No inventory, no equipment, no stores, no artifacts, Ironman

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  • bron
    Knight
    • May 2008
    • 515

    No inventory, no equipment, no stores, no artifacts, Ironman

    I participated in competition #75, which was my first attempt(s) at
    running an Ironman character. I normally challenge myself by playing
    birth-no-artifacts -- I had been meaning to try Ironman, but somehow
    never got around to doing it; the contest provided that extra push.
    I managed to run a character all the way to defeating Morgoth (although
    not in time for the end of the contest).

    Unfortunately, having done that, I knew there was only one choice left for
    me: I knew I was now going to have to run Ironman with birth-no-artifacts.
    And in fact, since Ironman no-artifacts is probably already impossible,
    I might as well go all the way since it would only be a little bit harder
    and mostly only at the start: I resolved to run a character with *all* of:

    . c) Start with more money instead of equipment : yes (birth_money)
    . j) Restrict the use of stairs/recall : yes (birth_ironman)
    . k) Restrict the use of stores/home : yes (birth_no_stores)
    . l) Restrict creation of artifacts : yes (birth_no_artifacts)

    and as my very *first* action, I take the stairs down (no scrounging
    around the town looking for stuff), arriving in the pits of Angband
    with no equipment, no inventory, no prospect of any artifacts, and
    no way out.

    Admittedly, starting with no equipment is mostly for show, since what
    it really means is that I just keep running characters that die of
    starvation (or other means) until I eventually get one that is lucky
    enough to find stuff early enough to be able to keep going. Starting
    with one torch and one ration of food would be more honest. But I had
    to admit that starting off buck naked has a certain appeal.


    I decided to go with a dwarf paladin: tough enough to survive the
    first few levels fighting bare handed, good spells (prayers) down
    the road, and resist-blindness is very handy in a no-artifacts
    game.

    As expected, I pretty quickly burned through my first half-dozen
    attempts. Eventually, I had a character find a torch and a stack
    of 4 mushrooms reasonably quickly, and I was good to go.

    This run was really hard and really time consuming, but I managed to
    go all the way with it. The victory is a little tainted in my opinion
    since I was more or less forced to rely on breeding black oozes to
    replenish my stocks of consumables on more than one occasion. Since
    this is pretty much the in-game equivalent to using wizard mode to
    generate objects, it was unsatisfying to use it. But now that I know
    it is even possible to do this at all (something I wasn't too sure of
    when I started), perhaps I can do it again a little more cleanly.
    This was done with 3.1.1.1626, and I'm sure the object generation method
    in that version (i.e. object_level = max(monster_level,dungeon_level))
    helped make it easier. I'll have to try again once the current flurry
    of changes slows down a bit.


    ================================================== ========================


    [Angband 3.1.1 dev Character Dump]

    Name Brak Self RB CB EB Best
    Sex Male Age 47 STR! 18/100 +2 +3 +5 18/200
    Race Dwarf Height 48 INT! 18/100 -3 -3 +1 18/50
    Class Paladin Weight 141 WIS! 18/100 +2 +1 +4 18/170
    Title ***WINNER*** Social Respected DEX! 18/100 -2 +0 +6 18/140
    HP 1038/1038 Maximize Y CON! 18/100 +2 +2 +6 18/200
    SP 376/376 CHR! 18/100 -3 +2 +0 18/90


    Level 50 Armor [20,+128] Saving Throw 100%
    Cur Exp 10331410 Fight (+35,+21) Stealth Excellent
    Max Exp 10331410 Melee (+52,+35) Fighting Legendary
    Adv Exp ******** Shoot (+47,+22) Shooting Heroic
    MaxDepth 5000' (L100) Blows 5/turn Disarming 65%
    Turns 4150465 Shots 1/turn Magic Device Heroic
    Gold 935217 Infra 90 ft Perception 1 in 18
    Burden 172.6 lbs Speed 24 Searching 39%

    You are the only child of a Dwarven Prison Guard. You are a credit to
    the family. You have dark brown eyes, wavy brown hair, a two foot
    beard, and a dark complexion.


    rAcid:......+...... rConf:.........+...
    rElec:......+...... Sound:.........+...
    rFire:......+...... Shard:........+....
    rCold:......+...... Nexus:....+........
    rPois:....+........ Nethr:.............
    rFear:+........+... Chaos:.............
    rLite:............. Disen:........+....
    rDark:......+...... S.Dig:.............
    rBlnd:............+ Feath:.+...........

    PLite:............. Aggrv:.............
    Regen:............. Stea.:....+.++.....
    ESP:.......+..... Sear.:....+........
    Invis:+............ Infra:....+.......+
    FrAct:.+........... Tunn.:.............
    HLife:........+.... Speed:..+.+......+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.............
    Fear:............. Might:.+...........


