I still think Warriors are the easiest class

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  • Fendell Orcbane
    Swordsman
    • Apr 2010
    • 460

    I still think Warriors are the easiest class

    So I won with my first attempt at a warrior. I only wish that i saved the character after I killed morgoth off, because I kept exploring afterwards to see what I could find. I eventually found the One Ring, a Mace of Disruption of Gondolin and Bladeturner. BTW I think that Bladeturner is awesome if you are a Warrior. It buffs you up for any tough fight and it recharges really quickly. I just wish that I had it for Morgoth. Although I got very lucky this game and I managed to find a lot of slay evil and Holy might ammo. I was also playing the last official version so that the ammo was way over powered and Morgoth didn't last long. Hell I didn't even break a sweat.

    The main reason that I say warriors are easy is because they have sex on the first date: ) LOL. No, really I had a very low turn count compared to other characters that I have won with. Hell this character has a lot more exp. than most of my winners with less turns of playing. Also I have no fears with this character, demon pits? Bring them on. Hell bring on and Undead pit. But I couldn't do that with my winning mage or Ranger. With my warrior all I need to do is find a corner and not let anything get face to face and I'm good because demons can't summon out of their LOS. Or at least that hasn't happened and I've been using this technique for crowd control for awhile now.

    Anyway here is my Monty Haul character:
    Code:
      [Angband 3.1.2 Character Dump]
    
     Name   Garnelth                                 Self  RB  CB  EB   Best
     Sex    Male         Age            121   STR! 18/100  +1  +5 +14 18/***
     Race   High-Elf     Height          94   INT! 18/100  +3  -2  +7 18/180
     Class  Warrior      Weight         197   WIS! 18/100  -1  -2  +9 18/160
     Title  ***WINNER*** Social      Lordly   DEX! 18/100  +3  +2 +14 18/***
     HP     1064/1064    Maximize         Y   CON! 18/100  +1  +2 +12 18/***
     SP     0/0                               CHR! 18/100  +5  -1  +7 18/210
    
     Level               50   Armor  [107,+155]     Saving Throw        100%
     Cur Exp       26779826   Fight   (+63,+61)     Stealth        Excellent
     Max Exp       26779826   Melee   (+82,+84)     Fighting       Legendary
     Adv Exp       ********   Shoot   (+80,+19)     Shooting       Legendary
     MaxDepth  6350' (L127)   Blows      5/turn     Disarming           100%
     Game Turns     1125951   Shots      1/turn     Magic Device          83
     Player Turns    235316   Infra       60 ft     Perception       1 in 24
     Active Turns    230095   Speed          30     Searching            27%
     Gold           1098159   Burden  281.4 lbs
    
     You are one of several children of a Noldorin Warrior.  You have light
     green eyes, wavy black hair, and a fair complexion.
    
    
    
    rAcid:..*...+.*++.. rConf:......+......
    rElec:..*...+...... Sound:......+.+....
    rFire:..*.+.+...... Shard:......+......
    rCold:..*...+..+... Nexus:......++.+...
    rPois:..+.+.+...... Nethr:..+...+......
    rFear:....+.+.+...+ Chaos:.....++.+....
    rLite:......+.....+ Disen:..+...+......
    rDark:+.+...+..+... S.Dig:.............
    rBlnd:.....++...... Feath:.............
    
    Light:+............ Aggrv:..+..+...+...
    Regen:..+...+...... Stea.:.......+.....
      ESP:+.+..+....... Sear.:.....+.......
    Invis:+.+..+......+ Infra:.....+......+
    FrAct:++......+.+.. Tunn.:.............
    HLife:......+...... Speed:.++++..+...+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.............
     Fear:............. Might:.+...........
    
    
      [Character Equipment]
    
    a) a Mace of Disruption of Gondolin (5d8) (+19,+23)
         Slays undead, demons, orcs, trolls, dragons.
         Provides resistance to dark.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  Grants telepathy.  Grants the ability to see
         invisible things.  
         
         Combat info:
         5 blows/round.
         Average damage/hit: 207.4 vs. undead, 207.4 vs. demons, 207.4 vs.
         orcs, 207.4 vs. trolls, 207.4 vs. dragons, and 120.3 vs. others.
         
         Radius 1 light.
    b) The Long Bow of Bard (x5) (+17,+19) (+2)
         +2 dexterity, speed, shooting power.
         Slays dragons.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
         Permanently cursed.
         +5 strength, intelligence, wisdom, dexterity, constitution, 
         charisma, speed.
         Provides immunity to acid, lightning, fire, cold.
         Provides resistance to acid, lightning, fire, cold, poison, dark, 
         nether, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, intelligence, wisdom, dexterity, constitution, 
         charisma.
         Speeds regeneration.  Grants telepathy.  Grants the ability to see
         invisible things.  Aggravates creatures nearby.  Drains
         experience.  
         
         When aimed, it does bizarre things.
         Takes 794 to 2470 turns to recharge at your current speed.
         Your chance of success is 78.5%
         
    d) a Ring of Speed (+13)
         +13 speed.
         
    e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
         +2 strength, wisdom, charisma, speed.
         Provides resistance to fire, poison, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it heals 500 hit points.
         Takes 760 turns to recharge at your current speed.
         Your chance of success is 89.7%
         
    f) The Palantir of Westernesse (+2)
         +2 intelligence, wisdom, infravision.
         +10% to searching.
         Provides resistance to blindness, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things.  
         Aggravates creatures nearby.  Drains experience.  
         
