now balanced so that mage-spell combat is now possible, since the mana costs have dropped so much.

    I'm having trouble now deciding what depth I should be at. It's been a fairly gear-challenged game, though Belangil, Celegorm and Arvedui check off a lot of the key resists, etc.

    What I don't have are hp or (permanent) speed; I'm stomping around DL 45 or so and seem able to manage most non-uniques, but my <200hp worry me -- I think a drolem, mana bolt, Death Drake and probably more could instakill me. I'm being careful, and pretty much going around hasted since I've got mana to burn.

    So...should I plug away and pray for some more Con at this depth, am I too deep, or should I dive further to try to get rings of speed, etc? Any advice appreciated!

    Code:
      [Angband 3.3.2 Character Dump]
    
     Name   Hoggle                                   Self  RB  CB  EB   Best
     Sex    Male         Age             17   STR:  18/50  -1  -5  +2  18/10
     Race   Kobold       Height          38   INT:  18/71  -1  +3  +3 18/121
     Class  Mage         Weight          62   WIS:     11  +0  +0  +0     11
     Title  Conjurer     Social     Unknown   DEX:  18/14  +2  +1  +2  18/64
     HP     196/196      Maximize         Y   CON:     14  +2  -2  +4     18
     SP     153/153                           CHR:     10  -2  +1  +4     13
    
     Level               31   Armor    [53,+51]     Saving Throw         58%
     Cur Exp         182861   Fight     (+3,+2)     Stealth        Excellent
     Max Exp         182861   Melee   (+19,+16)     Fighting       Very Good
     Adv Exp         217500   Shoot   (+12,+13)     Shooting       Very Good
     MaxDepth   2350' (L47)   Blows    2.0/turn     Disarming            72%
     Game Turns      444350   Shots      2/turn     Magic Device          88
     Standard Turns   53506   Infra       80 ft     Perception       1 in 15
     Resting Turns    24979   Speed      Normal     Searching            31%
     Gold             37150   Burden  102.2 lbs
    
     You come from a litter of 6 pups. Your father was a warrior, and your
     mother was a cook. You have dark brown eyes, an olive green hide, and
     small, sharp teeth.
    
    
    rAcid:......+.+.... Nexus:......+......
    rElec:......+.+.... Nethr:.............
    rFire:......+.+.... Chaos:.............
    rCold:+.....+.+.... Disen:.............
    rPois:............+ Feath:.............
    rLite:........+.... pFear:.............
    rDark:........+.... pBlnd:.....+..+....
    Sound:............. pConf:.............
    Shard:......+...... pStun:.............
    
    Light:............. Tunn.:.............
    Regen:+............ Speed:.............
      ESP:............. Blows:.............
    Invis:+....+....... Shots:.+...........
    FrAct:...........+. Might:.............
    HLife:............. S.Dig:+............
    Stea.:............. ImpHP:.............
    Sear.:.............  Fear:.............
    Infra:....+.......+ Aggrv:.............
    
    
      [Character Equipment]
    
    a) the Dagger 'Belangil' (3d4) (+16,+14) <+2>
         Dropped by a Mind flayer at 1950 feet (level 39).
         
         +2 dexterity.
         Branded with frost.
         Provides resistance to cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Speeds regeneration.  Grants the ability
         to see invisible things.  
         
         When aimed, it creates a frost ball with damage 50.
         Takes 6 to 10 turns to recharge.
         Your chance of success is 96.4%
         
         Combat info:
         2.0 blows/round.
         With +1 STR and +0 DEX you would get 2.3 blows
         With +0 STR and +2 DEX you would get 2.3 blows
         Average damage/round: 80 vs. creatures not resistant to cold, and
         48.8 vs. others.
         
    b) a Short Bow of Extra Shots (x2) (+9,+13) <+1>
         Dropped by a Master thief at 1850 feet (level 37).
         
         +1 shooting speed.
         
    c) a Ring of Intelligence <+3>
         Dropped by a Brown yeek at 850 feet (level 17).
         