    [Character Equipment]

    a) a Maul (Holy Avenger) (4d4) (+17,+14) [+1] (+4)
    +4 wisdom.
    Slays evil creatures, undead, demons.
    Provides resistance to fear.
    Sustains wisdom.
    Blessed by the gods. Grants the ability to see invisible things.


    Combat info:
    5 blows/round.
    Average damage/hit: 60.4 vs. evil creatures, 71.9 vs. undead, 71.9
    vs. demons, and 48.9 vs. others.

    b) a Long Bow of Lothlorien (x3) (+12,+22) (+2)
    +2 dexterity, shooting power.
    Cannot be harmed by acid, fire.
    Feather Falling. Prevents paralysis.

    c) a Ring of Speed (+11)
    +11 speed.

    d) a Ring of Constitution (+6)
    +6 constitution.
    Sustains constitution.

    e) an Amulet of Trickery (+4)
    +4 dexterity, stealth, infravision, speed.
    +20% to searching.
    Provides resistance to poison, nexus.
    Sustains dexterity.

    f) a Lantern (Everburning)
    Cannot be harmed by fire.
    Radius 2 light. No fuel required.

    g) Leather Scale Mail of Elvenkind (-1) [10,+21] (+2 stealth) {dark}
    +2 stealth.
    Provides resistance to acid, lightning, fire, cold, dark.
    Cannot be harmed by acid, electricity, fire, cold.

    h) an Ethereal Cloak of the Magi [0,+29] (+1) {esp}
    +1 intelligence, stealth.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence.
    Grants telepathy.

    i) a Small Metal Shield of Preservation [4,+24] {shards,disenchant}
    Provides resistance to shards, disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity, constitution.
    Stops experience drain.

    j) a Golden Crown of Serenity [0,+15]
    Provides resistance to fear, confusion, sound.
    Cannot be harmed by acid.

    k) a Set of Gauntlets of Power (+2,+5) [3,+10] (+5)
    +5 strength.

    l) a Pair of Iron Shod Boots of Speed [3,+14] (+9)
    +9 speed.



    [Character Inventory]

    a) 5 Holy Books of Prayers [Words of Wisdom]
    b) 5 Holy Books of Prayers [Chants and Blessings]
    c) 2 Holy Books of Prayers [Exorcism and Dispelling]
    d) a Holy Book of Prayers [Ethereal Openings]
    Cannot be harmed by acid, electricity, fire, cold.

    e) a Holy Book of Prayers [Godly Insights]
    Cannot be harmed by acid, electricity, fire, cold.

    f) 29 Potions of Cure Critical Wounds

    When drunk, it heals you a large amount (1/4 of your wounds, minim
    um 30HP), heals cut damage, and cures stunning, poisoning, blindne
    ss, and confusion.

    g) 4 Potions of Healing

    When drunk, it heals you a really large amount (35% of max HP, min
    imum 300HP), heals cut damage, and cures stunning, poisoning, blin
    dness, and confusion.

    h) a Potion of Life
    When drunk, it restores 5000 hit points, restores experience and s
    tats, heals cut damage, and cures stunning, poison, blindness, and
    confusion.

    It can be thrown at creatures with damaging effect.

    i) 7 Potions of Restore Mana
    When drunk, it restores your mana points to maximum.

    j) 12 Potions of Speed
    When drunk, it hastens you for 2d10+20 turns.

    k) 19 Scrolls of Phase Door
    When read, it teleports you randomly up to 10 squares away.

    l) 8 Scrolls of Teleportation
    When read, it teleports you randomly up to 100 squares away.

    m) 5 Scrolls of *Destruction*
    When read, it destroys an area around you in the shape of a circle
    radius 15, and blinds you for 1d10+10 turns.

    n) 6 Rods of Illumination
    When activated, it lights up an area and inflicts 2d8 damage on li
    ght-sensitive creatures.
    Takes 102 turns to recharge at your current speed.

    o) a Massive Iron Crown [0,+6] {squelch}

    p) a Blade of Chaos of Frost (6d5) (+9,+10)
    Branded with frost.
    Provides resistance to cold, chaos.
    Cannot be harmed by cold.

    Combat info:
    5 blows/round.
    Average damage/hit: 93.5 vs. creatures not resistant to cold, and
    52.9 vs. others.

    q) 26 Seeker Arrows of Lightning (4d4) (+12,+14)
    Branded with lightning.
    Cannot be harmed by electricity.

    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 724.5 vs. creatures not resistant to
    electricity, and 241.5 vs. others.
    35% chance of breaking upon contact.