         When activated, it maps the entire level and detects nearby object
         s, traps, doors, and stairs.
         Takes 193 to 380 turns to recharge at your current speed.
         Your chance of success is 86.6%
         
         Radius 3 light.
    g) The Power Dragon Scale Mail 'Bladeturner' (-8) [80,+35]
         Provides resistance to acid, lightning, fire, cold, poison, fear, 
         light, dark, blindness, confusion, sound, shards, nexus, nether, 
         chaos, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  Sustains your life force.  
         
         When activated, it bestows upon you berserk rage, bless, and resis
         tance.
         Takes 190 turns to recharge at your current speed.
         Your chance of success is 78.5%
         
    h) The Cloak 'Colannon' [1,+15] (+3)
         +3 stealth, speed.
         Provides resistance to nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it teleports you randomly up to 100 squares away.
         Takes 171 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
    i) The Small Metal Shield of Thorin [5,+25] (+4)
         +4 strength, constitution.
         Provides immunity to acid.
         Provides resistance to fear, sound, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    j) The Steel Helm of Hammerhand (+9,+9) [9,+20] (+3)
         +3 strength, dexterity, constitution.
         Provides resistance to acid, cold, dark, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, dexterity, constitution.
         Aggravates creatures nearby.  
         
    k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
         +4 dexterity.
         Provides resistance to acid.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
         When aimed, it fires a magical arrow with damage 150.
         Takes 117 to 228 turns to recharge at your current speed.
         Your chance of success is 92.8%
         
    l) a Pair of Steel Shod Boots of Speed [7,+15] (+9)
         +9 speed.
         
    
    
      [Character Quiver]
    
    n) 7 Seeker Bolts of Frost (4d5) (+16,+12)
         Branded with frost.
         Cannot be harmed by cold.
         
    o) 7 Seeker Bolts of Lightning (4d5) (+19,+13)
         Branded with lightning.
         Cannot be harmed by electricity.
         
    p) 15 Seeker Arrows of Holy Might (4d4) (+19,+24)
         Slays evil creatures, undead, demons.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 400.7 vs. evil creatures, 457.9 vs. undead, 
         457.9 vs. demons, 457.9 vs. dragons, and 286.2 vs. others.
         35% chance of breaking upon contact.
         
    q) 9 Mithril Arrows of Holy Might (3d4) (+20,+17)
         Slays evil creatures, undead, demons.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 328.9 vs. evil creatures, 375.8 vs. undead, 
         375.8 vs. demons, 375.8 vs. dragons, and 234.9 vs. others.
         35% chance of breaking upon contact.
         
    r) 24 Seeker Arrows of Acid (4d4) (+15,+13)
         Branded with acid.
         Cannot be harmed by acid.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 362.9 vs. dragons, 362.9 vs. creatures not
         resistant to acid, and 226.8 vs. others.
         35% chance of breaking upon contact.
         
    s) 21 Seeker Arrows of Holy Might (4d4) (+20,+14)
         Slays evil creatures, undead, demons.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 325.1 vs. evil creatures, 371.5 vs. undead, 
         371.5 vs. demons, 371.5 vs. dragons, and 232.2 vs. others.
         35% chance of breaking upon contact.
         
    t) 25 Seeker Arrows of Slay Demon (4d4) (+16,+16)
         Slays demons.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 388.8 vs. demons, 388.8 vs. dragons, and 243
         vs. others.
         35% chance of breaking upon contact.
         
    u) 25 Mithril Arrows of Frost (3d4) (+13,+11)
         Branded with frost.
         Cannot be harmed by acid, fire, cold.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 324 vs. dragons, 324 vs. creatures not
         resistant to cold, and 202.5 vs. others.
         35% chance of breaking upon contact.
         
    v) 22 Seeker Arrows of Slay Animal (4d4) (+16,+14)
         Slays animals.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 325.1 vs. animals, 371.5 vs. dragons, and 
         232.2 vs. others.
         35% chance of breaking upon contact.
         
    w) 25 Seeker Arrows of Frost (4d4) (+16,+10)
         Branded with frost.
         Cannot be harmed by cold.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 337 vs. dragons, 337 vs. creatures not
         resistant to cold, and 210.6 vs. others.
         35% chance of breaking upon contact.
         
    
    
      [Character Inventory]
    
    a) a Ration of Food
         
    b) 12 Potions of Cure Critical Wounds
         
    c) 3 Potions of Healing
         
    d) 5 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    e) 2 Potions of Life
         It can be thrown at creatures with damaging effect.
         
    f) 38 Scrolls of Phase Door
    g) 3 Scrolls of Banishment
    h) a Scroll of Mass Banishment
    i) 9 Rods of Detection (1 charging)
         Cannot be harmed by electricity.
         
    j) 4 Rods of Magic Mapping (1 charging)
    k) 4 Rods of Healing (3 charging)
         Cannot be harmed by electricity.
         
    l) a Rod of Restoration (charging)
         Cannot be harmed by electricity.
         
    m) 14 Rods of Teleport Other
    n) 7 Rods of Disarming
    o) 4 Rods of Recall (1 charging)
         Cannot be harmed by electricity.
         
    p) 11 Rods of Identify
         Cannot be harmed by electricity.
         
    q) 4 Rods of Speed
         Cannot be harmed by electricity.
         
    r) a Staff of Power (3 charges)
         
    s) 19 Arrows of Slay Undead (1d4) (+19,+14)
         Slays undead.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 306.7 vs. undead, 306.7 vs. dragons, and 191.7
         vs. others.
         35% chance of breaking upon contact.
         
    t) 22 Mithril Arrows of Acid (3d4) (+13,+12)
         Branded with acid.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 332.6 vs. dragons, 332.6 vs. creatures not
         resistant to acid, and 207.9 vs. others.
         35% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) 9 Potions of Healing
         
    b) 2 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    c) a Rod of Restoration
         Cannot be harmed by electricity.
         
    d) 3 Staves of Banishment (2 charges)
         
    e) The Ring of Power 'Narya' (+6,+6) (+1)
         +1 strength, intelligence, wisdom, dexterity, constitution, 
         charisma, speed.
         Provides immunity to fire.
         Provides resistance to fire, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, constitution.
         Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
         Grants telepathy.  Grants the ability to see invisible things.  
         
