I've been trying my hand at a troll warrior. My first few attempts died off quickly, but this character has been doing pretty well, and has been the beneficiary of some nice RNG loving.
Highlights thus far:
Found Gondricam at 650'
Wormtongue dropped a whip of gondolin with ESP, also at 650'. I've never had ESP so early, and wow, has it been great.
Found a scroll of acquirement at 1100', only to have it burned a little later by a fire vortex. I should have used it immediately.
Found my second artifact: Ringil. It dropped from a brown yeek (one of Orfax's entourage) at 1150'.
I've never found Ringil before, but I gather it's pretty rare. I decided to look it up in the spoilers here. I'm curious about the last line. The min and max levels are clear enough, but how does generation chance work?
Dump follows:
Highlights thus far:
Found Gondricam at 650'
Wormtongue dropped a whip of gondolin with ESP, also at 650'. I've never had ESP so early, and wow, has it been great.
Found a scroll of acquirement at 1100', only to have it burned a little later by a fire vortex. I should have used it immediately.
Found my second artifact: Ringil. It dropped from a brown yeek (one of Orfax's entourage) at 1150'.
I've never found Ringil before, but I gather it's pretty rare. I decided to look it up in the spoilers here. I'm curious about the last line. The min and max levels are clear enough, but how does generation chance work?
Min Level 20, Max Level 127, Generation chance 1, 13.0 lbs (Angband 3.1.2v2)
Code:
[Angband 3.1.2v2 Character Dump] Name Ugh Self RB CB EB Best Sex Male Age 22 STR: 17 +4 +5 +0 18/80 Race Half-Troll Height 97 INT: 11 -4 -2 +0 5 Class Warrior Weight 348 WIS: 10 -2 -2 +2 8 Title Myrmidon Social Unknown DEX: 17 -4 +2 +0 15 HP 322/322 Maximize Y CON: 16 +3 +2 +0 18/30 SP 0/0 CHR: 12 -6 -1 +0 5 Level 27 Armor [19,+40] Saving Throw 38% Cur Exp 37349 Fight (+3,+5) Stealth Poor Max Exp 37349 Melee (+25,+30) Fighting Heroic Adv Exp 42000 Shoot (+10,+7) Shooting Superb MaxDepth 1150' (L23) Blows 2/turn Disarming 43% Game Turns 208060 Shots 2/turn Magic Device 28 Player Turns 21328 Infra 30 ft Perception 1 in 43 Active Turns 20850 Speed 10 Searching 13% Gold 33047 Burden 87.2 lbs Your mother was a Stone-Troll Cook. You have puke-yellow eyes, mangy bright red hair, and green scabby skin. rAcid:............. rConf:............. rElec:....+........ Sound:............. rFire:......+...... Shard:............. rCold:+.......+.... Nexus:............. rPois:............. Nethr:............. rFear:+............ Chaos:............. rLite:+............ Disen:............. rDark:............. S.Dig:+............ rBlnd:............. Feath:...+......... Light:+............ Aggrv:............. Regen:+...........+ Stea.:.......+..... ESP:............. Sear.:............. Invis:+............ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:+............ ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed) +10 speed. Slays evil creatures, undead, trolls. *Slays* demons. Branded with frost. Provides resistance to cold, fear, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. When aimed, it creates a frost ball with damage 100. Takes 80 turns to recharge at your current speed. Your chance of success is 86.6% Combat info: 2 blows/round. With an additional 3 strength and 4 dex you would get 3 blows Average damage/hit: 57.5 vs. evil creatures, 70.4 vs. undead, 70.4 vs. trolls, 70.4 vs. creatures not resistant to cold, 96 vs. demons, and 44.7 vs. others. Radius 1 light. b) a Long Bow of Extra Shots (x3) (+7,+7) (+1) +1 shooting speed. c) a Ring of Protection [+9] d) a Ring of Feather Falling Feather Falling. e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Lantern (11489 turns) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour of Resist Fire [6,+5] Provides resistance to fire. Cannot be harmed by fire. h) a Cloak of Stealth [1,+6] (+2 stealth) +2 stealth. i) a Wicker Shield of Resist Cold [2,+7] Provides resistance to cold. Cannot be harmed by cold. j) an Iron Helm of Wisdom [5,+1] (+2) +2 wisdom. Sustains wisdom. k) a Set of Gauntlets [3,+6] l) a Pair of Leather Boots [2,+5] [Character Quiver] n) 6 Arrows (1d4) (+2,+2) Combat info: Hits targets up to 120 feet away. Average damage/hit: 34.8. 35% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 6 Flasks of oil Branded with flames. b) 7 Potions of Cure Critical Wounds c) 16 Scrolls of Phase Door d) 3 Scrolls of Identify e) 4 Scrolls of Word of Recall f) a Rod of Treasure Location g) 3 Rods of Trap Location h) a Wand of Lightning Bolts (10 charges) i) a Wand of Frost Bolts (9 charges) j) a Wand of Teleport Other (6 charges) k) a Staff of Mapping (5 charges) l) a Whip of Gondolin (1d3) (+11,+11) Slays demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. Combat info: 3 blows/round. With an additional 0 strength and 4 dex you would get 4 blows Average damage/hit: 22.5 vs. demons, 22.5 vs. orcs, 22.5 vs. trolls, 22.5 vs. dragons, and 18.4 vs. others. Radius 1 light. [Home Inventory] a) a Potion of Restore Constitution b) 7 Scrolls of Satisfy Hunger c) 5 Scrolls of Identify d) 2 Staves of Identify (30 charges) e) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4) +4 dexterity, stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. With an additional 1 strength and 0 dex you would get 3 blows With an additional 0 strength and 4 dex you would get 3 blows Average damage/hit: 21.3. f) a Bastard Sword of Slay Dragon (3d4) (+4,+4) Slays dragons. Combat info: 2 blows/round. With an additional 4 strength and 4 dex you would get 3 blows Average damage/hit: 32.9 vs. dragons, and 17.1 vs. others. g) a Broad Axe (Defender) (2d6) (+8,+8) [+5] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. With an additional 6 strength and 4 dex you would get 3 blows Average damage/hit: 21. h) a Heavy Crossbow (x4) (+5,+2) i) 23 Bolts of Slay Dragon (1d5) (+6,+4) Slays dragons. j) 25 Bolts (1d5) (+2,+2) k) 18 Bolts of Wounding (1d5) {excellent} You do not know the full extent of this item's powers. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1951 100' 2 Reached level 2 5674 150' 3 Reached level 3 8096 250' 3 Killed Grip, Farmer Maggot's dog 8096 250' 4 Reached level 4 9232 300' 5 Reached level 5 9602 300' 6 Reached level 6 11647 400' 7 Reached level 7 17930 550' 8 Reached level 8 34375 650' 9 Reached level 9 37195 650' 10 Reached level 10 37215 650' 11 Reached level 11 37755 650' 12 Reached level 12 37775 650' 12 Found The Cutlass 'Gondricam' 37967 650' 13 Reached level 13 38038 650' 13 ^^^ dropped by dark elven mage 38459 650' 14 Reached level 14 40275 650' 14 Killed Brodda, the Easterling 47269 650' 15 Reached level 15 48951 650' 16 Reached level 16 49521 650' 16 Killed Golfimbul, the Hill Orc Chief 52370 650' 17 Reached level 17 56004 650' 17 Killed Wormtongue, Agent of Saruman 59362 0' 17 wormtongue dropped a whip of gondolin with telepathy! 62052 0' 17 Killed Farmer Maggot 86152 650' 18 Reached level 18 88615 700' 18 Killed Bullroarer the Hobbit 91249 750' 19 Reached level 19 104471 750' 19 Killed Fang, Farmer Maggot's dog 106061 750' 20 Reached level 20 108092 750' 20 Killed Ufthak of Cirith Ungol 112678 800' 21 Reached level 21 114537 800' 21 Killed Boldor, King of the Yeeks 120700 0' 21 !CHR @800' (novice mage) 128264 1000' 22 Reached level 22 130526 1000' 22 Killed Lagduf, the Snaga 132271 1050' 23 Reached level 23 144412 1100' 24 Reached level 24 171650 1100' 25 Reached level 25 176031 1100' 26 Reached level 26 180295 1100' 26 Killed Grishnakh, the Hill Orc 180355 1100' 26 ?acquirement dropped by troll priest from a troll pit 189235 1100' 26 and the ?acquirement just got burned when a fire vortex breathe 189745 1100' 26 why couldn't it have been one of my ?phase door ? 199692 1150' 26 Killed Orfax, Son of Boldor 200443 1150' 26 !CHR dropped by blue yeek 201264 1150' 26 Found The Long Sword 'Ringil' 201265 1150' 26 !!! RINGIL !!! dropped by a brown yeek 202712 1150' 27 Reached level 27 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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