    ================================================== ==========
    CHAR.
    | TURN | DEPTH |LEVEL| EVENT
    ================================================== ==========
    1 0' 1 Began the quest to destroy Morgoth.
    1 50' 1 Arrive on level one
    4010 50' 2 Reached level 2
    7828 50' 3 Reached level 3
    21491 100' 4 Reached level 4
    31353 150' 5 Reached level 5
    42163 200' 5 Killed Fang, Farmer Maggot's dog
    42163 200' 6 Reached level 6
    43153 200' 7 Reached level 7
    47165 250' 7 Killed Bullroarer the Hobbit
    47165 250' 8 Reached level 8
    62562 350' 9 Reached level 9
    66599 350' 9 Killed Mughash the Kobold Lord
    66599 350' 10 Reached level 10
    68508 350' 11 Reached level 11
    80942 400' 12 Reached level 12
    88823 400' 12 Killed Wormtongue, Agent of Saruman
    92567 400' 13 Reached level 13
    100347 400' 13 Killed Grip, Farmer Maggot's dog
    104944 500' 14 Reached level 14
    130996 550' 15 Reached level 15
    149357 600' 16 Reached level 16
    174917 650' 17 Reached level 17
    196383 700' 17 Killed Ufthak of Cirith Ungol
    197836 700' 18 Reached level 18
    212921 700' 19 Reached level 19
    222541 700' 20 Reached level 20
    236191 700' 21 Reached level 21
    253421 700' 22 Reached level 22
    277071 700' 23 Reached level 23
    283477 700' 23 Killed Orfax, Son of Boldor
    296692 750' 23 Killed Lagduf, the Snaga
    310709 750' 23 Killed Brodda, the Easterling
    335663 800' 24 Reached level 24
    364723 850' 24 Killed Grishnakh, the Hill Orc
    372109 850' 24 Killed Ulfast, Son of Ulfang
    380723 900' 25 Reached level 25
    456568 900' 26 Reached level 26
    531657 900' 26 Killed Golfimbul, the Hill Orc Chief
    555150 900' 27 Reached level 27
    638676 1400' 27 Killed Sangahyando of Umbar
    659999 1500' 27 Killed Shagrat, the Orc Captain
    659999 1500' 28 Reached level 28
    677462 1500' 28 Killed Angamaite of Umbar
    831194 1500' 29 Reached level 29
    851239 1550' 29 Killed Ugluk, the Uruk
    860137 1550' 29 Killed Boldor, King of the Yeeks
    865555 1550' 29 Killed Ibun, Son of Mim
    877311 1550' 29 Killed Mim, Betrayer of Turin
    969580 1550' 29 Killed Smeagol
    993094 1550' 30 Reached level 30
    1037129 1550' 30 Killed Bolg, Son of Azog
    1127317 1550' 30 Killed Gorbag, the Orc Captain
    1132577 1550' 30 Killed Nar, the Dwarf
    1270835 1600' 31 Reached level 31
    1289882 1600' 31 Killed Ulwarth, Son of Ulfang
    1476650 1650' 31 Killed Lugdush, the Uruk
    1513060 1700' 31 Killed Bert the Stone Troll
    1518491 1700' 32 Reached level 32
    1815067 1750' 32 Killed Khim, Son of Mim
    1818020 1750' 32 Killed Beorn, the Shape-Changer
    1830955 1750' 33 Reached level 33
    1853145 1800' 33 Killed Azog, King of the Uruk-Hai
    2031901 1900' 33 Killed Bill the Stone Troll
    2110680 1950' 33 Killed Lokkak, the Ogre Chieftain
    2110770 1950' 34 Reached level 34
    2165298 2000' 34 Killed Quaker, Master of Earth
    2185307 2000' 34 Killed Kavlax the Many-Headed
    2192927 2000' 34 Killed Waldern, King of Water
    2268539 2000' 35 Reached level 35
    2427869 2050' 36 Reached level 36
    2725752 2150' 36 Killed Ren the Unclean
    2728542 2150' 36 Killed Itangast the Fire Drake
    2728542 2150' 37 Reached level 37
    2728565 2150' 37 Killed Castamir the Usurper
    2728607 2150' 37 Killed Ulfang the Black
    2743649 2200' 37 Killed Adunaphel the Quiet
    2781142 2500' 37 Killed Akhorahil the Blind
    2811357 2550' 37 Killed Smaug the Golden
    2823221 2600' 38 Reached level 38
    2829168 2600' 38 Killed Eol, the Dark Elf
    2877417 2750' 39 Reached level 39
    2880846 2750' 39 Killed Scatha the Worm
    2928222 2900' 40 Reached level 40
    2932915 2900' 40 Killed The Balrog of Moria
    2947584 2950' 40 Killed Ji Indur Dawndeath
    2989422 3000' 41 Reached level 41
    2996746 3050' 41 Killed Uldor the Accursed
    3045529 3150' 41 Killed Shelob, Spider of Darkness
    3077389 3200' 42 Reached level 42
    3096323 3250' 42 Killed Ar-Pharazon the Golden
    3106149 3300' 42 Killed Ariel, Queen of Air
    3111023 3350' 42 Killed Uvatha the Horseman
    3130672 3350' 42 Killed Thuringwethil, the Vampire Messenger
    3161426 3450' 42 Killed Fundin Bluecloak
    3161426 3450' 43 Reached level 43
    3163845 3450' 43 Killed Hoarmurath of Dir
    3167937 3450' 43 Killed Saruman of Many Colours
    3202941 3500' 44 Reached level 44
    3208993 3500' 43 Killed Khamul, the Black Easterling
    3226450 3500' 44 Killed The Lernaean Hydra
    3233447 3550' 44 Killed Draebor, the Imp
    3242883 3550' 44 Killed Polyphemus, the Blind Cyclops
    3242883 3550' 45 Reached level 45
    3255942 3550' 45 Killed Tselakus, the Dreadlord
    3267843 3550' 45 Killed Rogrog the Black Troll
    3274518 3550' 45 Killed Dwar, Dog Lord of Waw
    3300043 3650' 46 Reached level 46
    3339713 3700' 46 Killed Glaurung, Father of the Dragons
    3341364 3700' 46 Killed Gabriel, the Messenger
    3347190 3700' 47 Reached level 47
    3454038 3800' 47 Killed Ungoliant, the Unlight
    3459588 3800' 47 Killed Harowen the Black Hand
    3459622 3800' 48 Reached level 48
    3501898 3850' 48 Killed Feagwath, the Undead Sorcerer
    3514304 3850' 48 Killed Gorlim, Betrayer of Barahir
    3551762 4100' 48 Killed Vargo, Tyrant of Fire
    3563438 4100' 48 Killed Pazuzu, Lord of Air
    3563438 4100' 49 Reached level 49
    3566997 4150' 49 Killed Uriel, Angel of Fire
    3570741 4150' 49 Killed Medusa, the Gorgon
    3683850 4250' 50 Reached level 50
    3687076 4250' 50 Killed Maeglin, the Traitor of Gondolin
    3690183 4250' 50 Killed The Witch-King of Angmar
    3700954 4250' 50 Killed Omarax, the Eye Tyrant
    3702948 4250' 50 Killed Ancalagon the Black
    3709228 4250' 50 Killed Qlzqqlzuup, the Emperor Quylthulg
    3802205 4250' 50 Killed The Mouth of Sauron
    3852170 4500' 50 Killed Huan, Wolfhound of the Valar
    3881745 4650' 50 Killed Baphomet the Minotaur Lord
    3886345 4650' 50 Killed Kronos, Lord of the Titans
    3895702 4650' 50 Killed Vecna, the Emperor Lich
    3908090 4650' 50 Killed Gothmog, the High Captain of Balrogs
    3908185 4650' 50 Killed Lungorthin, the Balrog of White Fire
    3967260 4650' 50 Killed Cantoras, the Skeletal Lord
    3984517 4850' 50 Killed Draugluin, Sire of All Werewolves
    3986739 4900' 50 Killed The Tarrasque
    3997048 4900' 50 Killed The Phoenix
    4143771 4950' 50 Killed Sauron, the Sorcerer
    4149059 5000' 50 Killed Morgoth, Lord of Darkness
    4149172 5000' 50 Killed The Cat Lord
    4149178 5000' 50 Killed Tom the Stone Troll
    4149200 5000' 50 Killed The Queen Ant
    4149221 5000' 50 Killed Lorgan, Chief of the Easterlings