         When activated, it grants you protection from evil for 1d25 plus 3 
         times your character level turns.
         Takes 775 to 1520 turns to recharge at your current speed.
         Your chance of success is 87.7%
         
    f) The Ring of Power 'Nenya' (+8,+8) (+2)
         +2 strength, intelligence, wisdom, dexterity, constitution, 
         charisma, speed.
         Provides immunity to cold.
         Provides resistance to cold, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence, wisdom, constitution.
         Feather Falling.  Speeds regeneration.  Prevents paralysis.  
         Sustains your life force.  Grants telepathy.  Grants the ability
         to see invisible things.  
         
         When activated, it restores your experience to full.
         Takes 767 to 1140 turns to recharge at your current speed.
         Your chance of success is 85.3%
         
    g) The Ring of Power 'Vilya' (+10,+10) (+3)
         +3 strength, intelligence, wisdom, dexterity, constitution, 
         charisma, speed.
         Provides immunity to lightning.
         Provides resistance to lightning, poison, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence, dexterity, constitution.
         Slows your metabolism.  Feather Falling.  Speeds regeneration.  
         Prevents paralysis.  Sustains your life force.  Grants telepathy.  
         Grants the ability to see invisible things.  
         
         When activated, it heals 1000 hit points.
         Takes 767 to 1140 turns to recharge at your current speed.
         Your chance of success is 82.3%
         
    h) The Amulet of Ingwe (+3) (charging)
         +3 intelligence, wisdom, charisma, infravision.
         Provides resistance to acid, lightning, cold, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         When activated, it deals five times your level's damage to all evi
         l creatures that you can see.
         Takes 193 to 380 turns to recharge at your current speed.
         Your chance of success is 88.8%
         
    i) The Mithril Plate Mail of Celeborn (-3) [65,+25] (+4) (charging)
         +4 strength, charisma.
         Provides resistance to acid, lightning, fire, cold, dark, 
         disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it removes all non-unique monsters represented by 
         a chosen symbol from the level, dealing you damage in the process.
         Takes 1900 turns to recharge at your current speed.
         Your chance of success is 92.8%
         
    j) The Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] (+2)
         +2 constitution.
         Provides resistance to acid, cold, fear, dark, confusion, nexus, 
         nether, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains constitution.
         Sustains your life force.  
         
         When activated, it heals 1000 hit points.
         Takes 1687 turns to recharge at your current speed.
         Your chance of success is 86.6%
         
    k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
         +3 intelligence, dexterity, charisma, speed.
         +15% to searching.
         Provides resistance to cold, light, dark, blindness, sound, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
         Permanently cursed.
         +125 strength, intelligence, wisdom, dexterity, constitution, 
         charisma, infravision.
         Provides resistance to acid, lightning, fire, cold, poison, fear, 
         light, dark, confusion, nexus, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
         +2 strength, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    n) The Set of Gauntlets of Eol [3,+14] (+3)
         +3 intelligence.
         Provides immunity to fire.
         Provides resistance to lightning, poison, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Prevents paralysis.  Aggravates creatures
         nearby.  
         
         When aimed, it fires a mana bolt with damage 12d8.
         Takes 117 to 228 turns to recharge at your current speed.
         Your chance of success is 90.6%
         
    o) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
         +5 dexterity, speed.
         Provides resistance to confusion, nether, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains constitution.
         Prevents paralysis.  
         
         When activated, it cures you of fear and poison.
         Takes 19 turns to recharge at your current speed.
         Your chance of success is 95.9%
         
    p) The Bastard Sword 'Calris' (5d4) (+3,+20) (+5)
         +5 constitution.
         Slays evil creatures, demons, trolls.
         *Slays* dragons.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.  
         
         Combat info:
         6 blows/round.
         Average damage/hit: 126.8 vs. evil creatures, 141 vs. demons, 141
         vs. trolls, 169.5 vs. dragons, and 98.3 vs. others.
         
    q) The Spear of Orome (4d6) (+15,+15) (+4)
         +4 intelligence, infravision, speed.
         Slays animals, giants.
         Branded with flames.
         Provides resistance to fire, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Feather Falling.  Grants the ability to see
         invisible things.  
         
         When aimed, it turns rock into mud.
         Takes 19 turns to recharge at your current speed.
         Your chance of success is 95.5%
         
         Combat info:
         6 blows/round.
         Average damage/hit: 124.4 vs. animals, 140 vs. giants, 140 vs.
         creatures not resistant to fire, and 93.4 vs. others.
         
         Radius 1 light.
    r) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
         +2 strength, intelligence, wisdom, dexterity, constitution, 
         charisma.
         Slays evil creatures, undead, orcs.
         *Slays* demons.
         Branded with frost.
         Provides immunity to cold.
         Provides resistance to cold, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Prevents paralysis.  Grants the ability to
         see invisible things.  
         
