memorable randarts

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • MattB
    Veteran
    • Mar 2013
    • 1214

    Er...looking at the min/max depths, can this ever exist?

    the Small Metal Shield of Avatarad [5,-21]
    ------------------------------------------
    Cursed.
    Provides resistance to acid.
    Cannot be harmed by acid, electricity, fire, cold.
    Drains experience.


    Min Level 12, Max Level 4, Generation chance 8, Power 5, 6.0 lbs
    Based on Berúthiel.

    Maybe in a chest on dlvl 2-4?

    (Not that I'm overly concerned to be missing out on this little beauty!).

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      Originally posted by MattB
      Er...looking at the min/max depths, can this ever exist?

      the Small Metal Shield of Avatarad [5,-21]
      ------------------------------------------
      Cursed.
      Provides resistance to acid.
      Cannot be harmed by acid, electricity, fire, cold.
      Drains experience.


      Min Level 12, Max Level 4, Generation chance 8, Power 5, 6.0 lbs
      Based on Berúthiel.

      Maybe in a chest on dlvl 2-4?

      (Not that I'm overly concerned to be missing out on this little beauty!).
      No, I don't think it can. I didn't realise that could happen - good spot. (To reassure others, I don't think it could happen to non-cursed randarts.)
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Thraalbee
        Knight
        • Sep 2010
        • 707

        7d7 on a Short Sword is highly unusual, isn't it?. However without *slay* or brand it is not overpowered, just odd.

        Code:
        w) the Short Sword of Athron (7d7) (+12,+10) <+7> {!d!x!v}
             Found lying on the floor in a vault at 2700 feet (level 54).
             
             +7 speed.
             Provides resistance to cold.
             Cannot be harmed by acid, electricity, fire, cold.
             
             Combat info:
             6.0 blows/round.
             Average damage/round: 324.6.

        Comment

        • ranger jeff
          Apprentice
          • Jan 2012
          • 78

          Hey, you may get *Really* lucky and find a shield or something that grants you a brand or slay. The +7 speed on that is enough to make it great, but being only (+10,+12) is kind of weak. Without the brand/slay, 7d7+12 averages the same as 5d5+25. If you have other gear that together gets you up to (+30,+30) somehow I might stick with it for a while, you'll average 300dpr or so against everything, and you'll move faster than most monsters... if you also don't need your weapon slot to cover resists or something.

          And I've seen, IIRC, several 6d7's, at least one 7d7, and I think... maybe it was a dagger like 11d4. 9d8 sounds familiar, too, but that's probably Grond. So probably not that rare.

          Comment

          • Thraalbee
            Knight
            • Sep 2010
            • 707

            Thranduil++

            Just picked up a slightly improved Thranduil for my Kobold Fighter. Sweet!
            Code:
            o) the Metal Cap 'Elebriel' [3,+13] <+4> 
                 Dropped by The Phoenix at 3150 feet (level 63).
                 
                 +4 strength, intelligence, dexterity, constitution.
                 +20% to searching.
                 Provides immunity to acid.
                 Provides resistance to lightning.
                 Provides protection from blindness.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Grants telepathy.  Grants the ability to see invisible things.  
                 
                 When activated, it grants temporary resistance to fire and cold,
                 cures 200HP, but also makes you hallucinate wildly.
                 Takes 199 to 220 turns to recharge at your current speed.
                 Your chance of success is 89.3%

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              Eek! Nice!
              (And a hat that makes you hallucinate on demand is pretty cool.
              Think how much money you'll save on mushrooms at parties.)

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2987

                Slightly improved Thranduil? Sounds to me like a massively improved Dor-Lomin!
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2347

                  Its missing pconfusion.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2987

                    Originally posted by fizzix
                    My first artifact in an iron man game:

                    Code:
                    The Morning Star of Elithar (2d6) (+5, +9)
                    
                    Dropped by Ugluk, the Uruk at 1650 feet (level 33)
                    
                    Cannot be harmed by acid, fire, electricity or cold
                    I wonder if it was based off of Melkor or something.
                    I would consider this as a flaw/bug. Same if you find a randart armor part with only +AC. The randart engine should ensure that weapons and armor parts get at least one ability, even if it's feather falling or similar crap.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      Originally posted by PowerWyrm
                      I would consider this as a flaw/bug. Same if you find a randart armor part with only +AC. The randart engine should ensure that weapons and armor parts get at least one ability, even if it's feather falling or similar crap.
                      Well, it can't be harmed by the elements. Which is handy...ish.

                      Comment

                      • Magnate
                        Angband Devteam member
                        • May 2007
                        • 5110

                        Originally posted by PowerWyrm
                        I would consider this as a flaw/bug. Same if you find a randart armor part with only +AC. The randart engine should ensure that weapons and armor parts get at least one ability, even if it's feather falling or similar crap.
                        That's going to result in an awful lot of things getting Feather Falling (or +1 CHA or +1 Searching).

                        This happens when the base item is significantly 'better' (in terms of damage dice or base AC) than the standart's base item, so there's not much room for abilities. Personally I'd rather have +hit/dam on a weapon than FF or +1 stat.

                        We could address this by narrowing the range of allowable base items - at the moment they're allowed to take up to 85% (IIRC) of the available power. We could lower this limit to something like 60%. My instinct is that this would make randart generation take noticeably longer (many more rejected items and sets), but it might not.
                        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          Remember also the Glaive of Pain, which has no special abilities on it besides doing a crapload of damage. I don't think randarts necessarily have to do anything beyond have pluses if they don't want to.

                          Comment

                          • ranger jeff
                            Apprentice
                            • Jan 2012
                            • 78

                            Yeah, as said, just the default artifact property of immune to the elements is great to have early game, so your plusses don't go away.

                            Comment

                            • scud
                              Swordsman
                              • Jan 2011
                              • 323

                              Not a randart, but Dave XXXI was so excited to find some purple headgear at 500' that he IDed it prior to wearing...



                              Dave is feeling rather let down.

                              Comment

                              • Timo Pietilä
                                Prophet
                                • Apr 2007
                                • 4096

                                Originally posted by scud
                                Not a randart, but Dave XXXI was so excited to find some purple headgear at 500' that he IDed it prior to wearing...



                                Dave is feeling rather let down.
                                It ignores acid and is light, so if you enchant it up it could be useful.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