    [Options]

    Maximize effect of race/class bonuses : yes (adult_maximize)
    Randomize some of the artifacts (beta) : no (adult_randarts)
    Restrict the use of stairs/recall : yes (adult_ironman)
    Restrict the use of stores/home : yes (adult_no_stores)
    Restrict creation of artifacts : yes (adult_no_artifacts)
    Don't stack objects on the floor : no (adult_no_stacking)
    Lose artifacts when leaving level : no (adult_no_preserve)
    Don't generate connected stairs : yes (adult_no_stairs)
    Adult: Monsters chase current location : yes (adult_ai_sound)
    Adult: Monsters chase recent locations : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes : no (adult_ai_learn)
    Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
    Score: Peek into object creation : no (score_peek)
    Score: Peek into monster creation : no (score_hear)
    Score: Peek into dungeon creation : no (score_room)
    Score: Peek into something else : no (score_xtra)
    Score: Know complete monster info : no (score_know)
    Score: Allow player to avoid death : no (score_live)
  • bron
    Knight
    • May 2008
    • 515

    #2
    Although I'm sure no-one other than me is particularly interested,
    I kept a running log; below is the play-by-play.

    =================================================

    Had to tread carefully around level 2 since I was still just punching
    things. Found some pebbles, but no sling. Didn't want to try the
    potions just yet for fear of one of them being salt-water and wasting
    my precious food. Found a second torch, and another 'shroom.