         +3 intelligence.
         Sustains intelligence.
         
    d) a Ring of Constitution <+4>
         Bought from a store.
         
         +4 constitution.
         Sustains constitution.
         
    e) an Amulet of Infravision <+3>
         Found lying on the floor at 1700 feet (level 34).
         
         +3 infravision.
         
    f) a Lantern of True Sight (12391 turns)
         Bought from a store.
         
         Provides protection from blindness.
         Cannot be harmed by fire.
         Grants the ability to see invisible things.  
         
         Radius 2 light.
    g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
         Dropped by a Mature black dragon at 2250 feet (level 45).
         
         +2 strength, charisma.
         Provides resistance to acid, lightning, fire, cold, shards, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Cloak [1,+3]
         Dropped by an unknown monster at 850 feet (level 17).
         
         
         
    i) the Leather Shield of Celegorm [8,+20]
         Found lying on the floor of a cavern at 2250 feet (level 45).
         
         Provides resistance to acid, lightning, fire, cold, light, dark.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         
    j) a Hard Leather Cap of Beauty [2,+1] <+2>
         Found lying on the floor at 50 feet (level 1).
         
         +2 charisma.
         Sustains charisma.
         
    k) a Set of Alchemist's Gloves [0,+6]
         Bought from a store.
         
         Cannot be harmed by acid, electricity, fire, cold.
         
    l) a Pair of Leather Boots of Free Action [2,+3]
         Bought from a store.
         
         Prevents paralysis.  
         
    
    
      [Character Quiver]
    
    n) 21 Arrows (1d4) (+6,+3)
         Bought from a store.
         
         Combat info:
         Hits targets up to 100 feet away.
         Average damage/round: 75.4.
         35% chance of breaking upon contact.
         
    o) (nothing)
    p) (nothing)
    q) (nothing)
    r) (nothing)
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [Magic for Beginners]
         
         
    b) 2 Books of Magic Spells [Conjurings and Tricks]
         
         
    c) 2 Books of Magic Spells [Incantations and Illusions]
         
         
    d) 2 Books of Magic Spells [Sorcery and Evocations]
         Bought from a store.
         
         
         
    e) a Book of Magic Spells [Resistances of Scarabtarices]
         Dropped by a Nether wraith at 2250 feet (level 45).
         
         Cannot be harmed by acid, electricity, fire, cold.
         
    f) 2 Flasks of oil
         Branded with flames.
         
    g) 7 Potions of Cure Critical Wounds
         
         
    h) a Potion of Healing
         Bought from a store.
         
         
         
    i) 2 Potions of Restore Mana
         
         
    j) 4 Potions of Speed
         
         
    k) 12 Scrolls of Phase Door
         
         
    l) a Scroll of Teleportation
         Dropped by a Mature green dragon at 2300 feet (level 46).
         
         
         
    m) a Scroll of Banishment
         Dropped by a Death knight at 2300 feet (level 46).
         
         
         
    n) a Rod of Detection (charging)
         Found lying on the floor of a special room at 2250 feet (level
         45).
         
         Cannot be harmed by electricity.
         
    o) a Rod of Magic Mapping
         Found lying on the floor at 2150 feet (level 43).
         
         
         
    p) a Rod of Teleport Other
         Bought from a store.
         
         
         
    q) a Rod of Recall
         Found in a chest from 1700 feet (level 34).
         
         Cannot be harmed by electricity.
         
    r) a Wand of Lightning Balls (7 charges)
         Found lying on the floor at 2250 feet (level 45).
         
         Cannot be harmed by electricity.
         
    s) a Wand of Teleport Other (3 charges)
         Bought from a store.
         
         
         
    t) a Staff of Teleportation (5 charges)
         
         
    
    
      [Home Inventory]
    
    a) a Book of Magic Spells [Magic for Beginners]
         
         
    b) a Book of Magic Spells [Conjurings and Tricks]
         
         
    c) a Book of Magic Spells [Incantations and Illusions]
         
         
    d) a Book of Magic Spells [Sorcery and Evocations]
         Bought from a store.
         
