This one has gotten pretty lucky with drops so far, the only major thing missing at this point is rPoison. I'm thinking of just ignoring that for now, diving like crazy, detecting like mad and running like a baby. The only mishap so far was an unlucky run-in with a Nexus Vortex, swapping my CHR and DEX dropping me to 4 blows. Wish me luck!
Code:
[Angband 3.1.1 dev (r1626) Character Dump]
Name Roguegor Self RB CB EB Best
Sex Male Age 119 STR: 18/21 +1 +2 +12 18/171
Race High-Elf Height 85 INT: 11 +3 +1 +1 16
Class Rogue Weight 180 WIS: 12 -1 -2 +0 9
Title Filcher Social Role model DEX: 11 +3 +3 +10 18/90
HP 417/417 Maximize Y CON: 18 +1 +1 +8 18/100
SP 25/25 CHR: 17 +5 -1 +0 18/30
Level 29 Armor [36,+63] Saving Throw 78%
Cur Exp 120774 Fight (+17,+16) Stealth Superb
Max Exp 120774 Melee (+27,+31) Fighting Heroic
Adv Exp 168750 Shoot (+29,+15) Shooting Heroic
MaxDepth 2650' (L53) Blows 4/turn Disarming 96%
Turns 279495 Shots 1/turn Magic Device Superb
Gold 55004 Infra 50 ft Perception 1 in 12
Burden 128.5 lbs Speed 4 Searching 35%
You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.
rAcid:+.....+..+... rConf:......+......
rElec:.+....+..+... Sound:......+......
rFire:.+....+..+... Shard:.............
rCold:.+....+..+... Nexus:.............
rPois:............. Nethr:.............
rFear:......+..+... Chaos:.............
rLite:.....+......+ Disen:.............
rDark:+....+....... S.Dig:.............
rBlnd:............. Feath:.............
PLite:.........+... Aggrv:.............
Regen:.+........... Stea.:.......+...+.
ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:....+.......+
FrAct:+......+..+.. Tunn.:.............
HLife:.....+....... Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........
[Character Equipment]
a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
+4 dexterity, speed.
Slays evil creatures, orcs, trolls.
Branded with acid.
Provides resistance to acid, dark.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Prevents paralysis.
Combat info:
4 blows/round.
Average damage/hit: 42 vs. evil creatures, 47.2 vs. orcs, 47.2 vs.
trolls, 47.2 vs. creatures not resistant to acid, and 36.8 vs.
others.
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
+2 strength, constitution, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
c) a Ring of Strength (+4)
+4 strength.
Sustains strength.
d) a Ring of Constitution (+2)
+2 constitution.
Sustains constitution.
e) an Amulet of Infravision (+1)
+1 infravision.
f) The Arkenstone of Thrain
Provides resistance to light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Stops experience drain. Grants the ability to see invisible
things.
Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
+2 strength, dexterity.
Provides resistance to acid, lightning, fire, cold, fear,
confusion, sound.
Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of the Magi [1,+10] (+1)
+1 intelligence, stealth.
Cannot be harmed by acid.
Sustains intelligence.
Prevents paralysis.
i) a Wicker Shield [2,-1]
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
+4 strength, dexterity, constitution.
Provides resistance to acid, lightning, fire, cold, fear.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy. Grants the ability to see invisible things.
Radius 1 light.
k) a Set of Caestus of Free Action (+0,+3) [2,+7]
Prevents paralysis.
l) a Pair of Steel Shod Boots of Stealth [6,+2] (+3)
+3 stealth.
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Raal's Tome of Destruction]
Cannot be harmed by acid, electricity, fire, cold.
e) 3 Mushrooms of Clear Mind
When eaten, it cures confusion and hallucination, removes fear and
grants you temporary resistance to confusion.
f) 19 Potions of Cure Critical Wounds
When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.
g) 12 Potions of Heroism
When drunk, it restores 10 hit points, removes fear and grants you
resistance to fear and +12 to-hit for 1d25+25 turns.
h) 18 Scrolls of Phase Door
When read, it teleports you randomly up to 10 squares away.
i) 8 Scrolls of Teleport Level
When read, it teleports you one level up or down.
j) 2 Scrolls of Word of Recall {!*}
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.
k) a Scroll of *Destruction*
When read, it destroys an area around you in the shape of a circle
radius 15, and blinds you for 1d10+10 turns.
l) 4 Rods of Light
When aimed, it lights up part of the dungeon in a straight line.
Takes 12 turns to recharge at your current speed.
m) a Wand of Teleport Other (2 charges)
When aimed, it teleports a target monster away.
n) 2 Staves of Teleportation (10 charges)
When activated, it teleports you randomly up to 100 squares away.
o) 2 Staves of Identify (10 charges)
When activated, it reveals to you the extent of an item's magical
powers.
p) a Ring of Delving (+4)
+4 tunneling.
When aimed, it turns rock into mud.
Takes 23 to 49 turns to recharge at your current speed.
q) a Golden Crown of the Magi [0,+12] (+1)
+1 intelligence.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.