         When activated, it removes all non-unique monsters within 20 squar
         es, dealing you damage in the process.
         Takes 3800 turns to recharge at your current speed.
         Your chance of success is 94.0%
         
         Combat info:
         6 blows/round.
         Average damage/hit: 127.4 vs. evil creatures, 142.3 vs. undead, 
         142.3 vs. orcs, 142.3 vs. creatures not resistant to cold, 172 vs.
         demons, and 97.6 vs. others.
         
    s) a Mace of Disruption of Extra Attacks (5d8) (+14,+15) (+1)
         +1 attack speed.
         Slays undead.
         
         Combat info:
         6 blows/round.
         Average damage/hit: 196 vs. undead, and 109.6 vs. others.
         
    t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
         +10 speed.
         Branded with flames.
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
    u) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3)
         +3 strength, constitution, shooting power.
         Provides resistance to lightning, light, dark, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.  
         
         When aimed, it fires a magical arrow with damage 150.
         Takes 79 to 152 turns to recharge at your current speed.
         Your chance of success is 89.7%
         
    v) 25 Mithril Bolts of Venom (3d5) (+17,+11)
         Branded with venom.
         Cannot be harmed by acid, fire.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          2538    150'    2   Reached level 2
          5098    200'    2   Killed Fang, Farmer Maggot's dog
          5098    200'    3   Reached level 3
          5663    250'    4   Reached level 4
         16154    350'    4   Killed Grip, Farmer Maggot's dog
         28055    100'    5   Reached level 5
         37413    250'    6   Reached level 6
         47157    350'    7   Reached level 7
         52047    400'    8   Reached level 8
         66021    400'    9   Reached level 9
         66441    400'   10   Reached level 10
         68900      0'   10   Killed Farmer Maggot
         86521    500'   11   Reached level 11
         87598    500'   12   Reached level 12
        104913    600'   13   Reached level 13
        115753    700'   13   Killed Mughash the Kobold Lord
        115974    700'   14   Reached level 14
        137219    750'   14   Found The Set of Gauntlets 'Pauraegen' (LOST)
        137965    750'   15   Reached level 15
        151166    850'   16   Reached level 16
        157302    950'   16   Killed Lagduf, the Snaga
        173292    950'   17   Reached level 17
        184450   1000'   17   Killed Bullroarer the Hobbit
        198993   1100'   18   Reached level 18
        199853   1100'   18   Found The Iron Helm of Gorlim (LOST)
        207404   1100'   19   Reached level 19
        220655   1150'   20   Reached level 20
        222280   1150'   21   Reached level 21
        224183   1100'   21   Killed Smeagol
        239772   1150'   21   Found The Set of Gauntlets 'Paurhach' (LOST)
        240809   1150'   22   Reached level 22
        248189   1250'   22   Killed Angamaite of Umbar
        253320   1300'   23   Reached level 23
        268373   1400'   24   Reached level 24
        273510   1450'   25   Reached level 25
        273750   1450'   25   Killed Shagrat, the Orc Captain
        306751   1500'   26   Reached level 26
        330814   1600'   26   Killed Sangahyando of Umbar
        338542   1650'   26   Found The Broad Axe 'Barukkheled' (LOST)
        351354   1700'   26   Killed Wormtongue, Agent of Saruman
        351364   1700'   26   Found The Rapier 'Forasgil' (LOST)
        352934   1700'   27   Reached level 27
        354943   1750'   27   Found The Set of Gauntlets 'Paurnen' (LOST)
        356849   1750'   27   Found The Leather Shield of Celegorm (LOST)
        369630   1800'   27   Found The Soft Leather Armour 'Hithlomir' (LOST)
        374094   1800'   27   Found The Long Sword 'Elvagil' (LOST)
        376709   1800'   27   Killed Ugluk, the Uruk
        383940   1800'   28   Reached level 28
        397740   1850'   28   Found The Set of Gauntlets 'Camlost' (LOST)
        436811   2000'   29   Reached level 29
        471723   2100'   29   Found The Beaked Axe of Theoden (LOST)
        483622   2100'   29   Found The Hard Leather Cap of Thranduil (LOST)
        483741   2100'   30   Reached level 30
        484020   2100'   30   Found The Dagger 'Narthanc' (LOST)
        484781   2100'   30   Found The Bastard Sword 'Calris'
        489742   2100'   30   Found The Lance of Eorlingas (LOST)
        489762   2100'   30   Found The Set of Leather Gloves 'Cambeleg'
        490241   2100'   30   Found The Short Bow of Amras (LOST)
        490311   2100'   30   Found The Set of Leather Gloves 'Cammithrim' (LOST)
        501716   2200'   31   Reached level 31
        501916   2200'   31   Killed Uldor the Accursed
        502113   2200'   31   Found The Phial of Galadriel (LOST)
