I've been trying my hand at a troll warrior. My first few attempts died off quickly, but this character has been doing pretty well, and has been the beneficiary of some nice RNG loving.
Highlights thus far:
Found Gondricam at 650'
Wormtongue dropped a whip of gondolin with ESP, also at 650'. I've never had ESP so early, and wow, has it been great.
Found a scroll of acquirement at 1100', only to have it burned a little later by a fire vortex. I should have used it immediately.
Found my second artifact: Ringil. It dropped from a brown yeek (one of Orfax's entourage) at 1150'.
I've never found Ringil before, but I gather it's pretty rare. I decided to look it up in the spoilers here. I'm curious about the last line. The min and max levels are clear enough, but how does generation chance work?
Dump follows:
Highlights thus far:
Found Gondricam at 650'
Wormtongue dropped a whip of gondolin with ESP, also at 650'. I've never had ESP so early, and wow, has it been great.
Found a scroll of acquirement at 1100', only to have it burned a little later by a fire vortex. I should have used it immediately.
Found my second artifact: Ringil. It dropped from a brown yeek (one of Orfax's entourage) at 1150'.
I've never found Ringil before, but I gather it's pretty rare. I decided to look it up in the spoilers here. I'm curious about the last line. The min and max levels are clear enough, but how does generation chance work?
Min Level 20, Max Level 127, Generation chance 1, 13.0 lbs (Angband 3.1.2v2)
Code:
[Angband 3.1.2v2 Character Dump]
Name Ugh Self RB CB EB Best
Sex Male Age 22 STR: 17 +4 +5 +0 18/80
Race Half-Troll Height 97 INT: 11 -4 -2 +0 5
Class Warrior Weight 348 WIS: 10 -2 -2 +2 8
Title Myrmidon Social Unknown DEX: 17 -4 +2 +0 15
HP 322/322 Maximize Y CON: 16 +3 +2 +0 18/30
SP 0/0 CHR: 12 -6 -1 +0 5
Level 27 Armor [19,+40] Saving Throw 38%
Cur Exp 37349 Fight (+3,+5) Stealth Poor
Max Exp 37349 Melee (+25,+30) Fighting Heroic
Adv Exp 42000 Shoot (+10,+7) Shooting Superb
MaxDepth 1150' (L23) Blows 2/turn Disarming 43%
Game Turns 208060 Shots 2/turn Magic Device 28
Player Turns 21328 Infra 30 ft Perception 1 in 43
Active Turns 20850 Speed 10 Searching 13%
Gold 33047 Burden 87.2 lbs
Your mother was a Stone-Troll Cook. You have puke-yellow eyes, mangy
bright red hair, and green scabby skin.
rAcid:............. rConf:.............
rElec:....+........ Sound:.............
rFire:......+...... Shard:.............
rCold:+.......+.... Nexus:.............
rPois:............. Nethr:.............
rFear:+............ Chaos:.............
rLite:+............ Disen:.............
rDark:............. S.Dig:+............
rBlnd:............. Feath:...+.........
Light:+............ Aggrv:.............
Regen:+...........+ Stea.:.......+.....
ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed)
+10 speed.
Slays evil creatures, undead, trolls.
*Slays* demons.
Branded with frost.
Provides resistance to cold, fear, light.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Slows your metabolism. Speeds regeneration.
Prevents paralysis. Grants the ability to see invisible things.
When aimed, it creates a frost ball with damage 100.
Takes 80 turns to recharge at your current speed.
Your chance of success is 86.6%
Combat info:
2 blows/round.
With an additional 3 strength and 4 dex you would get 3 blows
Average damage/hit: 57.5 vs. evil creatures, 70.4 vs. undead, 70.4
vs. trolls, 70.4 vs. creatures not resistant to cold, 96 vs.
demons, and 44.7 vs. others.
Radius 1 light.
b) a Long Bow of Extra Shots (x3) (+7,+7) (+1)
+1 shooting speed.
c) a Ring of Protection [+9]
d) a Ring of Feather Falling
Feather Falling.
e) an Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
f) a Lantern (11489 turns)
Cannot be harmed by fire.
Radius 2 light.
g) Studded Leather Armour of Resist Fire [6,+5]
Provides resistance to fire.
Cannot be harmed by fire.
h) a Cloak of Stealth [1,+6] (+2 stealth)
+2 stealth.
i) a Wicker Shield of Resist Cold [2,+7]
Provides resistance to cold.
Cannot be harmed by cold.
j) an Iron Helm of Wisdom [5,+1] (+2)
+2 wisdom.
Sustains wisdom.
k) a Set of Gauntlets [3,+6]
l) a Pair of Leather Boots [2,+5]
[Character Quiver]
n) 6 Arrows (1d4) (+2,+2)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 34.8.
