Started a mage two days ago in 3.1.1. Been diving as fast as I can, hoping to beat my previous best of dlvl 54 (dwarf warrior). No artifacts yet, but on the other hand, the black market has been reasonably kind to me. Missing rCold still, and wishing for rBlind.
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[Angband 3.1.1 dev Character Dump] Name Ignatius Self RB CB EB Best Sex Male Age 112 STR: 14 +1 -5 +5 15 Race High-Elf Height 90 INT: 18 +3 +3 +2 18/80 Class Mage Weight 191 WIS: 10 -1 +0 +0 9 Title Spellbinder Social Liked Dex: 13 +3 +1 +2 18/10 17 HP 168/168 Maximize Y CON: 16 +1 -2 +3 18 SP 67/67 CHR: 11 +5 +1 +0 17 Level 22 Armor [16,+36] Saving Throw 70% Cur Exp 17220 Fight (+1,+0) Stealth Excellent Max Exp 17220 Melee (+14,+9) Fighting Very Good Adv Exp 19320 Shoot (+8,+8) Shooting Very Good MaxDepth 1650' (L33) Blows 1/turn Disarming 54% Turns 346060 Shots 1/turn Magic Device Heroic Gold 2303 Infra 40 ft Perception 1 in 16 Burden 108.8 lbs Speed -1 Searching 19% You are one of several children of a Telerin Archer. You have light grey eyes, straight blond hair, and a fair complexion. rAcid:......+...... rConf:............. rElec:....+........ Sound:............. rFire:........+.... Shard:............. rCold:............. Nexus:............. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............+ Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:.......+..... PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... ESP:............. Sear.:............. Invis:+...........+ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Scimitar of Westernesse (4d2) (+13,+9) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1 blow/round. Average damage/hit: 28.7 vs. orcs, 28.7 vs. trolls, 28.7 vs. giants, and 16 vs. others. b) a Long Bow (x3) (+7,+8) c) an Adamantite Ring of Strength (+3) +3 strength. Sustains strength. d) a Garnet Ring of Constitution (+1) +1 constitution. Sustains constitution. e) a Driftwood Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Lantern (12812 turns) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour of Resist Acid (-1) [6,+10] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak of the Magi [1,+10] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Feather Falling. i) a Wicker Shield of Resist Fire [2,+5] Provides resistance to fire. Cannot be harmed by fire. j) an Iron Helm [5,+6] k) (nothing) l) a Pair of Leather Boots [2,+4] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!v!k} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!v!k} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!v!k} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!v!k} e) 6 Viscous Pink Potions of Cure Serious Wounds When drunk, it heals you a fair amount (1/5 of your wounds, minimu m 25HP), heals cut damage, and cures blindness and confusion. f) 3 Metallic Red Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. g) a Misty Potion of Speed When drunk, it hastens you for 2d10+20 turns. h) 2 Light Blue Potions of Resist Poison When drunk, it grants temporary resistance to poison for 1d10+10 t urns. i) 7 Scrolls titled "co plis satrae" of Phase Door When read, it teleports you randomly up to 10 squares away. j) a Scroll titled "pultruor" of Treasure Detection When read, it detects gold and objects nearby. k) 5 Scrolls titled "quo spero cles" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. l) a Zinc Rod of Fire Bolts When aimed, it creates a fire bolt with damage 12d8. Takes 13 turns to recharge at your current speed. m) a Gold Rod of Frost Bolts When aimed, it creates a frost bolt with damage 12d8. Takes 11 turns to recharge at your current speed. n) a Titanium Rod of Lightning Bolts When aimed, it creates a lightning bolt with damage 6d6. Takes 9 turns to recharge at your current speed. o) a Steel Wand of Light (5 charges) When aimed, it lights up part of the dungeon in a straight line. p) a Lead-Plated Wand of Teleport Other (6 charges) When aimed, it teleports a target monster away. q) a Bamboo Staff of Mapping (7 charges) When activated, it maps the area around you. r) 2 Maple Staves of Teleportation (10 charges) {!u!v!d} When activated, it teleports you randomly up to 100 squares away. s) 64 Arrows (1d4) (+0,+0) {@f1=g} Combat info: Hits targets up to 120 feet away. Average damage/hit: 31.8. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!v!k} b) 8 Flasks of oil It brands your melee attacks with flames. c) a Clotted Red Potion of Berserk Strength When drunk, it restores 30 hit points, removes fear and grants you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns. d) a Tangerine Potion of True Seeing When drunk, it cures blindness and allows you to see invisible thi ngs for 2d6+12 turns. e) 4 Scrolls titled "im pus cus" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. f) an Aspen Staff of Identify (3 charges) When activated, it reveals to you the extent of an item's magical powers. g) a Silver Ring of Protection [+9] h) a Bloodstone Ring of Slow Digestion Slows your metabolism. i) a Granite Ring of Feather Falling Feather Falling. j) a Corundum Ring of Free Action Prevents paralysis. k) a Heavy Crossbow (x4) (+8,+6) l) 22 Bolts of Flame (1d5) (+5,+5) Branded with flames. Cannot be harmed by fire. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 6981 100' 1 Killed Grip, Farmer Maggot's dog 6981 100' 2 Reached level 2 6981 100' 3 Reached level 3 16445 250' 4 Reached level 4 19837 300' 5 Reached level 5 25828 300' 6 Reached level 6 32332 350' 7 Reached level 7 40826 400' 8 Reached level 8 47783 400' 9 Reached level 9 69136 100' 10 Reached level 10 76502 200' 10 Killed Fang, Farmer Maggot's dog 94537 500' 11 Reached level 11 155831 550' 12 Reached level 12 158465 550' 12 Killed Brodda, the Easterling 168614 550' 13 Reached level 13 188832 750' 14 Reached level 14 210529 800' 15 Reached level 15 210864 800' 15 Killed Ufthak of Cirith Ungol 225377 850' 16 Reached level 16 244236 1050' 17 Reached level 17 248207 1050' 17 Killed Smeagol 250339 1100' 18 Reached level 18 273730 1200' 19 Reached level 19 290577 1400' 20 Reached level 20 300352 1500' 21 Reached level 21 324090 1550' 22 Reached level 22
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