Of course, they were much less dangerous at range, especially if you had one of the junkarts that activated for light absorption (remove permanent light from a large area around you and fire a light bolt that does damage proportionate to the area made dark; all ringwraiths are weak against light). Basically they just screwed over players who didn't know better than to try to fight them in melee.
I still think Warriors are the easiest class
Collapse
X
-
In T2 things work kind of weirdly with Ringwraiths...
- Most weapons get destroyed instantly, IIRC it's like a 50% chance per hit or so.
- Artifacts get destroyed with a 5% chance.
- Weapons of Westernesse may resist being destroyed, but don't have the right slays to do any real damage.
- Weapons without the proper slays (Undead or Evil) actually can still cause damage; the player dam bonus and the weapon dam bonus count...
- But Ringwraiths disenchant when you hit them, so the weapon dam bonus quickly vanishes.
IIRC the only melee weapon that you can really take on a Nazgul with is Gothmog's Demonblade, which resists both shattering and disenchantment.
This all plays havoc with the original material of course, but then so does the whole game, to the point that I don't think anyone cares any more. :PComment
-
Re warriors being the easiest class, I find them pretty strong but... very annoying and inconvenient to play, without a lot of modifications to the game. The lack of reliable trap detection in particular is obnoxious.
Then again, I find V itself annoying and tedious without modifications. That's the whole reason for the Strawberry Angband hackery.Comment
-
It's actually kind of ambiguous. I'm not sure if Tolkien himself was clear on if "no man" was circumvented by a woman or a hobbit or both.
Certainly, though, the description of the dagger of westernesse cutting through the Witch King's knee would indicate that weapons of westernesse should slay undead if they slay anything.One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.Comment
-
(Movies got that part wrong too. Just like it did the Balrog).
I agree. It just feels wrong that they don't. But for game balance reasons I'm not sure if we should give it to them.Comment
-
Well, it was a prediction that no man will kill Witch King. Not that no man could kill Witch King. If there were an real confrontation between Gandalf and Witch King, Witch King would have lost that. Gandalf is same class with Sauron, Witch King was way less powerful being.
Also, Sauron was hugely more powerful than Gandalf, what with keeping part of himself in the One Ring and basically having all the other rings slaved to it, IIRC.
And the Witch King was also a pretty tough dude, even if he wasn't a match for Merry's barrow-blade. And he didn't work alone most of the time either. IIRC it's hinted in Fellowship that Gandalf is assailed by Nazgul on Weathertop, thus the lightning. Obviously he drives them off, but it sounds as though he expends considerable effort doing so.
(Movies got that part wrong too. Just like it did the Balrog).
I agree. It just feels wrong that they don't. But for game balance reasons I'm not sure if we should give it to them.Comment
-
It doesn't matter. I could have said Aragorn in his place. Or Faramir. Or Denethor. Prediction didn't say he can't be killed by man, it said he wont be killed by man. There is a difference.
If there is a accurate prediction that normal mortal man wont be killed by man it doesn't mean that that mortal man suddenly became immortal. It can mean that he will get a flu and die due allergic reaction to medicine he gets. Or that he will get hit by a falling petunias as soon as he enters the street and die.Comment
-
Well, it was a prediction that no man will kill Witch King. Not that no man could kill Witch King. If there were an real confrontation between Gandalf and Witch King, Witch King would have lost that. Gandalf is same class with Sauron, Witch King was way less powerful being.
(Movies got that part wrong too. Just like it did the Balrog).
I agree. It just feels wrong that they don't. But for game balance reasons I'm not sure if we should give it to them.
I'd make some similar changes to Gondolin. Sting is explicitly said to be good against spiders and I find it implausible that weapons be made for killing demons when nobody had ever managed to kill a demon prior to the fall of Gondolin so I'd trade slay_demon for slay_animal.
I'd probably also do something like rename the defender to Belegost and trade the non-resist abilities for the old slay set off of Westernesse. That way there'd still be a splendid weapon with slay_giant. That and I never liked the name.One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.Comment
-
Defender is cribbed from D&D. As is half of the game. :P
Really I don't see the point in Tolkienifying it, it's already about as un-Tolkien as it can be while still being influence by Tolkien. I mean we've got:
- Human mages (magic is heavily linked to immortality in the Tolkienverse, even Aragorn barely has any magical ability)
- Rings and boots and armor that let characters fly (Earendil and Elwing did that, but they used a flying ship and actual wings respectively)
- Hounds that breath elemental chaos (even Steve Erickson doesn't have Hounds of Chaos!)
- Oh yeah, MORGOTH BEING KILLABLE. By someone other than Turin Turambar with a weapon other than Gurthang, if you count Unfinished Tales as canon. (I'm pretty sure it's not.)
Etc., etc. I think the best word to describe it (and I hope this doesn't get censored) is a bastardization of Tolkien.
I'm not saying that's such a terrible thing, despite the connotation of the word "bastardization". It's just a game that people hack at and play in their spare time, it doesn't have to be a work of art. (Shouldn't be, really.) But attempting to make it more Tolkienian is a totally futile effort IMO. Effort should be put into making the game more fun and more balanced, not trying to fit into a universe that's a round hole when the game is a square peg.
[/rant]
But hey, if I were in charge of Angband development it probably wouldn't be called Angband.Comment
-
That whole world was full of "magic". Everything in it.
Obviously magic in Angband is not the same as in Tolkien world.
I wonder, what would have happened if there were angry Fingolfin with Ringil accompanied with Luthien instead of Beren.Comment
-
Ah... It was the Book of Lost Tales, the Silm's precursor. It has Turin fighting Morgoth alongside Eonwe, though it's not entirely clear who does the slaying. But none of it is canon at all.
(Not sure re Tulkas, it's been a long time since I read the Silm.)
Edit: to make it clear the thing in Lost Tales is an endtime prophecy, the equivalent of Ragnarok.Comment
-
Back to warriors are the easiest class...
Unless you play a very conservative game, it's just not so.
The half-casting classes have huge advantages over most warriors:
* Rogues have fantastic detection and stealth, and almost as many HP as warriors.
* Rangers have a whole lot of magic, extra shots, significantly better stealth, and adequate HP
Both rogues and rangers have much better magic device ability than Warriors, which give them a big advantage for all races except High Elf, and a huge advantage for Half-Orcs and Half-Trolls.
* Paladins have nearly the same melee and HP, useful magic early and phenominal magic late. (Late game Paladins are powerful to the point of being boring.)Comment
-
Warriors are the hardest class to win with for me. Easy to get to level 30, but a pain in the endgame. And the endgame takes longer than the first 30 levels.
I think I´d go: priest > wizard > ranger > paladin > rogue > warrior
Im a bit uncertain about order of half-csters, but the 2 true casters are definitely top. And priest has the easiest auto-pilotComment
-
Back to warriors are the easiest class...
Unless you play a very conservative game, it's just not so.
The half-casting classes have huge advantages over most warriors:
* Rogues have fantastic detection and stealth, and almost as many HP as warriors.
* Rangers have a whole lot of magic, extra shots, significantly better stealth, and adequate HP
Both rogues and rangers have much better magic device ability than Warriors, which give them a big advantage for all races except High Elf, and a huge advantage for Half-Orcs and Half-Trolls.
* Paladins have nearly the same melee and HP, useful magic early and phenominal magic late. (Late game Paladins are powerful to the point of being boring.)Comment
Comment