Started a mage two days ago in 3.1.1. Been diving as fast as I can, hoping to beat my previous best of dlvl 54 (dwarf warrior). No artifacts yet, but on the other hand, the black market has been reasonably kind to me. Missing rCold still, and wishing for rBlind.
Code:
[Angband 3.1.1 dev Character Dump]
Name Ignatius Self RB CB EB Best
Sex Male Age 112 STR: 14 +1 -5 +5 15
Race High-Elf Height 90 INT: 18 +3 +3 +2 18/80
Class Mage Weight 191 WIS: 10 -1 +0 +0 9
Title Spellbinder Social Liked Dex: 13 +3 +1 +2 18/10 17
HP 168/168 Maximize Y CON: 16 +1 -2 +3 18
SP 67/67 CHR: 11 +5 +1 +0 17
Level 22 Armor [16,+36] Saving Throw 70%
Cur Exp 17220 Fight (+1,+0) Stealth Excellent
Max Exp 17220 Melee (+14,+9) Fighting Very Good
Adv Exp 19320 Shoot (+8,+8) Shooting Very Good
MaxDepth 1650' (L33) Blows 1/turn Disarming 54%
Turns 346060 Shots 1/turn Magic Device Heroic
Gold 2303 Infra 40 ft Perception 1 in 16
Burden 108.8 lbs Speed -1 Searching 19%
You are one of several children of a Telerin Archer. You have light
grey eyes, straight blond hair, and a fair complexion.
rAcid:......+...... rConf:.............
rElec:....+........ Sound:.............
rFire:........+.... Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.......+.....
PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
ESP:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a Scimitar of Westernesse (4d2) (+13,+9) (+2)
+2 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
1 blow/round.
Average damage/hit: 28.7 vs. orcs, 28.7 vs. trolls, 28.7 vs.
giants, and 16 vs. others.
b) a Long Bow (x3) (+7,+8)
c) an Adamantite Ring of Strength (+3)
+3 strength.
Sustains strength.
d) a Garnet Ring of Constitution (+1)
+1 constitution.
Sustains constitution.
e) a Driftwood Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
f) a Lantern (12812 turns)
Cannot be harmed by fire.
Radius 2 light.
g) Studded Leather Armour of Resist Acid (-1) [6,+10]
Provides resistance to acid.
Cannot be harmed by acid.
h) a Cloak of the Magi [1,+10] (+2)
+2 intelligence, stealth.
Cannot be harmed by acid.
Sustains intelligence.
Feather Falling.
i) a Wicker Shield of Resist Fire [2,+5]
Provides resistance to fire.
Cannot be harmed by fire.
j) an Iron Helm [5,+6]
k) (nothing)
l) a Pair of Leather Boots [2,+4]
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!v!k}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!v!k}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!v!k}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!v!k}
e) 6 Viscous Pink Potions of Cure Serious Wounds
When drunk, it heals you a fair amount (1/5 of your wounds, minimu
m 25HP), heals cut damage, and cures blindness and confusion.
f) 3 Metallic Red Potions of Cure Critical Wounds
When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.
g) a Misty Potion of Speed
When drunk, it hastens you for 2d10+20 turns.
h) 2 Light Blue Potions of Resist Poison
When drunk, it grants temporary resistance to poison for 1d10+10 t
urns.
i) 7 Scrolls titled "co plis satrae" of Phase Door
When read, it teleports you randomly up to 10 squares away.
j) a Scroll titled "pultruor" of Treasure Detection
When read, it detects gold and objects nearby.
k) 5 Scrolls titled "quo spero cles" of Word of Recall
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.
l) a Zinc Rod of Fire Bolts
When aimed, it creates a fire bolt with damage 12d8.
Takes 13 turns to recharge at your current speed.
m) a Gold Rod of Frost Bolts
When aimed, it creates a frost bolt with damage 12d8.
Takes 11 turns to recharge at your current speed.
n) a Titanium Rod of Lightning Bolts
When aimed, it creates a lightning bolt with damage 6d6.
Takes 9 turns to recharge at your current speed.
o) a Steel Wand of Light (5 charges)
When aimed, it lights up part of the dungeon in a straight line.
p) a Lead-Plated Wand of Teleport Other (6 charges)
When aimed, it teleports a target monster away.
q) a Bamboo Staff of Mapping (7 charges)
When activated, it maps the area around you.
r) 2 Maple Staves of Teleportation (10 charges) {!u!v!d}
When activated, it teleports you randomly up to 100 squares away.
s) 64 Arrows (1d4) (+0,+0) {@f1=g}
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 31.8.
35% chance of breaking upon contact.
[Home Inventory]
a) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!v!k}
b) 8 Flasks of oil
It brands your melee attacks with flames.
c) a Clotted Red Potion of Berserk Strength
When drunk, it restores 30 hit points, removes fear and grants you
resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
d) a Tangerine Potion of True Seeing
When drunk, it cures blindness and allows you to see invisible thi
ngs for 2d6+12 turns.
e) 4 Scrolls titled "im pus cus" of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
f) an Aspen Staff of Identify (3 charges)
When activated, it reveals to you the extent of an item's magical
powers.
g) a Silver Ring of Protection [+9]
h) a Bloodstone Ring of Slow Digestion
Slows your metabolism.
i) a Granite Ring of Feather Falling
Feather Falling.
j) a Corundum Ring of Free Action
Prevents paralysis.
k) a Heavy Crossbow (x4) (+8,+6)
l) 22 Bolts of Flame (1d5) (+5,+5)
Branded with flames.
Cannot be harmed by fire.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
6981 100' 1 Killed Grip, Farmer Maggot's dog
6981 100' 2 Reached level 2
6981 100' 3 Reached level 3
16445 250' 4 Reached level 4
19837 300' 5 Reached level 5
25828 300' 6 Reached level 6
32332 350' 7 Reached level 7
40826 400' 8 Reached level 8
47783 400' 9 Reached level 9
69136 100' 10 Reached level 10
76502 200' 10 Killed Fang, Farmer Maggot's dog
94537 500' 11 Reached level 11
155831 550' 12 Reached level 12
158465 550' 12 Killed Brodda, the Easterling
168614 550' 13 Reached level 13
188832 750' 14 Reached level 14
210529 800' 15 Reached level 15
210864 800' 15 Killed Ufthak of Cirith Ungol
225377 850' 16 Reached level 16
244236 1050' 17 Reached level 17
248207 1050' 17 Killed Smeagol
250339 1100' 18 Reached level 18
273730 1200' 19 Reached level 19
290577 1400' 20 Reached level 20
300352 1500' 21 Reached level 21
324090 1550' 22 Reached level 22
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