memorable randarts

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  • Nomad
    Knight
    • Sep 2010
    • 951

    #31
    "He may carry a single good object," it says.

    Most memorable thing about this particular weapon? The fact that it was dropped by Grishnakh the Hill Orc on dlevel 11. I believe I was using a Main Gauche (+3,+4) before I upgraded to this one.

    Code:
    a) The Spear of Imbanwe (2d6) (+27,+14) [+8] (+4)
         +4 dexterity.
         Slays animals, orcs, giants.
         *Slays* dragons, demons, undead.
         Branded with acid, flames, frost.
         Provides resistance to acid, fear, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains wisdom, dexterity.
         Grants the ability to see invisible things.  
         
         When activated, it deals five times your level's damage to all 
         evil creatures that you can see.
         Takes 98 to 120 turns to recharge.
         Your chance of success is 84.2%
         
         Combat info:
         3.5 blows/round.
         With an additional 1 strength and 0 dex you would get 4.0 blows
         With an additional 0 strength and 1 dex you would get 3.8 blows
         Average damage/hit: 32.4 vs. animals, 39.8 vs. orcs, 39.8 vs.
         giants, 39.8 vs. creatures not resistant to acid, 39.8 vs.
         creatures not resistant to fire, 39.8 vs. creatures not resistant
         to cold, 54.5 vs. dragons, 54.5 vs. demons, 54.5 vs. undead, and 
         25.1 vs. others.
    Admittedly, I am playing one of the nightlies from just before the randart drops were toned down. But all the same... damn.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9339

      #32
      Originally posted by Nomad

      Code:
      a) The Spear of Imbanwe (2d6) (+27,+14) [+8] (+4)
           +4 dexterity.
           Slays animals, orcs, giants.
           *Slays* dragons, demons, undead.
           Branded with acid, flames, frost.
           Provides resistance to acid, fear, dark.
      That is outstanding.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Nomad
        Knight
        • Sep 2010
        • 951

        #33
        Originally posted by Nick
        That is outstanding.
        I also got an early ring of poison resistance and wand of teleport other in the same game. I am fully expecting to die of something really embarrassingly stupid before I make dlevel 20.

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 3964

          #34
          Originally posted by Nomad
          I also got an early ring of poison resistance and wand of teleport other in the same game. I am fully expecting to die of something really embarrassingly stupid before I make dlevel 20.
          If you can beat my "killed by silver jelly" I'm surprised.

          Comment

          • Therem Harth
            Knight
            • Jan 2008
            • 856

            #35
            In T2 just now: the Ring of Ranarod, which grants +13 speed and attack speed. And this with a Melkor-worshipping Mindcrafter. Curse is already overpowered, but with 20 attacks per turn it's just plain bananas.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 8820

              #36
              Yep, T2 randarts don't know what the word "balance" is. Amusingly enough, the only way to get that many extra attacks on a ring randart is to couple it with +speed, since +speed is the only modifier allowed to have such big bonuses.

              Comment

              • will_asher
                DaJAngband Maintainer
                • Apr 2007
                • 1063

                #37
                <OT>

                Originally posted by Therem Harth
                In T2 just now: the Ring of Ranarod, which grants +13 speed and attack speed. And this with a Melkor-worshipping Mindcrafter. Curse is already overpowered, but with 20 attacks per turn it's just plain bananas.
                Melkor-worhsipping? Then what is the goal of the game? To kill your god?
                I don't get it.
                Will_Asher
                aka LibraryAdventurer

                My old variant DaJAngband:
                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 8820

                  #38
                  Pretty much, yep. You're angling for his position in the pantheon. Of course, he continues to power your spells even as you punch his face in...

                  Comment

                  • Therem Harth
                    Knight
                    • Jan 2008
                    • 856

                    #39
                    T2 has this silly endgame plot where, if you destroy the One Ring, you can go into the Void after killing Morgoth and battle Melkor's true form there. So if you wield the one then presumably Melkor is still in charge, just with you as a proxy. What can I see, he's a schemer. :P

                    (Also there's this thing where you have to kill some kind of Lovecraftian evil spirit with an unpronounceable name to get the Flame Imperishable which lets you imbue an item with magical power to bypass Melkor's magical barriers, in the process giving you a weapon or armor of ridiculous power. If Tolkien were still alive, T2 would absolutely make him cry.)

