I'm currently playing 3.1.2v2 because that is the latest version that my mac can seem to handle. It feels a bit different that 3.0.9. It feels well...easier. No more needing *identify* scrolls for artifacts and ego weapons. Also Ego and Artifact weapons seems a lot more common in this version.
Right now I'm at 1200or lvl 24. I've been playing a lot more aggressively this time around. Basically I'm heading for stairs and stopping to kill things that I can easily kill and that give good exp or drops. The only thing that bothers me is that I don't have a free action source yet. I've looked in all the shops when I recall, which I do often. But I am detecting a lot so that helps me avoid stuff I'd rather not fight. Well that and my TO wand.
Here is my dump:
[Angband 3.1.2v2 Character Dump]
Name Miryaril V Self RB CB EB Best
Sex Male Age 116 STR: 18 +1 +2 +2 18/50
Race High-Elf Height 99 INT: 13 +3 +2 +3 18/30
Class Ranger Weight 198 WIS: 11 -1 +0 +6 16
Title Courser Social Respected DEX: 16 +3 +1 +0 18/20
HP 124/134 Maximize Y CON: 12 +1 +1 +2 16
SP 31/31 CHR: 10 +5 +1 +3 18/10
Level 19 Armor [14,+31] Saving Throw 69%
Cur Exp 9097 Fight (+4,+3) Stealth Superb
Max Exp 9097 Melee (+16,+18) Fighting Superb
Adv Exp 10120 Shoot (+11,+3) Shooting Heroic
MaxDepth 1200' (L24) Blows 1/turn Disarming 52%
Game Turns 296372 Shots 1/turn Magic Device 74
Player Turns 30166 Infra 40 ft Perception 1 in 20
Active Turns 21562 Speed 3 Searching 27%
Gold 2821 Burden 127.9 lbs
You are the only child of a Vanyarin Warrior. You have light grey
eyes, wavy black hair, and a fair complexion.
rAcid:+......+..... rConf:.........+...
rElec:....+........ Sound:.............
rFire:+.......+.... Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:+............ S.Dig:.............
rBlnd:............. Feath:..+..........
Light:+............ Aggrv:.............
Regen:............. Stea.:.......+.....
ESP:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.......+.....
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
+2 strength, constitution.
Slays trolls, dragons.
*Slays* demons.
Branded with acid.
Provides resistance to acid, fire, dark.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it puts you in a berserker rage for d50+50 turns.
Takes 105 to 208 turns to recharge at your current speed.
Your chance of success is 94.1%
Combat info:
1 blow/round.
With an additional 2 strength and 0 dex you would get 2 blows
With an additional 0 strength and 5 dex you would get 2 blows
Average damage/hit: 52.9 vs. trolls, 52.9 vs. dragons, 52.9 vs.
creatures not resistant to acid, 75.3 vs. demons, and 30.4 vs.
others.
Radius 1 light.
b) a Long Bow (x3) (+7,+3)
c) a Ring of Feather Falling
Feather Falling.
d) (nothing)
e) an Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
Takes 14 to 26 turns to recharge at your current speed.
Your chance of success is 95.6%
Radius 3 light.
g) Soft Leather Armour [4,+6]
h) The Cloak 'Holcolleth' [1,+5] (+3)
+3 intelligence, wisdom, stealth, speed.
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it puts to sleep the monsters around you.
Takes 71 turns to recharge at your current speed.
Your chance of success is 95.6%
i) a Small Metal Shield of Resist Fire [4,+5]
Provides resistance to fire.
Cannot be harmed by fire.
j) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
k) (nothing)
l) a Pair of Leather Boots [2,+1]
[Character Quiver]
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {m2}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 10 Potions of Cure Light Wounds
e) 6 Potions of Cure Serious Wounds
f) 16 Potions of Cure Critical Wounds
g) a Potion of Healing
h) 4 Potions of Speed
i) 5 Potions of Heroism
j) 4 Potions of Resist Poison
k) 21 Scrolls of Phase Door
l) 2 Scrolls of Treasure Detection
m) a Scroll of Identify
n) 3 Scrolls of Word of Recall
o) a Rod of Light
p) a Wand of Confuse Monster (5 charges)
q) a Wand of Sleep Monster (14 charges)
r) a Wand of Teleport Other (3 charges)
s) a Staff of Mapping (4 charges)
t) a Staff of Teleportation (7 charges)
u) The Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
Branded with frost.
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
When aimed, it creates a frost bolt with damage 6d8.
Takes 10 to 19 turns to recharge at your current speed.
Your chance of success is 95.9%
Combat info:
3 blows/round.
