Yeah, I don't have a problem with the trick shots. The monsters can attack from off-screen.
I completely agree that ESP makes things a *great deal* easier, but this is another case where the monsters all have it...and at much better range. There's little that's more frightening, IMO, than the deeper undead pits, because if you get 1 or 2 Black Reavers coming after you, they're boring out tunnels and getting LOTS of their buddies to follow them. And they can start doing that from *quite* a distance. A similar situation can arise with animal pits with umber hulks, and a few 9- or 11-headed hydras following along....
So one has to ask, what was the initial motivation behind the inclusion of ESP?
Also: its strength is also a potential weakness. One can easily get 'casual' with ESP, and get caught by mindless critters.
I wouldn't support completely removing the damage bonus on ammunition; I could, however, see a more restrictive scale for the damage bonus on both shooters and ammunition. I could also more strongly support:
--no more than +1 extra shots on any non-artifact
--no shooting power bonus on any non-artifact
--even on artifacts, any shooter that has either +shots or +shooting power should have no brands or slays
OR, as an alternative, have the multiplier for the brand/slay *add to* the multiplier of the shooter, rather than have them multiply cumulatively.
I completely agree that ESP makes things a *great deal* easier, but this is another case where the monsters all have it...and at much better range. There's little that's more frightening, IMO, than the deeper undead pits, because if you get 1 or 2 Black Reavers coming after you, they're boring out tunnels and getting LOTS of their buddies to follow them. And they can start doing that from *quite* a distance. A similar situation can arise with animal pits with umber hulks, and a few 9- or 11-headed hydras following along....
So one has to ask, what was the initial motivation behind the inclusion of ESP?
Also: its strength is also a potential weakness. One can easily get 'casual' with ESP, and get caught by mindless critters.
I wouldn't support completely removing the damage bonus on ammunition; I could, however, see a more restrictive scale for the damage bonus on both shooters and ammunition. I could also more strongly support:
--no more than +1 extra shots on any non-artifact
--no shooting power bonus on any non-artifact
--even on artifacts, any shooter that has either +shots or +shooting power should have no brands or slays
OR, as an alternative, have the multiplier for the brand/slay *add to* the multiplier of the shooter, rather than have them multiply cumulatively.
Comment