    Found a Main Gauche on level 3; decided to wield it immediately and
    just hope it wasn't cursed. Fortunately it wasn't. With my 18/40
    starting strength I get 3 blows/turn at +3 damage. I immediately
    descend to dlvl 5, where I fell through a trap door to dlvl 6. Explored
    until I was weak with hunger, then tried some potions. One of them
    was the feared salt-water, so my caution paid off. Luckily, I then
    found a stack of 5 Satisfy Hunger scrolls! That should get me pretty
    far. Haven't found any more light; I'm down to part of 1 torch. It's
    hard to remember to un-equip the torch when I'm forced to backtrack
    down a known path. The dwarfish infra-vision makes that reasonably
    safe, and I need to conserve the light as much as I can for now.

    The next couple of levels look to be murderously hard until I can
    find the second prayer book and learn Portal, as I have no effective
    means of avoiding monsters I can't (or don't want to) fight. PB2
    doesn't start appearing until dlvl 10, and I haven't even found
    PB1 yet. I did pick up a (normal) sling, so I have at least a minimal
    range attack.


    Killed Wormtongue on dlvl 8, and he dropped .. only gold. I really
    coulda used an exceptional item. But the RNG more than made it
    up to me when immediately afterwards when I killed a small band of
    novice rangers and found a Lantern, and a Mace (+5,+11) (Defender).
    The one blow I get from that is worth almost as much as the 3 blows
    I get from the Main Gauche. I'd like to be able to wield the mace
    most of the time and swap in the Main Gauche when the extra blows
    will be worthwhile, but the regen just eats too much food I don't have
    (even with slow digestion, regeneration still burns food twice as fast
    as normal). I still have 4 scrolls of Satisfy Hunger at this point,
    so I have some leeway. I'll probably start using it at dlvl 10 until
    I'm down to only one scroll, or I find something.

    Dropped to dlvl 10, found another lantern, a flask of oil and one more
    Satisfy Hunger. Plus I got my Strength dinged so I'm down to only 2 blows
    with the Main Gauche. I'm definitely going to wield the Defender full
    time now. I've pretty much overcome the startup handicap (other than the
    lack of PB1) at this point. I'm at clvl 15 with 155 HP. Doing ok for
    dlvl 10, but I still lack any effective means of running away: no
    ?phase, no ?teleport, no =teleport, no =escaping, no (remaining) !speed.
    Normal monsters I can handle, but even the comparatively weak Orc uniques
    could probably take me out. My only effective technique is to fight
    for awhile, then run away one step ahead of the foe and let the regen
    heal me, then turn and fight some more. Plenty of things can go wrong
    with that. Nothing to do for it but push on.


    dlvl 12, clvl 16. Found PB1, several Identify staves, and a Rod of
    Fire Bolts (!). Still can't run away, but things have definitely
    improved.

    dlvl 14, clvl 23. Found another stack of Satisfy Hunger scrolls, so
    I decided to invest one of them killing giant fruit flies for the
    experience; gained 6 levels. Kinda boring, but the extra 50HP are
    very useful. Found a ring of escaping and a sling of extra might,
    both welcome additions to my kit.

    dlvl 18, clvl 25. Some nice drops recently: 2 staves of Teleportation,
    a wand of teleport away, and a ring of damage +9. The ability to
    teleport away from a bad situation significantly improves my survivability.
    Had two near deaths before I got the teleport drops: a Ranger walked in on
    me in a big room and immediately summoned a lot of fire hounds; and had a
    pack of Blink Dogs pull me into the middle of a room full of orcs.
    I burned through pretty much all of my paltry store of consumables getting
    out (barely) alive.

    dlvl 19, clvl 27. Found an out-of-depth black ooze, and decided to farm
    it for awhile to replenish my consumables and look for PB2. I got some
    pretty astonishing drops: PB2 and PB3, some ego shots for my sling, gloves
    of slaying, a HA Lucerne Hammer, and a Robe of Permanence (RDisenchant).
    Suddenly I'm hugely more powerful; time to dive to stat gain.

    dlvl 30, clvl 27. The dive was mostly uneventful, except I picked up
    an Amulet of Wisdom +6 (!). I should be doing pretty well as long as I
    don't get my prayer books destroyed.