With an additional 3 strength and 0 dex you would get 4 blows
With an additional 2 strength and 3 dex you would get 4 blows
With an additional 0 strength and 5 dex you would get 4 blows
Average damage/hit: 30.5 vs. creatures not resistant to cold, and
20.3 vs. others.
v) 33 Arrows (1d4) (+1,+3)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 25.7.
35% chance of breaking upon contact.
w) 51 Arrows (1d4) (+0,+0)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 16.6.
35% chance of breaking upon contact.
[Home Inventory]
a) a Wand of Drain Life (0 charges)
b) a Staff of Identify (0 charges)
c) an Amulet of Resist Acid
Provides resistance to acid.
Cannot be harmed by acid.
d) 18 Arrows of Slay Demon (1d4) (+8,+5)
Slays demons.
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 95.4 vs. demons, and 31.8 vs. others.
35% chance of breaking upon contact.
================================================== ==========
CHAR.
| TURN | DEPTH |LEVEL| EVENT
================================================== ==========
1 0' 1 Began the quest to destroy Morgoth.
3913 100' 2 Reached level 2
9529 150' 3 Reached level 3
15873 200' 4 Reached level 4
23004 200' 5 Reached level 5
24368 200' 5 Killed Fang, Farmer Maggot's dog
32115 350' 6 Reached level 6
38026 350' 7 Reached level 7
50833 350' 8 Reached level 8
74246 450' 9 Reached level 9
88719 600' 10 Reached level 10
112822 750' 11 Reached level 11
140024 150' 11 Killed Grip, Farmer Maggot's dog
164468 400' 12 Reached level 12
169678 400' 12 Killed Smeagol
169743 400' 12 Found The Phial of Galadriel
187451 900' 12 Killed Brodda, the Easterling
191338 850' 13 Reached level 13
229554 950' 14 Reached level 14
239562 950' 14 Found The Dagger 'Nimthanc'
251587 950' 15 Reached level 15
256441 950' 16 Reached level 16
256960 0' 16 Killed Farmer Maggot
267699 950' 17 Reached level 17
268000 950' 17 Found The Cloak 'Holcolleth'
278261 1000' 18 Reached level 18
287032 1050' 18 Found The Beaked Axe of Hurin
292890 1150' 19 Reached level 19
294370 1150' 19 Found The Metal Cap of Thengel
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
P.S I'm using Nimthanc most of the time...I'd be dumb not to. Hurin is just a switch for dark hounds.
Right now I'm at 1200or lvl 24. I've been playing a lot more aggressively this time around. Basically I'm heading for stairs and stopping to kill things that I can easily kill and that give good exp or drops. The only thing that bothers me is that I don't have a free action source yet. I've looked in all the shops when I recall, which I do often. But I am detecting a lot so that helps me avoid stuff I'd rather not fight. Well that and my TO wand.
Here is my dump:
[Angband 3.1.2v2 Character Dump]
Name Miryaril V Self RB CB EB Best
Sex Male Age 116 STR: 18 +1 +2 +2 18/50
Race High-Elf Height 99 INT: 13 +3 +2 +3 18/30
Class Ranger Weight 198 WIS: 11 -1 +0 +6 16
Title Courser Social Respected DEX: 16 +3 +1 +0 18/20
HP 124/134 Maximize Y CON: 12 +1 +1 +2 16
SP 31/31 CHR: 10 +5 +1 +3 18/10
Level 19 Armor [14,+31] Saving Throw 69%
Cur Exp 9097 Fight (+4,+3) Stealth Superb
Max Exp 9097 Melee (+16,+18) Fighting Superb
Adv Exp 10120 Shoot (+11,+3) Shooting Heroic
MaxDepth 1200' (L24) Blows 1/turn Disarming 52%
Game Turns 296372 Shots 1/turn Magic Device 74
Player Turns 30166 Infra 40 ft Perception 1 in 20
Active Turns 21562 Speed 3 Searching 27%
Gold 2821 Burden 127.9 lbs
You are the only child of a Vanyarin Warrior. You have light grey
eyes, wavy black hair, and a fair complexion.
rAcid:+......+..... rConf:.........+...
rElec:....+........ Sound:.............
rFire:+.......+.... Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:+............ S.Dig:.............
rBlnd:............. Feath:..+..........
Light:+............ Aggrv:.............
Regen:............. Stea.:.......+.....
ESP:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.......+.....
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
+2 strength, constitution.
Slays trolls, dragons.
*Slays* demons.
Branded with acid.
Provides resistance to acid, fire, dark.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it puts you in a berserker rage for d50+50 turns.
Takes 105 to 208 turns to recharge at your current speed.
