(V) Pike's Journey

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  • geoff_tewierik
    Adept
    • Mar 2009
    • 140

    #61
    Got Sound covered now.

    Code:
      [Angband 3.1.2 (r1961) Character Dump]
    
     Name   Pike                                     Self  RB  CB  EB   Best
     Sex    Male         Age             52   STR:  18/54  +1  +5  +9 18/204
     Race   Dunadan      Height          75   INT:     14  +2  -2  +3     17
     Class  Warrior      Weight         208   WIS:     16  +2  -2  +0     16
     Title  Champion     Social  Well-liked   DEX:  18/86  +2  +2 +12 18/***
     HP     658/658      Maximize         Y   CON:  18/59  +3  +2  +5 18/159
     SP     0/0                               CHR:  18/63  +2  -1  +0  18/73
    
     Level               36   Armor   [36,+113]     Saving Throw         61%
     Cur Exp         843399   Fight   (+46,+43)     Stealth        Excellent
     Max Exp         843399   Melee   (+59,+64)     Fighting       Legendary
     Adv Exp         990000   Shoot   (+63,+19)     Shooting       Legendary
     MaxDepth   2200' (L44)   Blows      5/turn     Disarming            72%
     Game Turns     1020479   Shots      1/turn     Magic Device          50
     Player Turns    149963   Infra        0 ft     Perception       1 in 35
     Active Turns    148940   Speed           5     Searching            17%
     Gold            509589   Burden  219.9 lbs
    
     You are one of several children of a Yeoman.  You are a credit to the
     family.  You have blue eyes, straight brown hair, and an average
     complexion.
    
    
    rAcid:..+...+.++... rConf:......+......
    rElec:....+.+.+.... Sound:......+......
    rFire:......+.+.... Shard:.............
    rCold:......+.++... Nexus:.........+...
    rPois:............. Nethr:.......+.....
    rFear:+.....+.....+ Chaos:.............
    rLite:........+.... Disen:.............
    rDark:........++... S.Dig:.............
    rBlnd:........+.... Feath:...........+.
    
    Light:............. Aggrv:.........+...
    Regen:............. Stea.:.......+...+.
      ESP:............. Sear.:.............
    Invis:+............ Infra:.............
    FrAct:.+........+.. Tunn.:.............
    HLife:............. Speed:++.........+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.............
     Fear:............. Might:.+...........
    
    
      [Character Equipment]
    
    a) The Lance of Eorlingas (3d8) (+13,+21) (+2)
         +2 strength, dexterity, speed.
         Slays evil creatures, orcs, trolls.
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         Combat info:
         5 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 102 vs. evil creatures, 118.5 vs. orcs, 118.5
         vs. trolls, 118.5 vs. creatures not resistant to acid, and 85.6
         vs. others.
         
    b) The Long Bow of Bard (x5) (+17,+19) (+2)
         +2 dexterity, speed, shooting power.
         Slays dragons.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    c) a Ring of Acid [+17]
         It brands your melee attacks with acid.
         Provides resistance to acid.
         Cannot be harmed by acid.
         
    d) a Ring of Damage (+0,+11)
    e) an Amulet of Resist Lightning
         Provides resistance to lightning.
         Cannot be harmed by electricity.
         
    f) The Phial of Galadriel (charging)
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it lights up the surrounding area, hurting light-s
         ensitive creatures.
         Takes 16 to 30 turns to recharge at your current speed.
         Your chance of success is 93.0%
         
         Radius 3 light.
    g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
         +2 strength, dexterity.
         Provides resistance to acid, lightning, fire, cold, fear, 
         confusion, sound.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Fur Cloak of Aman [3,+8] (+1 stealth)
         +1 stealth.
         Provides resistance to nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) The Leather Shield of Celegorm [4,+20]
         Provides resistance to acid, lightning, fire, cold, light, dark, 
         blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         
    j) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
         +3 strength, dexterity, constitution.
         Provides resistance to acid, cold, dark, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, dexterity, constitution.
         Aggravates creatures nearby.  
         
    k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
         +2 strength, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+3] (+3)
         +3 intelligence, dexterity, stealth, speed.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  
         
         When activated, it teleports you randomly up to 10 squares away.
         Takes 30 turns to recharge at your current speed.
         Your chance of success is 92.4%
         
    
    
      [Character Quiver]
    
    n) 26 Arrows of Slay Demon (1d4) (+5,+9)
         Slays demons.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 480.4 vs. demons, 480.4 vs. dragons, and 160.1
         vs. others.
         35% chance of breaking upon contact.
         
    o) 19 Arrows (1d4) (+6,+9)
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 480.4 vs. dragons, and 160.1 vs. others.
         35% chance of breaking upon contact.
         
    p) 29 Arrows of Wounding (1d4) (+6,+10)
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 496.1 vs. dragons, and 165.4 vs. others.
         35% chance of breaking upon contact.
         
    q) 19 Arrows of Slay Giant (1d4) (+8,+7)
         Slays giants.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 448.9 vs. giants, 448.9 vs. dragons, and 149.6
         vs. others.
         35% chance of breaking upon contact.
         
    r) 4 Arrows of Wounding (1d4) (+10,+11)
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/hit: 511.9 vs. dragons, and 170.6 vs. others.
         35% chance of breaking upon contact.
         
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 6 Rations of Food
         
    b) 56 Potions of Cure Critical Wounds
         
    c) a Potion of Healing
         
    d) 14 Scrolls of Phase Door
    e) a Scroll of Teleportation
    f) 6 Scrolls of Teleport Level
    g) a Scroll of Deep Descent
    h) 2 Rods of Treasure Location (1 charging)
    i) 2 Rods of Door/Stair Location (1 charging)
    j) 2 Rods of Trap Location (1 charging)
    k) 2 Rods of Recall
         Cannot be harmed by electricity.
         
    l) a Wand of Stinking Cloud (2 charges)
         
    m) a Wand of Clone Monster (8 charges)
         
    n) a Wand of Teleport Other (4 charges)
         
    o) 2 Staves of Slow Monsters (15 charges)
         
    p) 3 Staves of Teleportation (23 charges)
         
    q) a Staff of Identify (5 charges)
         
    r) an Iron Helm of Infravision [5,+5] (+1)
         +1 infravision.
         
    s) The Dagger 'Narthanc' (2d4) (+9,+12) [+10]
         Branded with flames.
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When aimed, it creates a fire bolt with damage 9d8.
         Takes 13 to 24 turns to recharge at your current speed.
         Your chance of success is 93.5%
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 70 vs. creatures not resistant to acid, 70 vs.
         creatures not resistant to fire, and 59.3 vs. others.
         
    t) a Tulwar of *Slay Animal* (2d4) (+10,+16) (+2)
         +2 intelligence.
         Slays animals.
         Slows your metabolism.  
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 69.8 vs. animals, 75.3 vs. creatures not
         resistant to acid, and 64.3 vs. others.
         
    u) a Whip of Lightning (1d3) (+9,+9)
         Branded with lightning.
         Provides resistance to lightning.
         Cannot be harmed by electricity.
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 57.3 vs. creatures not resistant to acid, 57.3
         vs. creatures not resistant to electricity, and 53 vs. others.
         
    v) a Ball-and-Chain (Blessed) (2d4) (+10,+10) (+1)
         +1 wisdom.
         Blessed by the gods.  
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 69.2 vs. creatures not resistant to acid, and 
         58 vs. others.
         
         Radius 1 light.
    
    
      [Home Inventory]
    
    a) 11 Potions of Healing
         
    b) a Potion of *Healing*
         It can be thrown at creatures with damaging effect.
         
    c) a Potion of Life
         It can be thrown at creatures with damaging effect.
         
    d) 5 Potions of Enlightenment
    e) 9 Potions of Speed
    f) 74 Potions of Heroism
    g) 8 Scrolls of Protection from Evil
    h) 8 Scrolls of *Destruction*
    i) 4 Staves of Teleportation (29 charges)
         
    j) 4 Staves of Speed (23 charges)
         
    k) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
         +3 dexterity, speed.
         Provides resistance to acid, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    l) an Elven Cloak of Protection [6,+9] (+2 stealth)
         +2 stealth.
         Provides resistance to shards.
         Cannot be harmed by acid, electricity, fire, cold.
         
    m) The Large Metal Shield of Anarion [5,+20]
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, intelligence, wisdom, dexterity, constitution, 
         charisma.
         
    n) The Metal Cap of Thengel [3,+12] (+3)
         +3 wisdom, charisma.
         Provides resistance to confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
    o) a Set of Mithril Gauntlets of Agility [5,+8] (+5)
         +5 dexterity.
         Cannot be harmed by acid.
         
    p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
         +3 intelligence, dexterity, speed.
         Slays trolls, giants.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 76.7 vs. trolls, 76.7 vs. giants, 76.7 vs.
         creatures not resistant to acid, and 63.8 vs. others.
         
    q) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
         +1 strength, dexterity, constitution, attack speed.
         Slays animals, orcs, trolls, giants, dragons.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         7 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 70.5 vs. animals, 78.1 vs. orcs, 78.1 vs.
         trolls, 78.1 vs. giants, 78.1 vs. dragons, 78.1 vs. creatures not
         resistant to acid, and 62.8 vs. others.
         
    r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
         +2 dexterity, attack speed.
         Slays animals, evil creatures, undead.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         Combat info:
         8 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 66.7 vs. animals, 66.7 vs. evil creatures, 
         73.4 vs. undead, 73.4 vs. creatures not resistant to acid, and 60
         vs. others.
         
    s) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
         +4 strength, charisma, stealth, speed.
         Slays animals, evil creatures, giants.
         *Slays* undead.
         Provides resistance to cold, fear, dark, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 87.5 vs. animals, 87.5 vs. evil creatures, 
         98.7 vs. giants, 98.7 vs. creatures not resistant to acid, 121.1
         vs. undead, and 76.3 vs. others.
         
    t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
         +3 wisdom, constitution.
         Slays dragons.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Grants telepathy.  
         
         When aimed, it drains up to 120 hit points of life from a target c
         reature.
         Takes 60 turns to recharge at your current speed.
         Your chance of success is 90.9%
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 76.2 vs. dragons, 76.2 vs. creatures not
         resistant to acid, and 60.4 vs. others.
         
    u) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
         +1 strength, dexterity, attack speed.
         Slays orcs, trolls.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it heals you a fair amount (1/5 of your wounds, mi
         nimum 25HP), heals cut damage, and cures blindness and confusion.
         Takes 6 to 9 turns to recharge at your current speed.
         Your chance of success is 89.1%
         
         Combat info:
         7 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 87.4 vs. orcs, 87.4 vs. trolls, 87.4 vs.
         creatures not resistant to acid, and 67.1 vs. others.
         
    v) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
         +2 stealth, speed.
         Slays evil creatures.
         Branded with flames.
         Provides resistance to fire, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When aimed, it confuses a target monster.
         Takes 22 turns to recharge at your current speed.
         Your chance of success is 90.9%
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 78.2 vs. evil creatures, 89.9 vs. creatures
         not resistant to acid, 89.9 vs. creatures not resistant to fire, 
         and 66.4 vs. others.
         
    w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
         +4 intelligence.
         Slays animals.
         Branded with flames.
         Provides resistance to fire, poison.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 74.8 vs. animals, 80.4 vs. creatures not
         resistant to acid, 80.4 vs. creatures not resistant to fire, and 
         69.2 vs. others.
         