         
         
    e) a Mushroom of Vigor
         Found in a chest from 1700 feet (level 34).
         
         
         
    f) 6 Scrolls of Teleportation
         
         
    g) a Staff of Teleportation (5 charges)
         
         
    h) a Staff of Speed (5 charges)
         Dropped by an Emperor wight at 2250 feet (level 45).
         
         
         
    i) a Ring of Strength <+2>
         Dropped by a Troll priest at 1800 feet (level 36).
         
         +2 strength.
         Sustains strength.
         
    j) a Ring of Damage (+0,+8)
         Dropped by a Mature blue dragon at 1850 feet (level 37).
         
         
         
    k) a Ring of Reckless Attacks (+4,+4) [-14]
         Found lying on the floor at 1750 feet (level 35).
         
         
         
    l) a Ring of Escaping <+4>
         Found lying on the floor at 350 feet (level 7).
         
         +4 speed.
         Makes you afraid of melee, and worse at shooting and casting
         spells.  
         
    m) a Ring of the Mouse (+0,-4) <+3>
         Found lying on the floor at 300 feet (level 6).
         
         +3 dexterity, stealth.
         
    n) a Ring of Free Action
         Found lying on the floor at 1750 feet (level 35).
         
         Prevents paralysis.  
         
    o) an Amulet of Searching <+7>
         Found lying on the floor at 1150 feet (level 23).
         
         +35% to searching.
         
    p) a Flail of Extra Attacks (2d6) (+5,+12) <+2>
         Found lying on the floor of a special room at 2300 feet (level
         46).
         
         +2 attack speed.
         
         Combat info:
         3.3 blows/round.
         With +5 STR and +0 DEX you would get 3.6 blows
         With +0 STR and +2 DEX you would get 3.6 blows
         Average damage/round: 73.9.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          7353     50'    2   Reached level 2
         12154    100'    3   Reached level 3
         13474    100'    3   Killed Grip, Farmer Maggot's dog
         15104    150'    3   Killed Fang, Farmer Maggot's dog
         15104    150'    4   Reached level 4
         24975    200'    5   Reached level 5
         33609    300'    6   Reached level 6
         38390    400'    7   Reached level 7
         46121    450'    8   Reached level 8
         73118    400'    8   Reached level 8
         78418    450'    9   Reached level 9
         83131    450'   10   Reached level 10
         91747    500'   10   Killed Bullroarer the Hobbit
         91747    500'   11   Reached level 11
        100718    500'   12   Reached level 12
        105115      0'   12   Killed Farmer Maggot
        110125    700'   12   Killed Brodda, the Easterling
        115757    700'   13   Reached level 13
        121887    700'   14   Reached level 14
        132170    850'   15   Reached level 15
        145573   1100'   16   Reached level 16
        165582   1150'   17   Reached level 17
        182341   1200'   18   Reached level 18
        185020   1250'   18   Killed Wormtongue, Agent of Saruman
        189303   1250'   19   Reached level 19
        198294   1400'   19   Killed Nar, the Dwarf
        206126   1500'   20   Reached level 20
        214216   1650'   21   Reached level 21
        231079   1700'   22   Reached level 22
        245520   1750'   23   Reached level 23
        253632   1750'   24   Reached level 24
        265518   1750'   25   Reached level 25
        276330   1750'   26   Reached level 26
        291312   1850'   26   Killed Angamaite of Umbar
        313460   1850'   27   Reached level 27
        345343   1950'   27   Found the Dagger 'Belangil'
        348016   1950'   28   Reached level 28
        362455   2100'   28   Killed Grishnakh, the Hill Orc
        367136   2100'   28   Found the Set of Gauntlets 'Paurhach' (LOST)
        381113   2150'   29   Reached level 29
        386913   2250'   29   Found the Leather Shield of Celegorm
        388289   2250'   29   Found the Chain Mail of Arvedui
        397021   2250'   30   Reached level 30
        417243   2250'   31   Reached level 31
        426481   2300'   31   Killed Uldor the Accursed
        437448   2300'   31   Killed Ulfast, Son of Ulfang
        442985   2350'   31   Killed Sangahyando of Umbar
        443308   2350'   31   Found the Rapier 'Forasgil'
    