Radius 1 light.
r) a Golden Crown of Seeing [0,+10] (+2 searching)
+10% to searching.
Provides resistance to blindness.
Cannot be harmed by acid.
Grants the ability to see invisible things.
s) 21 Arrows (1d4) (+4,+4)
Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 87.7.
35% chance of breaking upon contact.
[Home Inventory]
a) 2 Books of Magic Spells [Conjurings and Tricks]
b) 22 Potions of Cure Critical Wounds
When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.
c) a Potion of Speed
When drunk, it hastens you for 2d10+20 turns.
d) 11 Scrolls of Teleportation
When read, it teleports you randomly up to 100 squares away.
e) 6 Scrolls of Deep Descent
When read, it transports you two or three levels below your maximu
m dungeon depth.
f) a Ring of Strength (+2)
+2 strength.
Sustains strength.
g) a Ring of Intelligence (+3)
+3 intelligence.
Sustains intelligence.
h) a Ring of Free Action
Prevents paralysis.
i) The Cloak of Thorongil [1,+10]
Provides resistance to acid, fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
+2 intelligence, wisdom.
Provides resistance to blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
k) a Pair of Leather Boots of Free Action [2,+4]
Prevents paralysis.
l) a Dagger of Westernesse (1d4) (+13,+12) (+1)
+1 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
4 blows/round.
Average damage/hit: 37.3 vs. orcs, 37.3 vs. trolls, 37.3 vs.
giants, and 32.1 vs. others.
m) an Executioner's Sword of Acid (4d5) (+6,+6)
Branded with acid.
Provides resistance to acid.
Cannot be harmed by acid.
Combat info:
2 blows/round.
Average damage/hit: 63.2 vs. creatures not resistant to acid, and
36.4 vs. others.
n) a Sling of Extra Shots (x2) (+22,+6) (+1)
+1 shooting speed.
o) a Long Bow of Extra Might (x3) (+11,+17) (+1)
+1 shooting power.
p) a Light Crossbow of Accuracy (x3) (+19,+19)
q) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1)
+1 shooting power.
r) 26 Arrows of Acid (1d4) (+7,+8)
Branded with acid.
Cannot be harmed by acid.
Combat info:
Hits targets up to 140 feet away.
Average damage/hit: 315.1 vs. creatures not resistant to acid, and
105 vs. others.
35% chance of breaking upon contact.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
2712 100' 2 Reached level 2
6498 100' 3 Reached level 3
9451 150' 3 Killed Fang, Farmer Maggot's dog
11183 150' 4 Reached level 4
17633 250' 4 Killed Bullroarer the Hobbit
17633 250' 5 Reached level 5
17633 250' 6 Reached level 6
23560 250' 7 Reached level 7
25481 250' 8 Reached level 8
32250 250' 9 Reached level 9
33031 250' 9 Killed Orfax, Son of Boldor
44134 250' 10 Reached level 10
48481 300' 11 Reached level 11
59081 500' 12 Reached level 12
68140 700' 13 Reached level 13
74865 700' 13 Killed Golfimbul, the Hill Orc Chief
74865 700' 14 Reached level 14
79793 700' 15 Reached level 15
83189 700' 15 Killed Wormtongue, Agent of Saruman
85401 700' 16 Reached level 16
96580 750' 16 Killed Grip, Farmer Maggot's dog
111293 900' 17 Reached level 17
122721 1000' 18 Reached level 18
133499 1100' 19 Reached level 19
141019 1150' 19 Killed Lagduf, the Snaga
152803 1200' 20 Reached level 20
160705 1250' 21 Reached level 21
164710 0' 21 Killed Farmer Maggot
168130 1300' 22 Reached level 22
170064 1300' 22 Killed Grishnakh, the Hill Orc
173381 1300' 22 Killed Shagrat, the Orc Captain
175155 1400' 23 Reached level 23
184008 1450' 23 Killed Nar, the Dwarf
189301 1550' 24 Reached level 24
189782 1550' 24 Found The Short Bow of Amrod
199176 1900' 25 Reached level 25
214040 2000' 25 Found The Hard Leather Cap of Thranduil
217697 2000' 26 Reached level 26
224870 2050' 26 Found The Dagger 'Angrist'
227342 2100' 26 Killed Ufthak of Cirith Ungol
237758 2200' 27 Reached level 27
237882 2200' 27 Found The Iron Helm of Dor-Lomin
244978 2350' 27 Found The Cloak of Thorongil
247382 2350' 27 Killed Brodda, the Easterling
254039 2400' 28 Reached level 28
254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim
259288 2450' 28 Killed Sangahyando of Umbar
263966 2500' 28 Killed The Queen Ant
263995 2500' 28 Found The Phial of Galadriel
276690 2550' 28 Found The Arkenstone of Thrain
277143 2550' 29 Reached level 29
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
Learned my lesson on that one though, pay attention and use inscriptions!
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