    x) 23 Iron Shots of Venom (1d4) (+6,+11)
         Branded with venom.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          4680    250'    2   Reached level 2
          5201    250'    3   Reached level 3
          6001    250'    4   Reached level 4
         12056    300'    5   Reached level 5
         14966    300'    6   Reached level 6
         15568    300'    7   Reached level 7
         32657    300'    8   Reached level 8
         46880    400'    9   Reached level 9
         54042    400'   10   Reached level 10
         55178    400'   10   Killed Bullroarer the Hobbit
         59160    400'   11   Reached level 11
         75202    450'   12   Reached level 12
         82992    500'   13   Reached level 13
         86124    600'   14   Reached level 14
        103793    600'   15   Reached level 15
        117379    700'   16   Reached level 16
        145200    700'   17   Reached level 17
        164222    750'   18   Reached level 18
        177274    800'   19   Reached level 19
        181366    800'   19   Killed Ufthak of Cirith Ungol
        187814    800'   20   Reached level 20
        200502    800'   20   Killed Smeagol
        200563    800'   20   Found The Phial of Galadriel
        218158    800'   21   Reached level 21
        221400    800'   21   Killed Brodda, the Easterling
        230789    800'   22   Reached level 22
        255249    850'   22   Killed Mughash the Kobold Lord
        268625    900'   23   Reached level 23
        277965   1000'   23   Killed Boldor, King of the Yeeks
        278065   1000'   23   Found The Leather Scale Mail 'Thalkettoth'
        289562   1000'   24   Reached level 24
        305125   1050'   25   Reached level 25
        311581   1050'   25   Found The Flail 'Totila'
        320140   1100'   25   Killed Shagrat, the Orc Captain
        324104   1100'   25   Killed Lugdush, the Uruk
        325240   1100'   25   Killed Gorbag, the Orc Captain
        328369   1100'   25   Killed Ugluk, the Uruk
        328869   1100'   26   Reached level 26
        334830   1150'   26   Killed Fang, Farmer Maggot's dog
        344851   1150'   26   Killed Wormtongue, Agent of Saruman
        353589   1200'   26   Killed Ibun, Son of Mim
        355893   1200'   26   Killed Orfax, Son of Boldor
        356616   1200'   26   Found The Beaked Axe of Theoden
        359010   1200'   26   Killed Grishnakh, the Hill Orc
        372210   1200'   26   Killed Angamaite of Umbar
        372231   1200'   26   Found The Rapier 'Forasgil' (LOST)
        373251   1200'   26   Killed Khim, Son of Mim
        384253   1250'   26   Found The Pair of Leather Boots of Wormtongue
        396881   1250'   27   Reached level 27
        422067   1300'   27   Killed Golfimbul, the Hill Orc Chief
        463017   1350'   27   Found The Set of Gauntlets 'Paurhach' (LOST)
        476416   1350'   27   Killed Nar, the Dwarf
        478969   1350'   28   Reached level 28
        483392   1350'   28   Killed Grip, Farmer Maggot's dog
        496787   1400'   28   Killed Beorn, the Shape-Changer
        500602   1400'   28   Killed Ulwarth, Son of Ulfang
        508264      0'   28   Killed Farmer Maggot
        519215   1450'   28   Killed Draebor, the Imp
        522309   1450'   28   Found The Main Gauche of Maedhros
        547818   1450'   29   Reached level 29
        564586   1500'   29   Killed Uldor the Accursed
        571534   1500'   29   Found The Long Bow of Bard
        575596   1500'   29   Killed Mim, Betrayer of Turin
        593288   1500'   29   Found The Rapier 'Careth Asdriag'
        603880   1650'   29   Found The Lance of Eorlingas
        608039   1650'   29   Found The Set of Leather Gloves 'Cambeleg'
        633534   1700'   29   Found The Dagger 'Dethanc' (LOST)
        640802   1700'   29   Killed Azog, King of the Uruk-Hai
        669197   1750'   30   Found The Leather Shield of Celegorm
        674581   1750'   30   Found The Bastard Sword of Eowyn
        718143   1850'   31   Reached level 31
        729835   1900'   31   Found The Battle Axe 'Lotharang'
        758773   1950'   31   Found The Quarterstaff 'Nar-i-vagil'
        787887   2000'   31   Found The Metal Cap of Thengel
        788511   2000'   32   Reached level 32
        794778   2000'   32   Killed Castamir the Usurper
        795029   2000'   32   Found The Scimitar 'Haradekket'
        796488   2000'   32   Found The Large Metal Shield of Anarion
        800328   2000'   32   Killed The Queen Ant
        800401   2000'   32   Found The Star of Elendil (LOST)
        800670   2000'   32   Killed Bert the Stone Troll
        830569   2000'   33   Reached level 33
        838324   2000'   33   Found The Long Sword 'Elvagil' (LOST)
        848945   2000'   33   Found The Dagger 'Nimthanc' (LOST)
        874342   2050'   33   Found The Zweihander 'Mormegil' (LOST)
        893368   2050'   34   Reached level 34
        896973   2050'   34   Found The Metal Brigandine Armour of the Rohirrim
        914944   2050'   34   Killed Lokkak, the Ogre Chieftain
        916595   2050'   34   Killed Ulfast, Son of Ulfang
        957798   2100'   34   Killed Kavlax the Many-Headed
        960022   2100'   34   Killed Rogrog the Black Troll
        973299   2100'   35   Killed Gorlim, Betrayer of Barahir
        982706   2100'   35   Killed Akhorahil the Blind
        992266   2100'   35   Found The Steel Helm of Hammerhand
       1000927   2100'   35   Found The Dagger 'Narthanc'
       1016705   2150'   36   Reached level 36
       1019219   2150'   36   Killed Vargo, Tyrant of Fire
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)

    Comment

    • Nemesis
      Adept
      • Jul 2009
      • 137

      #62
      Now I've read all of your thread, and although I'm not that good at Angband myself, two things struck me:

      1. You're crazy! Characters in their twenties walking around on fifties of the dungeon! It's almost a bit sad to see characters with really good stuff dying just because you're way out of your depth. While it's fun to take risks with brand new characters with nothing to lose, maybe you should slow down a bit with characters you've invested time in.

      2. Why not try a Paladin? While the warrior might be slightly, slightly stronger at the start of the game, Paladins can be played with the very same strategies and later on in the game, you don't have to carry zillions of scrolls/staves/wands/rods/potions as you have most things you need in your spellbook (though with 5% fail rate, so you might want to have Teleport Level & Healing as potions/scrolls). Lots of your deaths seem to be due to you either lacking resources to escape or not detecting, and Paladins are good at those two things.

      Just some thoughts because I felt pity for all your poor dead characters, if you're having perfectly fun already, feel free to totally ditch my ideas.

      Comment

      • Sirridan
        Knight
        • May 2009
        • 560

        #63
        I'd switch Eorlingas for Eowyn, you'll do comparable damage and you'll be a little bit faster.

        Plus free rNether.

        I would also beware of wearing Hammerhand for now, because aggravate will wake up nasties which can kill you, namely drolems and green dragons / AMHD.

        Which brings me to my final point, find rPoison asap. Put it on over your ring of damage, since most things don't resist acid. And keep checking out hats, one is bound to give telepathy (I can understand not wanting to swap out theoden a lot)

        but yeah, greens and ancient MH can breathe poison for around 600, and drolems and up do it for 800 and they start appearing in the 40's.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #64
          Agree. Hammerhand with a less than Endgame strong character is just asking for trouble.
          In conjunction with the Shield of the Haradrim, it's great for obliterating high-level uniques, but it makes you extremely vulnerable to max-damage poison and nether attacks. (One would kill you; the other would almost kill you.)

          Comment

          • geoff_tewierik
            Adept
            • Mar 2009
            • 140

            #65
            Do me a favour guys, make another suggestion on what I need, as you've come through with the goods so far, I picked up a ring of Resist poison on my last trip down

            Currently carrying Eorlingas for See Invis, until I get a decent Hat. So say I need a hat and odds on I'll find one

            Comment

            • geoff_tewierik
              Adept
              • Mar 2009
              • 140

              #66
              Got the hat (Thranduil), as well as +10 Boots of Speed.

              Time to off load some more weapons and make a decision on what armour to run with. Thoughts?

              Code:
               [Angband 3.1.2 (r1961) Character Dump]
              
               Name   Pike                                     Self  RB  CB  EB   Best
               Sex    Male         Age             52   STR! 18/100  +1  +5  +4 18/200
               Race   Dunadan      Height          75   INT:     18  +2  -2  +2  18/20
               Class  Warrior      Weight         208   WIS:  18/27  +2  -2  +2  18/47
               Title  Champion     Social  Well-liked   DEX! 18/100  +2  +2  +4 18/180
               HP     710/710      Maximize         Y   CON:  18/88  +3  +2  +3 18/168
               SP     0/0                               CHR:  18/88  +2  -1  +0  18/98
              
               Level               38   Armor   [38,+121]     Saving Throw         64%
               Cur Exp        1475580   Fight   (+36,+24)     Stealth             Good
               Max Exp        1475580   Melee   (+49,+45)     Fighting       Legendary
               Adv Exp        1530000   Shoot   (+53,+19)     Shooting       Legendary
               MaxDepth   2450' (L49)   Blows      5/turn     Disarming            74%
               Game Turns     1184624   Shots      1/turn     Magic Device          52
               Player Turns    176538   Infra        0 ft     Perception       1 in 35
               Active Turns    175466   Speed          13     Searching            17%
               Gold            889616   Burden  195.3 lbs
              
               You are one of several children of a Yeoman.  You are a credit to the
               family.  You have blue eyes, straight brown hair, and an average
               complexion.
              
              
              rAcid:..+...+.+.... rConf:......+......
              rElec:....+.+.+.... Sound:......+......
              rFire:......+.+.... Shard:.............
              rCold:......+.+.... Nexus:......+......
              rPois:...+......... Nethr:.......+.....
              rFear:+...........+ Chaos:.............
              rLite:........+.... Disen:.............
              rDark:........+.... S.Dig:.............
              rBlnd:........++... Feath:.............
              
              Light:............. Aggrv:.............
              Regen:............. Stea.:.......+.....
                ESP:.........+... Sear.:.............
              Invis:+............ Infra:.............
              FrAct:.+........+.. Tunn.:.............
              HLife:............. Speed:++.........+.
              ImpHP:............. Blows:.............
              ImpSP:............. Shots:.............
               Fear:............. Might:.+...........
              
              
                [Character Equipment]
              
              a) The Lance of Eorlingas (3d8) (+13,+21) (+2)
                   +2 strength, dexterity, speed.
                   Slays evil creatures, orcs, trolls.
                   Provides resistance to fear.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Grants the ability to see invisible things.  
                   
                   Combat info:
                   5 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 82.5 vs. evil creatures, 98.8 vs. orcs, 98.8
                   vs. trolls, 98.8 vs. creatures not resistant to acid, and 66.2 vs.
                   others.
                   
              b) The Long Bow of Bard (x5) (+17,+19) (+2)
                   +2 dexterity, speed, shooting power.
                   Slays dragons.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Prevents paralysis.  
                   
              c) a Ring of Acid [+17]
                   It brands your melee attacks with acid.
                   Provides resistance to acid.
                   Cannot be harmed by acid.
                   
              d) a Ring of Resist Poison
                   Provides resistance to poison.
                   
              e) an Amulet of Resist Lightning
                   Provides resistance to lightning.
                   Cannot be harmed by electricity.
                   
              f) The Phial of Galadriel
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   When activated, it lights up the surrounding area, hurting light-s
                   ensitive creatures.
                   Takes 25 to 46 turns to recharge at your current speed.
                   Your chance of success is 93.3%
                   
                   Radius 3 light.
              g) The Full Plate Armour of Isildur [26,+25] (+1)
                   +1 constitution.
                   Provides resistance to acid, lightning, fire, cold, confusion, 
                   sound, nexus.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              h) a Fur Cloak of Aman [3,+8] (+1 stealth)
                   +1 stealth.
                   Provides resistance to nether.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              i) The Leather Shield of Celegorm [4,+19]
                   Provides resistance to acid, lightning, fire, cold, light, dark, 
                   blindness.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              j) The Hard Leather Cap of Thranduil [2,+10] (+2)
                   +2 intelligence, wisdom.
                   Provides resistance to blindness.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Grants telepathy.  
                   
              k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
                   +2 strength, constitution.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Prevents paralysis.  
                   
              l) a Pair of Leather Boots of Speed [2,+14] (+10)
                   +10 speed.
                   
              
              
                [Character Quiver]
              
              n) 26 Arrows of Slay Demon (1d4) (+5,+9)
                   Slays demons.
                   
                   Combat info:
                   Hits targets up to 160 feet away.
                   Average damage/hit: 475.8 vs. demons, 475.8 vs. dragons, and 158.6
                   vs. others.
                   35% chance of breaking upon contact.
                   
              o) 13 Arrows (1d4) (+6,+9)
                   Combat info:
                   Hits targets up to 160 feet away.
                   Average damage/hit: 475.8 vs. dragons, and 158.6 vs. others.
                   35% chance of breaking upon contact.
                   
              p) 12 Arrows of Wounding (1d4) (+6,+10)
                   Combat info:
                   Hits targets up to 160 feet away.
                   Average damage/hit: 491.4 vs. dragons, and 163.8 vs. others.
                   35% chance of breaking upon contact.
                   
              q) 17 Arrows of Slay Giant (1d4) (+8,+7)
                   Slays giants.
                   
                   Combat info:
                   Hits targets up to 160 feet away.
                   Average damage/hit: 448.9 vs. giants, 448.9 vs. dragons, and 149.6
                   vs. others.
                   35% chance of breaking upon contact.
                   
              r) 30 Arrows (1d4) (+3,+5)
                   Combat info:
                   Hits targets up to 160 feet away.
                   Average damage/hit: 413.4 vs. dragons, and 137.8 vs. others.
                   35% chance of breaking upon contact.
                   
              s) (nothing)
              t) (nothing)
              u) (nothing)
              v) (nothing)
              w) (nothing)
              
              
                [Character Inventory]
              
              a) a Mushroom of Vigor
                   
              b) 44 Potions of Cure Critical Wounds
                   
              c) 7 Potions of Restore Life Levels
              d) 5 Potions of Heroism
              e) 11 Scrolls of Phase Door
              f) a Scroll of Teleportation
              g) 4 Scrolls of Teleport Level
              h) a Scroll of Trap Detection
              i) 6 Scrolls of Identify
              j) a Rod of Detection
                   Cannot be harmed by electricity.
                   
              k) a Rod of Teleport Other
              l) 2 Rods of Recall
                   Cannot be harmed by electricity.
                   
              m) 5 Wands of Teleport Other (39 charges)
                   
              n) 2 Staves of Teleportation (16 charges)
                   
              o) 2 Staves of Identify (19 charges)
                   
              p) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
                   +1 strength, dexterity, constitution, attack speed.
                   Slays animals, orcs, trolls, giants, dragons.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   Combat info:
                   7 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 51.2 vs. animals, 58.7 vs. orcs, 58.7 vs.
                   trolls, 58.7 vs. giants, 58.7 vs. dragons, 58.7 vs. creatures not
                   resistant to acid, and 43.6 vs. others.
                   
              q) The Short Sword 'Dagmor' (1d7) (+13,+11) (+2)
                   +2 attack speed.
                   Slays animals.
                   Branded with venom.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Slows your metabolism.  Speeds regeneration.  
                   