Your chance of success is 94.1%
Combat info:
1 blow/round.
With an additional 2 strength and 0 dex you would get 2 blows
With an additional 0 strength and 5 dex you would get 2 blows
Average damage/hit: 52.9 vs. trolls, 52.9 vs. dragons, 52.9 vs.
creatures not resistant to acid, 75.3 vs. demons, and 30.4 vs.
others.
Radius 1 light.
b) a Long Bow (x3) (+7,+3)
c) a Ring of Feather Falling
Feather Falling.
d) (nothing)
e) an Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
Takes 14 to 26 turns to recharge at your current speed.
Your chance of success is 95.6%
Radius 3 light.
g) Soft Leather Armour [4,+6]
h) The Cloak 'Holcolleth' [1,+5] (+3)
+3 intelligence, wisdom, stealth, speed.
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it puts to sleep the monsters around you.
Takes 71 turns to recharge at your current speed.
Your chance of success is 95.6%
i) a Small Metal Shield of Resist Fire [4,+5]
Provides resistance to fire.
Cannot be harmed by fire.
j) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
k) (nothing)
l) a Pair of Leather Boots [2,+1]
[Character Quiver]
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {m2}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 10 Potions of Cure Light Wounds
e) 6 Potions of Cure Serious Wounds
f) 16 Potions of Cure Critical Wounds
g) a Potion of Healing
h) 4 Potions of Speed
i) 5 Potions of Heroism
j) 4 Potions of Resist Poison
k) 21 Scrolls of Phase Door
l) 2 Scrolls of Treasure Detection
m) a Scroll of Identify
n) 3 Scrolls of Word of Recall
o) a Rod of Light
p) a Wand of Confuse Monster (5 charges)
q) a Wand of Sleep Monster (14 charges)
r) a Wand of Teleport Other (3 charges)
s) a Staff of Mapping (4 charges)
t) a Staff of Teleportation (7 charges)
u) The Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
Branded with frost.
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
When aimed, it creates a frost bolt with damage 6d8.
Takes 10 to 19 turns to recharge at your current speed.
Your chance of success is 95.9%
Combat info:
3 blows/round.
With an additional 3 strength and 0 dex you would get 4 blows
With an additional 2 strength and 3 dex you would get 4 blows
With an additional 0 strength and 5 dex you would get 4 blows
Average damage/hit: 30.5 vs. creatures not resistant to cold, and
20.3 vs. others.
v) 33 Arrows (1d4) (+1,+3)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 25.7.
35% chance of breaking upon contact.
w) 51 Arrows (1d4) (+0,+0)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 16.6.
35% chance of breaking upon contact.
[Home Inventory]
a) a Wand of Drain Life (0 charges)
b) a Staff of Identify (0 charges)
c) an Amulet of Resist Acid
Provides resistance to acid.
Cannot be harmed by acid.
d) 18 Arrows of Slay Demon (1d4) (+8,+5)
Slays demons.
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 95.4 vs. demons, and 31.8 vs. others.
35% chance of breaking upon contact.
================================================== ==========
CHAR.
| TURN | DEPTH |LEVEL| EVENT
================================================== ==========
1 0' 1 Began the quest to destroy Morgoth.
3913 100' 2 Reached level 2
9529 150' 3 Reached level 3
15873 200' 4 Reached level 4
23004 200' 5 Reached level 5
24368 200' 5 Killed Fang, Farmer Maggot's dog
32115 350' 6 Reached level 6
38026 350' 7 Reached level 7
50833 350' 8 Reached level 8
74246 450' 9 Reached level 9
88719 600' 10 Reached level 10
112822 750' 11 Reached level 11
140024 150' 11 Killed Grip, Farmer Maggot's dog
164468 400' 12 Reached level 12
169678 400' 12 Killed Smeagol
169743 400' 12 Found The Phial of Galadriel
187451 900' 12 Killed Brodda, the Easterling
191338 850' 13 Reached level 13
229554 950' 14 Reached level 14
239562 950' 14 Found The Dagger 'Nimthanc'
251587 950' 15 Reached level 15
256441 950' 16 Reached level 16
256960 0' 16 Killed Farmer Maggot
267699 950' 17 Reached level 17
268000 950' 17 Found The Cloak 'Holcolleth'
278261 1000' 18 Reached level 18
287032 1050' 18 Found The Beaked Axe of Hurin
292890 1150' 19 Reached level 19
294370 1150' 19 Found The Metal Cap of Thengel
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
P.S I'm using Nimthanc most of the time...I'd be dumb not to. Hurin is just a switch for dark hounds.
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