    I'm walking down through the dlvl 30's very slowly: clear a level, cast
    Satisfy Hunger, rest until hungry, then go out and clear the level again.
    This hugely inflates my Turn count: it takes 65,000 turns on the counter
    to get through the full rest cycle. But without artifacts, I really
    need to get my stats up before dropping below dlvl 40 (in particular, HP
    and number of blows), and I can't bounce between levels in an Ironman.
    I may have to abandon this scheme once the Gravity Hounds start appearing.

    dlvl 40, clvl 34. Just arrived at dlvl 40 after a long slow walk through
    the 30's. Miraculously, I saw no Gravity Hounds at all. I'm at well over
    two million turns at this point; about two-thirds of that from resting
    to let levels replenish. I did pretty well with the stat gain potions:
    not maxed out on any, but over 18 on all of Str/Wis/Dex/Con. I'm now at
    650HP and 5 blows with a Short Sword of Westernesse. Picked up a couple
    of items of better equipment, notably a set of Cestus of Slaying (+5,+7).
    I think (+5,+8) is the very best possible; this is certainly the best I've
    ever seen in any game. I also found a copy of PB6 (Godly Insights).
    Detection and Identify are great, although I find myself resting a lot to
    replenish SP since Identify is expensive and my fail rate is high.

    The immediate task is to find something with RPoison. After that, the next
    item on my shopping list is a Crown of Serenity to get RConf. Assuming I
    get that far, I'll then face the difficult question of how fast to descend.


    dlvl 42, clvl 36. And you thought the 30's went slow. Spent half a million
    turns on dlvl 40,41,42 looking for Poison Resistance. Just now got a drop
    of Green Dragon Scale Mail. Not quite what I was expecting, but it will
    do nicely. Importantly, I also found some Boots of Speed (+6). The RNG
    has been good to me. With the common causes of Insta-death now covered,
    and with the speed bump, I could descend a lot if I wanted to. I'd really
    like to get RConf before going too much deeper.

    dlvl 50, clvl 37. Mostly killing monsters and looking for Crowns. Avoiding
    non-unique fire breathers to try and preserve my prayer books. Found a ring
    of Resist Poison which I am wielding in preference to the Green Dragon Scale
    Mail since that lets me wear the Robe of Permanence with RDisenchant. Also
    picked up a Heavy Crossbow of Extra Might and some Bolts of Flame. Just the
    thing for Ringwraiths.

    dlvl 52, clvl 38. Found a Crown of Serenity. With RConf I can finally dump
    the heavy Teleport Staves. With the RFear I'm also thinking about replacing
    PB1 with a couple of Rods of Illumination. I'd really like to keep Light
    Area, but the Rods would be lighter and slightly less vulnerable. It's all
    moot unless I find some Rods however. Not sure if I should just dive straight
    to dlvl 70 to try and save consumables, or if I should clear levels to try
    and find more.

    dlvl 60, clvl 41. Just shy of 3M turns. Sort of cherry-picked my way
    through the dlvl 50's, neither diving nor level clearing, just looking
    for targets of opportunity. Didn't really find anything of interest; didn't
    really expect to. Killed a bunch of Vrocks and Mumaks for the experience.
    The dlvl 60's I'll pay more attention to: since "good" items get a 10 level
    boost, there is a legitimate chance of finding an Amulet of Trickery or
    (after dlvl 65) a Ring of Speed.

    dlvl 67, clvl 42. Found my long desired Amulet of Trickery. It's only +2,
    but I also managed to upgrade my boots to +8, so together it's a good speed
    level. I can now take off my =RPoison and free up the slot for an eventual
    =Speed. Right now I'm filling it with =Acid. I've also managed to get all
    my useful staves destroyed. This is unfortunate, but also liberating, since
    with no charges to drain, and with Hold Life and RDisenchant, I'm willing
    to melee a number of things I would have otherwise avoided (e.g. members of
    the Lich family).

    dlvl 71, clvl 44. Found 3(!) Shields of Preservation on dlvl 71. All of
    them had worthless random resists. I'm wielding one anyway since it has
    good AC, and the RDisenchant allows me to switch out the Robe for some
    Elvenkind armor with RDark. Found a Scythe of Slicing of Westernesse:
    8d4 + =Acid is HUGE, and lots of things are vulnerable to acid. I'm (almost)
    going to miss it once I find a =Speed. I've also decided to swap out
    my Heavy Crossbow of Extra Might for a Longbow of Extra Might. Not quite
    as strong as the Crossbow, but a lot lighter, and I found some stacks of
    interesting ego arrows, in particular some seeker arrows of Holy Might.

    dlvl 76, clvl 47. =Speed +5. Need a bigger one, but I'm not complaining.
    3.4M turns. Still don't have RNether or RChaos. My only source of RLight
    is a Ring of Light I'm carrying as a swap. I'll probably be able to abandon
    it if/when I dispose of Huan and The Phoenix. Carcharoth and Azriel are
    hard to deal with without RNether, but I'd really rather not have Morgoth
    summon them. I can probably do without RCHaos since none of the uniques
    have a breath chaos attack. Hoping to find a Blade of Chaos, but I'll need
    a source of Free Action.