                   Combat info:
                   8 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 42.6 vs. animals, 47 vs. creatures not
                   resistant to acid, 47 vs. creatures not resistant to poison, and 
                   38.3 vs. others.
                   
              r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
                   +2 dexterity, attack speed.
                   Slays animals, evil creatures, undead.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Grants the ability to see invisible things.  
                   
                   Combat info:
                   8 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 47.5 vs. animals, 47.5 vs. evil creatures, 
                   54.1 vs. undead, 54.1 vs. creatures not resistant to acid, and 
                   40.9 vs. others.
                   
              
              
                [Home Inventory]
              
              a) 14 Potions of Healing
                   
              b) a Potion of *Healing*
                   It can be thrown at creatures with damaging effect.
                   
              c) a Potion of Life
                   It can be thrown at creatures with damaging effect.
                   
              d) 5 Potions of Enlightenment
              e) 10 Potions of Speed
              f) 99 Potions of Heroism
              g) 2 Scrolls of Banishment
              h) 8 Scrolls of Protection from Evil
              i) 12 Scrolls of *Destruction*
              j) 4 Staves of Speed (23 charges)
                   
              k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
                   +2 strength, charisma.
                   Provides resistance to acid, lightning, fire, cold, shards, nexus.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              l) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
                   +2 strength, dexterity.
                   Provides resistance to acid, lightning, fire, cold, fear, 
                   confusion, sound.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              m) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
                   +3 dexterity, speed.
                   Provides resistance to acid, shards.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Prevents paralysis.  
                   
              n) The Large Metal Shield of Anarion [5,+20]
                   Provides resistance to acid, lightning, fire, cold.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Sustains strength, intelligence, wisdom, dexterity, constitution, 
                   charisma.
                   
              o) The Metal Cap of Thengel [3,+12] (+3)
                   +3 wisdom, charisma.
                   Provides resistance to confusion.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              p) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
                   +3 strength, dexterity, constitution.
                   Provides resistance to acid, cold, dark, nexus.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Sustains strength, dexterity, constitution.
                   Aggravates creatures nearby.  
                   
              q) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+5] (+3)
                   +3 intelligence, dexterity, stealth, speed.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Feather Falling.  
                   
                   When activated, it teleports you randomly up to 10 squares away.
                   Takes 46 turns to recharge at your current speed.
                   Your chance of success is 92.6%
                   
              r) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
                   +4 strength, charisma, stealth, speed.
                   Slays animals, evil creatures, giants.
                   *Slays* undead.
                   Provides resistance to cold, fear, dark, nether.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   Combat info:
                   6 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 68.1 vs. animals, 68.1 vs. evil creatures, 
                   79.2 vs. giants, 79.2 vs. creatures not resistant to acid, 101.4
                   vs. undead, and 57 vs. others.
                   
              s) The Pike 'Til-i-arc' (3d5) (+10,+12) [+10] (+2)
                   +2 strength, intelligence, speed.
                   Slays demons, trolls, giants.
                   Branded with flames, frost.
                   Provides resistance to fire, cold.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Sustains intelligence.
                   Slows your metabolism.  
                   
                   Combat info:
                   6 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 67.5 vs. demons, 67.5 vs. trolls, 67.5 vs.
                   giants, 67.5 vs. creatures not resistant to acid, 67.5 vs.
                   creatures not resistant to fire, 67.5 vs. creatures not resistant
                   to cold, and 47.5 vs. others.
                   
              t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
                   +3 wisdom, constitution.
                   Slays dragons.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Slows your metabolism.  Grants telepathy.  
                   
                   When aimed, it drains up to 120 hit points of life from a target c
                   reature.
                   Takes 92 turns to recharge at your current speed.
                   Your chance of success is 91.2%
                   
                   Combat info:
                   6 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 56.6 vs. dragons, 56.6 vs. creatures not
                   resistant to acid, and 41.1 vs. others.
                   
              u) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
                   +1 strength, dexterity, attack speed.
                   Slays orcs, trolls.
                   Provides resistance to disenchantment.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   When activated, it heals you a fair amount (1/5 of your wounds, mi
                   nimum 25HP), heals cut damage, and cures blindness and confusion.
                   Takes 9 to 13 turns to recharge at your current speed.
                   Your chance of success is 89.5%
                   
                   Combat info:
                   7 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 68 vs. orcs, 68 vs. trolls, 68 vs. creatures
                   not resistant to acid, and 47.8 vs. others.
                   
              v) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
                   +2 stealth, speed.
                   Slays evil creatures.
                   Branded with flames.
                   Provides resistance to fire, confusion.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   When aimed, it confuses a target monster.
                   Takes 34 turns to recharge at your current speed.
                   Your chance of success is 91.2%
                   
                   Combat info:
                   6 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 58.8 vs. evil creatures, 70.5 vs. creatures
                   not resistant to acid, 70.5 vs. creatures not resistant to fire, 
                   and 47.2 vs. others.
                   
              w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
                   +4 intelligence.
                   Slays animals.
                   Branded with flames.
                   Provides resistance to fire, poison.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   Combat info:
                   6 blows/round.
                   This weapon benefits from one or more off-weapon brands or slays.
                   Average damage/hit: 55.2 vs. animals, 60.7 vs. creatures not
                   resistant to acid, 60.7 vs. creatures not resistant to fire, and 
                   49.7 vs. others.
                   
              x) 15 Bolts of Venom (1d5) (+2,+4)
                   Branded with venom.
                   
              
              
              ============================================================
                                 CHAR.
              |   TURN  | DEPTH |LEVEL| EVENT
              ============================================================
                       1      0'    1   Began the quest to destroy Morgoth.
                    4680    250'    2   Reached level 2
                    5201    250'    3   Reached level 3
                    6001    250'    4   Reached level 4
                   12056    300'    5   Reached level 5
                   14966    300'    6   Reached level 6
                   15568    300'    7   Reached level 7
                   32657    300'    8   Reached level 8
                   46880    400'    9   Reached level 9
                   54042    400'   10   Reached level 10
                   55178    400'   10   Killed Bullroarer the Hobbit
                   59160    400'   11   Reached level 11
                   75202    450'   12   Reached level 12
                   82992    500'   13   Reached level 13
                   86124    600'   14   Reached level 14
                  103793    600'   15   Reached level 15
                  117379    700'   16   Reached level 16
                  145200    700'   17   Reached level 17
                  164222    750'   18   Reached level 18
                  177274    800'   19   Reached level 19
                  181366    800'   19   Killed Ufthak of Cirith Ungol
                  187814    800'   20   Reached level 20
                  200502    800'   20   Killed Smeagol
                  200563    800'   20   Found The Phial of Galadriel
                  218158    800'   21   Reached level 21
                  221400    800'   21   Killed Brodda, the Easterling
                  230789    800'   22   Reached level 22
                  255249    850'   22   Killed Mughash the Kobold Lord
                  268625    900'   23   Reached level 23
                  277965   1000'   23   Killed Boldor, King of the Yeeks
                  278065   1000'   23   Found The Leather Scale Mail 'Thalkettoth'
                  289562   1000'   24   Reached level 24
                  305125   1050'   25   Reached level 25
                  311581   1050'   25   Found The Flail 'Totila'
                  320140   1100'   25   Killed Shagrat, the Orc Captain
                  324104   1100'   25   Killed Lugdush, the Uruk
                  325240   1100'   25   Killed Gorbag, the Orc Captain
                  328369   1100'   25   Killed Ugluk, the Uruk
                  328869   1100'   26   Reached level 26
                  334830   1150'   26   Killed Fang, Farmer Maggot's dog
                  344851   1150'   26   Killed Wormtongue, Agent of Saruman
                  353589   1200'   26   Killed Ibun, Son of Mim
                  355893   1200'   26   Killed Orfax, Son of Boldor
                  356616   1200'   26   Found The Beaked Axe of Theoden
                  359010   1200'   26   Killed Grishnakh, the Hill Orc
                  372210   1200'   26   Killed Angamaite of Umbar
                  372231   1200'   26   Found The Rapier 'Forasgil' (LOST)
                  373251   1200'   26   Killed Khim, Son of Mim
                  384253   1250'   26   Found The Pair of Leather Boots of Wormtongue
                  396881   1250'   27   Reached level 27
                  422067   1300'   27   Killed Golfimbul, the Hill Orc Chief
                  463017   1350'   27   Found The Set of Gauntlets 'Paurhach' (LOST)
                  476416   1350'   27   Killed Nar, the Dwarf
                  478969   1350'   28   Reached level 28
                  483392   1350'   28   Killed Grip, Farmer Maggot's dog
                  496787   1400'   28   Killed Beorn, the Shape-Changer
                  500602   1400'   28   Killed Ulwarth, Son of Ulfang
                  508264      0'   28   Killed Farmer Maggot
                  519215   1450'   28   Killed Draebor, the Imp
                  522309   1450'   28   Found The Main Gauche of Maedhros (LOST)
                  547818   1450'   29   Reached level 29
                  564586   1500'   29   Killed Uldor the Accursed
                  571534   1500'   29   Found The Long Bow of Bard
                  575596   1500'   29   Killed Mim, Betrayer of Turin
                  593288   1500'   29   Found The Rapier 'Careth Asdriag'
                  603880   1650'   29   Found The Lance of Eorlingas
                  608039   1650'   29   Found The Set of Leather Gloves 'Cambeleg'
                  633534   1700'   29   Found The Dagger 'Dethanc' (LOST)
                  640802   1700'   29   Killed Azog, King of the Uruk-Hai
                  669197   1750'   30   Found The Leather Shield of Celegorm
                  674581   1750'   30   Found The Bastard Sword of Eowyn
                  718143   1850'   31   Reached level 31
                  729835   1900'   31   Found The Battle Axe 'Lotharang'
                  758773   1950'   31   Found The Quarterstaff 'Nar-i-vagil'
                  787887   2000'   31   Found The Metal Cap of Thengel
                  788511   2000'   32   Reached level 32
                  794778   2000'   32   Killed Castamir the Usurper
                  795029   2000'   32   Found The Scimitar 'Haradekket'
                  796488   2000'   32   Found The Large Metal Shield of Anarion
                  800328   2000'   32   Killed The Queen Ant
                  800401   2000'   32   Found The Star of Elendil (LOST)
                  800670   2000'   32   Killed Bert the Stone Troll
                  830569   2000'   33   Reached level 33
                  838324   2000'   33   Found The Long Sword 'Elvagil' (LOST)
                  848945   2000'   33   Found The Dagger 'Nimthanc' (LOST)
                  874342   2050'   33   Found The Zweihander 'Mormegil' (LOST)
                  893368   2050'   34   Reached level 34
                  896973   2050'   34   Found The Metal Brigandine Armour of the Rohirrim
                  914944   2050'   34   Killed Lokkak, the Ogre Chieftain
                  916595   2050'   34   Killed Ulfast, Son of Ulfang
                  957798   2100'   34   Killed Kavlax the Many-Headed
                  960022   2100'   34   Killed Rogrog the Black Troll
                  973299   2100'   35   Killed Gorlim, Betrayer of Barahir
                  982706   2100'   35   Killed Akhorahil the Blind
                  992266   2100'   35   Found The Steel Helm of Hammerhand
                 1000927   2100'   35   Found The Dagger 'Narthanc' (LOST)
                 1016705   2150'   36   Reached level 36
                 1019219   2150'   36   Killed Vargo, Tyrant of Fire
                 1023745   2200'   36   Killed Scatha the Worm
                 1024260   2200'   36   Found The Pike 'Til-i-arc'
                 1027314   2200'   36   Killed Lorgan, Chief of the Easterlings
                 1030751   2200'   36   Killed Adunaphel the Quiet
                 1039863   2200'   36   Found The Short Sword 'Dagmor'
                 1040048   2200'   36   Found The Soft Leather Armour 'Hithlomir' (LOST)
                 1056576   2150'   36   Killed Bill the Stone Troll
                 1080208   2200'   37   Reached level 37
                 1082054   2200'   36   Killed Medusa, the Gorgon
                 1107674   2300'   37   Killed Bolg, Son of Azog
                 1110929   2300'   37   Found The Main Gauche of Azaghal (LOST)
                 1112159   2300'   37   Found The Chain Mail of Arvedui
                 1159043   2400'   38   Reached level 38
                 1162463   2400'   38   Found The Full Plate Armour of Isildur
                 1176370   2450'   38   Found The Hard Leather Cap of Thranduil
              
              
                [Options]
              
              Maximize effect of race/class bonuses        : yes (adult_maximize)
              Randomize some of the artifacts (beta)       : no  (adult_randarts)
              Restrict the use of stairs/recall            : no  (adult_ironman)
              Restrict the use of stores/home              : no  (adult_no_stores)
              Restrict creation of artifacts               : no  (adult_no_artifacts)
              Don't stack objects on the floor             : no  (adult_no_stacking)
              Lose artifacts when leaving level            : no  (adult_no_preserve)
              Don't generate connected stairs              : no  (adult_no_stairs)
              Adult: Monsters chase current location       : yes (adult_ai_sound)
              Adult: Monsters chase recent locations       : yes (adult_ai_smell)
              Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
              Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
              Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
              Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
              Score: Peek into object creation             : no  (score_peek)
              Score: Peek into monster creation            : no  (score_hear)
              Score: Peek into dungeon creation            : no  (score_room)
              Score: Peek into something else              : no  (score_xtra)
              Score: Know complete monster info            : no  (score_know)
              Score: Allow player to avoid death           : no  (score_live)
              Cheers,

              GT
              Last edited by geoff_tewierik; April 23, 2010, 13:55.