        502700   2300'   31   Killed Brodda, the Easterling
        510175   2550'   31   Killed Quaker, Master of Earth
        525573   2600'   32   Reached level 32
        553858   2850'   33   Reached level 33
        558604   2850'   33   Found The Augmented Chain Mail of Caspanion (LOST)
        559337   2850'   33   Found The Chain Mail of Arvedui (LOST)
        559544   2850'   33   Found The Morning Star 'Firestar' (LOST)
        574880   2750'   33   Killed Vargo, Tyrant of Fire
        592274   3300'   33   Killed Lorgan, Chief of the Easterlings
        592613   3300'   33   Killed Smaug the Golden
        604192   3500'   34   Reached level 34
        608322   3500'   34   Found The Spear of Orome
        624082   3600'   34   Killed Adunaphel the Quiet
        626792   3600'   34   Found The Metal Cap of Celebrimbor (LOST)
        627136   3600'   34   Found The Halberd 'Osondir' (LOST)
        632489   3650'   34   Killed The Phoenix
        632489   3650'   35   Reached level 35
        639618   3700'   35   Found The Full Plate Armour of Isildur (LOST)
        639643   3700'   35   Found The Small Metal Shield of Thorin
        640450   3700'   35   Found The Star of Elendil (LOST)
        642082   3700'   35   Found The Amulet of Carlammas (LOST)
        651278   3900'   36   Reached level 36
        658437   3950'   36   Killed Ibun, Son of Mim
        661779   3950'   36   Found The Quarterstaff of Olorin (LOST)
        670660   4200'   36   Killed Hoarmurath of Dir
        672285   4250'   36   Killed Harowen the Black Hand
        680214   4300'   37   Reached level 37
        685585   4300'   36   Found The Pair of Leather Boots 'Dal-i-thalion'
        694458   4600'   37   Found The Spear of Melkor (LOST)
        699938   4650'   37   Found The Ring of Power 'Nenya'
        700113   4650'   38   Reached level 38
        701269   4650'   38   Found The Executioner's Sword 'Crisdurian' (LOST)
        701425   4650'   38   Found The Iron Helm 'Holhenneth' (LOST)
        701624   4650'   38   Killed Castamir the Usurper
        707832   4750'   38   Killed Ar-Pharazon the Golden
        707916   4750'   38   Found The Whip of Gothmog (LOST)
        708343   4800'   38   Killed Mim, Betrayer of Turin
        710669   4850'   38   Killed Ulfast, Son of Ulfang
        711057   4850'   39   Reached level 39
        711503   4850'   39   Killed Shelob, Spider of Darkness
        715018   4850'   39   Found The Katana 'Aglarang' (LOST)
        717033   4900'   39   Killed Medusa, the Gorgon
        718211   4900'   40   Reached level 40
        718269   4900'   40   Found The Adamantite Plate Mail 'Soulkeeper'
        726848   4900'   40   Killed Khim, Son of Mim
        728593   4900'   40   Found The Mace 'Taratol' (LOST)
        735121   4900'   40   Found The Large Metal Shield of Anarion (LOST)
        737302   4900'   41   Reached level 41
        739020   4900'   41   Killed Eol, the Dark Elf
        739428   4900'   41   Killed Dwar, Dog Lord of Waw
        739801   4900'   41   Killed The Lernaean Hydra
        740239   4900'   41   Found The Light Crossbow 'Cubragol'
        740327   4900'   41   Found The Metal Brigandine Armour of the Rohirrim (LOST)
        743809   4900'   42   Reached level 42
        744086   4900'   42   Killed Khamul, the Black Easterling
        744355   4900'   42   Killed Glaurung, Father of the Dragons
        744652   4900'   42   Found The Iron Crown of Beruthiel (LOST)
        746870   4900'   42   Killed Nar, the Dwarf
        746992   4900'   42   Killed Kavlax the Many-Headed
        748894   4900'   43   Reached level 43
        749158   4900'   43   Found The Cloak of Thingol (LOST)
        753930   4900'   43   Killed Gorlim, Betrayer of Barahir
        755084   4900'   43   Found The Ring of Barahir (LOST)
        769351   4900'   44   Reached level 44
        770512   4850'   44   Killed Saruman of Many Colours
        770534   4850'   44   Found The Cloak 'Colannon'
        772005   4850'   44   Killed The Balrog of Moria
        775253   4850'   44   Killed Maeglin, the Traitor of Gondolin
        775298   4850'   44   Killed Ji Indur Dawndeath
        775308   4850'   44   Killed Uvatha the Horseman
        775341   4850'   44   Found The Great Axe of Durin (LOST)
        775482   4850'   44   Killed Akhorahil the Blind
        777756   4900'   44   Killed Azriel, Angel of Death
        777864   4900'   44   Found The Battle Axe of Balli Stonehand (LOST)
        779090   4900'   44   Killed Lungorthin, the Balrog of White Fire
        779180   4900'   45   Reached level 45
        782527   4950'   45   Found The Palantir of Westernesse
        788185   4900'   45   Found The Scythe 'Avavir' (LOST)
        790731   4900'   46   Reached level 46
        793459   4900'   46   Killed Gothmog, the High Captain of Balrogs
        793634   4900'   46   Found The Steel Helm of Hammerhand
        794265   4900'   46   Killed Pazuzu, Lord of Air