    
      [Options]
    
    Maximise effect of race/class bonuses        : yes (birth_maximize)
    Randomise the artifacts (except a very few)  : no  (birth_randarts)
    Restrict the use of stairs/recall            : no  (birth_ironman)
    Restrict the use of stores/home              : no  (birth_no_stores)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Don't stack objects on the floor             : no  (birth_no_stacking)
    Lose artifacts when leaving level            : no  (birth_no_preserve)
    Don't generate connected stairs              : no  (birth_no_stairs)
    Don't show level feelings                    : no  (birth_no_feelings)
    Items always sell for 0 gold                 : no  (birth_no_selling)
    Use previous set of randarts                 : yes (birth_keep_randarts)
    Monsters chase recent locations              : yes (birth_ai_smell)
    Monsters act smarter in groups               : yes (birth_ai_packs)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
    Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #2
    sorry, I have no advice. I've only been that deep a few times, but your character's name totally makes me want to see Labyrinth again.
    Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

    Comment

    • Lord Tom
      Apprentice
      • Nov 2009
      • 73

      #3
      Originally posted by will_asher
      sorry, I have no advice. I've only been that deep a few times, but your character's name totally makes me want to see Labyrinth again.
      http://www.youtube.com/watch?v=STuMoPmD0kc
      Great movie; I guess Hoggle is probably a goblin, but I had a bit of a creativity fail coming up with a good kobold name.

      Comment

      • PowerDiver
        Prophet
        • Mar 2008
        • 2820

        #4
        Originally posted by Lord Tom
        What I don't have are hp or (permanent) speed; I'm stomping around DL 45 or so and seem able to manage most non-uniques, but my <200hp worry me -- I think a drolem, mana bolt, Death Drake and probably more could instakill me. I'm being careful, and pretty much going around hasted since I've got mana to burn.

        So...should I plug away and pray for some more Con at this depth, am I too deep, or should I dive further to try to get rings of speed, etc? Any advice appreciated!
        You will most likely die if you hang around DL45 with 200 hp, especially since you do not have ESP. Your choices are to retreat to the 30s, or start going deeper. It can be liberating when you will die even to a doubly resisted breath -- then you don't need to bother worrying about single resists. My preference would be to head down pretty fast, but it will probably take at least a few tragic games before you get accustomed to that style.

        It used to be that the sweet spot for stat potions was killing orcs at DL54+, but item and monster distributions have changed.

        Next game, you could put more birth points into con.

        Comment

        • Lord Tom
          Apprentice
          • Nov 2009
          • 73

          #5
          Originally posted by PowerDiver
          You will most likely die if you hang around DL45 with 200 hp, especially since you do not have ESP. Your choices are to retreat to the 30s, or start going deeper. It can be liberating when you will die even to a doubly resisted breath -- then you don't need to bother worrying about single resists. My preference would be to head down pretty fast, but it will probably take at least a few tragic games before you get accustomed to that style.

          It used to be that the sweet spot for stat potions was killing orcs at DL54+, but item and monster distributions have changed.

          Next game, you could put more birth points into con.
          Thanks for the advice. That's a tough choice; I hate to retreat but it seems only a matter of time before my luck catches up with me at this depth. Will definitely take advantage of the extra Con points at birth on the next go-round.

          Comment

          • Lord Tom
            Apprentice
            • Nov 2009
            • 73

            #6
            "The ring of speed was really a monster!"

            Gah!!!!!!!!!!!!!!!!!

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #7
              General rule: If you see an incredible out-of-depth amulet/ring/potion, just assume that it will be a mimic This way, all you get are pleasant surprises.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

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