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #67
                Eorlingas is your best weapon choice right now, by far.
                You can keep one of the +2 attacks weapons, Eowyn, Lotharang, and possibly Theoden. Sell the rest; none is even close to 500 damage/round you are already getting.

                At 710 HP, +13 speed, and 505damage/turn, you are pretty much set all the way to bottom of the dungeon. Possibly carry Lotharang as a swap vs Disenchanters.

                Comment

                • geoff_tewierik
                  Adept
                  • Mar 2009
                  • 140

                  #68
                  Failure to read a scroll instead of attempting to use a staff saw me bite the big one.

                  Code:
                    [Angband 3.1.2 (r1961) Character Dump]
                  
                   Name   Pike                                     Self  RB  CB  EB   Best
                   Sex    Male         Age             52   STR! 18/100  +1  +5  +5 18/210
                   Race   Dunadan      Height          75   Int:  18/57  +2  -2  +3  18/87  18/68
                   Class  Warrior      Weight         208   WIS:  18/91  +2  -2  +3 18/121
                   Title  Hero         Social   Respected   DEX! 18/100  +2  +2  +5 18/190
                   HP     -86/909      Maximize         Y   CON! 18/100  +3  +2  +4 18/190
                   SP     0/0                               CHR:  18/92  +2  -1  +1 18/112
                  
                   Level               42   Armor   [38,+108]     Saving Throw         74%
                   Cur Exp        3081622   Fight   (+34,+23)     Stealth        Very Good
                   Max Exp        3081622   Melee   (+46,+43)     Fighting       Legendary
                   Adv Exp        3240000   Shoot   (+50,+18)     Shooting       Legendary
                   MaxDepth   2900' (L58)   Blows      5/turn     Disarming            81%
                   Game Turns     1409306   Shots      1/turn     Magic Device          56
                   Player Turns    226220   Infra        0 ft     Perception       1 in 35
                   Active Turns    223626   Speed          13     Searching            17%
                   Gold           1730756   Burden  204.4 lbs
                  
                   You are one of several children of a Yeoman.  You are a credit to the
                   family.  You have blue eyes, straight brown hair, and an average
                   complexion.
                  
                  
                  rAcid:..+...+.+.... rConf:......+......
                  rElec:....+.+.+.... Sound:......+......
                  rFire:......+.+.... Shard:.............
                  rCold:......+.+.... Nexus:......+......
                  rPois:...+......... Nethr:.......+.....
                  rFear:+...........+ Chaos:.............
                  rLite:........+.... Disen:.............
                  rDark:...+....+.... S.Dig:.............
                  rBlnd:........++... Feath:.............
                  
                  Light:............. Aggrv:.............
                  Regen:............. Stea.:...+...+.....
                    ESP:.........+... Sear.:.............
                  Invis:+............ Infra:.............
                  FrAct:.+........+.. Tunn.:.............
                  HLife:............. Speed:++.........+.
                  ImpHP:............. Blows:.............
                  ImpSP:............. Shots:.............
                   Fear:............. Might:.+...........
                  
                  
                    [Last Messages]
                  
                  > One of your Scrolls of Identify (l) was destroyed!
                  > One of your Staves of Identify (8 charges) (r) was destroyed!
                  > You failed to use the wand properly.
                  > The Lesser Balrog pushes past the Nalfeshnee.
                  > The Lesser Balrog creates a mesmerising illusion.
                  > You disbelieve the feeble spell.
                  > You failed to use the staff properly.
                  > The Lesser Balrog pushes past the Hezrou.
                  > The Balrog of Moria casts a fearful illusion.
                  > You refuse to be frightened.
                  > The Hezrou hits you.
                  > The Hezrou misses you.
                  > The Lesser Balrog breathes fire.
                  > The Hezrou resists a lot.
                  > You die.
                  
                  Killed by a Lesser Balrog.
                  
                    [Character Equipment]
                  
                  a) The Lance of Eorlingas (3d8) (+12,+20) (+2)
                       +2 strength, dexterity, speed.
                       Slays evil creatures, orcs, trolls.
                       Provides resistance to fear.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Grants the ability to see invisible things.  
                       
                       Combat info:
                       5 blows/round.
                       This weapon benefits from one or more off-weapon brands or slays.
                       Average damage/hit: 80.3 vs. evil creatures, 96.6 vs. orcs, 96.6
                       vs. trolls, 96.6 vs. creatures not resistant to acid, and 64 vs.
                       others.
                       
                  b) The Long Bow of Bard (x5) (+16,+18) (+2)
                       +2 dexterity, speed, shooting power.
                       Slays dragons.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Prevents paralysis.  
                       
                  c) a Ring of Acid [+17]
                       It brands your melee attacks with acid.
                       Provides resistance to acid.
                       Cannot be harmed by acid.
                       
                  d) The Ring of Barahir (+1)
                       +1 strength, intelligence, wisdom, dexterity, constitution, 
                       charisma, stealth.
                       Provides resistance to poison, dark.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  e) an Amulet of Resist Lightning
                       Provides resistance to lightning.
                       Cannot be harmed by electricity.
                       
                  f) The Phial of Galadriel
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       When activated, it lights up the surrounding area, hurting light-s
                       ensitive creatures.
                       Takes 25 to 46 turns to recharge at your current speed.
                       Your chance of success is 93.7%
                       
                       Radius 3 light.
                  g) The Full Plate Armour of Isildur [26,+25] (+1)
                       +1 constitution.
                       Provides resistance to acid, lightning, fire, cold, confusion, 
                       sound, nexus.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  h) a Fur Cloak of Aman [3,+9] (+1 stealth)
                       +1 stealth.
                       Provides resistance to nether.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  i) The Leather Shield of Celegorm [4,+16]
                       Provides resistance to acid, lightning, fire, cold, light, dark, 
                       blindness.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  j) The Hard Leather Cap of Thranduil [2,+8] (+2)
                       +2 intelligence, wisdom.
                       Provides resistance to blindness.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Grants telepathy.  
                       
                  k) The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+12] (+2)
                       +2 strength, constitution.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Prevents paralysis.  
                       
                  l) a Pair of Leather Boots of Speed [2,+7] (+10)
                       +10 speed.
                       
                  
                  
                    [Character Quiver]
                  
                  n) 13 Arrows (1d4) (+8,+9)
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 464.6 vs. dragons, and 154.9 vs. others.
                       35% chance of breaking upon contact.
                       
                  o) 31 Arrows (1d4) (+5,+9)
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 460.2 vs. dragons, and 153.4 vs. others.
                       35% chance of breaking upon contact.
                       
                  p) 18 Mithril Arrows of Venom (3d4) (+8,+7)
                       Branded with venom.
                       Cannot be harmed by acid, fire.
                       
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 511.9 vs. dragons, 511.9 vs. creatures not
                       resistant to poison, and 170.6 vs. others.
                       35% chance of breaking upon contact.
                       
                  q) 15 Arrows of Frost (1d4) (+14,+12)
                       Branded with frost.
                       Cannot be harmed by cold.
                       
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 511.9 vs. dragons, 511.9 vs. creatures not
                       resistant to cold, and 170.6 vs. others.
                       35% chance of breaking upon contact.
                       
                  r) 8 Arrows (1d4) (+5,+8)
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 444.6 vs. dragons, and 148.2 vs. others.
                       35% chance of breaking upon contact.
                       
                  s) (nothing)
                  t) (nothing)
                  u) (nothing)
                  v) (nothing)
                  w) (nothing)
                  
                  
                    [Character Inventory]
                  
                  a) a Book of Magic Spells [Raal's Tome of Destruction]
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  b) 2 Rations of Food
                       
                  c) 31 Potions of Cure Critical Wounds
                       
                  d) a Potion of Restore Intelligence
                  e) 6 Potions of Restore Life Levels
                  f) 3 Scrolls of Phase Door
                  g) 9 Scrolls of Teleportation
                  h) 2 Scrolls of Teleport Level
                  i) 2 Scrolls of Trap Detection
                  j) a Scroll of Door/Stair Location
                  k) a Scroll of Summon Undead
                  l) 5 Scrolls of Identify
                  m) a Rod of Detection
                       Cannot be harmed by electricity.
                       
                  n) 3 Rods of Teleport Other
                  o) 2 Rods of Recall
                       Cannot be harmed by electricity.
                       
                  p) 2 Wands of Teleport Other (2 charges)
                       
                  q) 3 Staves of Teleportation (16 charges)
                       
                  r) 4 Staves of Identify (7 charges)
                       
                  s) a Ring of Teleportation (+2 speed)
                       +2 speed.
                       Induces random teleportation.  
                       
                  t) a Ring of Slow Digestion
                       Slows your metabolism.  
                       
                  u) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
                       Slays animals, evil creatures, demons.
                       Provides resistance to acid, lightning, fire, cold.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       Combat info:
                       5 blows/round.
                       With an additional 3 strength and 0 dex you would get 6 blows
                       This weapon benefits from one or more off-weapon brands or slays.
                       Average damage/hit: 70.9 vs. animals, 70.9 vs. evil creatures, 
                       86.4 vs. demons, 86.4 vs. creatures not resistant to acid, and 
                       55.3 vs. others.
                       
                  
                  
                    [Home Inventory]
                  
                  a) 15 Potions of Healing
                       
                  b) a Potion of *Healing*
                       It can be thrown at creatures with damaging effect.
                       
                  c) a Potion of Life
                       It can be thrown at creatures with damaging effect.
                       
                  d) 10 Potions of Enlightenment
                  e) 10 Potions of Speed
                  f) 99 Potions of Heroism
                  g) 85 Potions of Heroism
                  h) a Potion of Berserk Strength
                  i) 2 Scrolls of Banishment
                  j) a Scroll of Mass Banishment
                  k) 74 Scrolls of Holy Chant
                  l) 8 Scrolls of Protection from Evil
                  m) 16 Scrolls of *Destruction*
                  n) 8 Wands of Teleport Other (34 charges)
                       
                  o) 7 Staves of Speed (39 charges)
                       
                  p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
                       +3 intelligence, wisdom, constitution.
                       Provides resistance to acid, poison, confusion.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       When activated, it destroys all traps and doors surrounding you.
                       Takes 23 turns to recharge at your current speed.
                       Your chance of success is 91.0%
                       
                  q) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
                       +2 strength, dexterity.
                       Provides resistance to acid, lightning, fire, cold, fear, 
                       confusion, sound.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  r) The Elven Cloak of Luthien [6,+20] (+4)
                       +4 intelligence, wisdom, charisma, stealth, speed.
                       Provides resistance to acid, fire, cold.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       When activated, it restores your experience to full.
                       Takes 575 turns to recharge at your current speed.
                       Your chance of success is 88.4%
                       
                  s) The Large Metal Shield of Anarion [5,+20]
                       Provides resistance to acid, lightning, fire, cold.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains strength, intelligence, wisdom, dexterity, constitution, 
                       charisma.
                       
                  t) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
                       +3 intelligence, dexterity, charisma.
                       +15% to searching.
                       Provides resistance to acid, fire, shards, disenchantment.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  u) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
                       +3 strength, dexterity, constitution.
                       Provides resistance to acid, cold, dark, nexus.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains strength, dexterity, constitution.
                       Aggravates creatures nearby.  
                       
                  v) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
                       +4 strength, charisma, stealth, speed.
                       Slays animals, evil creatures, giants.
                       *Slays* undead.
                       Provides resistance to cold, fear, dark, nether.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       Combat info:
                       6 blows/round.
                       This weapon benefits from one or more off-weapon brands or slays.
                       Average damage/hit: 65.1 vs. animals, 65.1 vs. evil creatures, 
                       76.2 vs. giants, 76.2 vs. creatures not resistant to acid, 98.4
                       vs. undead, and 54 vs. others.
                       
                  w) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
                       +1 strength, dexterity, attack speed.
                       Slays orcs, trolls.
                       Provides resistance to disenchantment.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       When activated, it heals you a fair amount (1/5 of your wounds, mi
                       nimum 25HP), heals cut damage, and cures blindness and confusion.
                       Takes 9 to 13 turns to recharge at your current speed.
                       Your chance of success is 90.2%
                       
                       Combat info:
                       7 blows/round.
                       This weapon benefits from one or more off-weapon brands or slays.
                       Average damage/hit: 66 vs. orcs, 66 vs. trolls, 66 vs. creatures
                       not resistant to acid, and 45.8 vs. others.
                       
                  x) 15 Bolts of Venom (1d5) (+2,+4)
                       Branded with venom.
                       