        800195   4900'   46   Found The Mithril Plate Mail of Celeborn
        803675   4900'   46   Found The Elfstone 'Elessar'
        804086   4900'   47   Reached level 47
        812698   4900'   47   Killed Uriel, Angel of Fire
        816777   4900'   47   Killed Atlas, the Titan
        819265   4900'   47   Killed Scatha the Worm
        820554   4950'   47   Killed Ungoliant, the Unlight
        820715   4950'   47   Found The Pick of Erebor (LOST)
        822764   4950'   47   Killed Sauron, the Sorcerer
        823643   4950'   47   Killed Ren the Unclean
        827686   4950'   47   Found The Trident of Wrath (LOST)
        829060   4950'   47   Killed Huan, Wolfhound of the Valar
        829060   4950'   48   Reached level 48
        831533   4900'   48   Killed Cantoras, the Skeletal Lord
        832111   4900'   48   Killed Omarax, the Eye Tyrant
        833920   4950'   48   Killed Qlzqqlzuup, the Emperor Quylthulg
        835612   4950'   48   Found The Pair of Steel Shod Boots of Thror (LOST)
        842003   4900'   48   Found The Short Bow of Amrod (LOST)
        843239   4900'   48   Killed Ancalagon the Black
        843440   4900'   49   Reached level 49
        845315   4900'   49   Found The Amulet of Ingwe
        850252   4900'   49   Killed The Tarrasque
        853260   4900'   49   Killed Draugluin, Sire of All Werewolves
        854208   4900'   49   Killed Tom the Stone Troll
        854214   4900'   49   Found The Ring of Power 'Vilya'
        856056   4900'   50   Reached level 50
        861768   4900'   50   Found The Heavy Crossbow of Umbar
        864600   4900'   50   Found The Jewel 'Evenstar' (LOST)
        864827   4900'   50   Found The Set of Gauntlets of Eol
        864959   4900'   50   Found The Long Bow 'Belthronding' (LOST)
        865876   4950'   50   Killed Carcharoth, the Jaws of Thirst
        868832   4950'   50   Killed Vecna, the Emperor Lich
        869724   4950'   50   Killed Itangast the Fire Drake
        876514   4950'   50   Killed Gabriel, the Messenger
        883662   4950'   50   Found The Hard Leather Armour of Himring (LOST)
        888530   4950'   50   Found The Lucerne Hammer 'Turmil' (LOST)
        896134   4900'   50   Found The Ring of Power 'Narya'
        896710   4900'   50   Killed Feagwath, the Undead Sorcerer
        897642   4900'   50   Found The Short Sword 'Sting' (LOST)
        907304   4950'   50   Killed The Mouth of Sauron
        914286   4950'   50   Found The Zweihander 'Mormegil' (LOST)
        930142   4950'   50   Killed Fundin Bluecloak
        934517   4950'   50   Killed Baphomet the Minotaur Lord
        934943   4950'   50   Found The Long Sword 'Anguirel' (LOST)
        939541   4950'   50   Found The Great Axe of Eonwe
        941113   4950'   50   Found The Jewel Encrusted Crown of Numenor
        943772   4950'   50   Killed Tselakus, the Dreadlord
        943805   4950'   50   Killed The Witch-King of Angmar
        944282   4950'   50   Found The Two-Handed Great Flail 'Thunderfist' (LOST)
        951834   4950'   50   Found The Arkenstone of Thrain (LOST)
        959719   4950'   50   Killed Kronos, Lord of the Titans
        963368   4950'   50   Found The Ring of Tulkas (LOST)
        981530   4900'   50   Killed Gorbag, the Orc Captain
        981914   4900'   50   Killed Waldern, King of Water
        983190   4900'   50   Found The Mattock of Nain (LOST)
       1007059   5000'   50   Killed Morgoth, Lord of Darkness
       1007072   5000'   50   Found The Mighty Hammer 'Grond' (LOST)
       1007131   5000'   50   Killed Thuringwethil, the Vampire Messenger
       1007163   5000'   50   Found The Massive Iron Crown of Morgoth
       1009987   5000'   50   Found The Mithril Chain Mail 'Belegennon' (LOST)
       1013519   5050'   50   Killed The Queen Ant
       1016863   5150'   50   Killed Rogrog the Black Troll
       1026977   5250'   50   Killed Orfax, Son of Boldor
       1032132   5300'   50   Found The Necklace of the Dwarves (LOST)
       1033030   5300'   50   Killed Golfimbul, the Hill Orc Chief
       1042611   5600'   50   Killed Ulwarth, Son of Ulfang
       1048223   5750'   50   Killed The Cat Lord
       1054972   5800'   50   Killed Azog, King of the Uruk-Hai
       1055777   5800'   50   Killed Lokkak, the Ogre Chieftain
       1064850   5850'   50   Killed Ufthak of Cirith Ungol
       1069589   5900'   50   Killed Ariel, Queen of Air
       1075197   5900'   50   Found The Ring of Power 'The One Ring'
       1080093   6000'   50   Found The Set of Caestus of Fingolfin
       1082243   6000'   50   Found The Long Bow of Bard
       1092727   6250'   50   Killed Lugdush, the Uruk
       1099379   6300'   50   Killed Draebor, the Imp
       1118949   6350'   50   Found The Power Dragon Scale Mail 'Bladeturner'
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    I think characters with The One Ring and PDSM (Bladeturner, no less!)are the easiest class...