                    Comment

                    • Kaze
                      Rookie
                      • Jan 2011
                      • 10

                      #40
                      This was pretty nice to have as a switch against dragons.
                      Code:
                      s) The Scythe of Slicing of Helth (14d4) (+7,+14) [+9]
                           Found lying on the floor at 4150 feet (level 83).
                           
                           *Slays* dragons.
                           Cannot be harmed by acid, electricity, fire, cold.
                           
                           When aimed, it creates a large frost ball with damage 200.
                           Takes 466 to 572 turns to recharge at your current speed.
                           Your chance of success is 97.5%
                           
                           Combat info:
                           4.0 blows/round.
                           Average damage/round: 918.8 vs. dragons, and 280.4 vs. others.

                      Comment

                      • Siggesigge
                        Scout
                        • Jul 2009
                        • 28

                        #41
                        I'm having a quite lucky (3.1.2) game with regards to randarts right now, this one stands out in particular:

                        g) The Bronze Dragon Scale Mail 'Celwil' (-2) [18,+17] (+6)
                        +6 constitution, speed.
                        Provides immunity to cold.
                        Provides resistance to acid, lightning, fire, fear, dark,
                        blindness, confusion.
                        Cannot be harmed by acid, electricity, fire, cold.
                        Sustains dexterity.
                        Feather Falling. Prevents paralysis.
                        This one is also pretty nifty combined with a ring of acid:

                        a) The Katana of Beruneth (9d5) (+6,+19) (+7)
                        +7 speed.
                        Cannot be harmed by acid, electricity, fire, cold.
                        Blessed by the gods.

                        Combat info:
                        5 blows/round.
                        This weapon may benefit from one or more off-weapon brands or slays.
                        Average damage/hit: 168.3 vs. creatures not resistant to acid, and
                        80.8 vs. others.

                        Comment

                        • Philip
                          Knight
                          • Jul 2009
                          • 881

                          #42
                          Mine isn't a randart. SoS+2 to attacks is deadly with ring of acid.

                          Comment

                          • fizzix
                            Prophet
                            • Aug 2009
                            • 2969

                            #43
                            This is the best artifact I've ever seen, let alone found:

                            The Mithril Plate Mail of Athorith (+11,+15) [60,+26] <+4>
                            Found lying on the floor at 3150 feet (level 63).

                            +4 strength, intelligence, wisdom, dexterity, constitution,
                            charisma, stealth, speed.
                            Provides immunity to fire, cold.
                            Provides resistance to acid, lightning, poison, light, dark,
                            sound, nether, disenchantment.
                            Provides protection from fear, blindness, confusion.
                            Cannot be harmed by acid, electricity, fire, cold.
                            Speeds regeneration. Prevents paralysis. Sustains your life
                            force. Grants telepathy.

                            When activated, it heals 500 hit points, heals cut damage, and
                            cures stunning.
                            Takes 342 to 420 turns to recharge at your current speed.
                            Your chance of success is 97.0%

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 3964

                              #44
                              Originally posted by fizzix
                              This is the best artifact I've ever seen, let alone found:

                              The Mithril Plate Mail of Athorith (+11,+15) [60,+26] <+4>
                              Found lying on the floor at 3150 feet (level 63).

                              +4 strength, intelligence, wisdom, dexterity, constitution,
                              charisma, stealth, speed.
                              Provides immunity to fire, cold.
                              Provides resistance to acid, lightning, poison, light, dark,
                              sound, nether, disenchantment.
                              Provides protection from fear, blindness, confusion.
                              Cannot be harmed by acid, electricity, fire, cold.
                              Speeds regeneration. Prevents paralysis. Sustains your life
                              force. Grants telepathy.

                              When activated, it heals 500 hit points, heals cut damage, and
                              cures stunning.
                              Takes 342 to 420 turns to recharge at your current speed.
                              Your chance of success is 97.0%
                              Bah, it lacks see invisible. ;-P

                              Seriously, that is pretty much perfect randart. Immunities to fire and cold, basic4 + poison + confusion + sound + disenchantment + blindness + telepathy + FA + regen + healing activation + stat-bonuses + speed + combat bonuses.

                              It really lacks only see-inv from main features. Maybe rChaos could count as another.

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 8820

                                #45
                                Yeah, that's ridiculous. About as no-brainer an artifact as you can get. What's it based off of? I don't think even the Rings of Power get rated that highly.

                                Comment

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