                  
                  
                  ============================================================
                                     CHAR.
                  |   TURN  | DEPTH |LEVEL| EVENT
                  ============================================================
                           1      0'    1   Began the quest to destroy Morgoth.
                        4680    250'    2   Reached level 2
                        5201    250'    3   Reached level 3
                        6001    250'    4   Reached level 4
                       12056    300'    5   Reached level 5
                       14966    300'    6   Reached level 6
                       15568    300'    7   Reached level 7
                       32657    300'    8   Reached level 8
                       46880    400'    9   Reached level 9
                       54042    400'   10   Reached level 10
                       55178    400'   10   Killed Bullroarer the Hobbit
                       59160    400'   11   Reached level 11
                       75202    450'   12   Reached level 12
                       82992    500'   13   Reached level 13
                       86124    600'   14   Reached level 14
                      103793    600'   15   Reached level 15
                      117379    700'   16   Reached level 16
                      145200    700'   17   Reached level 17
                      164222    750'   18   Reached level 18
                      177274    800'   19   Reached level 19
                      181366    800'   19   Killed Ufthak of Cirith Ungol
                      187814    800'   20   Reached level 20
                      200502    800'   20   Killed Smeagol
                      200563    800'   20   Found The Phial of Galadriel
                      218158    800'   21   Reached level 21
                      221400    800'   21   Killed Brodda, the Easterling
                      230789    800'   22   Reached level 22
                      255249    850'   22   Killed Mughash the Kobold Lord
                      268625    900'   23   Reached level 23
                      277965   1000'   23   Killed Boldor, King of the Yeeks
                      278065   1000'   23   Found The Leather Scale Mail 'Thalkettoth' (LOST)
                      289562   1000'   24   Reached level 24
                      305125   1050'   25   Reached level 25
                      311581   1050'   25   Found The Flail 'Totila' (LOST)
                      320140   1100'   25   Killed Shagrat, the Orc Captain
                      324104   1100'   25   Killed Lugdush, the Uruk
                      325240   1100'   25   Killed Gorbag, the Orc Captain
                      328369   1100'   25   Killed Ugluk, the Uruk
                      328869   1100'   26   Reached level 26
                      334830   1150'   26   Killed Fang, Farmer Maggot's dog
                      344851   1150'   26   Killed Wormtongue, Agent of Saruman
                      353589   1200'   26   Killed Ibun, Son of Mim
                      355893   1200'   26   Killed Orfax, Son of Boldor
                      356616   1200'   26   Found The Beaked Axe of Theoden (LOST)
                      359010   1200'   26   Killed Grishnakh, the Hill Orc
                      372210   1200'   26   Killed Angamaite of Umbar
                      372231   1200'   26   Found The Rapier 'Forasgil' (LOST)
                      373251   1200'   26   Killed Khim, Son of Mim
                      384253   1250'   26   Found The Pair of Leather Boots of Wormtongue (LOST)
                      396881   1250'   27   Reached level 27
                      422067   1300'   27   Killed Golfimbul, the Hill Orc Chief
                      463017   1350'   27   Found The Set of Gauntlets 'Paurhach' (LOST)
                      476416   1350'   27   Killed Nar, the Dwarf
                      478969   1350'   28   Reached level 28
                      483392   1350'   28   Killed Grip, Farmer Maggot's dog
                      496787   1400'   28   Killed Beorn, the Shape-Changer
                      500602   1400'   28   Killed Ulwarth, Son of Ulfang
                      508264      0'   28   Killed Farmer Maggot
                      519215   1450'   28   Killed Draebor, the Imp
                      522309   1450'   28   Found The Main Gauche of Maedhros (LOST)
                      547818   1450'   29   Reached level 29
                      564586   1500'   29   Killed Uldor the Accursed
                      571534   1500'   29   Found The Long Bow of Bard
                      575596   1500'   29   Killed Mim, Betrayer of Turin
                      593288   1500'   29   Found The Rapier 'Careth Asdriag' (LOST)
                      603880   1650'   29   Found The Lance of Eorlingas
                      608039   1650'   29   Found The Set of Leather Gloves 'Cambeleg'
                      633534   1700'   29   Found The Dagger 'Dethanc' (LOST)
                      640802   1700'   29   Killed Azog, King of the Uruk-Hai
                      669197   1750'   30   Found The Leather Shield of Celegorm
                      674581   1750'   30   Found The Bastard Sword of Eowyn
                      718143   1850'   31   Reached level 31
                      729835   1900'   31   Found The Battle Axe 'Lotharang'
                      758773   1950'   31   Found The Quarterstaff 'Nar-i-vagil' (LOST)
                      787887   2000'   31   Found The Metal Cap of Thengel (LOST)
                      788511   2000'   32   Reached level 32
                      794778   2000'   32   Killed Castamir the Usurper
                      795029   2000'   32   Found The Scimitar 'Haradekket' (LOST)
                      796488   2000'   32   Found The Large Metal Shield of Anarion
                      800328   2000'   32   Killed The Queen Ant
                      800401   2000'   32   Found The Star of Elendil (LOST)
                      800670   2000'   32   Killed Bert the Stone Troll
                      830569   2000'   33   Reached level 33
                      838324   2000'   33   Found The Long Sword 'Elvagil' (LOST)
                      848945   2000'   33   Found The Dagger 'Nimthanc' (LOST)
                      874342   2050'   33   Found The Zweihander 'Mormegil' (LOST)
                      893368   2050'   34   Reached level 34
                      896973   2050'   34   Found The Metal Brigandine Armour of the Rohirrim
                      914944   2050'   34   Killed Lokkak, the Ogre Chieftain
                      916595   2050'   34   Killed Ulfast, Son of Ulfang
                      957798   2100'   34   Killed Kavlax the Many-Headed
                      960022   2100'   34   Killed Rogrog the Black Troll
                      973299   2100'   35   Killed Gorlim, Betrayer of Barahir
                      982706   2100'   35   Killed Akhorahil the Blind
                      992266   2100'   35   Found The Steel Helm of Hammerhand
                     1000927   2100'   35   Found The Dagger 'Narthanc' (LOST)
                     1016705   2150'   36   Reached level 36
                     1019219   2150'   36   Killed Vargo, Tyrant of Fire
                     1023745   2200'   36   Killed Scatha the Worm
                     1024260   2200'   36   Found The Pike 'Til-i-arc' (LOST)
                     1027314   2200'   36   Killed Lorgan, Chief of the Easterlings
                     1030751   2200'   36   Killed Adunaphel the Quiet
                     1039863   2200'   36   Found The Short Sword 'Dagmor' (LOST)
                     1040048   2200'   36   Found The Soft Leather Armour 'Hithlomir' (LOST)
                     1056576   2150'   36   Killed Bill the Stone Troll
                     1080208   2200'   37   Reached level 37
                     1082054   2200'   36   Killed Medusa, the Gorgon
                     1107674   2300'   37   Killed Bolg, Son of Azog
                     1110929   2300'   37   Found The Main Gauche of Azaghal (LOST)
                     1112159   2300'   37   Found The Chain Mail of Arvedui
                     1159043   2400'   38   Reached level 38
                     1162463   2400'   38   Found The Full Plate Armour of Isildur
                     1176370   2450'   38   Found The Hard Leather Cap of Thranduil
                     1185982   2450'   38   Killed Ren the Unclean
                     1186437   2450'   38   Killed Smaug the Golden
                     1186437   2450'   39   Reached level 39
                     1202485   2500'   39   Found The Set of Gauntlets 'Paurnen' (LOST)
                     1213196   2500'   39   Found The Augmented Chain Mail of Caspanion
                     1220006   2500'   40   Reached level 40
                     1227198   2500'   40   Found The Set of Leather Gloves 'Cammithrim' (LOST)
                     1270600   2600'   41   Reached level 41
                     1274973   2700'   40   Killed Ji Indur Dawndeath
                     1281497   2700'   41   Killed Eol, the Dark Elf
                     1301523   2700'   41   Killed Uvatha the Horseman
                     1308660   2700'   41   Found The Set of Gauntlets 'Pauraegen' (LOST)
                     1315305   2750'   41   Found The Elven Cloak of Luthien
                     1316906   2750'   41   Killed The Phoenix
                     1324253   2750'   41   Killed Shelob, Spider of Darkness
                     1338237   2750'   42   Reached level 42
                     1395051   2900'   42   Found The Metal Cap of Celebrimbor
                     1401909   2900'   42   Found The Ring of Barahir
                     1408189   2900'   42   Killed Saruman of Many Colours
                     1408468   2900'   42   Found The Lochaber Axe 'Mundwine'
                  
                  
                    [Options]
                  
                  Maximize effect of race/class bonuses        : yes (adult_maximize)
                  Randomize some of the artifacts (beta)       : no  (adult_randarts)
                  Restrict the use of stairs/recall            : no  (adult_ironman)
                  Restrict the use of stores/home              : no  (adult_no_stores)
                  Restrict creation of artifacts               : no  (adult_no_artifacts)
                  Don't stack objects on the floor             : no  (adult_no_stacking)
                  Lose artifacts when leaving level            : no  (adult_no_preserve)
                  Don't generate connected stairs              : no  (adult_no_stairs)
                  Adult: Monsters chase current location       : yes (adult_ai_sound)
                  Adult: Monsters chase recent locations       : yes (adult_ai_smell)
                  Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
                  Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
                  Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
                  Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
                  Score: Peek into object creation             : no  (score_peek)
                  Score: Peek into monster creation            : no  (score_hear)
                  Score: Peek into dungeon creation            : no  (score_room)
                  Score: Peek into something else              : no  (score_xtra)
                  Score: Know complete monster info            : no  (score_know)
                  Score: Allow player to avoid death           : no  (score_live)

                  Comment

                  • geoff_tewierik
                    Adept
                    • Mar 2009
                    • 140

                    #69
                    Just reached Boots of Speed depth and got sucker punched by a skull druj, nasty little fcuker.

                    Code:
                      [Angband 3.1.2 (r1965) Character Dump]
                    
                     Name   Pike                                     Self  RB  CB  EB   Best
                     Sex    Male         Age             61   STR! 18/100  +1  +5  +0 18/160
                     Race   Dunadan      Height          84   INT:     17  +2  -2  +3  18/20
                     Class  Warrior      Weight         202   WIS:  18/16  +2  -2  +3  18/46
                     Title  Hero         Social  Well-liked   DEX! 18/100  +2  +2 +14 18/***
                     HP     -67/957      Maximize         Y   CON! 18/100  +3  +2  +7 18/***
                     SP     0/0                               CHR:     17  +2  -1  +0     18
                    
                     Level               41   Armor   [34,+142]     Saving Throw         67%
                     Cur Exp        2345067   Fight   (+34,+22)     Stealth        Excellent
                     Max Exp        2345067   Melee   (+44,+32)     Fighting       Legendary
                     Adv Exp        2700000   Shoot   (+51,+10)     Shooting       Legendary
                     MaxDepth   2850' (L57)   Blows      6/turn     Disarming            78%
                     Game Turns     1223151   Shots      2/turn     Magic Device          54
                     Player Turns    145574   Infra        0 ft     Perception       1 in 35
                     Active Turns    142429   Speed           9     Searching            17%
                     Gold           1838765   Burden  283.5 lbs
                    
                     You are the illegitimate and unacknowledged child of a Townsman.  You
                     are a credit to the family.  You have hazel eyes, straight black hair,
                     and a dark complexion.
                    
                    
                    rAcid:...+..+.+.+.. rConf:......+....+.
                    rElec:..+.....+.... Sound:.............
                    rFire:....+...+.... Shard:.............
                    rCold:........+.... Nexus:.......+.....
                    rPois:......+...... Nethr:...........+.
                    rFear:............+ Chaos:...........+.
                    rLite:............. Disen:.............
                    rDark:............. S.Dig:.............
                    rBlnd:............. Feath:.............
                    
                    Light:............. Aggrv:.............
                    Regen:............. Stea.:.......+.....
                      ESP:.........+... Sear.:.............
                    Invis:............. Infra:.............
                    FrAct:..........++. Tunn.:.............
                    HLife:............. Speed:+......+...+.
                    ImpHP:............. Blows:.............
                    ImpSP:............. Shots:.+...........
                     Fear:............. Might:.............
                    
                    
                      [Last Messages]
                    
                    > You are hit by something!
                    > You combine 8 Bolts of Slay Evil (1d5) (+12,+10) in your quiver (s).
                    > You feel something focusing on your mind.
                    > You resist the effects!
                    > You feel something focusing on your mind.
                    > You resist the effects!
                    > You feel something focusing on your mind.
                    > Your mind is blasted by psionic energy.
                    > You have no room for a Wicker Shield.
                    > You failed to use the staff properly.
                    > The Eye druj mumbles.
                    > You are hit by something strange!
                    > The Eye druj mumbles.
                    > You are hit by something strange!
                    > You die.
                    
                    Killed by an Eye druj.
                    
                      [Character Equipment]
                    
                    a) The Katana 'Aglarang' (8d4) (+10,+10) (+5)
                         +5 dexterity, speed.
                         Cannot be harmed by acid, electricity, fire, cold.
                         Sustains dexterity.
                         
                         Combat info:
                         6 blows/round.
                         This weapon benefits from one or more off-weapon brands or slays.
                         Average damage/hit: 97 vs. creatures not resistant to acid, 97 vs.
                         creatures not resistant to electricity, and 54.2 vs. others.
                         
                    b) a Heavy Crossbow of Extra Shots (x4) (+17,+10) (+1)
                         +1 shooting speed.
                         
                    c) a Ring of Lightning [+14]
                         It brands your melee attacks with lightning.
                         Provides resistance to lightning.
                         Cannot be harmed by electricity.
                         
                    d) a Ring of Acid [+13]
                         It brands your melee attacks with acid.
                         Provides resistance to acid.
                         Cannot be harmed by acid.
                         
                    e) The Amulet of Carlammas (+4)
                         +4 constitution.
                         Provides resistance to fire.
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                         When activated, it grants you protection from evil for 1d25 plus 3 
                         times your character level turns.
                         Takes 203 to 405 turns to recharge at your current speed.
                         Your chance of success is 85.6%
                         
                    f) The Phial of Galadriel
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                         When activated, it lights up the surrounding area, hurting light-s
                         ensitive creatures.
                         Takes 9 to 18 turns to recharge at your current speed.
                         Your chance of success is 93.5%
                         
                         Radius 3 light.
                    g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
                         +3 intelligence, wisdom, constitution.
                         Provides resistance to acid, poison, confusion.
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                         When activated, it destroys all traps and doors surrounding you.
                         Takes 9 turns to recharge at your current speed.
                         Your chance of success is 90.7%
                         
                    h) The Cloak 'Colannon' [1,+15] (+3)
                         +3 stealth, speed.
                         Provides resistance to nexus.
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                         When activated, it teleports you randomly up to 100 squares away.
                         Takes 40 turns to recharge at your current speed.
                         Your chance of success is 93.5%
                         
                    i) The Large Metal Shield of Anarion [5,+20]
                         Provides resistance to acid, lightning, fire, cold.
                         Cannot be harmed by acid, electricity, fire, cold.
                         Sustains strength, intelligence, wisdom, dexterity, constitution, 
                         charisma.
                         
                    j) an Iron Helm of Telepathy [5,+13]
                         Grants telepathy.  
                         
                    k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
                         +4 dexterity.
                         Provides resistance to acid.
                         Cannot be harmed by acid, electricity, fire, cold.
                         Prevents paralysis.  
                         