    dlvl 77, clvl 48. Decided to take on Feagwath since he didn't have too
    many Black Reavers in his entourage. Feagwath himself wasn't too bad,
    but it took quite a bit longer than I expected to kill all his buddies
    (and all the buddies they summoned). Lots of good drops though. Upgraded
    my Boots of Speed to +9, Ring of Speed to +10, and Amulet of Trickery to +3.
    After considerable debate, I also decide to wear some Pseudo-dragon scale
    mail and carry a Defender weapon. This gives me resistance to everything
    except Chaos and Nether without needing any swaps, and an AC over 150.
    The downside is that it seriously complicates my ability to add RChaos
    since I can't wield just any Blade of Chaos, and the Defender weapon
    averages less that 50 damage per hit, so the fights last longer, giving
    the monsters more chances to do something bad.

    dlvl 84, clvl 49. Some bad luck and over optimism have toasted a number
    of my prayer books. It would be annoyingly ironic to lose my last couple
    of PB2's and starve to death, given the food problems of the first few
    levels. But it's my last copy of PB4 that I'm the most worried about.

    dlvl 85, clvl 50. 3.7M turns. Sadly, I succumbed to temptation and stopped
    on dlvl 85 to farm some black oozes. I didn't feel too bad about doing
    this on dlvl 19 given the circumstances, and the fact that there aren't
    any uber items to be found at that depth. But dlvl 85 is another story.
    I felt I needed to replenish my store of prayer books, but this tactic
    sort of taints the game. Not as bad as pillar dancing perhaps, but still.
    Found several !Exp which pushed me to clvl 50. Found a Cloak of the Magi
    with telepathy (finally some esp); I'll gladly give up RShard for that
    although for the moment I'll carry the Cloak of Protection as a swap.
    The one really notable piece of equipment I found is a monster: a Long
    Bow of Lothlorien (x3) (+12,+22) (+2). It's random power is Feather
    Falling, which is worthless, but the Free Action allows me to potentially
    wield other melee weapons (I can get See Invis from PB3 in a pinch). The
    damage this puppy puts out with some ego ammo is amazing: my arrows of
    Holy Might will do over 800 (!) damage to a demon, and 540 against evil.
    Even just enchanted mithril arrows do 200+. Found a couple of Blades
    of Chaos, but none with good egos. Am carrying one anyway as a swap.

    dlvl 85. I stopped with the black oozes once I had a total of 3 copies
    of PB4. Of course I'd like more, but this seemed like a reasonable
    compromise. Found a couple of uniques that had been generated while
    I was farming. One was Qlzqqlzuup, who summoned a couple more uniques.
    Killing them all took awhile. The Mouth of Sauron dropped a 2-handed
    flail (HA), which does 70 dmg per blow to evil monsters (at 5 blows per
    round), which is really good in a non-artifact game. Also found a
    Cloak of Aman (Rlight), which is a much more reasonable swap item than
    the Ring of Light I have been carrying.

    I am mostly ready to take on the big two at this point, with a couple
    of caveats: I only have 2 ?Banish and 2 ?MassBanish, 2 !*Heal* and
    3 !Life. This is pretty minimal, but might be just enough. And I
    would like to kill more of the powerful uniques so they can't be
    summoned.

    dlvl 87. Found a Shield of Preservation with RShards. Shards isn't
    my first choice, but at least it is worth something.

    dlvl 93. 3.9M turns. Well, that's torn it. I carefully stashed my
    scrolls before taking on Gothmog, but not my books. I took him out,
    and Lungorthin whom he summoned, but they burnt all 3 copies of PB4.
    I really don't see anything for it; I can't really take on Sauron
    and/or Morgoth without the Heal prayer (or a couple of dozen !Healing).
    "Cure Mortal Wounds" should let me limp through most ordinary fights,
    but it's just not enough for the big two. I'll just have to spend the
    time to find a couple of new copies. Sigh.

    dlvl 93. Got lucky; found one after only 30,000 turns. Definitely
    need at least one more before I push on.

    dlvl 93. Got VERY lucky; found another one after 30,000 more turns.

    dlvl 98. Just shy of 4M turns. Killed the Tarrasque, but not before
    he toasted both copies of PB4 and both ?Banish. You'd think I'd learn.
    I'm guessing it's going to take a lot longer to find replacements this
    time around.

    I decided to exchange my HA 2hd-Flail for an HA Maul. The Maul does
    about 10% less damage per hit, but it is +4 Wisdom, which is sweet, and
    has Sustain Wisdom, which (with the Shield of Preservation) covers all
    the sustains I want for the final battle.


    dlvl 98. Killed the Phoenix; I can now stop carrying around the Rlight
    swap cloak, freeing up a valuable inventory slot for some more Slay Evil
    arrows.