35% chance of breaking upon contact.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) 6 Flasks of oil
Branded with flames.
b) 7 Potions of Cure Critical Wounds
c) 16 Scrolls of Phase Door
d) 3 Scrolls of Identify
e) 4 Scrolls of Word of Recall
f) a Rod of Treasure Location
g) 3 Rods of Trap Location
h) a Wand of Lightning Bolts (10 charges)
i) a Wand of Frost Bolts (9 charges)
j) a Wand of Teleport Other (6 charges)
k) a Staff of Mapping (5 charges)
l) a Whip of Gondolin (1d3) (+11,+11)
Slays demons, orcs, trolls, dragons.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Prevents paralysis. Grants telepathy. Grants the ability to see
invisible things.
Combat info:
3 blows/round.
With an additional 0 strength and 4 dex you would get 4 blows
Average damage/hit: 22.5 vs. demons, 22.5 vs. orcs, 22.5 vs.
trolls, 22.5 vs. dragons, and 18.4 vs. others.
Radius 1 light.
[Home Inventory]
a) a Potion of Restore Constitution
b) 7 Scrolls of Satisfy Hunger
c) 5 Scrolls of Identify
d) 2 Staves of Identify (30 charges)
e) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
+4 dexterity, stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
2 blows/round.
With an additional 1 strength and 0 dex you would get 3 blows
With an additional 0 strength and 4 dex you would get 3 blows
Average damage/hit: 21.3.
f) a Bastard Sword of Slay Dragon (3d4) (+4,+4)
Slays dragons.
Combat info:
2 blows/round.
With an additional 4 strength and 4 dex you would get 3 blows
Average damage/hit: 32.9 vs. dragons, and 17.1 vs. others.
g) a Broad Axe (Defender) (2d6) (+8,+8) [+5] (+3 stealth)
+3 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
2 blows/round.
With an additional 6 strength and 4 dex you would get 3 blows
Average damage/hit: 21.
h) a Heavy Crossbow (x4) (+5,+2)
i) 23 Bolts of Slay Dragon (1d5) (+6,+4)
Slays dragons.
j) 25 Bolts (1d5) (+2,+2)
k) 18 Bolts of Wounding (1d5) {excellent}
You do not know the full extent of this item's powers.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
1951 100' 2 Reached level 2
5674 150' 3 Reached level 3
8096 250' 3 Killed Grip, Farmer Maggot's dog
8096 250' 4 Reached level 4
9232 300' 5 Reached level 5
9602 300' 6 Reached level 6
11647 400' 7 Reached level 7
17930 550' 8 Reached level 8
34375 650' 9 Reached level 9
37195 650' 10 Reached level 10
37215 650' 11 Reached level 11
37755 650' 12 Reached level 12
37775 650' 12 Found The Cutlass 'Gondricam'
37967 650' 13 Reached level 13
38038 650' 13 ^^^ dropped by dark elven mage
38459 650' 14 Reached level 14
40275 650' 14 Killed Brodda, the Easterling
47269 650' 15 Reached level 15
48951 650' 16 Reached level 16
49521 650' 16 Killed Golfimbul, the Hill Orc Chief
52370 650' 17 Reached level 17
56004 650' 17 Killed Wormtongue, Agent of Saruman
59362 0' 17 wormtongue dropped a whip of gondolin with telepathy!
62052 0' 17 Killed Farmer Maggot
86152 650' 18 Reached level 18
88615 700' 18 Killed Bullroarer the Hobbit
91249 750' 19 Reached level 19
104471 750' 19 Killed Fang, Farmer Maggot's dog
106061 750' 20 Reached level 20
108092 750' 20 Killed Ufthak of Cirith Ungol
112678 800' 21 Reached level 21
114537 800' 21 Killed Boldor, King of the Yeeks
120700 0' 21 !CHR @800' (novice mage)
128264 1000' 22 Reached level 22
130526 1000' 22 Killed Lagduf, the Snaga
132271 1050' 23 Reached level 23
144412 1100' 24 Reached level 24
171650 1100' 25 Reached level 25
176031 1100' 26 Reached level 26
180295 1100' 26 Killed Grishnakh, the Hill Orc
180355 1100' 26 ?acquirement dropped by troll priest from a troll pit
189235 1100' 26 and the ?acquirement just got burned when a fire vortex breathe
189745 1100' 26 why couldn't it have been one of my ?phase door ?
199692 1150' 26 Killed Orfax, Son of Boldor
200443 1150' 26 !CHR dropped by blue yeek
201264 1150' 26 Found The Long Sword 'Ringil'
201265 1150' 26 !!! RINGIL !!! dropped by a brown yeek
202712 1150' 27 Reached level 27
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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