                         When aimed, it fires a magical arrow with damage 150.
                         Takes 27 to 54 turns to recharge at your current speed.
                         Your chance of success is 87.9%
                         
                    l) The Pair of Leather Boots 'Dal-i-thalion' [2,+13] (+5)
                         +5 dexterity, speed.
                         Provides resistance to confusion, nether, chaos.
                         Cannot be harmed by acid, electricity, fire, cold.
                         Sustains constitution.
                         Prevents paralysis.  
                         
                         When activated, it cures you of fear and poison.
                         Takes 4 turns to recharge at your current speed.
                         Your chance of success is 92.9%
                         
                    
                    
                      [Character Quiver]
                    
                    n) 21 Bolts of Frost (1d5) (+9,+5)
                         Branded with frost.
                         Cannot be harmed by cold.
                         
                         Combat info:
                         Hits targets up to 140 feet away.
                         Average damage/hit: 226.8 vs. creatures not resistant to cold, and 
                         75.6 vs. others.
                         25% chance of breaking upon contact.
                         
                    o) 10 Bolts of Venom (1d5) (+9,+8)
                         Branded with venom.
                         
                         Combat info:
                         Hits targets up to 140 feet away.
                         Average damage/hit: 264.6 vs. creatures not resistant to poison, 
                         and 88.2 vs. others.
                         25% chance of breaking upon contact.
                         
                    p) 17 Bolts of Flame (1d5) (+9,+10)
                         Branded with flames.
                         Cannot be harmed by fire.
                         
                         Combat info:
                         Hits targets up to 140 feet away.
                         Average damage/hit: 289.8 vs. creatures not resistant to fire, and 
                         96.6 vs. others.
                         25% chance of breaking upon contact.
                         
                    q) 19 Bolts (1d5) (+8,+5)
                         Combat info:
                         Hits targets up to 140 feet away.
                         Average damage/hit: 75.6.
                         25% chance of breaking upon contact.
                         
                    r) 2 Bolts (1d5) (+6,+7)
                         Combat info:
                         Hits targets up to 140 feet away.
                         Average damage/hit: 83.2.
                         25% chance of breaking upon contact.
                         
                    s) 8 Bolts of Slay Evil (1d5) (+12,+10)
                         Slays evil creatures.
                         
                         Combat info:
                         Hits targets up to 140 feet away.
                         Average damage/hit: 193.2 vs. evil creatures, and 96.6 vs. others.
                         25% chance of breaking upon contact.
                         
                    t) 24 Arrows of Slay Dragon (1d4) (+16,+6)
                         Slays dragons.
                         
                    u) 22 Arrows of Slay Evil (1d4) (+11,+4)
                         Slays evil creatures.
                         
                    v) 26 Seeker Arrows of Lightning (4d4) (+6,+13)
                         Branded with lightning.
                         Cannot be harmed by electricity.
                         
                    w) (nothing)
                    
                    
                      [Character Inventory]
                    
                    a) a Holy Book of Prayers [Godly Insights]
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                    b) a Book of Magic Spells [Resistances of Scarabtarices]
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                    c) 31 Potions of Cure Critical Wounds
                         
                    d) 7 Potions of Restore Life Levels
                    e) a Potion of Heroism
                    f) 8 Scrolls of Phase Door
                    g) 2 Rods of Detection
                         Cannot be harmed by electricity.
                         
                    h) a Rod of Acid Balls
                    i) 2 Rods of Teleport Other
                    j) 2 Rods of Recall
                         Cannot be harmed by electricity.
                         
                    k) a Rod of Identify
                         Cannot be harmed by electricity.
                         
                    l) 3 Wands of Teleport Other (0 charges)
                    m) 2 Staves of Teleportation (3 charges)
                         
                    n) a Ring of Acid [+13]
                         It brands your melee attacks with acid.
                         Provides resistance to acid.
                         Cannot be harmed by acid.
                         
                    o) Black Dragon Scale Mail (-2) [30,+20]
                         Provides resistance to acid.
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                    p) Red Dragon Scale Mail (-2) [30,+13]
                         Provides resistance to fire.
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                    q) a Pair of Steel Shod Boots of Speed [6,+9] (+7)
                         +7 speed.
                         
                    r) a Scythe of *Slay Demon* (5d3) (+7,+9) (+1)
                         +1 intelligence.
                         *Slays* demons.
                         Provides resistance to fire.
                         
                         Combat info:
                         5 blows/round.
                         This weapon benefits from one or more off-weapon brands or slays.
                         Average damage/hit: 67.1 vs. creatures not resistant to acid, 67.1
                         vs. creatures not resistant to electricity, 90.1 vs. demons, and 
                         44.1 vs. others.
                         
                    s) a Mace (Blessed) (2d4) (+7,+11) (+2)
                         +2 wisdom.
                         Blessed by the gods.  Prevents paralysis.  
                         
                         Combat info:
                         6 blows/round.
                         This weapon benefits from one or more off-weapon brands or slays.
                         Average damage/hit: 50.5 vs. creatures not resistant to acid, 50.5
                         vs. creatures not resistant to electricity, and 39.6 vs. others.
                         
                    t) a Lead-Filled Mace of *Slay Dragon* (4d3) (+11,+11) (+1)
                         +1 constitution.
                         *Slays* dragons.
                         Provides resistance to fear.
                         
                         Combat info:
                         6 blows/round.
                         This weapon benefits from one or more off-weapon brands or slays.
                         Average damage/hit: 61.4 vs. creatures not resistant to acid, 61.4
                         vs. creatures not resistant to electricity, 79.3 vs. dragons, and 
                         43.5 vs. others.
                         
                    u) a War Hammer of Flame (3d3) (+12,+12)
                         Branded with flames.
                         Provides resistance to fire.
                         Cannot be harmed by fire.
                         
                         Combat info:
                         6 blows/round.
                         This weapon benefits from one or more off-weapon brands or slays.
                         Average damage/hit: 55.2 vs. creatures not resistant to acid, 55.2
                         vs. creatures not resistant to electricity, 55.2 vs. creatures not
                         resistant to fire, and 42 vs. others.
                         
                    
                    
                      [Home Inventory]
                    
                    a) 99 Potions of Cure Critical Wounds
                         
                    b) 6 Potions of Healing
                         
                    c) 3 Potions of Speed
                    d) 61 Potions of Heroism
                    e) 5 Potions of Berserk Strength
                    f) 5 Scrolls of Teleportation
                    g) 17 Scrolls of Teleport Level
                    h) 99 Scrolls of Holy Chant
                    i) 18 Scrolls of Holy Prayer
                    j) 8 Scrolls of Protection from Evil
                    k) 4 Scrolls of *Destruction*
                    l) 2 Wands of Teleport Other (15 charges)
                         
                    m) a Ring of Resist Poison
                         Provides resistance to poison.
                         
                    n) The Leather Scale Mail 'Thalkettoth' (-1) [10,+24] (+3)
                         +3 dexterity, speed.
                         Provides resistance to acid, shards.
                         Cannot be harmed by acid, electricity, fire, cold.
                         Prevents paralysis.  
                         
                    o) The Golden Crown of Gondor [0,+15] (+3)
                         +3 strength, wisdom, constitution, speed.
                         Provides resistance to fire, cold, light, blindness, confusion, 
                         sound, chaos.
                         Cannot be harmed by acid, electricity, fire, cold.
                         Speeds regeneration.  Grants the ability to see invisible things.  
                         
                         
                         When activated, it heals 500 hit points.
                         Takes 225 turns to recharge at your current speed.
                         Your chance of success is 87.9%
                         
                         Radius 1 light.
                    p) The Set of Gauntlets 'Pauraegen' [3,+14]
                         Provides resistance to lightning, light.
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                         When aimed, it creates a lightning bolt (that always beams) with d
                         amage 6d6.
                         Takes 6 to 10 turns to recharge at your current speed.
                         Your chance of success is 94.0%
                         
                         Radius 1 light.
                    q) The Scythe 'Avavir' (5d3) (+18,+12) [+30] (+3) (charging)
                         +3 dexterity, charisma, speed.
                         Branded with flames, frost.
                         Provides resistance to fire, cold, light.
                         Cannot be harmed by acid, electricity, fire, cold.
                         Prevents paralysis.  Grants the ability to see invisible things.  
                         
                         When activated, it returns you from the dungeon or takes you to th
                         e dungeon after a short delay.
                         Takes 180 turns to recharge at your current speed.
                         Your chance of success is 87.9%
                         
                         Combat info:
                         6 blows/round.
                         This weapon benefits from one or more off-weapon brands or slays.
                         Average damage/hit: 69.7 vs. creatures not resistant to acid, 69.7
                         vs. creatures not resistant to electricity, 69.7 vs. creatures not
                         resistant to fire, 69.7 vs. creatures not resistant to cold, and 
                         47.1 vs. others.
                         
                         Radius 1 light.
                    r) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
                         +2 stealth, speed.
                         Slays evil creatures.
                         Branded with flames.
                         Provides resistance to fire, confusion.
                         Cannot be harmed by acid, electricity, fire, cold.
                         
                         When aimed, it confuses a target monster.
                         Takes 13 turns to recharge at your current speed.
                         Your chance of success is 91.5%
                         
                         Combat info:
                         6 blows/round.
                         This weapon benefits from one or more off-weapon brands or slays.
                         Average damage/hit: 59.2 vs. evil creatures, 70.9 vs. creatures
                         not resistant to acid, 70.9 vs. creatures not resistant to
                         electricity, 70.9 vs. creatures not resistant to fire, and 47.4
                         vs. others.
                         
                    s) 15 Arrows of Slay Evil (1d4) (+11,+10)
                         Slays evil creatures.
                         
                    t) 23 Arrows of Frost (1d4) (+11,+5)
                         Branded with frost.
                         Cannot be harmed by cold.
                         
                    u) 30 Seeker Arrows of Wounding (4d4) (+12,+9)
                    v) 16 Mithril Arrows of Slay Evil (4d4) (+5,+11)
                         Slays evil creatures.
                         Cannot be harmed by acid, fire.
                         
                    w) 25 Mithril Arrows of Wounding (3d4) (+15,+5)
                         Cannot be harmed by acid, fire.
                         
                    
                    