    Comment

    • Fendell Orcbane
      Swordsman
      • Apr 2010
      • 460

      #3
      Originally posted by Pete Mack
      I think characters with The One Ring and PDSM (Bladeturner, no less!)are the easiest class...
      Yeah I'd agree, except that I won long before I found those to artifacts. Hell even without any artifacts I was killing orcs while I was pretty low level. Warriors are just really good at hand to hand, plus they are strong so they can wield better weapons pretty quickly.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #4
        Originally posted by Fendell Orcbane
        The main reason that I say warriors are easy is because they have sex on the first date: ) LOL. No, really I had a very low turn count compared to other characters that I have won with. Hell this character has a lot more exp. than most of my winners with less turns of playing. Also I have no fears with this character, demon pits? Bring them on. Hell bring on and Undead pit.
        I'm having similar Priest right now. All immunities with two swaps, more consumables than I ever going to need, weapon is MoD of Fury +19 to_dam +2 blows.

        My only problem is that I can't use Umbar and still have +20+ speed for final fight without using speed ring, which forces me to use lose Tulkas, which in turn forces me to use Crown of Might which causes me to lose rConf, which I get from Ingwe, but swapping that off causes me to lose Elessar. Swapping in Haradrim causes me to lose rSound. Crown of Gondor would be perfect for me.

        I have two options in last fight: overkill or really overkill. When you start to ignore lesser balrogs and horned reapers are just annoyance you are pretty much ready. But this is still lacking something. I want it to be perfect so maybe I wait for that Crown of Gondor. Maybe not.

        Comment

        • Fendell Orcbane
          Swordsman
          • Apr 2010
          • 460

          #5
          Originally posted by Timo Pietilä
          I'm having similar Priest right now. All immunities with two swaps, more consumables than I ever going to need, weapon is MoD of Fury +19 to_dam +2 blows.

          My only problem is that I can't use Umbar and still have +20+ speed for final fight without using speed ring, which forces me to use lose Tulkas, which in turn forces me to use Crown of Might which causes me to lose rConf, which I get from Ingwe, but swapping that off causes me to lose Elessar. Swapping in Haradrim causes me to lose rSound. Crown of Gondor would be perfect for me.

          I have two options in last fight: overkill or really overkill. When you start to ignore lesser balrogs and horned reapers are just annoyance you are pretty much ready. But this is still lacking something. I want it to be perfect so maybe I wait for that Crown of Gondor. Maybe not.
          Well I've never played a priest so I don't know much about playing them, but I tend to err on the side of overkill. But I don't know if I wouold worry about using umbar...because I'm sure that your MoD can do much more damage. ANd even with my character I was using healing potions when tangling with Horned Reapers.

          Comment

          • Ycombinator
            Adept
            • Apr 2010
            • 156

            #6
            Originally posted by Fendell Orcbane
            Also I have no fears with this character, demon pits? Bring them on. Hell bring on and Undead pit. But I couldn't do that with my winning mage or Ranger. With my warrior all I need to do is find a corner and not let anything get face to face and I'm good because demons can't summon out of their LOS.
            Well, that depends more on the equipment and not the character class. Cleaning demon pits and graveyards is most probably not for mages (though crazy randarts kit may help), but every other class can handle it with comparable kit. Paladins, rogues and rangers have not much worse melee than warriors, and priests' unlimited healing makes up for their mediocre fighting skills.
            But still, my two warrior winners were if not the easiest, but certainly easier than you'd expect from a non-spellcasting class.

            Comment

            • Fendell Orcbane
              Swordsman
              • Apr 2010
              • 460

              #7
              Originally posted by Ycombinator
              Well, that depends more on the equipment and not the character class. Cleaning demon pits and graveyards is most probably not for mages (though crazy randarts kit may help), but every other class can handle it with comparable kit. Paladins, rogues and rangers have not much worse melee than warriors, and priests' unlimited healing makes up for their mediocre fighting skills.
              But still, my two warrior winners were if not the easiest, but certainly easier than you'd expect from a non-spellcasting class.
              I'm thjinking I should try to win with a priest next. I expect to die a few times though: (

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #8
                Originally posted by Fendell Orcbane
                Well I've never played a priest so I don't know much about playing them, but I tend to err on the side of overkill. But I don't know if I wouold worry about using umbar...because I'm sure that your MoD can do much more damage. ANd even with my character I was using healing potions when tangling with Horned Reapers.
                Actually holy might bolts I had made over 800 points of damage / shot, while 7 blows with that MoD made less than 700 points of damage. So Umbar made over double-damage compared to MoD with Haradrim. Even with additive slays it would still had beaten MoD.

                Without Haradrim I would have probably used Cubragol/Thorin/Elessar + biggest RoDam instead of Umbar/Thorin/Ingwe + RoS +11. That one extra blow+shot from it is really overkill.

                Final fight was just as easy as I expected it to be. One *healing*, one healing, couple of cast healings, one restore mana. Didn't even need to get rid of summons. I had 10x consumables I needed. Kind of uneventful fight. Sauron practically died without fight. Grand Master Mystic would have been harder opponent. Sauron has too many harmless spells to be any real threat. It needs to be fixed.

                Most difficult monsters are 1) Morgoth (but you prepare for that) 2) Tarrasque 3) Vecna 4) Huan......~15) Sauron ....

                Time to upgrade to latest (looks like it has changed quite a bit looking at your chardump). I might try warrior too this time. Half-orc warrior maybe.

                Comment

                • Fendell Orcbane
                  Swordsman
                  • Apr 2010
                  • 460

                  #9
                  I think the newer dumps are better because a) arrows and bolts don't do more damage than hand to hand weapons b) ego dragon scale armor. Finally its useful: ) c) it appears that hand to hand weapons do a bit more damage.

                  Comment

                  • Ycombinator
                    Adept
                    • Apr 2010
                    • 156

                    #10
                    Priest getting 7 blows with MoD? How so?^W^W^.... Oh, never mind, forgot it's Fury.

                    I wonder how can you put Sauron on the 15th place and in the same time name Vecna the 3rd hardest monster in the game. They have comparable spellset and melee attacks, but Sauron has 75% more HP, 60% more AC and slightly deadlier mana storms.
                    IMO, Sauron seems to be easier because you make preparations before descending to dlvl 99, but the kit for the final fight is often sub-optimal for the usual wandering at dlvl 97, where you meet every other monster.
                    Last edited by Ycombinator; October 16, 2010, 23:29.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #11
                      Originally posted by Ycombinator
                      Priest getting 7 blows with MoD? How so?^W^W^.... Oh, never mind, forgot it's Fury.

