memorable randarts

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  • scud
    Swordsman
    • Jan 2011
    • 323

    Ooh, and another having just reached CL50...

    Code:
    u) the Long Bow of Erion (x3) (+11,+15) <+3>
         Dropped by a Dracolisk at 3650 feet (level 73).
         
         +3 intelligence, constitution, infravision.
         Provides resistance to lightning, light.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  
         
         When aimed, it fires a stinking cloud with damage 12.
         Takes 75 to 81 turns to recharge at your current speed.
         Your chance of success is 97.1%
    My first randart missile weapon of the game and a major step down purely as a weapon, but I'm short of blindness options and until now have had absolutely no infravision plus it takes my EB INT to +20. If only I was a spellcaster

    The clincher, though, is the stinking cloud. It's an absolute game changer, so it is.

    Comment

    • Thraalbee
      Knight
      • Sep 2010
      • 707

      My first artifact handgear in this game were these, a wee bit better than the set of annoyingly useless handgear you tend to find in the early game with standarts

      k) the Set of Caestus of Belwe (+8,+8) [5,+19] <+4>
      Found lying on the floor at 2900 feet (level 58).

      +4 strength, constitution, charisma.
      Provides resistance to lightning, poison, dark, shards.
      Cannot be harmed by acid, electricity, fire, cold.
      Grants telepathy.

      When aimed, it creates an acid ball with damage 125.
      Takes 279 to 341 turns to recharge at your current speed.
      Your chance of success is 96.4%

      Comment

      • Philip
        Knight
        • Jul 2009
        • 909

        Lets see. 4 STR, CON. Very nice for a warrior. +8+8, very nice for a warrior. Poison, shards are nice for anyone. Telepathy, nice for anyone. Acid ball activate, nice for warrior. I hope you're playing a warrior.

        Comment

        • Thraalbee
          Knight
          • Sep 2010
          • 707

          Ranger. Doing a lot of melee too, although arrows are doing more damage.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            Originally posted by Philip
            Lets see. 4 STR, CON. Very nice for a warrior. +8+8, very nice for a warrior. Poison, shards are nice for anyone. Telepathy, nice for anyone. Acid ball activate, nice for warrior. I hope you're playing a warrior.
            Hell, if I were playing a mage I'd be seriously tempted to wear them, casting penalties or no. Those gloves are amazing.

            Comment

            • scud
              Swordsman
              • Jan 2011
              • 323

              Code:
              c) the Ring of Nahaegur (+1,+1) <+3>
                   Dropped by a Pit Fiend at 4700 feet (level 94).
                   
                   +3 strength, intelligence, wisdom, constitution, charisma.
                   +15% to searching.
                   Provides immunity to fire.
                   Provides resistance to acid, lightning, cold, poison, light, dark,
                   shards, disenchantment.
                   Provides protection from fear, blindness.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Sustains strength, intelligence, constitution, charisma.
                   Slows your metabolism.  Feather Falling.  Prevents paralysis. 
                   Grants the ability to see invisible things.  
                   
                   When activated, it brands bolts with fire, in an unbalanced
                   fashion.
                   Takes 799 to 1267 turns to recharge at your current speed.
                   Your chance of success is 87.5%
              It's a lovely ring, allowing me to ditch the Weaponmastery (disen) and Quarterstaff 'Asbestoscottonwoolbud'. It also maintained my total lack of equipment-based DEX, at least until I got home and put on my lovingly stored Trickery.

              But... can someone please tell me what 'unbalanced branding' is?

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                It's a comment on how Cubragol's old activation was bad for gameplay (providing unlimited fire-branded bolts if you were willing to spend ages tediously waiting for it to recharge). Arguably the activation should no longer be available for items, so you wouldn't ever see that description.

                Comment

                • scud
                  Swordsman
                  • Jan 2011
                  • 323

                  It all makes sense now.

                  Oh yes.