                    ============================================================
                                       CHAR.
                    |   TURN  | DEPTH |LEVEL| EVENT
                    ============================================================
                             1      0'    1   Began the quest to destroy Morgoth.
                          6450     50'    2   Reached level 2
                          9525    200'    3   Reached level 3
                          9835    200'    3   Killed Grip, Farmer Maggot's dog
                         10985    200'    4   Reached level 4
                         17009    250'    5   Reached level 5
                         26292    250'    6   Reached level 6
                         28523    250'    7   Reached level 7
                         30784    300'    8   Reached level 8
                         39683    350'    9   Reached level 9
                         45047    350'    9   Killed Bullroarer the Hobbit
                         45250    350'   10   Reached level 10
                         52181    450'   11   Reached level 11
                         61140    550'   12   Reached level 12
                         75321    700'   13   Reached level 13
                         81258    750'   14   Reached level 14
                         88149    750'   15   Reached level 15
                        103440    850'   16   Reached level 16
                        113096    850'   17   Reached level 17
                        124680      0'   17   Killed Farmer Maggot
                        130385    850'   18   Reached level 18
                        167377   1100'   19   Reached level 19
                        172303   1100'   19   Killed Sangahyando of Umbar
                        176037   1100'   19   Killed Mughash the Kobold Lord
                        183017   1100'   19   Killed Fang, Farmer Maggot's dog
                        186748   1100'   20   Reached level 20
                        208212   1100'   21   Reached level 21
                        218259   1200'   21   Killed Ulfast, Son of Ulfang
                        222107   1200'   22   Reached level 22
                        230151   1200'   23   Reached level 23
                        242227   1200'   24   Reached level 24
                        244927   1200'   24   Killed Shagrat, the Orc Captain
                        261753   1300'   25   Reached level 25
                        271728   1350'   25   Killed Brodda, the Easterling
                        291833   1350'   25   Killed Lagduf, the Snaga
                        312503   1400'   26   Reached level 26
                        337328   1400'   27   Reached level 27
                        348604   1400'   28   Reached level 28
                        368827   1400'   28   Killed Golfimbul, the Hill Orc Chief
                        410303   1450'   28   Found The Scimitar 'Haradekket' (LOST)
                        461117   1450'   28   Killed Ulwarth, Son of Ulfang
                        465575   1400'   28   Killed Wormtongue, Agent of Saruman
                        523111   1650'   28   Found The Metal Cap of Thengel (LOST)
                        523224   1650'   29   Reached level 29
                        537764   1650'   29   Killed Angamaite of Umbar
                        567381   1700'   29   Found The Phial of Galadriel
                        578708   1750'   29   Found The Leather Shield of the Haradrim (LOST)
                        579681   1750'   29   Found The Steel Helm of Hammerhand (LOST)
                        605555   1800'   30   Reached level 30
                        613007   1850'   30   Found The Long Sword 'Elvagil' (LOST)
                        628111   1850'   30   Found The Broad Axe 'Barukkheled' (LOST)
                        636369   1850'   30   Killed Smeagol
                        651672   1900'   30   Found The Quarterstaff 'Nar-i-vagil' (LOST)
                        658704   1900'   30   Found The Augmented Chain Mail of Caspanion
                        660717   1900'   31   Reached level 31
                        672329   1900'   31   Found The Leather Scale Mail 'Thalkettoth'
                        672982   1900'   31   Killed Orfax, Son of Boldor
                        677870   1900'   31   Killed Bolg, Son of Azog
                        778145   1950'   32   Reached level 32
                        844430   2000'   32   Killed Uvatha the Horseman
                        853620   2000'   32   Found The Cloak 'Colannon'
                        863786   2050'   33   Reached level 33
                        893723   2100'   33   Found The Set of Leather Gloves 'Cammithrim' (LOST)
                        894868   2100'   33   Found The Chain Mail of Arvedui (LOST)
                        940814   2350'   33   Found The Pair of Leather Boots 'Dal-i-thalion'
                        947495   2350'   34   Reached level 34
                        952022   2350'   34   Found The Dagger 'Narthanc' (LOST)
                        952205   2350'   34   Found The Scythe 'Avavir'
                        957781   2350'   34   Killed Smaug the Golden
                        972020   2450'   34   Killed Akhorahil the Blind
                        973753   2450'   35   Reached level 35
                        973965   2450'   35   Found The Set of Caestus of Fingolfin
                        973983   2450'   35   Found The Set of Gauntlets 'Paurhach' (LOST)
                        974262   2450'   35   Found The Iron Helm 'Holhenneth' (LOST)
                        978837   2450'   35   Killed Mim, Betrayer of Turin
                        992230   2500'   35   Killed Castamir the Usurper
                        995953   2500'   35   Killed Adunaphel the Quiet
                       1003353   2500'   35   Killed Itangast the Fire Drake
                       1003353   2500'   36   Reached level 36
                       1022083   2500'   36   Killed Vargo, Tyrant of Fire
                       1030647   2550'   36   Found The Flail 'Totila'
                       1055770   2600'   37   Reached level 37
                       1061314   2600'   37   Found The Golden Crown of Gondor
                       1091222   2600'   37   Found The Full Plate Armour of Isildur (LOST)
                       1094782   2600'   38   Reached level 38
                       1096368   2600'   38   Killed Waldern, King of Water
                       1097925   2600'   38   Found The Broad Sword 'Arunruth' (LOST)
                       1098282   2600'   38   Found The Spear 'Nimloth' (LOST)
                       1111759   2700'   38   Killed Beorn, the Shape-Changer
                       1117187   2700'   38   Found The Amulet of Carlammas
                       1120098   2700'   38   Found The Iron Helm of Gorlim (LOST)
                       1128545   2700'   38   Killed The Phoenix
                       1136562   2700'   38   Killed Draebor, the Imp
                       1138237   2700'   39   Reached level 39
                       1142286   2700'   39   Killed Ibun, Son of Mim
                       1152452   2750'   39   Found The Set of Gauntlets 'Pauraegen'
                       1152984   2750'   39   Found The Metal Brigandine Armour of the Rohirrim (LOST)
                       1162464   2750'   40   Reached level 40
                       1166192   2750'   40   Killed The Balrog of Moria
                       1173025   2750'   40   Killed The Lernaean Hydra
                       1181639   2750'   40   Found The Star of Elendil (LOST)
                       1182301   2750'   40   Found The Large Metal Shield of Anarion
                       1184454   2750'   40   Killed Ugluk, the Uruk
                       1186454   2750'   40   Found The Katana 'Aglarang'
                       1190395   2750'   40   Killed Ar-Pharazon the Golden
                       1200565   2750'   41   Reached level 41
                       1209709   2750'   41   Killed Boldor, King of the Yeeks
                       1211071   2800'   41   Killed Ji Indur Dawndeath
                    
                    
                      [Options]
                    
                    Maximize effect of race/class bonuses        : yes (adult_maximize)
                    Randomize some of the artifacts (beta)       : no  (adult_randarts)
                    Restrict the use of stairs/recall            : no  (adult_ironman)
                    Restrict the use of stores/home              : no  (adult_no_stores)
                    Restrict creation of artifacts               : no  (adult_no_artifacts)
                    Don't stack objects on the floor             : no  (adult_no_stacking)
                    Lose artifacts when leaving level            : no  (adult_no_preserve)
                    Don't generate connected stairs              : no  (adult_no_stairs)
                    Adult: Monsters chase current location       : yes (adult_ai_sound)
                    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
                    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
                    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
                    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
                    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
                    Score: Peek into object creation             : no  (score_peek)
                    Score: Peek into monster creation            : no  (score_hear)
                    Score: Peek into dungeon creation            : no  (score_room)
                    Score: Peek into something else              : no  (score_xtra)
                    Score: Know complete monster info            : no  (score_know)
                    Score: Allow player to avoid death           : no  (score_live)

                    Comment

                    • Fendell Orcbane
                      Swordsman
                      • Apr 2010
                      • 460

                      #70
                      I think you should activate the low hip point warnings! Once I did that I was able to either heal or bail out. But before that I never knew that I was as low on hp as I was and would get killed a lot.

                      Also maybe you aren't healing up after the big fights? Sometimes I take out even if I'm beating someone because I might not be able to take a hit from their summons after I kill them.

                      I ran from Vecna even thought I could have killed him, because I didn't have any healing potions. One thing I keep in mind is don't be too brave. That shit will get you killed.

                      Comment

                      • PowerDiver
                        Prophet
                        • Mar 2008
                        • 2820

                        #71
                        You had, at home,

                        f) 5 Scrolls of Teleportation
                        g) 17 Scrolls of Teleport Level
                        k) 4 Scrolls of *Destruction*

                        You should have been carrying one of those, Also, deep descent is good too. If you were, and you ran out, you should have recalled immediately.

                        Staves are not real escapes. In 3.1.2 nightlies a warrior has too high a failure rate to count a wand of teleport other.

                        You were borderline too deep to use teleportation even at full hitpoints. I wouldn't carry a staff of teleportation unless lacking rConf so I needed it when confused.

                        Comment

                        • geoff_tewierik
                          Adept
                          • Mar 2009
                          • 140

                          #72
                          Been a long time between Character dumps.

                          Had a good run with one earlier this week, but carked it after making a wrong decision (aren't all deaths like that?)

                          Current dump:
                          Code:
                            [Angband 4.0.3 Character Dump]
                          
                           Name   Pike         Age             27          Self  RB  CB  EB   Best
                           Race   Half-Troll   Height        7'5"   STR:  18/53  +4  +3  +7 18/193
                           Class  Warrior      Weight     6st 2lb   Int:     10  -4  -2  +0      4      3
                           Title  Commando     Turns used:          WIS:     12  -2  -2  +3     11
                           HP     421/421      Game        229903   DEX:  18/78  -4  +2  +5 18/108
                           SP     0/0          Standard     38312   CON:     14  +3  +2  +4  18/50
                                               Resting       1666
                          
                           Level                 32    Armor      [35,+93]    Saving Throw     43%
                           Cur Exp           203150                           Stealth          Bad
                           Max Exp           219893    Melee       3d5,+44    Disarming        55%
                           Adv Exp           240000    To-hit       78,+40    Magic Devices     32
                                                       Blows      4.5/turn    Perception   1 in 43
                           Gold              165399                           Searching        13%
                           Burden          184.9 lb    Shoot to-dam    +15    Infravision    30 ft
                           Overweight        5.0 lb    To-hit       63,+31    Speed             11
                           Max Depth    2350' (L47)    Shots        1/turn
                          
                           Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
                           dark purple hair, and green ulcerous skin.
                          
                          
                          
                          rAcid:......+.++... Nexus:.............
                          rElec:........++... Nethr:.............
                          rFire:+.......++... Chaos:.............
                          rCold:........++... Disen:.............
                          rPois:...+......... pFear:.........+..+
                          rLite:..........+.. pBlnd:.....+.......
                          rDark:............. pConf:.............
                          Sound:+............ pStun:.............
                          Shard:......+...... HLife:.............
                          
                          Regen:............+ Stea.:.........+.+.
                            ESP:.........+... Sear.:.............
                          Invis:+....+...+... Infra:............+
                          FrAct:......+...+.. Tunn.:.............
                          Feath:+..........+. Speed:......+....+.
                          S.Dig:....+........ Blows:.............
                          ImpHP:............. Shots:.............
                           Fear:............. Might:.............
                          Aggrv:............. Light:.....+....+..
                          
                          
                            [Character Equipment]
                          
                          a) the Halberd 'Osondir' (3d5) (+16,+12) <+3>
                           Dropped by Grishnákh, the Hill Orc at 2150 feet (level 43)
                           
                           +3 strength.
                           +3 wisdom.
                           Slays giants, undead.
                           Branded with fire.
                           Provides resistance to fire, sound.
                           Cannot be harmed by acid, fire.
                           Blessed by the gods.  Feather Falling.  Grants the ability to see
                           invisible things.  
                           
                           Combat info:
                           4.5 blows/round.
                           With +2 STR and +0 DEX you would get 4.7 blows
                           With +0 STR and +2 DEX you would get 5.0 blows
                           Average damage/round: 339.1 vs. creatures not resistant to fire,
                           339.1 vs. giants, 339.1 vs. undead, and 249.7 vs. others.
                           
                          b) a Short Bow of Power (x2) (+7,+15)
                           Found lying on the floor at 1250 feet (level 25)
                           
                          c) a Ring of Damage (+0,+12)
                           Dropped by a Dread at 1800 feet (level 36)
                           
                          d) a Ring of Resist Poison
                           Found lying on the floor of a cavern at 1750 feet (level 35)
                           
                           Provides resistance to poison gas.
                           
                          e) an Amulet of Slow Digestion
                           Dropped by a Black orc at 1850 feet (level 37)
                           
                           Slows your metabolism.  
                           
                          f) a Lantern of True Sight (10800 turns) <+2>
                           Dropped by a Black knight at 1750 feet (level 35)
                           
                           Provides protection from blindness.
                           Cannot be harmed by fire.
                           Grants the ability to see invisible things.  
                           Radius 2 light.
                           
                          g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
                           Dropped by a Green glutton ghost at 1950 feet (level 39)
                           
                           +3 dexterity.
                           +3 speed.
                           Provides resistance to acid, shards.
                           Cannot be harmed by acid, fire.
                           Prevents paralysis.  
                           
                          h) a Fur Cloak [3,+10]
                           Dropped by Sangahyando of Umbar at 1800 feet (level 36)
                           
                          i) a Wicker Shield of Resistance [2,+13]
                           Found lying on the floor at 1550 feet (level 31)
                           
                           Provides resistance to acid, lightning, fire, frost.
                           Cannot be harmed by acid.
                           
                          j) the Iron Helm of Dor-LĂłmin [7,+20] <+4, +2, -1>
                           Found lying on the floor in a vault at 2150 feet (level 43)
                           
                           +4 strength.
                           +2 dexterity.
                           +4 constitution.
                           -1 stealth.
                           Provides resistance to acid, lightning, fire, frost.
                           Provides protection from fear.
                           Cannot be harmed by acid.
                           Grants telepathy.  Grants the ability to see invisible things.  
                           
                          k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
                           Conjured forth by magic at 1900 feet (level 38)
                           
                           Provides resistance to light.
                           Cannot be harmed by acid, fire.
                           Sustains constitution.
                           Prevents paralysis.  
                           Radius 1 light.
                           
                           When activated, it fires a magic missile with damage 3d4.
                           Takes 4 turns to recharge at your current speed.
                           Your chance of success is 89.5%
                           
                          l) a Pair of Leather Boots of Elvenkind [2,+9] <+3, +9>
                           Dropped by Lagduf, the Snaga at 650 feet (level 13)
                           
                           +3 stealth.
                           +9 speed.
                           Cannot be harmed by acid, fire.
                           Feather Falling.  
                           
                          
                          
                          
                          
                            [Character Inventory]
                          
                          a) 25 Potions of Cure Serious Wounds
                          b) 5 Potions of Cure Critical Wounds
                          c) 3 Potions of *Healing*
                           It can be thrown at creatures with damaging effect.
                           
                          d) a Potion of Speed
                          e) 6 Scrolls of Phase Door
                          f) 3 Scrolls of Teleport Level
                          g) 2 Scrolls of Banishment
                          h) a Scroll of Protection from Evil
                          i) a Rod of Detection (charging)
                           Cannot be harmed by lightning.
                           
                          j) a Rod of Curing
                          k) a Rod of Recall
                           Cannot be harmed by lightning.
                           
                          l) a Rod of Identify
                           Cannot be harmed by lightning.
                           
                          m) 2 Wands of Teleport Other (18 charges)
                          n) a Staff of *Destruction* (2 charges)
                          o) 6 Staves of Teleportation (43 charges)
                          p) 2 Staves of Speed (9 charges)
                          q) 2 Staves of Identify (11 charges)
                          r) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
                           Dropped by Bullroarer the Hobbit at 700 feet (level 14)
                           
                           Branded with fire.
                           Provides resistance to fire.
                           Cannot be harmed by acid.
                           