    As far as remaining uniques: there's Carcharoth and Azriel who I don't
    want to fight without RNether (and I haven't seen a single RNether item
    the entire game). There's Lorgan, the Queen Ant, and The Cat Lord,
    who I have been deliberately preserving since they are not too dangerous,
    and they all summon a lot. (I'm hoping Morgoth will summon them, and
    they'll fill the floor with comparatively weak monsters and so reduce
    Morgoth's ability to bring in really serious nasties.) There's Atlas
    and Tom, who I haven't seen at all yet. That's it except for Sauron and
    Morgoth. Oh, and Maggot.


    dlvl 98. Found a black ooze, which I was hoping would shorten the time
    it would take to find a couple of PB4's. But I guess I already used up
    my luck on that score the last time I got my books burnt. 125,000
    turns to re-equip. No excuses left; Sauron here we come.

    dlvl 99. The fight with Sauron went remarkably smoothly: dug an ASC
    and peppered him with Seeker Arrows of Slay Evil. Sauron spent too
    many of his turns either attacking physically, or casting ineffective
    spells. It's finally time to take on the big guy.

    dlvl 100. Success! For once the fight with Morgoth actually went more
    or less as planned. Broke up an area with Earthquake, and fired all
    of my seeker arrows of Holy Might (that I've been carrying since dlvl 71
    for just this purpose), and Slay Evil. This took Morgoth down to about
    half strength. He summoned both Azriel and Carcharoth, but I was able to
    teleport them away and they didn't reappear. Eventually he summoned both
    The Cat Lord and The Queen Ant, and their entourage plus their summons
    (summonses ?) really cut down on Morgoth's ability to call in uber baddies.
    A hard fight as always, but not nearly as harrowing as many other occasions
    I could name. Realistically, I just got lucky.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #3
      That is really, really impressive.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by Nick
        That is really, really impressive.
        It's mind-boggling. Well done.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • Ferrat
          Rookie
          • May 2009
          • 3

          #5
          Wow. Didn't think artifactless ironman was possible. Nice write-up too.

          Comment

          • Psi
            Knight
            • Apr 2007
            • 870

            #6
            Well done. That is quite incredible. Infact I'm staggered by your patience alone.

            Comment

            • fizzix
              Prophet
              • Aug 2009
              • 3025

              #7
              Originally posted by bron
              Although I'm sure no-one other than me is particularly interested,
              I kept a running log; below is the play-by-play.
              Haha, it was very interesting. Thanks for the log, it was enjoyable to read.

              I wouldn't worry about the black ooze farming, consider it fair game because of the limited drops of the PBs.

              And, like everyone else, I am very impressed.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                Amazing!!!!

                Comment

                • d_m
                  Angband Devteam member
                  • Aug 2008
                  • 1517

                  #9
                  Well done!

                  Clearly we need some new options to make things even harder for you. Some ideas: no_shooting, dyslexic, picky_eater, forbid_left, perma_blind.

                  What do you think?
                  linux->xterm->screen->pmacs

                  Comment

                  • Atarlost
                    Swordsman
                    • Apr 2007
                    • 441

                    #10
                    How about making him a custom variant where all items decay after 1000 turns?
                    One Ring to rule them all. One Ring to bind them.
                    One Ring to bring them all and in the darkness interrupt the movie.

                    Comment

                    • fizzix
                      Prophet
                      • Aug 2009
                      • 3025

                      #11
                      Originally posted by d_m

                      Some ideas:.... dyslexic
                      Awesome

                      >m1a

                      "You cackle evilly"

                      Comment

                      • bron
                        Knight
                        • May 2008
                        • 515

                        #12
                        Originally posted by d_m
                        Clearly we need some new options to make things even harder
                        Trust me when I tell you: you really don't

                        Comment

                        • tigen
                          Apprentice
                          • May 2007
                          • 53

                          #13
                          Maybe breeders who breed shouldn't give drops. Specifically add a flag on the newly-spawned monsters that prevent drops. After all, it makes sense that some ooze might have picked up some items while oozing around, but it's "child" that spawns in front of you wouldn't have anything other than what it finds after it is born.

                          Could also apply this kind of thing to summoned things in general, and rebalance things as needed. (e.g. increase the drops of the summoner).

                          Comment

                          • AnonymousHero
                            Veteran
                            • Jun 2007
                            • 1393

                            #14
                            Crazy. Just crazy.

                            It's one of those things where you think 'I could do this given enough time' except you haven't thought of the sheer amount of time/patience required.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #15
                              Originally posted by tigen
                              Maybe breeders who breed shouldn't give drops. Specifically add a flag on the newly-spawned monsters that prevent drops. After all, it makes sense that some ooze might have picked up some items while oozing around, but it's "child" that spawns in front of you wouldn't have anything other than what it finds after it is born.

                              Could also apply this kind of thing to summoned things in general, and rebalance things as needed. (e.g. increase the drops of the summoner).
                              Seconded (and padded).

                              EDIT: I was seconding the breeders no droppie. I don't really care about the summoners/summonees/whatever.
                              Last edited by buzzkill; December 19, 2009, 03:54.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

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