                  Comment

                  • emulord
                    Adept
                    • Oct 2009
                    • 207

                    Surely firebranded bolts aren't too overpowered considering Cubragol already gives +10 speed?

                    Maybe discount them 100% off if you don't want them breaking the money game.
                    Its another variant of townscumming otherwise. Firebranded is probably the worst brand anyway.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      I'm uncertain exactly why they're considered to be unbalanced, but the way they provoke tedious gameplay is definitely to be discouraged. The "modern" solution was to give Cubragol a fire brand so that it automatically shoots flaming bolts without any need to enchant ammo (and deal with the extremely lengthy cooldown). However, the activation still exists, even if it is unused in the standard artifact set.

                      Comment

                      • Thraalbee
                        Knight
                        • Sep 2010
                        • 707

                        Just completed a game in Vanilla 3.4.1. Found nice stuff but never this cloak.
                        Not bad for any character and definitely not for magician

                        Code:
                        the Ethereal Cloak of Elurod [0,+36] <+6>
                        -----------------------------------------
                         This unearthly, completely transparent body mantle folds and drapes in
                         iridescent patterns around you.  It weighs absolutely nothing.
                         
                         +6 intelligence, dexterity, constitution, charisma.
                         +30% to searching.
                         Provides resistance to fire, sound.
                         Provides protection from fear, blindness.
                         Cannot be harmed by acid, electricity, fire, cold.
                         Slows your metabolism.  
                         
                        
                        Min Level 62, Max Level 127, Generation chance 30, Power 406, 0.0 lbs
                        Based on Celeborn.

                        Comment

                        • scud
                          Swordsman
                          • Jan 2011
                          • 323

                          Originally posted by Thraalbeast
                          Not bad for any character and definitely not for magician
                          Heh, I just found these...
                          Code:
                          u) the Pair of Leather Boots of Rufin [2,+10] <+9>
                               Found lying on the floor in a vault at 3500 feet (level 70).
                               
                               +9 intelligence, speed.
                               Provides protection from fear.
                               Cannot be harmed by acid, electricity, fire, cold.
                               Feather Falling.
                          Bleedin' useless to me, of course.

                          I've had boots with +8 or +9 to speed and stealth before, but I've never seen +9 on a 'stat'.

                          Comment

                          • Elbereth
                            Rookie
                            • Feb 2013
                            • 13

                            Originally posted by scud
                            Heh, I just found these...
                            Code:
                            u) the Pair of Leather Boots of Rufin [2,+10] <+9>
                                 Found lying on the floor in a vault at 3500 feet (level 70).
                                 
                                 +9 intelligence, speed.
                                 Provides protection from fear.
                                 Cannot be harmed by acid, electricity, fire, cold.
                                 Feather Falling.
                            *drools*
                            Resistance (futile as it is) begins at Ohm

                            Comment

                            • scud
                              Swordsman
                              • Jan 2011
                              • 323

                              CL27 / DL28 high elf mage, wielding a main gauche of venom (1d5) (+7,+8) dropped by Wormtongue an age ago for a mighty 65.4 / 50.9 pts of damage. I try to avoid melee! I encountered one strange level that was littered with *slays* and elemental branded weapons for no apparent reason, where I found two of my three DSMs. So now if I encounter anything serious I have to ask them to wait while I go through wardrobe changes, activate breathes, and subsequently destroy most of the drops.

                              Other than the obligatory early Phial of Meh I'd found not a single randart until now...

                              Code:
                              t) the Set of Gauntlets of Shelin [3,-17] <-2> {cursed}
                                   Dropped by Draebor, the Imp at 1400 feet (level 28).
                                   
                                   Heavily cursed.
                                   -2 strength, constitution.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Aggravates creatures nearby.
                              I didn't even know that there was such a thing as a heavily cursed randart.

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2987

                                This is based on Camlost, which is one of the few garbage arts, so you'll get a cursed randart as well.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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