This one has gotten pretty lucky with drops so far, the only major thing missing at this point is rPoison. I'm thinking of just ignoring that for now, diving like crazy, detecting like mad and running like a baby. The only mishap so far was an unlucky run-in with a Nexus Vortex, swapping my CHR and DEX dropping me to 4 blows. Wish me luck!
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[Angband 3.1.1 dev (r1626) Character Dump] Name Roguegor Self RB CB EB Best Sex Male Age 119 STR: 18/21 +1 +2 +12 18/171 Race High-Elf Height 85 INT: 11 +3 +1 +1 16 Class Rogue Weight 180 WIS: 12 -1 -2 +0 9 Title Filcher Social Role model DEX: 11 +3 +3 +10 18/90 HP 417/417 Maximize Y CON: 18 +1 +1 +8 18/100 SP 25/25 CHR: 17 +5 -1 +0 18/30 Level 29 Armor [36,+63] Saving Throw 78% Cur Exp 120774 Fight (+17,+16) Stealth Superb Max Exp 120774 Melee (+27,+31) Fighting Heroic Adv Exp 168750 Shoot (+29,+15) Shooting Heroic MaxDepth 2650' (L53) Blows 4/turn Disarming 96% Turns 279495 Shots 1/turn Magic Device Superb Gold 55004 Infra 50 ft Perception 1 in 12 Burden 128.5 lbs Speed 4 Searching 35% You are one of several children of a Noldorin Mage. You have light grey eyes, straight black hair, and a fair complexion. rAcid:+.....+..+... rConf:......+...... rElec:.+....+..+... Sound:......+...... rFire:.+....+..+... Shard:............. rCold:.+....+..+... Nexus:............. rPois:............. Nethr:............. rFear:......+..+... Chaos:............. rLite:.....+......+ Disen:............. rDark:+....+....... S.Dig:............. rBlnd:............. Feath:............. PLite:.........+... Aggrv:............. Regen:.+........... Stea.:.......+...+. ESP:.........+... Sear.:............. Invis:.....+...+..+ Infra:....+.......+ FrAct:+......+..+.. Tunn.:............. HLife:.....+....... Speed:+............ ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) +4 dexterity, speed. Slays evil creatures, orcs, trolls. Branded with acid. Provides resistance to acid, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Prevents paralysis. Combat info: 4 blows/round. Average damage/hit: 42 vs. evil creatures, 47.2 vs. orcs, 47.2 vs. trolls, 47.2 vs. creatures not resistant to acid, and 36.8 vs. others. b) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Ring of Strength (+4) +4 strength. Sustains strength. d) a Ring of Constitution (+2) +2 constitution. Sustains constitution. e) an Amulet of Infravision (+1) +1 infravision. f) The Arkenstone of Thrain Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+10] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. i) a Wicker Shield [2,-1] j) The Iron Helm of Dor-Lomin [5,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) a Set of Caestus of Free Action (+0,+3) [2,+7] Prevents paralysis. l) a Pair of Steel Shod Boots of Stealth [6,+2] (+3) +3 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. e) 3 Mushrooms of Clear Mind When eaten, it cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. f) 19 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. g) 12 Potions of Heroism When drunk, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. h) 18 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. i) 8 Scrolls of Teleport Level When read, it teleports you one level up or down. j) 2 Scrolls of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. k) a Scroll of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. l) 4 Rods of Light When aimed, it lights up part of the dungeon in a straight line. Takes 12 turns to recharge at your current speed. m) a Wand of Teleport Other (2 charges) When aimed, it teleports a target monster away. n) 2 Staves of Teleportation (10 charges) When activated, it teleports you randomly up to 100 squares away. o) 2 Staves of Identify (10 charges) When activated, it reveals to you the extent of an item's magical powers. p) a Ring of Delving (+4) +4 tunneling. When aimed, it turns rock into mud. Takes 23 to 49 turns to recharge at your current speed. q) a Golden Crown of the Magi [0,+12] (+1) +1 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Radius 1 light. r) a Golden Crown of Seeing [0,+10] (+2 searching) +10% to searching. Provides resistance to blindness. Cannot be harmed by acid. Grants the ability to see invisible things. s) 21 Arrows (1d4) (+4,+4) Combat info: Hits targets up to 140 feet away. Average damage/hit: 87.7. 35% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Conjurings and Tricks] b) 22 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. c) a Potion of Speed When drunk, it hastens you for 2d10+20 turns. d) 11 Scrolls of Teleportation When read, it teleports you randomly up to 100 squares away. e) 6 Scrolls of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. f) a Ring of Strength (+2) +2 strength. Sustains strength. g) a Ring of Intelligence (+3) +3 intelligence. Sustains intelligence. h) a Ring of Free Action Prevents paralysis. i) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Pair of Leather Boots of Free Action [2,+4] Prevents paralysis. l) a Dagger of Westernesse (1d4) (+13,+12) (+1) +1 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 37.3 vs. orcs, 37.3 vs. trolls, 37.3 vs. giants, and 32.1 vs. others. m) an Executioner's Sword of Acid (4d5) (+6,+6) Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 2 blows/round. Average damage/hit: 63.2 vs. creatures not resistant to acid, and 36.4 vs. others. n) a Sling of Extra Shots (x2) (+22,+6) (+1) +1 shooting speed. o) a Long Bow of Extra Might (x3) (+11,+17) (+1) +1 shooting power. p) a Light Crossbow of Accuracy (x3) (+19,+19) q) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1) +1 shooting power. r) 26 Arrows of Acid (1d4) (+7,+8) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 315.1 vs. creatures not resistant to acid, and 105 vs. others. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2712 100' 2 Reached level 2 6498 100' 3 Reached level 3 9451 150' 3 Killed Fang, Farmer Maggot's dog 11183 150' 4 Reached level 4 17633 250' 4 Killed Bullroarer the Hobbit 17633 250' 5 Reached level 5 17633 250' 6 Reached level 6 23560 250' 7 Reached level 7 25481 250' 8 Reached level 8 32250 250' 9 Reached level 9 33031 250' 9 Killed Orfax, Son of Boldor 44134 250' 10 Reached level 10 48481 300' 11 Reached level 11 59081 500' 12 Reached level 12 68140 700' 13 Reached level 13 74865 700' 13 Killed Golfimbul, the Hill Orc Chief 74865 700' 14 Reached level 14 79793 700' 15 Reached level 15 83189 700' 15 Killed Wormtongue, Agent of Saruman 85401 700' 16 Reached level 16 96580 750' 16 Killed Grip, Farmer Maggot's dog 111293 900' 17 Reached level 17 122721 1000' 18 Reached level 18 133499 1100' 19 Reached level 19 141019 1150' 19 Killed Lagduf, the Snaga 152803 1200' 20 Reached level 20 160705 1250' 21 Reached level 21 164710 0' 21 Killed Farmer Maggot 168130 1300' 22 Reached level 22 170064 1300' 22 Killed Grishnakh, the Hill Orc 173381 1300' 22 Killed Shagrat, the Orc Captain 175155 1400' 23 Reached level 23 184008 1450' 23 Killed Nar, the Dwarf 189301 1550' 24 Reached level 24 189782 1550' 24 Found The Short Bow of Amrod 199176 1900' 25 Reached level 25 214040 2000' 25 Found The Hard Leather Cap of Thranduil 217697 2000' 26 Reached level 26 224870 2050' 26 Found The Dagger 'Angrist' 227342 2100' 26 Killed Ufthak of Cirith Ungol 237758 2200' 27 Reached level 27 237882 2200' 27 Found The Iron Helm of Dor-Lomin 244978 2350' 27 Found The Cloak of Thorongil 247382 2350' 27 Killed Brodda, the Easterling 254039 2400' 28 Reached level 28 254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim 259288 2450' 28 Killed Sangahyando of Umbar 263966 2500' 28 Killed The Queen Ant 263995 2500' 28 Found The Phial of Galadriel 276690 2550' 28 Found The Arkenstone of Thrain 277143 2550' 29 Reached level 29 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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