                      I wonder how can you put Sauron on the 15th place and in the same time name Vecna the 3rd hardest monster in the game. They have have comparable spellset and melee attacks, but Sauron has 75% more HP, 60% more AC and slightly deadlier mana storms.
                      IMO, Sauron seems to be easier because you make preparations before descending to dlvl 99, but the kit for the final fight is often sub-optimal for the usual wandering at dlvl 97, where you meet every other monster.
                      I actually didn't made any preparations against Sauron. I just killed him.

                      There is a few differences between Vecna and Sauron:

                      1) Vecna has S_KIN which in Vecnas case means Reapers
                      2) Sauron has S_WRAITH (wraiths are pretty harmless by the time you are fighting Sauron). If that were S_LICH I would be scared.
                      3) Sauron has BA_WATER, BO_ICEE, BO_PLAS that are pretty harmless with sound resist.
                      4) Sauron has TELE_LEVEL which does nothing with nexus resist or saving throw, and even if it does, it is only annoying, not deadly.
                      5) Sauron has BA_DARK which is actually dangerous
                      6) Sauron has S_HI_DRAGON and S_UNIQUE

                      That's 1 spell that does nothing, 3 spells that does not harm you much, 3 that might not do anything or harm very little (extra summons) and one that is dangerous especially without resist (but Arkenstone gives you it), and Vecna has one that is really dangerous that Sauron lacks.

                      Too many spells. Total 20. Morgoth has only 10. Vecna 13. Sauron uses too much time doing things that are basically harmless. What makes Tarrasque so dangerous? it has only four moves: attack, breathe cold, breathe fire and breathe disenchantment.

                      This would be completely different if there were a bit more AI behind monsters actions. Like not trying to cast summon when there is no space for summon to appear. Not trying spells that do not affect you more than once. That would make also Morgoth a lot scarier.

                      Comment

                      • will_asher
                        DaJAngband Maintainer
                        • Apr 2007
                        • 1124

                        #12
                        Originally posted by Timo Pietilä
                        Not trying spells that do not affect you more than once.
                        I thought monsters with the SMART flag already had this?
                        Now that I look at the code, I guess AI_LEARN has to be on. Seems to me SMART monsters should always do this.

                        <goes to make appropriate change in DJA>

                        Originally posted by Fendell Orcbane
                        demon pits? Bring them on. Hell bring on an Undead pit.
                        Hell brings on the demon pits. Hades brings on the undead pits.
                        Will_Asher
                        aka LibraryAdventurer

                        My old variant DaJAngband:
                        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                        Comment

                        • fizzix
                          Prophet
                          • Aug 2009
                          • 3025

                          #13
                          Originally posted by Timo Pietilä
                          2) Sauron has S_WRAITH (wraiths are pretty harmless...
                          I'm pretty sure S_WRAITH summons ringwraiths. If you've killed all the ringwraiths, I think it summons high undead. Not entirely sure about that though, it may just summon W.

                          Originally posted by Timo Pietilä
                          Too many spells. Total 20. Morgoth has only 10. Vecna 13. Sauron uses too much time doing things that are basically harmless. What makes Tarrasque so dangerous? it has only four moves: attack, breathe cold, breathe fire and breathe disenchantment.
                          This is definitely true. Sauron needs beefing up. And the easiest way to do it is to remove some of his useless spells. Actually, I'd like Sauron to be able to teleport you away, instead of teleporting himself away.

                          Comment

                          • Timo Pietilä
                            Prophet
                            • Apr 2007
                            • 4096

                            #14
                            Originally posted by fizzix
                            I'm pretty sure S_WRAITH summons ringwraiths. If you've killed all the ringwraiths, I think it summons high undead. Not entirely sure about that though, it may just summon W.
                            You are correct that it summons ringwraiths. I checked which monsters have that, and Tselakus which has more than once summoned ringwraiths has only S_WRAITH, no other special flag for it. At the time you meet Tselakus that is actually dangerous because there are several still alive.

                            However ringwraiths are quite weak opponents alone. Even Witch-King. By the time you are fighting Sauron most of them are dead.

                            I have several times thought about making ringwraiths a special case of summon that is tied to either Sauron or The One Ring. They are truly immortal until you either possess The One or have killed Sauron. All ringwraiths should be able to summon other ringwraiths and their level should be very close together. Ringwraiths acted as a team, very rarely alone.

                            There is a tiny problem with that: Eowyn was able to kill a ringwraith without The One destroyed and Sauron still alive. We could of course interpret that as it just lost its tangible form just like they lost them in crossing Bruinen. Didn't sound like that though in the books. Maybe you need a special type of weapon. Maybe even make then immune to weapons that don't have slay undead.

                            Comment

                            • shawnosullivan
                              Apprentice
                              • Aug 2009
                              • 61

                              #15
                              the ringwraiths in TOME 2 had some of those qualities - they could only be permanently destroyed after you destroyed the ring, and they disenchanted almost any weapon you attacked them with (instantly shattering non-artifact, non-westernesse weapons). they also could inflict you with the black breath, which could be very nasty, and required athelas to heal. even when you were powerful enough to kill ringwraiths quite easily, they were still enemies you thought twice about fighting...

                              Comment

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