                           When activated, it creates a fire bolt with damage 9d8.
                           Takes 18 to 33 turns to recharge at your current speed.
                           Your chance of success is 91.0%
                           
                           Combat info:
                           5.2 blows/round.
                           With +0 STR and +2 DEX you would get 5.5 blows
                           Average damage/round: 301.9 vs. creatures not resistant to fire,
                           and 246.6 vs. others.
                           
                          s) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
                           Dropped by Ulfang the Black at 2100 feet (level 42)
                           
                           Slays animals.
                           Branded with cold.
                           Provides resistance to frost, light.
                           Cannot be harmed by acid.
                           Radius 1 light.
                           
                           Combat info:
                           5.2 blows/round.
                           With +0 STR and +2 DEX you would get 5.5 blows
                           Average damage/round: 317.1 vs. creatures not resistant to cold,
                           297.7 vs. animals, and 278.2 vs. others.
                           
                          t) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2>
                           Dropped by Lorgan, Chief of the Easterlings at 1950 feet (level
                           39)
                           
                           +3 strength.
                           +3 intelligence.
                           +2 speed.
                           Slays giants, trolls, demons.
                           Branded with fire, cold.
                           Provides resistance to fire, frost.
                           Cannot be harmed by acid, fire.
                           Sustains intelligence.
                           Slows your metabolism.  
                           
                           Combat info:
                           4.3 blows/round.
                           With +2 STR and +0 DEX you would get 4.5 blows
                           With +0 STR and +2 DEX you would get 4.7 blows
                           Average damage/round: 324.1 vs. creatures not resistant to fire,
                           324.1 vs. creatures not resistant to cold, 324.1 vs. giants, 324.1
                           vs. trolls, 324.1 vs. demons, and 238.7 vs. others.
                           
                          u) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
                           Dropped by a Paladin at 1950 feet (level 39)
                           
                           +4 intelligence.
                           +4 wisdom.
                           Slays evil creatures.
                           Provides resistance to light.
                           Cannot be harmed by acid, fire.
                           Grants the ability to see invisible things.  
                           Radius 1 light.
                           
                           When activated, it reveals to you the extent of an item's magical
                           powers.
                           Takes 21 turns to recharge at your current speed.
                           Your chance of success is 87.5%
                           
                           Combat info:
                           4.3 blows/round.
                           With +3 STR and +0 DEX you would get 4.5 blows
                           With +0 STR and +2 DEX you would get 4.7 blows
                           Average damage/round: 244.7 vs. evil creatures, and 220.9 vs.
                           others.
                           
                          v) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
                           Dropped by a Young gold dragon at 2100 feet (level 42)
                           
                           +4 intelligence.
                           Slays animals.
                           Branded with fire.
                           Provides resistance to fire, poison gas.
                           Cannot be harmed by acid, fire.
                           
                           Combat info:
                           4.3 blows/round.
                           With +3 STR and +0 DEX you would get 4.5 blows
                           With +0 STR and +2 DEX you would get 4.7 blows
                           Average damage/round: 292 vs. creatures not resistant to fire,
                           268.2 vs. animals, and 244.7 vs. others.
                           
                          
                          
                          
                          
                            [Character Quiver]
                          
                          0) 17 Arrows of Wounding (1d4) (+13,+16)
                           Combat info:
                           Hits targets up to 100 feet away.
                           Average damage/round: 69.7.
                           35% chance of breaking upon contact.
                           
                          1) 15 Mithril Shots (2d4) (+10,+13)
                          
                          
                            [Home Inventory]
                          
                          a) 6 Scrolls of Teleportation
                          b) a Scroll of Banishment
                          c) a Scroll of Deep Descent
                          d) 2 Staves of Mapping (10 charges)
                          e) 2 Staves of Teleportation (15 charges)
                          f) 3 Staves of Identify (11 charges)
                          g) the Phial of Galadriel <+3>
                           Dropped by Bolg, Son of Azog at 1900 feet (level 38)
                           
                           Cannot be harmed by fire.
                           Radius 3 light.
                           
                           When activated, it lights up the surrounding area, hurting
                           light-sensitive creatures.
                           Takes 23 to 42 turns to recharge at your current speed.
                           Your chance of success is 90.4%
                           
                          h) a Pair of Leather Sandals of Stability [1,+7]
                           Dropped by a Grey wraith at 1800 feet (level 36)
                           
                           Provides resistance to nexus.
                           Feather Falling.  
                           
                          i) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
                           Dropped by Angamaitë of Umbar at 1800 feet (level 36)
                           
                           +3 wisdom.
                           +3 constitution.
                           Slays dragons.
                           Cannot be harmed by acid, fire.
                           Slows your metabolism.  Grants telepathy.  
                           
                           When activated, it drains up to 120 hit points of life from a
                           target creature.  Does not affect undead, demons, golems,
                           elementals or vortices.
                           Takes 84 turns to recharge at your current speed.
                           Your chance of success is 87.5%
                           
                           Combat info:
                           4.1 blows/round.
                           With +4 STR and +0 DEX you would get 4.3 blows
                           With +0 STR and +2 DEX you would get 4.5 blows
                           Average damage/round: 263.3 vs. dragons, and 199.2 vs. others.
                           
                          j) 25 Bolts of Slay Animal (1d5) (+8,+5)
                           Slays animals.
                           
                          k) 11 Arrows (1d4) (+4,+3)
                           Combat info:
                           Hits targets up to 100 feet away.
                           Average damage/round: 42.2.
                           35% chance of breaking upon contact.
                           
                          l) 14 Arrows (1d4) (+5,+3)
                           Combat info:
                           Hits targets up to 100 feet away.
                           Average damage/round: 42.2.
                           35% chance of breaking upon contact.
                           
                          m) 6 Arrows (1d4) (+8,+7)
                           Combat info:
                           Hits targets up to 100 feet away.
                           Average damage/round: 50.4.
                           35% chance of breaking upon contact.
                           
                          n) 19 Iron Shots of Acid (1d4) (+6,+7)
                           Branded with acid.
                           
                          
                          
                          [Player history]
                                Turn   Depth  Note
                                   0      0'  Began the quest to destroy Morgoth.
                                 318     50'  Reached level 2
                                 840    100'  Reached level 3
                                1044    100'  Reached level 4
                                1098    400'  Reached level 5
                                1672    400'  Reached level 6
                                2343    400'  Reached level 7
                                2384    400'  Reached level 8
                                2810    400'  Reached level 9
                                3139    400'  Reached level 10
                                3507    450'  Reached level 11
                                3958    450'  Reached level 12
                                5629    500'  Killed Orfax, Son of Boldor
                                5629    500'  Reached level 13
                                6286    550'  Reached level 14
                                7853    650'  Killed Lagduf, the Snaga
                                7974    650'  Reached level 15
                                8713    700'  Killed Golfimbul, the Hill Orc Chief
                                8713    700'  Reached level 16
                                8723    700'  Killed Bullroarer the Hobbit
                                8727    700'  Found the Dagger 'Narthanc'
                                8936    700'  Killed Boldor, King of the Yeeks
                                8936    700'  Reached level 17
                               10021    750'  Reached level 18
                               11312    950'  Reached level 19
                               12184   1100'  Reached level 20
                               12212   1100'  Killed Lugdush, the Uruk
                               12334   1100'  Reached level 21
                               12557   1100'  Killed Nár, the Dwarf
                               12954   1250'  Reached level 22
                               13395   1300'  Reached level 23
                               14062   1400'  Reached level 24
                               15586      0'  Killed Farmer Maggot
                               15845   1400'  Reached level 25
                               15951   1400'  Killed Grip, Farmer Maggot's dog
                               15993   1400'  Killed Uldor the Accursed
                               17285   1500'  Reached level 26
                               17688   1550'  Killed Khîm, Son of Mîm
                               18303   1550'  Killed Fang, Farmer Maggot's dog
                               18972   1650'  Reached level 27
                               19467   1700'  Killed Shagrat, the Orc Captain
                               19714   1700'  Killed Beorn, the Shape-Changer
                               20401   1750'  Reached level 28
                               21907   1800'  Reached level 29
                               22334   1800'  Killed Angamaitë of Umbar
                               22336   1800'  Found the Beaked Axe of Théoden
                               22347   1800'  Killed Sangahyando of Umbar
                               24222   1850'  Reached level 30
                               24691   1900'  Found the Set of Leather Gloves 'Cammithrim'
                               25057   1900'  Killed Bill the Stone Troll
                               25080   1900'  Killed Tom the Stone Troll
                               25128   1900'  Killed Bert the Stone Troll
                               25201   1900'  Killed Bolg, Son of Azog
                               25203   1900'  Found the Phial of Galadriel
                               25869   1900'  Killed Wormtongue, Agent of Saruman
                               27624   1950'  Reached level 31
                               28613   1950'  Killed Lorgan, Chief of the Easterlings
                               28668   1950'  Found the Pike 'Til-i-arc'
                               28788   1950'  Found the Quarterstaff 'Eriril'
                               29978   1950'  Found the Leather Scale Mail 'Thalkettoth'
                               30258   2000'  Reached level 31
                               32326   2050'  Killed Brodda, the Easterling
                               32828   2100'  Killed Ulfast, Son of Ulfang
                               32840   2100'  Killed Ulwarth, Son of Ulfang
                               32850   2100'  Killed Ulfang the Black
                               32905   2100'  Found the Rapier 'Forasgil'
                               33001   2100'  Found the Quarterstaff 'Nar-i-vagil'
                               33158   2100'  Killed UglĂşk, the Uruk
                               33441   2150'  Killed Mughash the Kobold Lord
                               33534   2150'  Reached level 32
                               33546   2150'  Killed Grishnákh, the Hill Orc
                               33570   2150'  Found the Halberd 'Osondir'
                               34360   2150'  Reached level 32
                               34584   2150'  Found the Iron Helm of Dor-LĂłmin
                          
                          
                            [Options]
                          
                            [User interface]
                          
                          Use the roguelike command keyset             : no  (rogue_like_commands)
                          Use sound                                    : no  (use_sound)
                          Show damage player deals to monsters         : no  (show_damage)
                          Use old target by default                    : yes (use_old_target)
                          Always pickup items                          : yes (pickup_always)
                          Always pickup items matching inventory       : yes (pickup_inven)
                          Show flavors in object descriptions          : no  (show_flavors)
                          Highlight target with cursor                 : yes (show_target)
                          Disturb whenever viewable monster moves      : yes (disturb_near)
                          Show walls as solid blocks                   : no  (solid_walls)
                          Show walls with shaded background            : no  (hybrid_walls)
                          Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
                          Color: Shimmer multi-colored things          : yes (animate_flicker)
                          Center map continuously                      : yes (center_player)
                          Color: Show unique monsters in purple        : yes (purple_uniques)
                          Automatically clear '-more-' prompts         : no  (auto_more)
                          Color: Player color indicates % hit points   : yes (hp_changes_color)
                          Allow mouse clicks to move the player        : yes (mouse_movement)
                          Notify on object recharge                    : no  (notify_recharge)
                          
                            [Birth]
                          
                          Randomise the artifacts (except a very few)  : no  (birth_randarts)
                          Word of Recall has no effect                 : no  (birth_no_recall)
                          Restrict creation of artifacts               : no  (birth_no_artifacts)
                          Don't stack objects on the floor             : no  (birth_no_stacking)
                          Lose artifacts when leaving level            : no  (birth_no_preserve)
                          Don't generate connected stairs              : no  (birth_no_stairs)
                          Don't show level feelings                    : no  (birth_no_feelings)
                          Increase gold drops but disable selling      : yes (birth_no_selling)
                          Use previous set of randarts                 : yes (birth_keep_randarts)
                          Start with a kit of useful gear              : yes (birth_start_kit)
                          Monsters learn from their mistakes           : no  (birth_ai_learn)
                          Force player descent                         : no  (birth_force_descend)

                          Comment

                          • fph
                            Veteran
                            • Apr 2009
                            • 1030

                            #73
                            Looks good! Dor-Lomin is a great find at those depths, and you have boots of speed and the (+5,+5) of Cammithrim. Keep your eyes open for a pConf swap, just in case.

                            I usually don't bother with rods of identify and their recharge time, I prefer the staves, but that's more of a personal thing I guess, no big game-play impact. And I also wouldn't lug around Narthanc at that depth (you use it just for its activation, I presume?).
                            --
                            Dive fast, die young, leave a high-CHA corpse.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              #74
                              Originally posted by fph
                              I usually don't bother with rods of identify and their recharge time, I prefer the staves, but that's more of a personal thing I guess, no big game-play impact.
                              Huh? Rod of Identify is better, in my opinion. Its recharge time is quite fast, and once you have multiple rods even recharge time becomes pretty much a non-issue. I don't squelch the staves or scrolls once I've got the rod, but I don't carry them around either. Staves feed charge drainers - and I hate giving monsters free healing.
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • fph
                                Veteran
                                • Apr 2009
                                • 1030

                                #75
                                Originally posted by Ingwe Ingweron
                                Huh? Rod of Identify is better, in my opinion. Its recharge time is quite fast, and once you have multiple rods even recharge time becomes pretty much a non-issue.
                                Ok, scrap that suggestion then. Maybe it's just a leftover gut feeling from the TMJ era, then; all I recall about rods of identify is waiting forever for them to recharge. I'll give them another try in my next games, thanks!
                                --
                                Dive fast, die young, leave a high-CHA corpse.

                                Comment

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